2024-04-02 19:16:00 +04:00

275 lines
13 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import SwiftSignalKit
import ContextUI
import TelegramPresentationData
import AnimatedCountLabelNode
public final class SliderContextItem: ContextMenuCustomItem {
private let minValue: CGFloat
private let maxValue: CGFloat
private let value: CGFloat
private let valueChanged: (CGFloat, Bool) -> Void
public init(minValue: CGFloat, maxValue: CGFloat, value: CGFloat, valueChanged: @escaping (CGFloat, Bool) -> Void) {
self.minValue = minValue
self.maxValue = maxValue
self.value = value
self.valueChanged = valueChanged
}
public func node(presentationData: PresentationData, getController: @escaping () -> ContextControllerProtocol?, actionSelected: @escaping (ContextMenuActionResult) -> Void) -> ContextMenuCustomNode {
return SliderContextItemNode(presentationData: presentationData, getController: getController, minValue: self.minValue, maxValue: self.maxValue, value: self.value, valueChanged: self.valueChanged)
}
}
private let textFont = Font.with(size: 17.0, design: .regular, traits: .monospacedNumbers)
private final class SliderContextItemNode: ASDisplayNode, ContextMenuCustomNode, ASGestureRecognizerDelegate {
private var presentationData: PresentationData
private(set) var vibrancyEffectView: UIVisualEffectView?
private let backgroundTextNode: ImmediateAnimatedCountLabelNode
private let dimBackgroundTextNode: ImmediateAnimatedCountLabelNode
private let foregroundNode: ASDisplayNode
private let foregroundTextNode: ImmediateAnimatedCountLabelNode
let minValue: CGFloat
let maxValue: CGFloat
var value: CGFloat = 1.0 {
didSet {
self.updateValue(transition: .animated(duration: 0.2, curve: .spring))
}
}
private let valueChanged: (CGFloat, Bool) -> Void
private let hapticFeedback = HapticFeedback()
init(presentationData: PresentationData, getController: @escaping () -> ContextControllerProtocol?, minValue: CGFloat, maxValue: CGFloat, value: CGFloat, valueChanged: @escaping (CGFloat, Bool) -> Void) {
self.presentationData = presentationData
self.minValue = minValue
self.maxValue = maxValue
self.value = value
self.valueChanged = valueChanged
self.backgroundTextNode = ImmediateAnimatedCountLabelNode()
self.backgroundTextNode.alwaysOneDirection = true
self.dimBackgroundTextNode = ImmediateAnimatedCountLabelNode()
self.dimBackgroundTextNode.alwaysOneDirection = true
self.foregroundNode = ASDisplayNode()
self.foregroundNode.clipsToBounds = true
self.foregroundNode.isAccessibilityElement = false
self.foregroundNode.backgroundColor = UIColor(rgb: 0xffffff)
self.foregroundNode.isUserInteractionEnabled = false
self.foregroundTextNode = ImmediateAnimatedCountLabelNode()
self.foregroundTextNode.alwaysOneDirection = true
super.init()
self.isUserInteractionEnabled = true
if presentationData.theme.overallDarkAppearance {
} else {
let style: UIBlurEffect.Style
style = .extraLight
let blurEffect = UIBlurEffect(style: style)
let vibrancyEffect = UIVibrancyEffect(blurEffect: blurEffect)
let vibrancyEffectView = UIVisualEffectView(effect: vibrancyEffect)
self.vibrancyEffectView = vibrancyEffectView
}
self.addSubnode(self.backgroundTextNode)
self.addSubnode(self.dimBackgroundTextNode)
self.addSubnode(self.foregroundNode)
self.foregroundNode.addSubnode(self.foregroundTextNode)
let stringValue = "1.0x"
let dimBackgroundTextColor = self.vibrancyEffectView != nil ? UIColor(white: 0.0, alpha: 0.15) : .clear
let backgroundTextColor = self.vibrancyEffectView != nil ? UIColor(white: 1.0, alpha: 0.7) : self.presentationData.theme.contextMenu.secondaryColor
let foregroundTextColor = UIColor.black
var dimBackgroundSegments: [AnimatedCountLabelNode.Segment] = []
var backgroundSegments: [AnimatedCountLabelNode.Segment] = []
var foregroundSegments: [AnimatedCountLabelNode.Segment] = []
var textCount = 0
for char in stringValue {
if let intValue = Int(String(char)) {
dimBackgroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: dimBackgroundTextColor)))
backgroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: backgroundTextColor)))
foregroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: foregroundTextColor)))
} else {
dimBackgroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: dimBackgroundTextColor)))
backgroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: backgroundTextColor)))
foregroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: foregroundTextColor)))
textCount += 1
}
}
self.dimBackgroundTextNode.segments = dimBackgroundSegments
self.backgroundTextNode.segments = backgroundSegments
self.foregroundTextNode.segments = foregroundSegments
}
override func didLoad() {
super.didLoad()
self.view.disablesInteractiveTransitionGestureRecognizer = true
if let vibrancyEffectView = self.vibrancyEffectView {
Queue.mainQueue().after(0.05) {
if let effectNode = findEffectNode(node: self.supernode) {
effectNode.effectView?.contentView.insertSubview(vibrancyEffectView, at: 0)
vibrancyEffectView.contentView.addSubnode(self.backgroundTextNode)
}
}
}
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.panGesture(_:)))
panGestureRecognizer.delegate = self.wrappedGestureRecognizerDelegate
self.view.addGestureRecognizer(panGestureRecognizer)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))
