Swiftgram/AsyncDisplayKit/ASTextNode.mm
Michael Schneider e7f2edd183 Add updating drawing parameter in ASTextNode
Update drawing on demand if properties change and not on every drawing cycle. This should reduce the overhead to access properties from the view / layer for the drawing parameters.
2016-06-21 13:11:38 -07:00

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//
// ASTextNode.mm
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASTextNode.h"
#import "ASTextNode+Beta.h"
#include <mutex>
#import <AsyncDisplayKit/_ASDisplayLayer.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
#import <AsyncDisplayKit/ASHighlightOverlayLayer.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import "ASTextKitCoreTextAdditions.h"
#import "ASTextKitRenderer+Positioning.h"
#import "ASTextKitShadower.h"
#import "ASInternalHelpers.h"
#import "ASLayout.h"
static const NSTimeInterval ASTextNodeHighlightFadeOutDuration = 0.15;
static const NSTimeInterval ASTextNodeHighlightFadeInDuration = 0.1;
static const CGFloat ASTextNodeHighlightLightOpacity = 0.11;
static const CGFloat ASTextNodeHighlightDarkOpacity = 0.22;
static NSString *ASTextNodeTruncationTokenAttributeName = @"ASTextNodeTruncationAttribute";
struct ASTextNodeDrawParameter {
CGRect bounds;
UIColor *backgroundColor;
};
@interface ASTextNode () <UIGestureRecognizerDelegate, NSLayoutManagerDelegate>
@end
@implementation ASTextNode {
CGSize _shadowOffset;
CGColorRef _shadowColor;
CGFloat _shadowOpacity;
CGFloat _shadowRadius;
NSArray *_exclusionPaths;
NSAttributedString *_composedTruncationText;
NSString *_highlightedLinkAttributeName;
id _highlightedLinkAttributeValue;
ASTextNodeHighlightStyle _highlightStyle;
NSRange _highlightRange;
ASHighlightOverlayLayer *_activeHighlightLayer;
std::recursive_mutex _textLock;
CGSize _constrainedSize;
ASTextKitRenderer *_renderer;
ASTextNodeDrawParameter _drawParameter;
UILongPressGestureRecognizer *_longPressGestureRecognizer;
}
@dynamic placeholderEnabled;
#pragma mark - NSObject
+ (void)initialize
{
[super initialize];
if (self != [ASTextNode class]) {
// Prevent custom drawing in subclasses
ASDisplayNodeAssert(!ASSubclassOverridesClassSelector([ASTextNode class], self, @selector(drawRect:withParameters:isCancelled:isRasterizing:)), @"Subclass %@ must not override drawRect:withParameters:isCancelled:isRasterizing: method. Custom drawing in %@ subclass is not supported.", NSStringFromClass(self), NSStringFromClass([ASTextNode class]));
}
}
static NSArray *DefaultLinkAttributeNames = @[ NSLinkAttributeName ];
- (instancetype)init
{
if (self = [super init]) {
// Load default values from superclass.
_shadowOffset = [super shadowOffset];
CGColorRef superColor = [super shadowColor];
if (superColor != NULL) {
_shadowColor = CGColorRetain(superColor);
}
_shadowOpacity = [super shadowOpacity];
_shadowRadius = [super shadowRadius];
// Disable user interaction for text node by default.
self.userInteractionEnabled = NO;
self.needsDisplayOnBoundsChange = YES;
_truncationMode = NSLineBreakByWordWrapping;
_composedTruncationText = DefaultTruncationAttributedString();
// The common case is for a text node to be non-opaque and blended over some background.
self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
self.linkAttributeNames = DefaultLinkAttributeNames;
// Accessibility
self.isAccessibilityElement = YES;
self.accessibilityTraits = UIAccessibilityTraitStaticText;
_constrainedSize = CGSizeMake(-INFINITY, -INFINITY);
// Placeholders
// Disabled by default in ASDisplayNode, but add a few options for those who toggle
// on the special placeholder behavior of ASTextNode.
_placeholderColor = ASDisplayNodeDefaultPlaceholderColor();
_placeholderInsets = UIEdgeInsetsMake(1.0, 0.0, 1.0, 0.0);
}
return self;
}
- (instancetype)initWithLayerBlock:(ASDisplayNodeLayerBlock)viewBlock didLoadBlock:(ASDisplayNodeDidLoadBlock)didLoadBlock
{
ASDisplayNodeAssertNotSupported();
return nil;
}
- (instancetype)initWithViewBlock:(ASDisplayNodeViewBlock)viewBlock didLoadBlock:(ASDisplayNodeDidLoadBlock)didLoadBlock
{
ASDisplayNodeAssertNotSupported();
return nil;
}
- (void)dealloc
{
if (_shadowColor != NULL) {
CGColorRelease(_shadowColor);
}
[self _invalidateRenderer];
if (_longPressGestureRecognizer) {
_longPressGestureRecognizer.delegate = nil;
[_longPressGestureRecognizer removeTarget:nil action:NULL];
[self.view removeGestureRecognizer:_longPressGestureRecognizer];
}
}
- (NSString *)description
{
std::lock_guard<std::recursive_mutex> l(_textLock);
NSString *plainString = [[_attributedText string] stringByTrimmingCharactersInSet:[NSCharacterSet newlineCharacterSet]];
NSString *truncationString = [_composedTruncationText string];
if (plainString.length > 50)
plainString = [[plainString substringToIndex:50] stringByAppendingString:@"\u2026"];
return [NSString stringWithFormat:@"<%@: %p; text = \"%@\"; truncation string = \"%@\"; frame = %@; renderer = %p>", self.class, self, plainString, truncationString, self.nodeLoaded ? NSStringFromCGRect(self.layer.frame) : nil, _renderer];
}
#pragma mark - ASDisplayNode
// FIXME: Re-evaluate if it is still the right decision to clear the renderer at this stage.
