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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
106 lines
2.9 KiB
Objective-C
106 lines
2.9 KiB
Objective-C
//
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// PhotoFeedNodeController.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "PhotoFeedNodeController.h"
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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#import "Utilities.h"
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#import "PhotoModel.h"
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#import "PhotoCellNode.h"
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#import "PhotoFeedModel.h"
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#define AUTO_TAIL_LOADING_NUM_SCREENFULS 2.5
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@interface PhotoFeedNodeController () <ASTableDelegate, ASTableDataSource>
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@property (nonatomic, strong) ASTableNode *tableNode;
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@end
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@implementation PhotoFeedNodeController
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#pragma mark - Lifecycle
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// -init is often called off the main thread in ASDK. Therefore it is imperative that no UIKit objects are accessed.
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// Examples of common errors include accessing the node’s view or creating a gesture recognizer.
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- (instancetype)init
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{
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_tableNode = [[ASTableNode alloc] init];
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self = [super initWithNode:_tableNode];
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if (self) {
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self.navigationItem.title = @"ASDK";
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[self.navigationController setNavigationBarHidden:YES];
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_tableNode.dataSource = self;
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_tableNode.delegate = self;
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}
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return self;
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}
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// -loadView is guaranteed to be called on the main thread and is the appropriate place to
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// set up an UIKit objects you may be using.
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- (void)loadView
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{
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[super loadView];
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self.tableNode.leadingScreensForBatching = AUTO_TAIL_LOADING_NUM_SCREENFULS; // overriding default of 2.0
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}
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- (void)loadPageWithContext:(ASBatchContext *)context
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{
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[self.photoFeed requestPageWithCompletionBlock:^(NSArray *newPhotos){
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[self insertNewRows:newPhotos];
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if (context) {
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[context completeBatchFetching:YES];
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}
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} numResultsToReturn:20];
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}
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#pragma mark - Subclassing
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- (UITableView *)tableView
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{
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return _tableNode.view;
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}
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- (void)loadPage
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{
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[self loadPageWithContext:nil];
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}
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#pragma mark - ASTableDataSource methods
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- (NSInteger)tableNode:(ASTableNode *)tableNode numberOfRowsInSection:(NSInteger)section
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{
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return [self.photoFeed numberOfItemsInFeed];
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}
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- (ASCellNodeBlock)tableNode:(ASTableNode *)tableNode nodeBlockForRowAtIndexPath:(NSIndexPath *)indexPath
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{
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PhotoModel *photoModel = [self.photoFeed objectAtIndex:indexPath.row];
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// this will be executed on a background thread - important to make sure it's thread safe
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ASCellNode *(^ASCellNodeBlock)() = ^ASCellNode *() {
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PhotoCellNode *cellNode = [[PhotoCellNode alloc] initWithPhotoObject:photoModel];
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return cellNode;
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};
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return ASCellNodeBlock;
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}
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#pragma mark - ASTableDelegate methods
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// Receive a message that the tableView is near the end of its data set and more data should be fetched if necessary.
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- (void)tableNode:(ASTableNode *)tableNode willBeginBatchFetchWithContext:(ASBatchContext *)context
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{
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[context beginBatchFetching];
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[self loadPageWithContext:context];
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}
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@end
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