self.view.addGestureRecognizer(tapGestureRecognizer)
}
func updateTheme(presentationData: PresentationData) {
self.presentationData = presentationData
self.updateValue()
}
private func updateValue(transition: ContainedViewLayoutTransition = .immediate) {
let width = self.frame.width
let range = self.maxValue - self.minValue
let value = (self.value - self.minValue) / range
transition.updateFrameAdditive(node: self.foregroundNode, frame: CGRect(origin: CGPoint(), size: CGSize(width: value * width, height: self.frame.height)))
let stringValue = String(format: "%.1fx", self.value)
let dimBackgroundTextColor = self.vibrancyEffectView != nil ? UIColor(white: 0.0, alpha: 0.15) : .clear
let backgroundTextColor = self.vibrancyEffectView != nil ? UIColor(white: 1.0, alpha: 0.7) : self.presentationData.theme.contextMenu.secondaryColor
let foregroundTextColor = UIColor.black
var dimBackgroundSegments: [AnimatedCountLabelNode.Segment] = []
var backgroundSegments: [AnimatedCountLabelNode.Segment] = []
var foregroundSegments: [AnimatedCountLabelNode.Segment] = []
var textCount = 0
for char in stringValue {
if let intValue = Int(String(char)) {
dimBackgroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: dimBackgroundTextColor)))
backgroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: backgroundTextColor)))
foregroundSegments.append(.number(intValue, NSAttributedString(string: String(char), font: textFont, textColor: foregroundTextColor)))
} else {
dimBackgroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: dimBackgroundTextColor)))
backgroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: backgroundTextColor)))
foregroundSegments.append(.text(textCount, NSAttributedString(string: String(char), font: textFont, textColor: foregroundTextColor)))
textCount += 1
}
}
self.dimBackgroundTextNode.segments = dimBackgroundSegments
self.backgroundTextNode.segments = backgroundSegments
self.foregroundTextNode.segments = foregroundSegments
let _ = self.dimBackgroundTextNode.updateLayout(size: CGSize(width: 70.0, height: .greatestFiniteMagnitude), animated: transition.isAnimated)
let _ = self.backgroundTextNode.updateLayout(size: CGSize(width: 70.0, height: .greatestFiniteMagnitude), animated: transition.isAnimated)
let _ = self.foregroundTextNode.updateLayout(size: CGSize(width: 70.0, height: .greatestFiniteMagnitude), animated: transition.isAnimated)
}
func updateLayout(constrainedWidth: CGFloat, constrainedHeight: CGFloat) -> (CGSize, (CGSize, ContainedViewLayoutTransition) -> Void) {
let valueWidth: CGFloat = 70.0
let height: CGFloat = 45.0
var backgroundTextSize = self.backgroundTextNode.updateLayout(size: CGSize(width: 70.0, height: .greatestFiniteMagnitude), animated: true)
backgroundTextSize.width = valueWidth
return (CGSize(width: height * 3.0, height: height), { size, transition in
let leftInset: CGFloat = 17.0
self.vibrancyEffectView?.frame = CGRect(origin: .zero, size: size)
let textFrame = CGRect(origin: CGPoint(x: leftInset, y: floor((height - backgroundTextSize.height) / 2.0)), size: backgroundTextSize)
transition.updateFrameAdditive(node: self.dimBackgroundTextNode, frame: textFrame)
transition.updateFrameAdditive(node: self.backgroundTextNode, frame: textFrame)
transition.updateFrameAdditive(node: self.foregroundTextNode, frame: textFrame)
self.updateValue(transition: transition)
})
}
@objc private func panGesture(_ gestureRecognizer: UIPanGestureRecognizer) {
let range = self.maxValue - self.minValue
switch gestureRecognizer.state {
case .began:
break
case .changed:
let previousValue = self.value
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
let delta = translation / self.bounds.width * range
self.value = max(self.minValue, min(self.maxValue, self.value + delta))
gestureRecognizer.setTranslation(CGPoint(), in: gestureRecognizer.view)
if self.value == 2.0 && previousValue != 2.0 {
self.hapticFeedback.impact(.soft)
} else if self.value == 1.0 && previousValue != 1.0 {
self.hapticFeedback.impact(.soft)
} else if self.value == 2.5 && previousValue != 2.5 {
self.hapticFeedback.impact(.soft)
} else if self.value == 0.05 && previousValue != 0.05 {
self.hapticFeedback.impact(.soft)
}
if abs(previousValue - self.value) >= 0.001 {
self.valueChanged(self.value, false)
}
case .ended:
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
let delta = translation / self.bounds.width * range
self.value = max(self.minValue, min(self.maxValue, self.value + delta))
self.valueChanged(self.value, true)
default:
break
}
}
@objc private func tapGesture(_ gestureRecognizer: UITapGestureRecognizer) {
let range = self.maxValue - self.minValue
let location = gestureRecognizer.location(in: gestureRecognizer.view)
self.value = max(self.minValue, min(self.maxValue, self.minValue + location.x / self.bounds.width * range))
self.valueChanged(self.value, true)
}
func canBeHighlighted() -> Bool {
return false
}
func updateIsHighlighted(isHighlighted: Bool) {
}
func performAction() {
}
}
private func findEffectNode(node: ASDisplayNode?) -> NavigationBackgroundNode? {
if let node = node {
if let subnodes = node.subnodes {
for node in subnodes {
if let effectNode = node as? NavigationBackgroundNode {
return effectNode
}
}
}
return findEffectNode(node: node.supernode)
} else {
return nil
}
}