Swiftgram/submodules/PremiumUI/Sources/DataRainView.swift
2023-05-01 15:51:23 +04:00

180 lines
6.3 KiB
Swift

import Foundation
import Metal
import MetalKit
import Display
@available(iOS 10.0, *)
public final class MatrixView: MTKView, MTKViewDelegate, PhoneDemoDecorationView {
public func draw(in view: MTKView) {
}
private let commandQueue: MTLCommandQueue
private let drawPassthroughPipelineState: MTLRenderPipelineState
private let symbolTexture: MTLTexture
private let randomTexture: MTLTexture
private var viewportDimensions = CGSize(width: 1, height: 1)
private var displayLink: SharedDisplayLinkDriver.Link?
private var startTimestamp = CACurrentMediaTime()
public init?(test: Bool) {
let mainBundle = Bundle(for: MatrixView.self)
guard let path = mainBundle.path(forResource: "PremiumUIBundle", ofType: "bundle") else {
return nil
}
guard let bundle = Bundle(path: path) else {
return nil
}
guard let device = MTLCreateSystemDefaultDevice() else {
return nil
}
guard let defaultLibrary = try? device.makeDefaultLibrary(bundle: bundle) else {
return nil
}
guard let commandQueue = device.makeCommandQueue() else {
return nil
}
self.commandQueue = commandQueue
guard let loadedVertexProgram = defaultLibrary.makeFunction(name: "matrixVertex") else {
return nil
}
guard let loadedFragmentProgram = defaultLibrary.makeFunction(name: "matrixFragment") else {
return nil
}
let textureLoader = MTKTextureLoader(device: device)
let pipelineStateDescriptor = MTLRenderPipelineDescriptor()
pipelineStateDescriptor.vertexFunction = loadedVertexProgram
pipelineStateDescriptor.fragmentFunction = loadedFragmentProgram
pipelineStateDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
pipelineStateDescriptor.colorAttachments[0].isBlendingEnabled = true
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = .add
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = .add
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
self.drawPassthroughPipelineState = try! device.makeRenderPipelineState(descriptor: pipelineStateDescriptor)
guard let url = bundle.url(forResource: "chars", withExtension: "png"), let texture = try? textureLoader.newTexture(URL: url, options: nil) else {
return nil
}
self.symbolTexture = texture
guard let url = bundle.url(forResource: "random", withExtension: "jpg"), let texture = try? textureLoader.newTexture(URL: url, options: nil) else {
return nil
}
self.randomTexture = texture
super.init(frame: CGRect(), device: device)
self.delegate = self
self.isOpaque = false
self.backgroundColor = .clear
self.framebufferOnly = true
self.displayLink = SharedDisplayLinkDriver.shared.add { [weak self] in
self?.tick()
}
self.displayLink?.isPaused = true
self.isPaused = true
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
self.viewportDimensions = size
}
required public init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.displayLink?.invalidate()
}
func setVisible(_ visible: Bool) {
if visible {
self.displayLink?.isPaused = false
}
let transition = ContainedViewLayoutTransition.animated(duration: 0.3, curve: .linear)
transition.updateAlpha(layer: self.layer, alpha: visible ? 0.4 : 0.0, completion: { [weak self] finished in
if let strongSelf = self, finished && !visible {
strongSelf.displayLink?.isPaused = false
}
})
}
func resetAnimation() {
}
private func tick() {
self.draw()
}
override public func draw(_ rect: CGRect) {
self.redraw(drawable: self.currentDrawable!)
}
private func redraw(drawable: MTLDrawable) {
guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
return
}
let renderPassDescriptor = self.currentRenderPassDescriptor!
renderPassDescriptor.colorAttachments[0].loadAction = .clear
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 0.0)
guard let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return
}
let viewportDimensions = self.viewportDimensions
renderEncoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: viewportDimensions.width, height: viewportDimensions.height, znear: -1.0, zfar: 1.0))
renderEncoder.setRenderPipelineState(self.drawPassthroughPipelineState)
var vertices: [Float] = [
1, -1,
-1, -1,
-1, 1,
1, -1,
-1, 1,
1, 1
]
renderEncoder.setVertexBytes(&vertices, length: 4 * vertices.count, index: 0)
renderEncoder.setFragmentTexture(self.symbolTexture, index: 0)
renderEncoder.setFragmentTexture(self.randomTexture, index: 1)
var resolution = simd_uint2(UInt32(viewportDimensions.width), UInt32(viewportDimensions.height))
renderEncoder.setFragmentBytes(&resolution, length: MemoryLayout<simd_uint2>.size * 2, index: 0)
var time = Float(CACurrentMediaTime() - self.startTimestamp) * 0.75
renderEncoder.setFragmentBytes(&time, length: 4, index: 1)
renderEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6, instanceCount: 1)
renderEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}