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39 lines
1.1 KiB
Objective-C
39 lines
1.1 KiB
Objective-C
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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typedef NS_ENUM(NSUInteger, ASVideoGravity) {
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ASVideoGravityResizeAspect,
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ASVideoGravityResizeAspectFill,
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ASVideoGravityResize
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};
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@protocol ASVideoNodeDelegate;
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@interface ASVideoNode : ASControlNode
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@property (atomic, strong, readwrite) AVAsset *asset;
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@property (atomic, strong, readonly) AVPlayer *player;
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@property (atomic, strong, readonly) AVPlayerItem *currentItem;
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// When autoplay is set to true, a video node will play when it has both loaded and entered the "visible" interfaceState.
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// If it leaves the visible interfaceState it will pause but will resume once it has returned
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@property (nonatomic, assign, readwrite) BOOL shouldAutoplay;
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@property (nonatomic, assign, readwrite) BOOL shouldAutorepeat;
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@property (atomic) NSString *gravity;
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@property (atomic) ASButtonNode *playButton;
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@property (atomic, weak, readwrite) id<ASVideoNodeDelegate> delegate;
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- (void)play;
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- (void)pause;
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- (BOOL)isPlaying;
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@end
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@protocol ASVideoNodeDelegate <NSObject>
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@optional
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- (void)videoPlaybackDidFinish:(ASVideoNode *)videoNode;
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@end
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