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70 lines
2.7 KiB
Swift
70 lines
2.7 KiB
Swift
import Foundation
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import UIKit
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public final class ComponentHostView<EnvironmentType>: UIView {
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private var componentView: UIView?
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private(set) var isUpdating: Bool = false
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public init() {
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super.init(frame: CGRect())
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}
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required public init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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public func update(transition: Transition, component: AnyComponent<EnvironmentType>, @EnvironmentBuilder environment: () -> Environment<EnvironmentType>, containerSize: CGSize) -> CGSize {
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self._update(transition: transition, component: component, maybeEnvironment: environment, updateEnvironment: true, containerSize: containerSize)
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}
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private func _update(transition: Transition, component: AnyComponent<EnvironmentType>, maybeEnvironment: () -> Environment<EnvironmentType>, updateEnvironment: Bool, containerSize: CGSize) -> CGSize {
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precondition(!self.isUpdating)
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self.isUpdating = true
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precondition(containerSize.width.isFinite)
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precondition(containerSize.width < .greatestFiniteMagnitude)
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precondition(containerSize.height.isFinite)
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precondition(containerSize.height < .greatestFiniteMagnitude)
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let componentView: UIView
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if let current = self.componentView {
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componentView = current
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} else {
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componentView = component._makeView()
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self.componentView = componentView
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self.addSubview(componentView)
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}
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let context = componentView.context(component: component)
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let componentState: ComponentState = context.erasedState
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if updateEnvironment {
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EnvironmentBuilder._environment = context.erasedEnvironment
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let _ = maybeEnvironment()
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EnvironmentBuilder._environment = nil
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}
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componentState._updated = { [weak self] transition in
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guard let strongSelf = self else {
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return
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}
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let _ = strongSelf._update(transition: transition, component: component, maybeEnvironment: {
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preconditionFailure()
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} as () -> Environment<EnvironmentType>, updateEnvironment: false, containerSize: containerSize)
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}
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let updatedSize = component._update(view: componentView, availableSize: containerSize, transition: transition)
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transition.setFrame(view: componentView, frame: CGRect(origin: CGPoint(), size: updatedSize))
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self.isUpdating = false
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return updatedSize
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}
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override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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let result = super.hitTest(point, with: event)
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return result
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}
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}
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