2023-07-14 20:49:24 +04:00

5038 lines
256 KiB
Swift

import UIKit
import AsyncDisplayKit
import SwiftSignalKit
import UIKitRuntimeUtils
import ObjCRuntimeUtils
private let insertionAnimationDuration: Double = 0.4
private struct VisibleHeaderNodeId: Hashable {
var id: ListViewItemNode.HeaderId
var affinity: Int
}
private final class ListViewBackingLayer: CALayer {
override func setNeedsLayout() {
}
override func layoutSublayers() {
}
override func setNeedsDisplay() {
}
override func displayIfNeeded() {
}
override func needsDisplay() -> Bool {
return false
}
override func display() {
}
}
public final class ListViewBackingView: UIView {
public fileprivate(set) weak var target: ListView?
override public class var layerClass: AnyClass {
return ListViewBackingLayer.self
}
override public func setNeedsLayout() {
}
override public func layoutSubviews() {
}
override public func setNeedsDisplay() {
}
override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.target?.touchesBegan(touches, with: event)
}
override public func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
self.target?.touchesCancelled(touches, with: event)
}
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
self.target?.touchesMoved(touches, with: event)
}
override public func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.target?.touchesEnded(touches, with: event)
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if !self.isHidden, let target = self.target {
if target.bounds.contains(point) {
if target.decelerationAnimator != nil {
target.decelerationAnimator?.isPaused = true
target.decelerationAnimator = nil
}
}
if target.limitHitTestToNodes, !target.internalHitTest(point, with: event) {
return nil
}
if let result = target.headerHitTest(point, with: event) {
return result
}
}
return super.hitTest(point, with: event)
}
override public func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool {
return self.target?.accessibilityScroll(direction) ?? false
}
}
private final class ListViewTimerProxy: NSObject {
private let action: () -> ()
init(_ action: @escaping () -> ()) {
self.action = action
super.init()
}
@objc func timerEvent() {
self.action()
}
}
public enum ListViewVisibleContentOffset {
case known(CGFloat)
case unknown
case none
}
public enum ListViewScrollDirection {
case up
case down
}
public struct ListViewKeepTopItemOverscrollBackground {
public let color: UIColor
public let direction: Bool
public init(color: UIColor, direction: Bool) {
self.color = color
self.direction = direction
}
fileprivate func isEqual(to: ListViewKeepTopItemOverscrollBackground) -> Bool {
if !self.color.isEqual(to.color) {
return false
}
if self.direction != to.direction {
return false
}
return true
}
}
public enum GeneralScrollDirection {
case up
case down
}
private func cancelContextGestures(view: UIView) {
if let gestureRecognizers = view.gestureRecognizers {
for gesture in gestureRecognizers {
if let gesture = gesture as? ContextGesture {
gesture.cancel()
}
}
}
for subview in view.subviews {
cancelContextGestures(view: subview)
}
}
open class ListView: ASDisplayNode, UIScrollViewAccessibilityDelegate, UIGestureRecognizerDelegate {
public struct ScrollingIndicatorState {
public struct Item {
public var index: Int
public var offset: CGFloat
public var height: CGFloat
public init(
index: Int,
offset: CGFloat,
height: CGFloat
) {
self.index = index
self.offset = offset
self.height = height
}
}
public var insets: UIEdgeInsets
public var topItem: Item
public var bottomItem: Item
public var itemCount: Int
public init(
insets: UIEdgeInsets,
topItem: Item,
bottomItem: Item,
itemCount: Int
) {
self.insets = insets
self.topItem = topItem
self.bottomItem = bottomItem
self.itemCount = itemCount
}
}
public final let scroller: ListViewScroller
public private(set) final var visibleSize: CGSize = CGSize()
public private(set) final var insets = UIEdgeInsets()
public final var visualInsets: UIEdgeInsets?
public private(set) final var headerInsets = UIEdgeInsets()
public private(set) final var scrollIndicatorInsets = UIEdgeInsets()
private final var ensureTopInsetForOverlayHighlightedItems: CGFloat?