// This code was written before TextKit and when 512MB devices were still the overwhelming majority.
- (void)displayDidFinish
{
[super displayDidFinish];
// We invalidate our renderer here to clear the very high memory cost of
// keeping this around. _invalidateRenderer will dealloc this onto a bg
// thread resulting in less stutters on the main thread than if it were
// to be deallocated in dealloc. This is also helpful in opportunistically
// reducing memory consumption and reducing the overall footprint of the app.
[self _invalidateRenderer];
}
- (void)clearContents
{
// We discard the backing store and renderer to prevent the very large
// memory overhead of maintaining these for all text nodes. They can be
// regenerated when layout is necessary.
[super clearContents]; // ASDisplayNode will set layer.contents = nil
[self _invalidateRenderer];
}
- (void)didLoad
{
[super didLoad];
// If we are view-backed and the delegate cares, support the long-press callback.
SEL longPressCallback = @selector(textNode:longPressedLinkAttribute:value:atPoint:textRange:);
if (!self.isLayerBacked && [_delegate respondsToSelector:longPressCallback]) {
_longPressGestureRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(_handleLongPress:)];
_longPressGestureRecognizer.cancelsTouchesInView = self.longPressCancelsTouches;
_longPressGestureRecognizer.delegate = self;
[self.view addGestureRecognizer:_longPressGestureRecognizer];
}
}
- (void)setFrame:(CGRect)frame
{
[super setFrame:frame];
[self _invalidateRendererIfNeededForBoundsSize:frame.size];
}
- (void)setBounds:(CGRect)bounds
{
[super setBounds:bounds];
[self updateDrawingParameter];
[self _invalidateRendererIfNeededForBoundsSize:bounds.size];
}
- (void)setBackgroundColor:(UIColor *)backgroundColor
{
[super setBackgroundColor:backgroundColor];
[self updateDrawingParameter];
}
#pragma mark - Renderer Management
- (ASTextKitRenderer *)_renderer
{
return [self _rendererWithBounds:self.threadSafeBounds];
}
- (ASTextKitRenderer *)_rendererWithBounds:(CGRect)bounds
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_renderer == nil) {
CGSize constrainedSize = _constrainedSize.width != -INFINITY ? _constrainedSize : bounds.size;
_renderer = [[ASTextKitRenderer alloc] initWithTextKitAttributes:[self _rendererAttributes]
constrainedSize:constrainedSize];
}
return _renderer;
}
- (ASTextKitAttributes)_rendererAttributes
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return {
.attributedString = _attributedText,
.truncationAttributedString = _composedTruncationText,
.lineBreakMode = _truncationMode,
.maximumNumberOfLines = _maximumNumberOfLines,
.exclusionPaths = _exclusionPaths,
.pointSizeScaleFactors = _pointSizeScaleFactors,
.layoutManagerCreationBlock = self.layoutManagerCreationBlock,
.textStorageCreationBlock = self.textStorageCreationBlock,
};
}
- (void)_invalidateRendererIfNeeded
{
[self _invalidateRendererIfNeededForBoundsSize:self.threadSafeBounds.size];
}
- (void)_invalidateRendererIfNeededForBoundsSize:(CGSize)boundsSize
{
if ([self _needInvalidateRendererForBoundsSize:boundsSize]) {
// Our bounds have changed to a size that is not identical to our constraining size,
// so our previous layout information is invalid, and TextKit may draw at the
// incorrect origin.
{
std::lock_guard<std::recursive_mutex> l(_textLock);
_constrainedSize = CGSizeMake(-INFINITY, -INFINITY);
}
[self _invalidateRenderer];
}
}
- (void)_invalidateRenderer
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_renderer) {
// Destruction of the layout managers/containers/text storage is quite
// expensive, and can take some time, so we dispatch onto a bg queue to
// actually dealloc.
__block ASTextKitRenderer *renderer = _renderer;
ASPerformBlockOnDeallocationQueue(^{
renderer = nil;
});
_renderer = nil;
}
}
#pragma mark - Layout and Sizing
- (BOOL)_needInvalidateRendererForBoundsSize:(CGSize)boundsSize
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_renderer == nil) {
return YES;
}
// If the size is not the same as the constraint we provided to the renderer, start out assuming we need
// a new one. However, there are common cases where the constrained size doesn't need to be the same as calculated.
CGSize rendererConstrainedSize = _renderer.constrainedSize;
if (CGSizeEqualToSize(boundsSize, rendererConstrainedSize)) {
return NO;
} else {
// It is very common to have a constrainedSize with a concrete, specific width but +Inf height.
// In this case, as long as the text node has bounds as large as the full calculatedLayout suggests,
// it means that the text has all the room it needs (as it was not vertically bounded). So, we will not
// experience truncation and don't need to recreate the renderer with the size it already calculated,
// as this would essentially serve to set its constrainedSize to be its calculatedSize (unnecessary).
