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519 lines
22 KiB
Plaintext
519 lines
22 KiB
Plaintext
#import <SoftwareLottieRenderer/SoftwareLottieRenderer.h>
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#import "Canvas.h"
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#import "CoreGraphicsCanvasImpl.h"
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#import "ThorVGCanvasImpl.h"
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#include <LottieCpp/RenderTreeNode.h>
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namespace lottie {
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static void processRenderTree(std::shared_ptr<RenderTreeNode> const &node, Vector2D const &globalSize, CATransform3D const &parentTransform, bool isInvertedMask, BezierPathsBoundingBoxContext &bezierPathsBoundingBoxContext) {
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if (node->isHidden() || node->alpha() == 0.0f) {
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node->renderData.isValid = false;
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return;
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}
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if (node->masksToBounds()) {
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if (node->bounds().empty()) {
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node->renderData.isValid = false;
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return;
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}
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}
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auto currentTransform = parentTransform;
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Vector2D localTranslation(node->position().x + -node->bounds().x, node->position().y + -node->bounds().y);
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CATransform3D localTransform = node->transform();
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localTransform = localTransform.translated(localTranslation);
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currentTransform = localTransform * currentTransform;
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if (!currentTransform.isInvertible()) {
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node->renderData.isValid = false;
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return;
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}
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std::optional<CGRect> effectiveLocalBounds;
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double alpha = node->alpha();
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if (node->_contentItem) {
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RenderTreeNodeContentItem *contentItem = node->_contentItem.get();
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for (const auto &shadingVariant : contentItem->shadings) {
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CGRect shapeBounds = bezierPathsBoundingBoxParallel(bezierPathsBoundingBoxContext, shadingVariant->explicitPath.value());
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if (shadingVariant->stroke) {
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shapeBounds = shapeBounds.insetBy(-shadingVariant->stroke->lineWidth / 2.0, -shadingVariant->stroke->lineWidth / 2.0);
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if (effectiveLocalBounds) {
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effectiveLocalBounds = effectiveLocalBounds->unionWith(shapeBounds);
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} else {
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effectiveLocalBounds = shapeBounds;
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}
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} else if (shadingVariant->fill) {
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if (effectiveLocalBounds) {
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effectiveLocalBounds = effectiveLocalBounds->unionWith(shapeBounds);
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} else {
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effectiveLocalBounds = shapeBounds;
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}
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}
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}
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}
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bool isInvertedMatte = isInvertedMask;
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if (isInvertedMatte) {
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effectiveLocalBounds = node->bounds();
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}
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if (effectiveLocalBounds && effectiveLocalBounds->empty()) {
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effectiveLocalBounds = std::nullopt;
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}
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std::optional<CGRect> effectiveLocalRect;
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if (effectiveLocalBounds.has_value()) {
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effectiveLocalRect = effectiveLocalBounds;
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}
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std::optional<CGRect> subnodesGlobalRect;
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bool masksToBounds = node->masksToBounds();
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int drawContentDescendants = 0;
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for (const auto &item : node->subnodes()) {
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processRenderTree(item, globalSize, currentTransform, false, bezierPathsBoundingBoxContext);
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if (item->renderData.isValid) {
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drawContentDescendants += item->renderData.drawContentDescendants;
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if (item->_contentItem) {
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drawContentDescendants += 1;
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}
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if (!item->renderData.localRect.empty()) {
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if (effectiveLocalRect.has_value()) {
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effectiveLocalRect = effectiveLocalRect->unionWith(item->renderData.localRect);
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} else {
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effectiveLocalRect = item->renderData.localRect;
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}
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}
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if (subnodesGlobalRect) {
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subnodesGlobalRect = subnodesGlobalRect->unionWith(item->renderData.globalRect);
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} else {
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subnodesGlobalRect = item->renderData.globalRect;
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}
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}
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}
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if (masksToBounds && effectiveLocalRect.has_value()) {
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if (node->bounds().contains(effectiveLocalRect.value())) {
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masksToBounds = false;
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}
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}
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std::optional<CGRect> fuzzyGlobalRect;
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if (effectiveLocalBounds) {
