Swiftgram/Source/Layout/ASCenterLayoutSpec.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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2.9 KiB
Objective-C

//
// ASCenterLayoutSpec.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASRelativeLayoutSpec.h>
/**
* How the child is centered within the spec.
*
* The default option will position the child at {0,0} relatively to the layout bound.
* Swift: use [] for the default behavior.
*/
typedef NS_OPTIONS(NSUInteger, ASCenterLayoutSpecCenteringOptions) {
/** The child is positioned in {0,0} relatively to the layout bounds */
ASCenterLayoutSpecCenteringNone = 0,
/** The child is centered along the X axis */
ASCenterLayoutSpecCenteringX = 1 << 0,
/** The child is centered along the Y axis */
ASCenterLayoutSpecCenteringY = 1 << 1,
/** Convenience option to center both along the X and Y axis */
ASCenterLayoutSpecCenteringXY = ASCenterLayoutSpecCenteringX | ASCenterLayoutSpecCenteringY
};
/**
* How much space the spec will take up.
*
* The default option will allow the spec to take up the maximum size possible.
* Swift: use [] for the default behavior.
*/
typedef NS_OPTIONS(NSUInteger, ASCenterLayoutSpecSizingOptions) {
/** The spec will take up the maximum size possible */
ASCenterLayoutSpecSizingOptionDefault = ASRelativeLayoutSpecSizingOptionDefault,
/** The spec will take up the minimum size possible along the X axis */
ASCenterLayoutSpecSizingOptionMinimumX = ASRelativeLayoutSpecSizingOptionMinimumWidth,
/** The spec will take up the minimum size possible along the Y axis */
ASCenterLayoutSpecSizingOptionMinimumY = ASRelativeLayoutSpecSizingOptionMinimumHeight,
/** Convenience option to take up the minimum size along both the X and Y axis */
ASCenterLayoutSpecSizingOptionMinimumXY = ASRelativeLayoutSpecSizingOptionMinimumSize
};
NS_ASSUME_NONNULL_BEGIN
/** Lays out a single layoutElement child and position it so that it is centered into the layout bounds.
* NOTE: ASRelativeLayoutSpec offers all of the capabilities of Center, and more.
* Check it out if you would like to be able to position the child at any corner or the middle of an edge.
*/
@interface ASCenterLayoutSpec : ASRelativeLayoutSpec
@property (nonatomic) ASCenterLayoutSpecCenteringOptions centeringOptions;
@property (nonatomic) ASCenterLayoutSpecSizingOptions sizingOptions;
/**
* Initializer.
*
* @param centeringOptions How the child is centered.
* @param sizingOptions How much space will be taken up.
* @param child The child to center.
*/
+ (instancetype)centerLayoutSpecWithCenteringOptions:(ASCenterLayoutSpecCenteringOptions)centeringOptions
sizingOptions:(ASCenterLayoutSpecSizingOptions)sizingOptions
child:(id<ASLayoutElement>)child NS_RETURNS_RETAINED AS_WARN_UNUSED_RESULT;
@end
NS_ASSUME_NONNULL_END