Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

93 lines
2.5 KiB
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//
// ASControlNode+tvOS.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
#if TARGET_OS_TV
#import <AsyncDisplayKit/ASControlNode.h>
#import <AsyncDisplayKit/ASControlNode+Private.h>
@implementation ASControlNode (tvOS)
#pragma mark - tvOS
- (void)_pressDown
{
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
[self setPressedState];
} completion:^(BOOL finished) {
if (finished) {
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
[self setFocusedState];
} completion:nil];
}
}];
}
- (BOOL)canBecomeFocused
{
return YES;
}
- (BOOL)shouldUpdateFocusInContext:(nonnull UIFocusUpdateContext *)context
{
return YES;
}
- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
{
//FIXME: This is never valid inside an ASCellNode
if (context.nextFocusedView && context.nextFocusedView == self.view) {
//Focused
[coordinator addCoordinatedAnimations:^{
[self setFocusedState];
} completion:nil];
} else{
//Not focused
[coordinator addCoordinatedAnimations:^{
[self setDefaultFocusAppearance];
} completion:nil];
}
}
- (void)setFocusedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 10);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
}
- (void)setPressedState
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeMake(2, 2);
[self applyDefaultShadowProperties: layer];
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
- (void)applyDefaultShadowProperties:(CALayer *)layer
{
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 12.0;
layer.shadowOpacity = 0.45;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
}
- (void)setDefaultFocusAppearance
{
CALayer *layer = self.layer;
layer.shadowOffset = CGSizeZero;
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowRadius = 0;
layer.shadowOpacity = 0;
layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
@end
#endif