ASLayout *layout = self.calculatedLayout;
if (layout != nil && CGSizeEqualToSize(boundsSize, layout.size)) {
if (boundsSize.width != rendererConstrainedSize.width) {
// Don't bother changing _constrainedSize, as ASDisplayNode's -measure: method would have a cache miss
// and ask us to recalculate layout if it were called with the same calculatedSize that got us to this point!
_renderer.constrainedSize = boundsSize;
}
return NO;
} else {
return YES;
}
}
}
- (void)calculatedLayoutDidChange
{
[super calculatedLayoutDidChange];
ASLayout *layout = self.calculatedLayout;
std::lock_guard<std::recursive_mutex> l(_textLock);
if (layout != nil) {
_constrainedSize = layout.size;
_renderer.constrainedSize = layout.size;
}
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
ASDisplayNodeAssert(constrainedSize.width >= 0, @"Constrained width for text (%f) is too narrow", constrainedSize.width);
ASDisplayNodeAssert(constrainedSize.height >= 0, @"Constrained height for text (%f) is too short", constrainedSize.height);
std::lock_guard<std::recursive_mutex> l(_textLock);
_constrainedSize = constrainedSize;
// Instead of invalidating the renderer, in case this is a new call with a different constrained size,
// just update the size of the NSTextContainer that is owned by the renderer's internal context object.
[self _renderer].constrainedSize = _constrainedSize;
[self setNeedsDisplay];
CGSize size = [self _renderer].size;
if (_attributedText.length > 0) {
CGFloat screenScale = ASScreenScale();
self.ascender = round([[_attributedText attribute:NSFontAttributeName atIndex:0 effectiveRange:NULL] ascender] * screenScale)/screenScale;
self.descender = round([[_attributedText attribute:NSFontAttributeName atIndex:_attributedText.length - 1 effectiveRange:NULL] descender] * screenScale)/screenScale;
if (_renderer.currentScaleFactor > 0 && _renderer.currentScaleFactor < 1.0) {
// while not perfect, this is a good estimate of what the ascender of the scaled font will be.
self.ascender *= _renderer.currentScaleFactor;
self.descender *= _renderer.currentScaleFactor;
}
}
return size;
}
#pragma mark - Modifying User Text
- (void)setAttributedText:(NSAttributedString *)attributedText
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (attributedText == nil) {
attributedText = [[NSAttributedString alloc] initWithString:@"" attributes:nil];
}
if (ASObjectIsEqual(attributedText, _attributedText)) {
return;
}
_attributedText = ASCleanseAttributedStringOfCoreTextAttributes(attributedText);
if (_attributedText.length > 0) {
CGFloat screenScale = ASScreenScale();
self.ascender = round([[_attributedText attribute:NSFontAttributeName atIndex:0 effectiveRange:NULL] ascender] * screenScale)/screenScale;
self.descender = round([[_attributedText attribute:NSFontAttributeName atIndex:_attributedText.length - 1 effectiveRange:NULL] descender] * screenScale)/screenScale;
}
// Sync the truncation string with attributes from the updated _attributedString
// Without this, the size calculation of the text with truncation applied will
// not take into account the attributes of attributedText in the last line
[self _updateComposedTruncationText];
// We need an entirely new renderer
[self _invalidateRenderer];
// Tell the display node superclasses that the cached layout is incorrect now
[self invalidateCalculatedLayout];
[self setNeedsDisplay];
// Accessiblity
self.accessibilityLabel = _attributedText.string;
self.isAccessibilityElement = (_attributedText.length != 0); // We're an accessibility element by default if there is a string.
}
#pragma mark - Text Layout
- (void)setExclusionPaths:(NSArray *)exclusionPaths
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (ASObjectIsEqual(exclusionPaths, _exclusionPaths)) {
return;
}
_exclusionPaths = [exclusionPaths copy];
[self _invalidateRenderer];
[self invalidateCalculatedLayout];
[self setNeedsDisplay];
}
- (NSArray *)exclusionPaths
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _exclusionPaths;
}
#pragma mark - Drawing
- (void)updateDrawingParameter
{
std::lock_guard<std::recursive_mutex> l(_textLock);
_drawParameter = {
.backgroundColor = self.backgroundColor,
.bounds = self.bounds
};
}
- (void)drawRect:(CGRect)bounds withParameters:(id <NSObject>)p isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing;
{
std::lock_guard<std::recursive_mutex> l(_textLock);
ASTextNodeDrawParameter drawParameter = _drawParameter;
CGRect drawParameterBounds = drawParameter.bounds;
UIColor *backgroundColor = isRasterizing ? nil : drawParameter.backgroundColor;
CGContextRef context = UIGraphicsGetCurrentContext();
ASDisplayNodeAssert(context, @"This is no good without a context.");
CGContextSaveGState(context);
ASTextKitRenderer *renderer = [self _rendererWithBounds:drawParameterBounds];
UIEdgeInsets shadowPadding = [self shadowPaddingWithRenderer:renderer];
CGPoint boundsOrigin = drawParameterBounds.origin;
CGPoint textOrigin = CGPointMake(boundsOrigin.x - shadowPadding.left, boundsOrigin.y - shadowPadding.top);
// Fill background
if (backgroundColor != nil) {
[backgroundColor setFill];
UIRectFillUsingBlendMode(CGContextGetClipBoundingBox(context), kCGBlendModeCopy);
}
// Draw shadow
[renderer.shadower setShadowInContext:context];
// Draw text
bounds.origin = textOrigin;
[renderer drawInContext:context bounds:bounds];
CGContextRestoreGState(context);
}
#pragma mark - Attributes
- (id)linkAttributeValueAtPoint:(CGPoint)point
attributeName:(out NSString **)attributeNameOut
range:(out NSRange *)rangeOut
{
return [self _linkAttributeValueAtPoint:point
attributeName:attributeNameOut
range:rangeOut
inAdditionalTruncationMessage:NULL
forHighlighting:NO];
}
- (id)_linkAttributeValueAtPoint:(CGPoint)point
attributeName:(out NSString **)attributeNameOut
range:(out NSRange *)rangeOut
inAdditionalTruncationMessage:(out BOOL *)inAdditionalTruncationMessageOut
forHighlighting:(BOOL)highlighting
{
ASDisplayNodeAssertMainThread();
std::lock_guard<std::recursive_mutex> l(_textLock);
ASTextKitRenderer *renderer = [self _renderer];
NSRange visibleRange = renderer.firstVisibleRange;
NSAttributedString *attributedString = _attributedText;
NSRange clampedRange = NSIntersectionRange(visibleRange, NSMakeRange(0, attributedString.length));
// Check in a 9-point region around the actual touch point so we make sure
// we get the best attribute for the touch.
