Swiftgram/Source/ASNodeController+Beta.mm
Adlai Holler 2baa9438d7
Have node and controller share lock (#1227)
* Have node and controller share lock

* Do it different

* Restore prior method order

* Maybe store the reference

* Try that
2018-11-15 09:50:09 -08:00

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//
// ASNodeController+Beta.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASNodeController+Beta.h>
#import <AsyncDisplayKit/ASThread.h>
#define _node (_shouldInvertStrongReference ? _weakNode : _strongNode)
@implementation ASNodeController
{
ASDisplayNode *_strongNode;
__weak ASDisplayNode *_weakNode;
ASDN::Mutex _nodeLock;
}
- (ASDisplayNode *)createNode
{
return [[ASDisplayNode alloc] init];
}
- (ASDisplayNode *)node
{
ASDN::MutexLocker l(_nodeLock);
ASDisplayNode *node = _node;
if (!node) {
node = [self createNode];
if (!node) {
ASDisplayNodeCFailAssert(@"Returned nil from -createNode.");
node = [[ASDisplayNode alloc] init];
}
[self setupReferencesWithNode:node];
}
return node;
}
- (void)setupReferencesWithNode:(ASDisplayNode *)node
{
ASLockScopeSelf();
if (_shouldInvertStrongReference) {
// The node should own the controller; weak reference from controller to node.
_weakNode = node;
_strongNode = nil;
} else {
// The controller should own the node; weak reference from node to controller.
_strongNode = node;
_weakNode = nil;
}
[node __setNodeController:self];
[node addInterfaceStateDelegate:self];
}
- (void)setShouldInvertStrongReference:(BOOL)shouldInvertStrongReference
{
ASLockScopeSelf();
if (_shouldInvertStrongReference != shouldInvertStrongReference) {
// Because the BOOL controls which ivar we access, get the node before toggling.
ASDisplayNode *node = _node;
_shouldInvertStrongReference = shouldInvertStrongReference;
[self setupReferencesWithNode:node];
}
}
// subclass overrides
- (void)nodeDidLoad {}
- (void)nodeDidLayout {}
- (void)nodeWillCalculateLayout:(ASSizeRange)constrainedSize {}
- (void)didEnterVisibleState {}
- (void)didExitVisibleState {}
- (void)didEnterDisplayState {}
- (void)didExitDisplayState {}
- (void)didEnterPreloadState {}
- (void)didExitPreloadState {}
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState {}
- (void)hierarchyDisplayDidFinish {}
#pragma mark NSLocking
- (void)lock
{
[self.node lock];
}
- (void)unlock
{
// Since the node was already locked on this thread, we don't need to call our accessor or take our lock.
ASDisplayNodeAssertNotNil(_node, @"Node deallocated while locked.");
[_node unlock];
}
- (BOOL)tryLock
{
return [self.node tryLock];
}
@end
@implementation ASDisplayNode (ASNodeController)
- (ASNodeController *)nodeController
{
return _weakNodeController ?: _strongNodeController;
}
@end