2023-05-01 15:51:23 +04:00

70 lines
2.2 KiB
Metal

#include <metal_stdlib>
using namespace metal;
typedef struct {
packed_float2 position;
} Vertex;
struct RasterizerData
{
float4 position [[position]];
};
vertex RasterizerData cameraBlobVertex
(
constant Vertex *vertexArray[[buffer(0)]],
uint vertexID [[ vertex_id ]]
) {
RasterizerData out;
out.position = vector_float4(vertexArray[vertexID].position[0], vertexArray[vertexID].position[1], 0.0, 1.0);
return out;
}
#define BindingDistance 0.25
#define AARadius 2.0
float smin(float a, float b, float k) {
float h = clamp(0.5 + 0.5 * (a - b) / k, 0.0, 1.0);
return mix(a, b, h) - k * h * (1.0 - h);
}
float sdfRoundedRectangle(float2 uv, float2 position, float size, float radius) {
float2 q = abs(uv - position) - size + radius;
return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
}
float sdfCircle(float2 uv, float2 position, float radius) {
return length(uv - position) - radius;
}
float map(float2 uv, float4 primaryParameters, float2 secondaryParameters) {
float primary = sdfRoundedRectangle(uv, float2(primaryParameters.y, 0.0), primaryParameters.x, primaryParameters.w);
float secondary = sdfCircle(uv, float2(secondaryParameters.y, 0.0), secondaryParameters.x);
float metaballs = 1.0;
metaballs = smin(metaballs, primary, BindingDistance);
metaballs = smin(metaballs, secondary, BindingDistance);
return metaballs;
}
fragment half4 cameraBlobFragment(RasterizerData in[[stage_in]],
constant uint2 &resolution[[buffer(0)]],
constant float4 &primaryParameters[[buffer(1)]],
constant float2 &secondaryParameters[[buffer(2)]])
{
float2 R = float2(resolution.x, resolution.y);
float2 uv = (2.0 * in.position.xy - R.xy) / R.y;
float t = AARadius / resolution.y;
float cAlpha = 1.0 - primaryParameters.z;
float bound = primaryParameters.x + 0.05;
if (abs(uv.x) > bound) {
cAlpha = mix(0.0, 1.0, min(1.0, (abs(uv.x) - bound) * 2.4));
}
float c = smoothstep(t, -t, map(uv, primaryParameters, secondaryParameters));
return half4(c, max(cAlpha, 0.231), max(cAlpha, 0.188), c);
}