__block CGFloat minimumGlyphDistance = CGFLOAT_MAX;
// Final output vars
__block id linkAttributeValue = nil;
__block BOOL inTruncationMessage = NO;
[renderer enumerateTextIndexesAtPosition:point usingBlock:^(NSUInteger characterIndex, CGRect glyphBoundingRect, BOOL *stop) {
CGPoint glyphLocation = CGPointMake(CGRectGetMidX(glyphBoundingRect), CGRectGetMidY(glyphBoundingRect));
CGFloat currentDistance = sqrtf(powf(point.x - glyphLocation.x, 2.f) + powf(point.y - glyphLocation.y, 2.f));
if (currentDistance >= minimumGlyphDistance) {
// If the distance computed from the touch to the glyph location is
// not the minimum among the located link attributes, we can just skip
// to the next location.
return;
}
// Check if it's outside the visible range, if so, then we mark this touch
// as inside the truncation message, because in at least one of the touch
// points it was.
if (!(NSLocationInRange(characterIndex, visibleRange))) {
inTruncationMessage = YES;
}
if (inAdditionalTruncationMessageOut != NULL) {
*inAdditionalTruncationMessageOut = inTruncationMessage;
}
// Short circuit here if it's just in the truncation message. Since the
// truncation message may be beyond the scope of the actual input string,
// we have to make sure that we don't start asking for attributes on it.
if (inTruncationMessage) {
return;
}
for (NSString *attributeName in _linkAttributeNames) {
NSRange range;
id value = [attributedString attribute:attributeName atIndex:characterIndex longestEffectiveRange:&range inRange:clampedRange];
NSString *name = attributeName;
if (value == nil || name == nil) {
// Didn't find anything
continue;
}
// If highlighting, check with delegate first. If not implemented, assume YES.
if (highlighting
&& [_delegate respondsToSelector:@selector(textNode:shouldHighlightLinkAttribute:value:atPoint:)]
&& ![_delegate textNode:self shouldHighlightLinkAttribute:name value:value atPoint:point]) {
value = nil;
name = nil;
}
if (value != nil || name != nil) {
// We found a minimum glyph distance link attribute, so set the min
// distance, and the out params.
minimumGlyphDistance = currentDistance;
if (rangeOut != NULL && value != nil) {
*rangeOut = range;
// Limit to only the visible range, because the attributed string will
// return values outside the visible range.
if (NSMaxRange(*rangeOut) > NSMaxRange(visibleRange)) {
(*rangeOut).length = MAX(NSMaxRange(visibleRange) - (*rangeOut).location, 0);
}
}
if (attributeNameOut != NULL) {
*attributeNameOut = name;
}
// Set the values for the next iteration
linkAttributeValue = value;
break;
}
}
}];
return linkAttributeValue;
}
#pragma mark - UIGestureRecognizerDelegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
ASDisplayNodeAssertMainThread();
if (gestureRecognizer == _longPressGestureRecognizer) {
// Don't allow long press on truncation message
if ([self _pendingTruncationTap]) {
return NO;
}
// Ask our delegate if a long-press on an attribute is relevant
if ([_delegate respondsToSelector:@selector(textNode:shouldLongPressLinkAttribute:value:atPoint:)]) {
return [_delegate textNode:self
shouldLongPressLinkAttribute:_highlightedLinkAttributeName
value:_highlightedLinkAttributeValue
atPoint:[gestureRecognizer locationInView:self.view]];
}
// Otherwise we are good to go.
