Swiftgram/TelegramUI/RadialProgressNode.swift
2016-08-23 16:21:34 +03:00

255 lines
9.8 KiB
Swift

import Foundation
import AsyncDisplayKit
import SwiftSignalKit
import Display
private class RadialProgressParameters: NSObject {
let theme: RadialProgressTheme
let diameter: CGFloat
let state: RadialProgressState
init(theme: RadialProgressTheme, diameter: CGFloat, state: RadialProgressState) {
self.theme = theme
self.diameter = diameter
self.state = state
super.init()
}
}
private class RadialProgressOverlayParameters: NSObject {
let theme: RadialProgressTheme
let diameter: CGFloat
let state: RadialProgressState
init(theme: RadialProgressTheme, diameter: CGFloat, state: RadialProgressState) {
self.theme = theme
self.diameter = diameter
self.state = state
super.init()
}
}
private class RadialProgressOverlayNode: ASDisplayNode {
let theme: RadialProgressTheme
var state: RadialProgressState = .None {
didSet {
self.setNeedsDisplay()
}
}
init(theme: RadialProgressTheme) {
self.theme = theme
super.init()
self.isOpaque = false
}
override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return RadialProgressOverlayParameters(theme: self.theme, diameter: self.frame.size.width, state: self.state)
}
@objc override class func draw(_ bounds: CGRect, withParameters parameters: NSObjectProtocol!, isCancelled: asdisplaynode_iscancelled_block_t, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
if let parameters = parameters as? RadialProgressOverlayParameters {
context.setStrokeColor(parameters.theme.foregroundColor.cgColor)
//CGContextSetLineWidth(context, 2.5)
//CGContextSetLineCap(context, .Round)
switch parameters.state {
case .None, .Remote, .Play:
break
case let .Fetching(progress):
let startAngle = -CGFloat(M_PI_2)
let endAngle = 2.0 * (CGFloat(M_PI)) * CGFloat(progress) - CGFloat(M_PI_2)
let pathDiameter = parameters.diameter - 2.25 - 2.5 * 2.0
let path = UIBezierPath(arcCenter: CGPoint(x: parameters.diameter / 2.0, y: parameters.diameter / 2.0), radius: pathDiameter / 2.0, startAngle: startAngle, endAngle:endAngle, clockwise:true)
path.lineWidth = 2.25;
path.lineCapStyle = .round;
path.stroke()
}
}
}
override func willEnterHierarchy() {
super.willEnterHierarchy()
let basicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
basicAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
basicAnimation.duration = 2.0
basicAnimation.fromValue = NSNumber(value: Float(0.0))
basicAnimation.toValue = NSNumber(value: Float(M_PI * 2.0))
basicAnimation.repeatCount = Float.infinity
basicAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
self.layer.add(basicAnimation, forKey: "progressRotation")
}
override func didExitHierarchy() {
super.didExitHierarchy()
self.layer.removeAnimation(forKey: "progressRotation")
}
}
public enum RadialProgressState {
case None
case Remote
case Fetching(progress: Float)
case Play
}
public struct RadialProgressTheme {
public let backgroundColor: UIColor
public let foregroundColor: UIColor
public let icon: UIImage?
}
class RadialProgressNode: ASControlNode {
private let theme: RadialProgressTheme
private let overlay: RadialProgressOverlayNode
var state: RadialProgressState = .None {
didSet {
self.overlay.state = self.state
if case .Fetching = self.state {
if self.overlay.supernode == nil {
self.addSubnode(self.overlay)
}
} else {
if self.overlay.supernode != nil {
self.overlay.removeFromSupernode()
}
}
switch oldValue {
case .Fetching:
switch self.state {
case .Fetching:
break
default:
self.setNeedsDisplay()
}
case .Remote:
switch self.state {
case .Remote:
break
default:
self.setNeedsDisplay()
}
case .None:
switch self.state {
case .None:
break
default:
self.setNeedsDisplay()
}
case .Play:
switch self.state {
case .Play:
break
default:
self.setNeedsDisplay()
}
}
}
}
convenience override init() {
self.init(theme: RadialProgressTheme(backgroundColor: UIColor(white: 0.0, alpha: 0.6), foregroundColor: UIColor.white, icon: nil))
}
init(theme: RadialProgressTheme) {
self.theme = theme
self.overlay = RadialProgressOverlayNode(theme: theme)
super.init()
self.isOpaque = false
}
override var frame: CGRect {
get {
return super.frame
} set(value) {
let redraw = value.size != self.frame.size
super.frame = value
if redraw {
self.overlay.frame = CGRect(origin: CGPoint(), size: value.size)
self.setNeedsDisplay()
self.overlay.setNeedsDisplay()
}
}
}
override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return RadialProgressParameters(theme: self.theme, diameter: self.frame.size.width, state: self.state)
}
@objc override class func draw(_ bounds: CGRect, withParameters parameters: NSObjectProtocol!, isCancelled: asdisplaynode_iscancelled_block_t, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
if let parameters = parameters as? RadialProgressParameters {
context.setFillColor(parameters.theme.backgroundColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: CGSize(width: parameters.diameter, height: parameters.diameter)))
switch parameters.state {
case .None:
break
case .Fetching:
context.setStrokeColor(parameters.theme.foregroundColor.cgColor)
context.setLineWidth(2.0)
context.setLineCap(.round)
let crossSize: CGFloat = 14.0
context.move(to: CGPoint(x: parameters.diameter / 2.0 - crossSize / 2.0, y: parameters.diameter / 2.0 - crossSize / 2.0))
context.addLine(to: CGPoint(x: parameters.diameter / 2.0 + crossSize / 2.0, y: parameters.diameter / 2.0 + crossSize / 2.0))
context.strokePath()
context.move(to: CGPoint(x: parameters.diameter / 2.0 + crossSize / 2.0, y: parameters.diameter / 2.0 - crossSize / 2.0))
context.addLine(to: CGPoint(x: parameters.diameter / 2.0 - crossSize / 2.0, y: parameters.diameter / 2.0 + crossSize / 2.0))
context.strokePath()
case .Remote:
context.setStrokeColor(parameters.theme.foregroundColor.cgColor)
context.setLineWidth(2.0)
context.setLineCap(.round)
context.setLineJoin(.round)
let arrowHeadSize: CGFloat = 15.0
let arrowLength: CGFloat = 18.0
let arrowHeadOffset: CGFloat = 1.0
context.move(to: CGPoint(x: parameters.diameter / 2.0, y: parameters.diameter / 2.0 - arrowLength / 2.0 + arrowHeadOffset))
context.addLine(to: CGPoint(x: parameters.diameter / 2.0, y: parameters.diameter / 2.0 + arrowLength / 2.0 - 1.0 + arrowHeadOffset))
context.strokePath()
context.move(to: CGPoint(x: parameters.diameter / 2.0 - arrowHeadSize / 2.0, y: parameters.diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
context.addLine(to: CGPoint(x: parameters.diameter / 2.0, y: parameters.diameter / 2.0 + arrowLength / 2.0 + arrowHeadOffset))
context.addLine(to: CGPoint(x: parameters.diameter / 2.0 + arrowHeadSize / 2.0, y: parameters.diameter / 2.0 + arrowLength / 2.0 - arrowHeadSize / 2.0 + arrowHeadOffset))
context.strokePath()
case .Play:
if let icon = parameters.theme.icon {
icon.draw(at: CGPoint(x: floor((parameters.diameter - icon.size.width) / 2.0), y: floor((parameters.diameter - icon.size.height) / 2.0)))
}
}
}
}
}