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CGRect effectiveGlobalBounds = effectiveLocalBounds->applyingTransform(currentTransform);
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if (fuzzyGlobalRect) {
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fuzzyGlobalRect = fuzzyGlobalRect->unionWith(effectiveGlobalBounds);
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} else {
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fuzzyGlobalRect = effectiveGlobalBounds;
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}
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}
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if (subnodesGlobalRect) {
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if (fuzzyGlobalRect) {
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fuzzyGlobalRect = fuzzyGlobalRect->unionWith(subnodesGlobalRect.value());
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} else {
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fuzzyGlobalRect = subnodesGlobalRect;
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}
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}
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if (!fuzzyGlobalRect) {
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node->renderData.isValid = false;
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return;
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}
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CGRect globalRect(
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std::floor(fuzzyGlobalRect->x),
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std::floor(fuzzyGlobalRect->y),
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std::ceil(fuzzyGlobalRect->width + fuzzyGlobalRect->x - floor(fuzzyGlobalRect->x)),
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std::ceil(fuzzyGlobalRect->height + fuzzyGlobalRect->y - floor(fuzzyGlobalRect->y))
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);
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if (!CGRect(0.0, 0.0, globalSize.x, globalSize.y).intersects(globalRect)) {
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node->renderData.isValid = false;
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return;
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}
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if (masksToBounds && effectiveLocalBounds) {
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CGRect effectiveGlobalBounds = effectiveLocalBounds->applyingTransform(currentTransform);
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if (effectiveGlobalBounds.contains(CGRect(0.0, 0.0, globalSize.x, globalSize.y))) {
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masksToBounds = false;
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}
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}
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if (node->mask()) {
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processRenderTree(node->mask(), globalSize, currentTransform, node->invertMask(), bezierPathsBoundingBoxContext);
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if (node->mask()->renderData.isValid) {
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if (!node->mask()->renderData.globalRect.intersects(globalRect)) {
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node->renderData.isValid = false;
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return;
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}
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} else {
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node->renderData.isValid = false;
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return;
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}
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}
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CGRect localRect = effectiveLocalRect.value_or(CGRect(0.0, 0.0, 0.0, 0.0)).applyingTransform(localTransform);
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node->renderData.isValid = true;
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node->renderData.layer._bounds = node->bounds();
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node->renderData.layer._position = node->position();
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node->renderData.layer._transform = node->transform();
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node->renderData.layer._opacity = alpha;
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node->renderData.layer._masksToBounds = masksToBounds;
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node->renderData.layer._isHidden = node->isHidden();
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node->renderData.globalRect = globalRect;
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node->renderData.localRect = localRect;
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node->renderData.globalTransform = currentTransform;
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node->renderData.drawsContent = effectiveLocalBounds.has_value();
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node->renderData.drawContentDescendants = drawContentDescendants;
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node->renderData.isInvertedMatte = isInvertedMatte;
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}
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}
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namespace {
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static void drawLottieContentItem(std::shared_ptr<lottieRendering::Canvas> context, std::shared_ptr<lottie::RenderTreeNodeContentItem> item) {
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if (item->shadings.empty()) {
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return;
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}
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for (const auto &shading : item->shadings) {
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if (shading->explicitPath->empty()) {
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continue;
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}
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std::shared_ptr<lottie::CGPath> path = lottie::CGPath::makePath();
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const auto iterate = [&](LottiePathItem const *pathItem) {
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switch (pathItem->type) {
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case LottiePathItemTypeMoveTo: {
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path->moveTo(lottie::Vector2D(pathItem->points[0].x, pathItem->points[0].y));
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break;
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}
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case LottiePathItemTypeLineTo: {
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path->addLineTo(lottie::Vector2D(pathItem->points[0].x, pathItem->points[0].y));
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break;
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}
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case LottiePathItemTypeCurveTo: {
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path->addCurveTo(lottie::Vector2D(pathItem->points[2].x, pathItem->points[2].y), lottie::Vector2D(pathItem->points[0].x, pathItem->points[0].y), lottie::Vector2D(pathItem->points[1].x, pathItem->points[1].y));
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break;
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}
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case LottiePathItemTypeClose: {
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path->closeSubpath();
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break;
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}
