Swiftgram/submodules/AnimationUI/Sources/AnimationNode.swift
2019-08-30 23:32:32 +04:00

96 lines
3.1 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Lottie
import AppBundle
public final class AnimationNode : ASDisplayNode {
private let scale: CGFloat
public var speed: CGFloat = 1.0 {
didSet {
if let animationView = animationView() {
animationView.animationSpeed = speed
}
}
}
private var colorCallbacks: [LOTColorValueCallback] = []
public var played = false
public var completion: (() -> Void)?
public init(animation: String? = nil, colors: [String: UIColor]? = nil, scale: CGFloat = 1.0) {
self.scale = scale
super.init()
self.setViewBlock({
if let animation = animation, let url = getAppBundle().url(forResource: animation, withExtension: "json"), let composition = LOTComposition(filePath: url.path) {
let view = LOTAnimationView(model: composition, in: getAppBundle())
view.animationSpeed = self.speed
view.backgroundColor = .clear
view.isOpaque = false
view.logHierarchyKeypaths()
if let colors = colors {
for (key, value) in colors {
let colorCallback = LOTColorValueCallback(color: value.cgColor)
self.colorCallbacks.append(colorCallback)
view.setValueDelegate(colorCallback, for: LOTKeypath(string: "\(key).Color"))
}
}
return view
} else {
return LOTAnimationView()
}
})
}
public func setAnimation(name: String) {
if let url = getAppBundle().url(forResource: name, withExtension: "json"), let composition = LOTComposition(filePath: url.path) {
self.animationView()?.sceneModel = composition
}
}
public func setAnimation(json: [AnyHashable: Any]) {
self.animationView()?.setAnimation(json: json)
}
public func animationView() -> LOTAnimationView? {
return self.view as? LOTAnimationView
}
public func play() {
if let animationView = animationView(), !animationView.isAnimationPlaying, !self.played {
self.played = true
animationView.play { [weak self] _ in
self?.completion?()
}
}
}
public func loop() {
if let animationView = animationView() {
animationView.loopAnimation = true
animationView.play()
}
}
public func reset() {
if self.played, let animationView = animationView() {
self.played = false
animationView.stop()
}
}
public func preferredSize() -> CGSize? {
if let animationView = animationView(), let sceneModel = animationView.sceneModel {
return CGSize(width: sceneModel.compBounds.width * self.scale, height: sceneModel.compBounds.height * self.scale)
} else {
return nil
}
}
}