return YES;
}
if (([self _pendingLinkTap] || [self _pendingTruncationTap])
&& [gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]]
&& CGRectContainsPoint(self.threadSafeBounds, [gestureRecognizer locationInView:self.view])) {
return NO;
}
return [super gestureRecognizerShouldBegin:gestureRecognizer];
}
#pragma mark - Highlighting
- (ASTextNodeHighlightStyle)highlightStyle
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _highlightStyle;
}
- (void)setHighlightStyle:(ASTextNodeHighlightStyle)highlightStyle
{
std::lock_guard<std::recursive_mutex> l(_textLock);
_highlightStyle = highlightStyle;
}
- (NSRange)highlightRange
{
ASDisplayNodeAssertMainThread();
return _highlightRange;
}
- (void)setHighlightRange:(NSRange)highlightRange
{
[self setHighlightRange:highlightRange animated:NO];
}
- (void)setHighlightRange:(NSRange)highlightRange animated:(BOOL)animated
{
[self _setHighlightRange:highlightRange forAttributeName:nil value:nil animated:animated];
}
- (void)_setHighlightRange:(NSRange)highlightRange forAttributeName:(NSString *)highlightedAttributeName value:(id)highlightedAttributeValue animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
_highlightedLinkAttributeName = highlightedAttributeName;
_highlightedLinkAttributeValue = highlightedAttributeValue;
if (!NSEqualRanges(highlightRange, _highlightRange) && ((0 != highlightRange.length) || (0 != _highlightRange.length))) {
_highlightRange = highlightRange;
if (_activeHighlightLayer) {
if (animated) {
__weak CALayer *weakHighlightLayer = _activeHighlightLayer;
_activeHighlightLayer = nil;
weakHighlightLayer.opacity = 0.0;
CFTimeInterval beginTime = CACurrentMediaTime();
CABasicAnimation *possibleFadeIn = (CABasicAnimation *)[weakHighlightLayer animationForKey:@"opacity"];
if (possibleFadeIn) {
// Calculate when we should begin fading out based on the end of the fade in animation,
// Also check to make sure that the new begin time hasn't already passed
CGFloat newBeginTime = (possibleFadeIn.beginTime + possibleFadeIn.duration);
if (newBeginTime > beginTime) {
beginTime = newBeginTime;
}
}
CABasicAnimation *fadeOut = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeOut.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
fadeOut.fromValue = possibleFadeIn.toValue ? : @(((CALayer *)weakHighlightLayer.presentationLayer).opacity);
fadeOut.toValue = @0.0;
fadeOut.fillMode = kCAFillModeBoth;
fadeOut.duration = ASTextNodeHighlightFadeOutDuration;
fadeOut.beginTime = beginTime;
dispatch_block_t prev = [CATransaction completionBlock];
[CATransaction setCompletionBlock:^{
[weakHighlightLayer removeFromSuperlayer];
}];
[weakHighlightLayer addAnimation:fadeOut forKey:fadeOut.keyPath];
[CATransaction setCompletionBlock:prev];
} else {
[_activeHighlightLayer removeFromSuperlayer];
_activeHighlightLayer = nil;
}
}
if (0 != highlightRange.length) {
// Find layer in hierarchy that allows us to draw highlighting on.
CALayer *highlightTargetLayer = self.layer;
while (highlightTargetLayer != nil) {
if (highlightTargetLayer.as_allowsHighlightDrawing) {
break;
}
highlightTargetLayer = highlightTargetLayer.superlayer;
}
if (highlightTargetLayer != nil) {
NSArray *highlightRects = [[self _renderer] rectsForTextRange:highlightRange measureOption:ASTextKitRendererMeasureOptionBlock];
NSMutableArray *converted = [NSMutableArray arrayWithCapacity:highlightRects.count];
for (NSValue *rectValue in highlightRects) {
UIEdgeInsets shadowPadding = _renderer.shadower.shadowPadding;
CGRect rendererRect = ASTextNodeAdjustRenderRectForShadowPadding(rectValue.CGRectValue, shadowPadding);
CGRect highlightedRect = [self.layer convertRect:rendererRect toLayer:highlightTargetLayer];
// We set our overlay layer's frame to the bounds of the highlight target layer.
// Offset highlight rects to avoid double-counting target layer's bounds.origin.
highlightedRect.origin.x -= highlightTargetLayer.bounds.origin.x;
highlightedRect.origin.y -= highlightTargetLayer.bounds.origin.y;
[converted addObject:[NSValue valueWithCGRect:highlightedRect]];
}
ASHighlightOverlayLayer *overlayLayer = [[ASHighlightOverlayLayer alloc] initWithRects:converted];
overlayLayer.highlightColor = [[self class] _highlightColorForStyle:self.highlightStyle];
overlayLayer.frame = highlightTargetLayer.bounds;
overlayLayer.masksToBounds = NO;
overlayLayer.opacity = [[self class] _highlightOpacityForStyle:self.highlightStyle];
[highlightTargetLayer addSublayer:overlayLayer];
if (animated) {
CABasicAnimation *fadeIn = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeIn.fromValue = @0.0;
fadeIn.toValue = @(overlayLayer.opacity);
fadeIn.duration = ASTextNodeHighlightFadeInDuration;
fadeIn.beginTime = CACurrentMediaTime();
[overlayLayer addAnimation:fadeIn forKey:fadeIn.keyPath];
}
[overlayLayer setNeedsDisplay];
_activeHighlightLayer = overlayLayer;
}
}
}
}
- (void)_clearHighlightIfNecessary
{
ASDisplayNodeAssertMainThread();
if ([self _pendingLinkTap] || [self _pendingTruncationTap]) {
[self setHighlightRange:NSMakeRange(0, 0) animated:YES];
}
}
+ (CGColorRef)_highlightColorForStyle:(ASTextNodeHighlightStyle)style
{
return [UIColor colorWithWhite:(style == ASTextNodeHighlightStyleLight ? 0.0 : 1.0) alpha:1.0].CGColor;
}