private final var lastContentOffset: CGPoint = CGPoint()
private final var lastContentOffsetTimestamp: CFAbsoluteTime = 0.0
private final var ignoreScrollingEvents: Bool = false
public final var globalIgnoreScrollingEvents: Bool = false
public final var ignoreStopScrolling: Bool = false
private let infiniteScrollSize: CGFloat
private final var displayLink: CADisplayLink!
private final var needsAnimations = false
public final var dynamicBounceEnabled = true
public final var rotated = false
public final var experimentalSnapScrollToItem = false
public final var useMainQueueTransactions = false
public final var scrollEnabled: Bool = true {
didSet {
self.scroller.isScrollEnabled = self.scrollEnabled
}
}
private final var invisibleInset: CGFloat = 500.0
public var preloadPages: Bool = true {
didSet {
if self.preloadPages != oldValue {
self.invisibleInset = self.preloadPages ? 500.0 : 20.0
//self.invisibleInset = self.preloadPages ? 20.0 : 20.0
if self.preloadPages {
self.enqueueUpdateVisibleItems(synchronous: false)
}
}
}
}
public final var keepMinimalScrollHeightWithTopInset: CGFloat?
public final var itemNodeHitTest: ((CGPoint) -> Bool)?
public final var stackFromBottom: Bool = false
public final var stackFromBottomInsetItemFactor: CGFloat = 0.0
public final var limitHitTestToNodes: Bool = false
public final var keepTopItemOverscrollBackground: ListViewKeepTopItemOverscrollBackground? {
didSet {
if let value = self.keepTopItemOverscrollBackground {
self.topItemOverscrollBackground?.color = value.color
}
self.updateTopItemOverscrollBackground(transition: .immediate)
}
}
public final var keepBottomItemOverscrollBackground: UIColor? {
didSet {
if let color = self.keepBottomItemOverscrollBackground {
self.bottomItemOverscrollBackground?.backgroundColor = color
}
self.updateBottomItemOverscrollBackground()
}
}
public final var snapToBottomInsetUntilFirstInteraction: Bool = false
public final var allowInsetFixWhileTracking: Bool = false
public final var updateFloatingHeaderOffset: ((CGFloat, ContainedViewLayoutTransition) -> Void)?
public final var didScrollWithOffset: ((CGFloat, ContainedViewLayoutTransition, ListViewItemNode?, Bool) -> Void)?
public final var addContentOffset: ((CGFloat, ListViewItemNode?) -> Void)?
public final var shouldStopScrolling: ((CGFloat) -> Bool)?
public final var updateScrollingIndicator: ((ScrollingIndicatorState?, ContainedViewLayoutTransition) -> Void)?
private var topItemOverscrollBackground: ListViewOverscrollBackgroundNode?
private var bottomItemOverscrollBackground: ASDisplayNode?
private var itemHighlightOverlayBackground: ASDisplayNode?
private var verticalScrollIndicator: ASImageNode?
public var verticalScrollIndicatorColor: UIColor? {
didSet {
if let fillColor = self.verticalScrollIndicatorColor {
if self.verticalScrollIndicator == nil {
let verticalScrollIndicator = ASImageNode()
verticalScrollIndicator.isUserInteractionEnabled = false
verticalScrollIndicator.alpha = 0.0
verticalScrollIndicator.image = generateStretchableFilledCircleImage(diameter: 3.0, color: fillColor)
self.verticalScrollIndicator = verticalScrollIndicator
self.addSubnode(verticalScrollIndicator)
}
} else {
self.verticalScrollIndicator?.removeFromSupernode()
self.verticalScrollIndicator = nil
}
}
}
public final var verticalScrollIndicatorFollowsOverscroll: Bool = false
private var touchesPosition = CGPoint()
public private(set) var isTracking = false
public private(set) var trackingOffset: CGFloat = 0.0
public private(set) var beganTrackingAtTopOrigin = false
public private(set) var isDragging = false
public private(set) var isDeceleratingAfterTracking = false
private var isTrackingOrDecelerating: Bool {
return self.isTracking || self.isDragging || self.isDeceleratingAfterTracking
}
private final var transactionQueue: ListViewTransactionQueue
private final var transactionOffset: CGFloat = 0.0
private final var enqueuedUpdateVisibleItems = false
private final var createdItemNodes = 0
public final var synchronousNodes = false
public final var debugInfo = false
public final var useSingleDimensionTouchPoint = false
public var enableExtractedBackgrounds: Bool = false {
didSet {
if self.enableExtractedBackgrounds != oldValue {
if self.enableExtractedBackgrounds {
let extractedBackgroundsContainerNode = ASDisplayNode()
self.extractedBackgroundsContainerNode = extractedBackgroundsContainerNode
self.insertSubnode(extractedBackgroundsContainerNode, at: 0)
} else if let extractedBackgroundsContainerNode = self.extractedBackgroundsContainerNode {
self.extractedBackgroundsContainerNode = nil
extractedBackgroundsContainerNode.removeFromSupernode()
}
}
}
}
private final var extractedBackgroundsContainerNode: ASDisplayNode?