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default: {
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break;
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}
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}
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};
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LottiePathItem pathItem;
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for (const auto &path : shading->explicitPath.value()) {
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std::optional<lottie::PathElement> previousElement;
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for (const auto &element : path.elements()) {
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if (previousElement.has_value()) {
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if (previousElement->vertex.outTangentRelative().isZero() && element.vertex.inTangentRelative().isZero()) {
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pathItem.type = LottiePathItemTypeLineTo;
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pathItem.points[0] = CGPointMake(element.vertex.point.x, element.vertex.point.y);
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iterate(&pathItem);
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} else {
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pathItem.type = LottiePathItemTypeCurveTo;
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pathItem.points[2] = CGPointMake(element.vertex.point.x, element.vertex.point.y);
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pathItem.points[1] = CGPointMake(element.vertex.inTangent.x, element.vertex.inTangent.y);
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pathItem.points[0] = CGPointMake(previousElement->vertex.outTangent.x, previousElement->vertex.outTangent.y);
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iterate(&pathItem);
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}
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} else {
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pathItem.type = LottiePathItemTypeMoveTo;
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pathItem.points[0] = CGPointMake(element.vertex.point.x, element.vertex.point.y);
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iterate(&pathItem);
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}
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previousElement = element;
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}
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if (path.closed().value_or(true)) {
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pathItem.type = LottiePathItemTypeClose;
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iterate(&pathItem);
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}
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}
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if (shading->stroke) {
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if (shading->stroke->shading->type() == lottie::RenderTreeNodeContentItem::ShadingType::Solid) {
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lottie::RenderTreeNodeContentItem::SolidShading *solidShading = (lottie::RenderTreeNodeContentItem::SolidShading *)shading->stroke->shading.get();
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if (solidShading->opacity != 0.0) {
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lottieRendering::LineJoin lineJoin = lottieRendering::LineJoin::Bevel;
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switch (shading->stroke->lineJoin) {
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case lottie::LineJoin::Bevel: {
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lineJoin = lottieRendering::LineJoin::Bevel;
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break;
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}
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case lottie::LineJoin::Round: {
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lineJoin = lottieRendering::LineJoin::Round;
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break;
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}
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case lottie::LineJoin::Miter: {
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lineJoin = lottieRendering::LineJoin::Miter;
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break;
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}
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default: {
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break;
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}
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}
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lottieRendering::LineCap lineCap = lottieRendering::LineCap::Square;
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switch (shading->stroke->lineCap) {
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case lottie::LineCap::Butt: {
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lineCap = lottieRendering::LineCap::Butt;
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break;
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}
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case lottie::LineCap::Round: {
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lineCap = lottieRendering::LineCap::Round;
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break;
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}
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case lottie::LineCap::Square: {
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lineCap = lottieRendering::LineCap::Square;
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break;
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}
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default: {
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break;
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}
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}
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std::vector<double> dashPattern;
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if (!shading->stroke->dashPattern.empty()) {
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dashPattern = shading->stroke->dashPattern;
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}
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context->strokePath(path, shading->stroke->lineWidth, lineJoin, lineCap, shading->stroke->dashPhase, dashPattern, lottieRendering::Color(solidShading->color.r, solidShading->color.g, solidShading->color.b, solidShading->color.a * solidShading->opacity));
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} else if (shading->stroke->shading->type() == lottie::RenderTreeNodeContentItem::ShadingType::Gradient) {
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//TODO:gradient stroke
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}
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}
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} else if (shading->fill) {
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lottieRendering::FillRule rule = lottieRendering::FillRule::NonZeroWinding;
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switch (shading->fill->rule) {
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case lottie::FillRule::EvenOdd: {
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rule = lottieRendering::FillRule::EvenOdd;
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break;
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}
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case lottie::FillRule::NonZeroWinding: {
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rule = lottieRendering::FillRule::NonZeroWinding;
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break;
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}
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default: {
