Swiftgram/examples/ASDKgram/Sample/PhotoCollectionViewCell.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

59 lines
1.2 KiB
Objective-C

//
// PhotoCollectionViewCell.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "PhotoCollectionViewCell.h"
#import "PINImageView+PINRemoteImage.h"
#import "PINButton+PINRemoteImage.h"
@implementation PhotoCollectionViewCell
{
UIImageView *_photoImageView;
}
#pragma mark - Lifecycle
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_photoImageView = [[UIImageView alloc] init];
[_photoImageView setPin_updateWithProgress:YES];
[self.contentView addSubview:_photoImageView];
}
return self;
}
- (void)layoutSubviews
{
[super layoutSubviews];
_photoImageView.frame = self.bounds;
}
- (void)prepareForReuse
{
[super prepareForReuse];
// remove images so that the old content doesn't appear before the new content is loaded
_photoImageView.image = nil;
}
#pragma mark - Instance Methods
- (void)updateCellWithPhotoObject:(PhotoModel *)photo
{
// async download of photo using PINRemoteImage
[_photoImageView pin_setImageFromURL:photo.URL];
}
@end