+ (CGFloat)_highlightOpacityForStyle:(ASTextNodeHighlightStyle)style
{
return (style == ASTextNodeHighlightStyleLight) ? ASTextNodeHighlightLightOpacity : ASTextNodeHighlightDarkOpacity;
}
#pragma mark - Text rects
static CGRect ASTextNodeAdjustRenderRectForShadowPadding(CGRect rendererRect, UIEdgeInsets shadowPadding) {
rendererRect.origin.x -= shadowPadding.left;
rendererRect.origin.y -= shadowPadding.top;
return rendererRect;
}
- (NSArray *)rectsForTextRange:(NSRange)textRange
{
return [self _rectsForTextRange:textRange measureOption:ASTextKitRendererMeasureOptionCapHeight];
}
- (NSArray *)highlightRectsForTextRange:(NSRange)textRange
{
return [self _rectsForTextRange:textRange measureOption:ASTextKitRendererMeasureOptionBlock];
}
- (NSArray *)_rectsForTextRange:(NSRange)textRange measureOption:(ASTextKitRendererMeasureOption)measureOption
{
std::lock_guard<std::recursive_mutex> l(_textLock);
NSArray *rects = [[self _renderer] rectsForTextRange:textRange measureOption:measureOption];
NSMutableArray *adjustedRects = [NSMutableArray array];
for (NSValue *rectValue in rects) {
CGRect rect = [rectValue CGRectValue];
rect = ASTextNodeAdjustRenderRectForShadowPadding(rect, self.shadowPadding);
NSValue *adjustedRectValue = [NSValue valueWithCGRect:rect];
[adjustedRects addObject:adjustedRectValue];
}
return adjustedRects;
}
- (CGRect)trailingRect
{
std::lock_guard<std::recursive_mutex> l(_textLock);
CGRect rect = [[self _renderer] trailingRect];
return ASTextNodeAdjustRenderRectForShadowPadding(rect, self.shadowPadding);
}
- (CGRect)frameForTextRange:(NSRange)textRange
{
std::lock_guard<std::recursive_mutex> l(_textLock);
CGRect frame = [[self _renderer] frameForTextRange:textRange];
return ASTextNodeAdjustRenderRectForShadowPadding(frame, self.shadowPadding);
}
#pragma mark - Placeholders
- (void)setPlaceholderColor:(UIColor *)placeholderColor
{
std::lock_guard<std::recursive_mutex> l(_textLock);
_placeholderColor = placeholderColor;
// prevent placeholders if we don't have a color
self.placeholderEnabled = placeholderColor != nil;
}
- (UIImage *)placeholderImage
{
// FIXME: Replace this implementation with reusable CALayers that have .backgroundColor set.
// This would completely eliminate the memory and performance cost of the backing store.
CGSize size = self.calculatedSize;
if (CGSizeEqualToSize(size, CGSizeZero)) {
return nil;
}
std::lock_guard<std::recursive_mutex> l(_textLock);
UIGraphicsBeginImageContext(size);
[self.placeholderColor setFill];
ASTextKitRenderer *renderer = [self _renderer];
NSRange visibleRange = renderer.firstVisibleRange;
// cap height is both faster and creates less subpixel blending
NSArray *lineRects = [self _rectsForTextRange:visibleRange measureOption:ASTextKitRendererMeasureOptionLineHeight];
// fill each line with the placeholder color
for (NSValue *rectValue in lineRects) {
CGRect lineRect = [rectValue CGRectValue];
CGRect fillBounds = CGRectIntegral(UIEdgeInsetsInsetRect(lineRect, self.placeholderInsets));
if (fillBounds.size.width > 0.0 && fillBounds.size.height > 0.0) {
UIRectFill(fillBounds);
}
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
#pragma mark - Touch Handling
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
if (!_passthroughNonlinkTouches) {
return [super pointInside:point withEvent:event];
}
NSRange range = NSMakeRange(0, 0);
NSString *linkAttributeName = nil;
BOOL inAdditionalTruncationMessage = NO;
id linkAttributeValue = [self _linkAttributeValueAtPoint:point
attributeName:&linkAttributeName
range:&range
inAdditionalTruncationMessage:&inAdditionalTruncationMessage
forHighlighting:YES];
NSUInteger lastCharIndex = NSIntegerMax;
BOOL linkCrossesVisibleRange = (lastCharIndex > range.location) && (lastCharIndex < NSMaxRange(range) - 1);
if (inAdditionalTruncationMessage) {
return YES;
} else if (range.length && !linkCrossesVisibleRange && linkAttributeValue != nil && linkAttributeName != nil) {
return YES;
} else {
return NO;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
std::lock_guard<std::recursive_mutex> l(_textLock);
[super touchesBegan:touches withEvent:event];
CGPoint point = [[touches anyObject] locationInView:self.view];
NSRange range = NSMakeRange(0, 0);
NSString *linkAttributeName = nil;
BOOL inAdditionalTruncationMessage = NO;
id linkAttributeValue = [self _linkAttributeValueAtPoint:point
attributeName:&linkAttributeName
range:&range
inAdditionalTruncationMessage:&inAdditionalTruncationMessage
forHighlighting:YES];
NSUInteger lastCharIndex = NSIntegerMax;
BOOL linkCrossesVisibleRange = (lastCharIndex > range.location) && (lastCharIndex < NSMaxRange(range) - 1);
if (inAdditionalTruncationMessage) {
NSRange visibleRange = [self _renderer].firstVisibleRange;
NSRange truncationMessageRange = [self _additionalTruncationMessageRangeWithVisibleRange:visibleRange];
[self _setHighlightRange:truncationMessageRange forAttributeName:ASTextNodeTruncationTokenAttributeName value:nil animated:YES];
} else if (range.length && !linkCrossesVisibleRange && linkAttributeValue != nil && linkAttributeName != nil) {
[self _setHighlightRange:range forAttributeName:linkAttributeName value:linkAttributeValue animated:YES];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
[super touchesCancelled:touches withEvent:event];