private final var items: [ListViewItem] = []
private final var itemNodes: [ListViewItemNode] = []
private final var itemHeaderNodes: [VisibleHeaderNodeId: ListViewItemHeaderNode] = [:]
public final var itemHeaderNodesAlpha: CGFloat = 1.0
public final var displayedItemRangeChanged: (ListViewDisplayedItemRange, Any?) -> Void = { _, _ in }
public private(set) final var displayedItemRange: ListViewDisplayedItemRange = ListViewDisplayedItemRange(loadedRange: nil, visibleRange: nil)
public private(set) final var internalDisplayedItemRange: ListViewDisplayedItemRange?
public private(set) final var opaqueTransactionState: Any?
public final var visibleContentOffsetChanged: (ListViewVisibleContentOffset) -> Void = { _ in }
public final var visibleBottomContentOffsetChanged: (ListViewVisibleContentOffset) -> Void = { _ in }
public final var beganInteractiveDragging: (CGPoint) -> Void = { _ in }
public final var endedInteractiveDragging: (CGPoint) -> Void = { _ in }
public final var didEndScrolling: ((Bool) -> Void)?
private var currentGeneralScrollDirection: GeneralScrollDirection?
public final var generalScrollDirectionUpdated: (GeneralScrollDirection) -> Void = { _ in }
public private(set) var isReordering = false
public final var willBeginReorder: (CGPoint) -> Void = { _ in }
public final var reorderBegan: () -> Void = { }
public final var reorderItem: (Int, Int, Any?) -> Signal<Bool, NoError> = { _, _, _ in return .single(false) }
public final var reorderCompleted: (Any?) -> Void = { _ in }
private final var animations: [ListViewAnimation] = []
private final var actionsForVSync: [() -> ()] = []
private final var inVSync = false
private var tapGestureRecognizer: UITapGestureRecognizer?
public final var tapped: (() -> Void)? {
didSet {
self.tapGestureRecognizer?.isEnabled = self.tapped != nil
}
}
private let frictionSlider = UISlider()
private let springSlider = UISlider()
private let freeResistanceSlider = UISlider()
private let scrollingResistanceSlider = UISlider()
private var selectionTouchLocation: CGPoint?
private var selectionTouchDelayTimer: Foundation.Timer?
private var selectionLongTapDelayTimer: Foundation.Timer?
private var flashNodesDelayTimer: Foundation.Timer?
private var flashScrollIndicatorTimer: Foundation.Timer?
private var highlightedItemIndex: Int?
private var scrolledToItem: (Int, ListViewScrollPosition)?
private var reorderNode: ListViewReorderingItemNode?
private var reorderFeedback: HapticFeedback?
private var reorderFeedbackDisposable: MetaDisposable?
private var reorderInProgress: Bool = false
private var reorderingItemsCompleted: (() -> Void)?
private var reorderScrollStartTimestamp: Double?
private var reorderScrollUpdateTimestamp: Double?
private var reorderLastTimestamp: Double?
public var reorderedItemHasShadow = true
private let waitingForNodesDisposable = MetaDisposable()
private var auxiliaryDisplayLink: CADisplayLink?
private var auxiliaryDisplayLinkHandle: SharedDisplayLinkDriver.Link?
private var debugView: UIView?
