Files
Swiftgram/AsyncDisplayKit/Details/ASCollectionElement.mm
Adlai Holler 1775bf29f5 ASDataController: Adopt ASElementMap (#3073)
* Build ASElementMap and use it

* Keep building!

* Clean up

* Restrict ASDataController subclassing

* Clean up more

* More rearranging

* Dear lord it's time for bed

* Make things clearer

* Sadly remove subclassing restriction for ASDataController

* Remove dead initializer
2017-02-24 13:23:29 -08:00

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//
// ASCollectionElement.mm
// AsyncDisplayKit
//
// Created by Huy Nguyen on 2/28/16.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <mutex>
@interface ASCollectionElement ()
/// Required node block used to allocate a cell node. Nil after the first execution.
@property (nonatomic, strong) ASCellNodeBlock nodeBlock;
@end
@implementation ASCollectionElement {
std::mutex _lock;
ASCellNode *_node;
}
- (instancetype)initWithNodeBlock:(ASCellNodeBlock)nodeBlock
supplementaryElementKind:(nullable NSString *)supplementaryElementKind
constrainedSize:(ASSizeRange)constrainedSize
environment:(id<ASTraitEnvironment>)environment
{
NSAssert(nodeBlock != nil, @"Node block must not be nil");
self = [super init];
if (self) {
_nodeBlock = nodeBlock;
_supplementaryElementKind = [supplementaryElementKind copy];
_constrainedSize = constrainedSize;
_traitEnvironment = environment;
}
return self;
}
- (ASCellNode *)node
{
std::lock_guard<std::mutex> l(_lock);
if (_nodeBlock != nil) {
ASCellNode *node = _nodeBlock();
_nodeBlock = nil;
if (node == nil) {
ASDisplayNodeFailAssert(@"Node block returned nil node!");
node = [[ASCellNode alloc] init];
}
node.owningNode = (ASDisplayNode *)_traitEnvironment;
node.collectionElement = self;
ASTraitCollectionPropagateDown(node, [_traitEnvironment primitiveTraitCollection]);
_node = node;
}
return _node;
}
- (ASCellNode *)nodeIfAllocated
{
std::lock_guard<std::mutex> l(_lock);
return _node;
}
@end