[self _clearHighlightIfNecessary];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
[super touchesEnded:touches withEvent:event];
if ([self _pendingLinkTap] && [_delegate respondsToSelector:@selector(textNode:tappedLinkAttribute:value:atPoint:textRange:)]) {
CGPoint point = [[touches anyObject] locationInView:self.view];
[_delegate textNode:self tappedLinkAttribute:_highlightedLinkAttributeName value:_highlightedLinkAttributeValue atPoint:point textRange:_highlightRange];
}
if ([self _pendingTruncationTap]) {
if ([_delegate respondsToSelector:@selector(textNodeTappedTruncationToken:)]) {
[_delegate textNodeTappedTruncationToken:self];
}
}
[self _clearHighlightIfNecessary];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
[super touchesMoved:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint locationInView = [touch locationInView:self.view];
// on 3D Touch enabled phones, this gets fired with changes in force, and usually will get fired immediately after touchesBegan:withEvent:
if (CGPointEqualToPoint([touch previousLocationInView:self.view], locationInView))
return;
// If touch has moved out of the current highlight range, clear the highlight.
if (_highlightRange.length > 0) {
NSRange range = NSMakeRange(0, 0);
[self _linkAttributeValueAtPoint:locationInView
attributeName:NULL
range:&range
inAdditionalTruncationMessage:NULL
forHighlighting:YES];
if (!NSEqualRanges(_highlightRange, range)) {
[self _clearHighlightIfNecessary];
}
}
}
- (void)_handleLongPress:(UILongPressGestureRecognizer *)longPressRecognizer
{
ASDisplayNodeAssertMainThread();
// Respond to long-press when it begins, not when it ends.
if (longPressRecognizer.state == UIGestureRecognizerStateBegan) {
if ([_delegate respondsToSelector:@selector(textNode:longPressedLinkAttribute:value:atPoint:textRange:)]) {
CGPoint touchPoint = [_longPressGestureRecognizer locationInView:self.view];
[_delegate textNode:self longPressedLinkAttribute:_highlightedLinkAttributeName value:_highlightedLinkAttributeValue atPoint:touchPoint textRange:_highlightRange];
}
}
}
- (BOOL)_pendingLinkTap
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return (_highlightedLinkAttributeValue != nil && ![self _pendingTruncationTap]) && _delegate != nil;
}
- (BOOL)_pendingTruncationTap
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return [_highlightedLinkAttributeName isEqualToString:ASTextNodeTruncationTokenAttributeName];
}
#pragma mark - Shadow Properties
- (CGColorRef)shadowColor
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _shadowColor;
}
- (void)setShadowColor:(CGColorRef)shadowColor
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_shadowColor != shadowColor) {
if (shadowColor != NULL) {
CGColorRetain(shadowColor);
}
_shadowColor = shadowColor;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (CGSize)shadowOffset
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _shadowOffset;
}
- (void)setShadowOffset:(CGSize)shadowOffset
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (!CGSizeEqualToSize(_shadowOffset, shadowOffset)) {
_shadowOffset = shadowOffset;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (CGFloat)shadowOpacity
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _shadowOpacity;
}
- (void)setShadowOpacity:(CGFloat)shadowOpacity
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_shadowOpacity != shadowOpacity) {
_shadowOpacity = shadowOpacity;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (CGFloat)shadowRadius
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return _shadowRadius;
}
- (void)setShadowRadius:(CGFloat)shadowRadius
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_shadowRadius != shadowRadius) {
_shadowRadius = shadowRadius;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (UIEdgeInsets)shadowPadding
{
return [self shadowPaddingWithRenderer:[self _renderer]];
}
- (UIEdgeInsets)shadowPaddingWithRenderer:(ASTextKitRenderer *)renderer
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return renderer.shadower.shadowPadding;
}
#pragma mark - Truncation Message
static NSAttributedString *DefaultTruncationAttributedString()
{
static NSAttributedString *defaultTruncationAttributedString;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
defaultTruncationAttributedString = [[NSAttributedString alloc] initWithString:NSLocalizedString(@"\u2026", @"Default truncation string")];
});
return defaultTruncationAttributedString;
}
- (void)setTruncationAttributedText:(NSAttributedString *)truncationAttributedText
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (ASObjectIsEqual(_truncationAttributedText, truncationAttributedText)) {
return;
}
_truncationAttributedText = [truncationAttributedText copy];
[self _invalidateTruncationText];
}
- (void)setAdditionalTruncationMessage:(NSAttributedString *)additionalTruncationMessage
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (ASObjectIsEqual(_additionalTruncationMessage, additionalTruncationMessage)) {
return;
}
_additionalTruncationMessage = [additionalTruncationMessage copy];
[self _invalidateTruncationText];
}
- (void)setTruncationMode:(NSLineBreakMode)truncationMode
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_truncationMode != truncationMode) {