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break;
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}
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}
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if (shading->fill->shading->type() == lottie::RenderTreeNodeContentItem::ShadingType::Solid) {
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lottie::RenderTreeNodeContentItem::SolidShading *solidShading = (lottie::RenderTreeNodeContentItem::SolidShading *)shading->fill->shading.get();
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if (solidShading->opacity != 0.0) {
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context->fillPath(path, rule, lottieRendering::Color(solidShading->color.r, solidShading->color.g, solidShading->color.b, solidShading->color.a * solidShading->opacity));
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}
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} else if (shading->fill->shading->type() == lottie::RenderTreeNodeContentItem::ShadingType::Gradient) {
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lottie::RenderTreeNodeContentItem::GradientShading *gradientShading = (lottie::RenderTreeNodeContentItem::GradientShading *)shading->fill->shading.get();
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if (gradientShading->opacity != 0.0) {
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std::vector<lottieRendering::Color> colors;
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std::vector<double> locations;
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for (const auto &color : gradientShading->colors) {
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colors.push_back(lottieRendering::Color(color.r, color.g, color.b, color.a * gradientShading->opacity));
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}
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locations = gradientShading->locations;
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lottieRendering::Gradient gradient(colors, locations);
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lottie::Vector2D start(gradientShading->start.x, gradientShading->start.y);
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lottie::Vector2D end(gradientShading->end.x, gradientShading->end.y);
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switch (gradientShading->gradientType) {
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case lottie::GradientType::Linear: {
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context->linearGradientFillPath(path, rule, gradient, start, end);
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break;
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}
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case lottie::GradientType::Radial: {
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context->radialGradientFillPath(path, rule, gradient, start, 0.0, start, start.distanceTo(end));
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break;
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}
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default: {
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break;
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}
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}
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}
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}
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}
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}
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}
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static void renderLottieRenderNode(std::shared_ptr<lottie::RenderTreeNode> node, std::shared_ptr<lottieRendering::Canvas> parentContext, lottie::Vector2D const &globalSize, double parentAlpha) {
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if (!node->renderData.isValid) {
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return;
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}
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float normalizedOpacity = node->renderData.layer.opacity();
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double layerAlpha = ((double)normalizedOpacity) * parentAlpha;
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if (node->renderData.layer.isHidden() || normalizedOpacity == 0.0f) {
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return;
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}
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parentContext->saveState();
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std::shared_ptr<lottieRendering::Canvas> maskContext;
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std::shared_ptr<lottieRendering::Canvas> currentContext;
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std::shared_ptr<lottieRendering::Canvas> tempContext;
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bool needsTempContext = false;
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if (node->mask() && node->mask()->renderData.isValid) {
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needsTempContext = true;
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} else {
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needsTempContext = layerAlpha != 1.0 || node->renderData.layer.masksToBounds();
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}
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if (needsTempContext) {
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if ((node->mask() && node->mask()->renderData.isValid) || node->renderData.layer.masksToBounds()) {
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auto maskBackingStorage = parentContext->makeLayer((int)(node->renderData.globalRect.width), (int)(node->renderData.globalRect.height));
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maskBackingStorage->concatenate(lottie::CATransform3D::identity().translated(lottie::Vector2D(-node->renderData.globalRect.x, -node->renderData.globalRect.y)));
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maskBackingStorage->concatenate(node->renderData.globalTransform);
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if (node->renderData.layer.masksToBounds()) {
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maskBackingStorage->fill(lottie::CGRect(node->renderData.layer.bounds().x, node->renderData.layer.bounds().y, node->renderData.layer.bounds().width, node->renderData.layer.bounds().height), lottieRendering::Color(1.0, 1.0, 1.0, 1.0));
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}
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if (node->mask() && node->mask()->renderData.isValid) {
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renderLottieRenderNode(node->mask(), maskBackingStorage, globalSize, 1.0);
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}
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maskContext = maskBackingStorage;
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}
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auto tempContextValue = parentContext->makeLayer((int)(node->renderData.globalRect.width), (int)(node->renderData.globalRect.height));
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tempContext = tempContextValue;
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currentContext = tempContextValue;
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currentContext->concatenate(lottie::CATransform3D::identity().translated(lottie::Vector2D(-node->renderData.globalRect.x, -node->renderData.globalRect.y)));
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currentContext->saveState();
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currentContext->concatenate(node->renderData.globalTransform);
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} else {
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currentContext = parentContext;
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}
