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104 lines
2.9 KiB
Objective-C
104 lines
2.9 KiB
Objective-C
//
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// ASLayoutSpecUtilities.h
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <CoreGraphics/CoreGraphics.h>
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#import <algorithm>
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#import <functional>
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#import <type_traits>
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#import <vector>
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namespace AS {
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// adopted from http://stackoverflow.com/questions/14945223/map-function-with-c11-constructs
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// Takes an iterable, applies a function to every element,
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// and returns a vector of the results
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//
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template <typename T, typename Func>
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auto map(const T &iterable, Func &&func) -> std::vector<decltype(func(std::declval<typename T::value_type>()))>
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{
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// Some convenience type definitions
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typedef decltype(func(std::declval<typename T::value_type>())) value_type;
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typedef std::vector<value_type> result_type;
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// Prepares an output vector of the appropriate size
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result_type res(iterable.size());
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// Let std::transform apply `func` to all elements
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// (use perfect forwarding for the function object)
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std::transform(
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begin(iterable), end(iterable), res.begin(),
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std::forward<Func>(func)
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);
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return res;
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}
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template<typename Func>
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auto map(id<NSFastEnumeration> collection, Func &&func) -> std::vector<decltype(func(std::declval<id>()))>
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{
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std::vector<decltype(func(std::declval<id>()))> to;
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for (id obj in collection) {
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to.push_back(func(obj));
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}
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return to;
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}
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template <typename T, typename Func>
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auto filter(const T &iterable, Func &&func) -> std::vector<typename T::value_type>
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{
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std::vector<typename T::value_type> to;
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for (auto obj : iterable) {
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if (func(obj)) {
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to.push_back(obj);
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}
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}
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return to;
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}
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};
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inline CGPoint operator+(const CGPoint &p1, const CGPoint &p2)
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{
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return { p1.x + p2.x, p1.y + p2.y };
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}
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inline CGPoint operator-(const CGPoint &p1, const CGPoint &p2)
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{
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return { p1.x - p2.x, p1.y - p2.y };
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}
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inline CGSize operator+(const CGSize &s1, const CGSize &s2)
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{
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return { s1.width + s2.width, s1.height + s2.height };
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}
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inline CGSize operator-(const CGSize &s1, const CGSize &s2)
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{
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return { s1.width - s2.width, s1.height - s2.height };
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}
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inline UIEdgeInsets operator+(const UIEdgeInsets &e1, const UIEdgeInsets &e2)
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{
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return { e1.top + e2.top, e1.left + e2.left, e1.bottom + e2.bottom, e1.right + e2.right };
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}
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inline UIEdgeInsets operator-(const UIEdgeInsets &e1, const UIEdgeInsets &e2)
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{
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return { e1.top - e2.top, e1.left - e2.left, e1.bottom - e2.bottom, e1.right - e2.right };
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}
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inline UIEdgeInsets operator*(const UIEdgeInsets &e1, const UIEdgeInsets &e2)
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{
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return { e1.top * e2.top, e1.left * e2.left, e1.bottom * e2.bottom, e1.right * e2.right };
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}
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inline UIEdgeInsets operator-(const UIEdgeInsets &e)
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{
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return { -e.top, -e.left, -e.bottom, -e.right };
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}
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