_truncationMode = truncationMode;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (BOOL)isTruncated
{
std::lock_guard<std::recursive_mutex> l(_textLock);
ASTextKitRenderer *renderer = [self _renderer];
return renderer.firstVisibleRange.length < _attributedText.length;
}
- (void)setPointSizeScaleFactors:(NSArray *)pointSizeScaleFactors
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if ([_pointSizeScaleFactors isEqualToArray:pointSizeScaleFactors] == NO) {
_pointSizeScaleFactors = pointSizeScaleFactors;
[self _invalidateRenderer];
[self setNeedsDisplay];
}}
- (void)setMaximumNumberOfLines:(NSUInteger)maximumNumberOfLines
{
std::lock_guard<std::recursive_mutex> l(_textLock);
if (_maximumNumberOfLines != maximumNumberOfLines) {
_maximumNumberOfLines = maximumNumberOfLines;
[self _invalidateRenderer];
[self setNeedsDisplay];
}
}
- (NSUInteger)lineCount
{
std::lock_guard<std::recursive_mutex> l(_textLock);
return [[self _renderer] lineCount];
}
#pragma mark - Truncation Message
- (void)_updateComposedTruncationText
{
std::lock_guard<std::recursive_mutex> l(_textLock);
_composedTruncationText = [self _prepareTruncationStringForDrawing:[self _composedTruncationText]];
}
- (void)_invalidateTruncationText
{
[self _updateComposedTruncationText];
[self _invalidateRenderer];
[self setNeedsDisplay];
}
/**
* @return the additional truncation message range within the as-rendered text.
* Must be called from main thread
*/
- (NSRange)_additionalTruncationMessageRangeWithVisibleRange:(NSRange)visibleRange
{
std::lock_guard<std::recursive_mutex> l(_textLock);
// Check if we even have an additional truncation message.
if (!_additionalTruncationMessage) {
return NSMakeRange(NSNotFound, 0);
}
// Character location of the unicode ellipsis (the first index after the visible range)
NSInteger truncationTokenIndex = NSMaxRange(visibleRange);
NSUInteger additionalTruncationMessageLength = _additionalTruncationMessage.length;
// We get the location of the truncation token, then add the length of the
// truncation attributed string +1 for the space between.
return NSMakeRange(truncationTokenIndex + _truncationAttributedText.length + 1, additionalTruncationMessageLength);
}
/**
* @return the truncation message for the string. If there are both an
* additional truncation message and a truncation attributed string, they will
* be properly composed.
*/
- (NSAttributedString *)_composedTruncationText
{
std::lock_guard<std::recursive_mutex> l(_textLock);
//If we have neither return the default
if (!_additionalTruncationMessage && !_truncationAttributedText) {
return _composedTruncationText;
}
// Short circuit if we only have one or the other.
if (!_additionalTruncationMessage) {
return _truncationAttributedText;
}
if (!_truncationAttributedText) {
return _additionalTruncationMessage;
}
// If we've reached this point, both _additionalTruncationMessage and
// _truncationAttributedString are present. Compose them.
NSMutableAttributedString *newComposedTruncationString = [[NSMutableAttributedString alloc] initWithAttributedString:_truncationAttributedText];
[newComposedTruncationString replaceCharactersInRange:NSMakeRange(newComposedTruncationString.length, 0) withString:@" "];
[newComposedTruncationString appendAttributedString:_additionalTruncationMessage];
return newComposedTruncationString;
}
/**
* - cleanses it of core text attributes so TextKit doesn't crash
* - Adds whole-string attributes so the truncation message matches the styling
* of the body text
*/
- (NSAttributedString *)_prepareTruncationStringForDrawing:(NSAttributedString *)truncationString
{
std::lock_guard<std::recursive_mutex> l(_textLock);
truncationString = ASCleanseAttributedStringOfCoreTextAttributes(truncationString);
NSMutableAttributedString *truncationMutableString = [truncationString mutableCopy];
// Grab the attributes from the full string
if (_attributedText.length > 0) {
NSAttributedString *originalString = _truncationAttributedText;
NSInteger originalStringLength = _truncationAttributedText.length;
// Add any of the original string's attributes to the truncation string,
// but don't overwrite any of the truncation string's attributes
NSDictionary *originalStringAttributes = [originalString attributesAtIndex:originalStringLength-1 effectiveRange:NULL];
[truncationString enumerateAttributesInRange:NSMakeRange(0, truncationString.length) options:0 usingBlock:
^(NSDictionary *attributes, NSRange range, BOOL *stop) {
NSMutableDictionary *futureTruncationAttributes = [NSMutableDictionary dictionaryWithDictionary:originalStringAttributes];
[futureTruncationAttributes addEntriesFromDictionary:attributes];
[truncationMutableString setAttributes:futureTruncationAttributes range:range];
}];
}
return truncationMutableString;
}
@end
@implementation ASTextNode (Deprecated)
- (void)setAttributedString:(NSAttributedString *)attributedString
{
self.attributedText = attributedString;
}
- (NSAttributedString *)attributedString
{
return self.attributedText;
}
- (void)setTruncationAttributedString:(NSAttributedString *)truncationAttributedString
{
self.truncationAttributedText = truncationAttributedString;
}
- (NSAttributedString *)truncationAttributedString
{
return self.truncationAttributedText;
}
@end