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parentContext->concatenate(lottie::CATransform3D::identity().translated(lottie::Vector2D(node->renderData.layer.position().x, node->renderData.layer.position().y)));
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parentContext->concatenate(lottie::CATransform3D::identity().translated(lottie::Vector2D(-node->renderData.layer.bounds().x, -node->renderData.layer.bounds().y)));
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parentContext->concatenate(node->renderData.layer.transform());
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double renderAlpha = 1.0;
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if (tempContext) {
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renderAlpha = 1.0;
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} else {
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renderAlpha = layerAlpha;
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}
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currentContext->setAlpha(renderAlpha);
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if (node->_contentItem) {
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drawLottieContentItem(currentContext, node->_contentItem);
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}
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if (node->renderData.isInvertedMatte) {
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currentContext->fill(lottie::CGRect(node->renderData.layer.bounds().x, node->renderData.layer.bounds().y, node->renderData.layer.bounds().width, node->renderData.layer.bounds().height), lottieRendering::Color(0.0, 0.0, 0.0, 1.0));
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currentContext->setBlendMode(lottieRendering::BlendMode::DestinationOut);
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}
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for (const auto &subnode : node->subnodes()) {
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if (subnode->renderData.isValid) {
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renderLottieRenderNode(subnode, currentContext, globalSize, renderAlpha);
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}
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}
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if (tempContext) {
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tempContext->restoreState();
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if (maskContext) {
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tempContext->setBlendMode(lottieRendering::BlendMode::DestinationIn);
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tempContext->draw(maskContext, lottie::CGRect(node->renderData.globalRect.x, node->renderData.globalRect.y, node->renderData.globalRect.width, node->renderData.globalRect.height));
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}
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parentContext->concatenate(node->renderData.globalTransform.inverted());
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parentContext->setAlpha(layerAlpha);
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parentContext->draw(tempContext, node->renderData.globalRect);
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}
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parentContext->restoreState();
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}
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}
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CGRect getPathNativeBoundingBox(CGPathRef _Nonnull path) {
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auto rect = calculatePathBoundingBox(path);
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return CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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}
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@interface SoftwareLottieRenderer() {
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LottieAnimationContainer *_animationContainer;
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std::shared_ptr<lottie::BezierPathsBoundingBoxContext> _bezierPathsBoundingBoxContext;
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}
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@end
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@implementation SoftwareLottieRenderer
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- (instancetype _Nonnull)initWithAnimationContainer:(LottieAnimationContainer * _Nonnull)animationContainer {
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self = [super init];
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if (self != nil) {
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_animationContainer = animationContainer;
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_bezierPathsBoundingBoxContext = std::make_shared<lottie::BezierPathsBoundingBoxContext>();
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}
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return self;
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}
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- (UIImage * _Nullable)renderForSize:(CGSize)size useReferenceRendering:(bool)useReferenceRendering {
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LottieAnimation *animation = _animationContainer.animation;
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std::shared_ptr<lottie::RenderTreeNode> renderNode = [_animationContainer internalGetRootRenderTreeNode];
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if (!renderNode) {
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return nil;
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}
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processRenderTree(renderNode, lottie::Vector2D((int)size.width, (int)size.height), lottie::CATransform3D::identity().scaled(lottie::Vector2D(size.width / (double)animation.size.width, size.height / (double)animation.size.height)), false, *_bezierPathsBoundingBoxContext.get());
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if (useReferenceRendering) {
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auto context = std::make_shared<lottieRendering::CanvasImpl>((int)size.width, (int)size.height);
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CGPoint scale = CGPointMake(size.width / (CGFloat)animation.size.width, size.height / (CGFloat)animation.size.height);
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context->concatenate(lottie::CATransform3D::makeScale(scale.x, scale.y, 1.0));
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renderLottieRenderNode(renderNode, context, lottie::Vector2D(context->width(), context->height()), 1.0);
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auto image = context->makeImage();
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return [[UIImage alloc] initWithCGImage:std::static_pointer_cast<lottieRendering::ImageImpl>(image)->nativeImage()];
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} else {
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/*auto context = std::make_shared<lottieRendering::ThorVGCanvasImpl>((int)size.width, (int)size.height);
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CGPoint scale = CGPointMake(size.width / (CGFloat)animation.size.width, size.height / (CGFloat)animation.size.height);
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context->concatenate(lottie::CATransform3D::makeScale(scale.x, scale.y, 1.0));
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renderLottieRenderNode(renderNode, context, lottie::Vector2D(context->width(), context->height()), 1.0);*/
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return nil;
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}
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}
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@end
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