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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
61 lines
2.1 KiB
Objective-C
61 lines
2.1 KiB
Objective-C
//
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// ASTLayoutFixture.h
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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#import "ASTestCase.h"
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#import "ASLayoutTestNode.h"
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NS_ASSUME_NONNULL_BEGIN
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AS_SUBCLASSING_RESTRICTED
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@interface ASTLayoutFixture : NSObject
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/// The correct layout. The root should be unpositioned (same as -calculatedLayout).
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@property (nonatomic, nullable) ASLayout *layout;
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/// The layoutSpecBlocks for non-leaf nodes.
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@property (nonatomic, readonly) NSMapTable<ASDisplayNode *, ASLayoutSpecBlock> *layoutSpecBlocks;
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@property (nonatomic, readonly) ASLayoutTestNode *rootNode;
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@property (nonatomic, readonly) NSSet<ASLayoutTestNode *> *allNodes;
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/// Get the (correct) layout for the specified node.
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- (ASLayout *)layoutForNode:(ASLayoutTestNode *)node;
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/// Add this to the list of expected size ranges for the given node.
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- (void)addSizeRange:(ASSizeRange)sizeRange forNode:(ASLayoutTestNode *)node;
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/// If you have a node that wants a size different than it gets, set it here.
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/// For any leaf nodes that you don't call this on, the node will return the correct size
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/// based on the fixture's layout. This is useful for triggering multipass stack layout.
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- (void)setReturnedSize:(CGSize)size forNode:(ASLayoutTestNode *)node;
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/// Get the first expected size range for the node.
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- (ASSizeRange)firstSizeRangeForNode:(ASLayoutTestNode *)node;
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/// Enumerate all the size ranges for all the nodes using the provided block.
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- (void)withSizeRangesForAllNodesUsingBlock:(void (^)(ASLayoutTestNode *node, ASSizeRange sizeRange))block;
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/// Enumerate all the size ranges for the node.
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- (void)withSizeRangesForNode:(ASLayoutTestNode *)node block:(void (^)(ASSizeRange sizeRange))block;
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/// Configure the nodes for this fixture. Set testSize on leaf nodes, layoutSpecBlock on container nodes.
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- (void)apply;
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@end
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@interface ASLayout (TestHelpers)
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@property (nonatomic, readonly) NSArray<ASDisplayNode *> *allNodes;
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@end
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NS_ASSUME_NONNULL_END
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