private var isAuxiliaryDisplayLinkEnabled: Bool = false {
didSet {
if self.isAuxiliaryDisplayLinkEnabled {
if self.auxiliaryDisplayLinkHandle == nil {
self.auxiliaryDisplayLinkHandle = SharedDisplayLinkDriver.shared.add(needsHighestFramerate: true, { [weak self] in
guard let self else {
return
}
if self.debugView == nil {
let debugView = UIView(frame: CGRect(origin: CGPoint(), size: CGSize(width: 1.0, height: 1.0)))
debugView.backgroundColor = .black
debugView.alpha = 0.0001
self.debugView = debugView
self.view.addSubview(debugView)
}
if let debugView = self.debugView {
if debugView.frame.origin.x == 0.0 {
debugView.frame = CGRect(origin: CGPoint(x: 1.0, y: 0.0), size: CGSize(width: 1.0, height: 1.0))
} else {
debugView.frame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: 1.0, height: 1.0))
}
}
})
}
} else if let auxiliaryDisplayLinkHandle = self.auxiliaryDisplayLinkHandle {
self.auxiliaryDisplayLinkHandle = nil
auxiliaryDisplayLinkHandle.invalidate()
if let debugView = self.debugView {
self.debugView = nil
debugView.removeFromSuperview()
}
}
/*if self.isAuxiliaryDisplayLinkEnabled != oldValue {
if self.isAuxiliaryDisplayLinkEnabled {
if self.auxiliaryDisplayLink == nil {
let displayLink = CADisplayLink(target: DisplayLinkTarget({
}), selector: #selector(DisplayLinkTarget.event))
if #available(iOS 15.0, *) {
displayLink.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
displayLink.add(to: RunLoop.main, forMode: .common)
self.auxiliaryDisplayLink = displayLink
}
} else {
if let auxiliaryDisplayLink = self.auxiliaryDisplayLink {
self.auxiliaryDisplayLink = nil
auxiliaryDisplayLink.invalidate()
}
}
}*/
}
}
/*override open var accessibilityElements: [Any]? {
get {
var accessibilityElements: [Any] = []
self.forEachItemNode({ itemNode in
addAccessibilityChildren(of: itemNode, container: self, to: &accessibilityElements)
})
return accessibilityElements
} set(value) {
}
}*/
override public init() {
class DisplayLinkProxy: NSObject {
weak var target: ListView?
init(target: ListView) {
self.target = target
}
@objc func displayLinkEvent() {
self.target?.displayLinkEvent()
}
}
self.transactionQueue = ListViewTransactionQueue()
self.scroller = ListViewScroller()
self.infiniteScrollSize = 10000.0
super.init()
self.isAccessibilityContainer = true
self.setViewBlock({ () -> UIView in
return ListViewBackingView()
})
self.clipsToBounds = true
(self.view as! ListViewBackingView).target = self
self.transactionQueue.transactionCompleted = { [weak self] in
if let strongSelf = self {
strongSelf.updateVisibleItemRange()
}
}
self.scroller.alwaysBounceVertical = true
self.scroller.contentSize = CGSize(width: 0.0, height: infiniteScrollSize * 2.0)
self.scroller.isHidden = true
self.scroller.delegate = self
self.view.addSubview(self.scroller)
self.scroller.panGestureRecognizer.cancelsTouchesInView = true
self.view.addGestureRecognizer(self.scroller.panGestureRecognizer)
let trackingRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.trackingGesture(_:)))
trackingRecognizer.delegate = self
trackingRecognizer.cancelsTouchesInView = false
self.view.addGestureRecognizer(trackingRecognizer)
self.view.addGestureRecognizer(ListViewReorderingGestureRecognizer(shouldBegin: { [weak self] point in
if let strongSelf = self, !strongSelf.isTracking {
if let index = strongSelf.itemIndexAtPoint(point) {
for i in 0 ..< strongSelf.itemNodes.count {
if strongSelf.itemNodes[i].index == index {
let itemNode = strongSelf.itemNodes[i]
let itemNodeFrame = itemNode.frame
let itemNodeBounds = itemNode.bounds
if itemNode.isReorderable(at: point.offsetBy(dx: -itemNodeFrame.minX + itemNodeBounds.minX, dy: -itemNodeFrame.minY + itemNodeBounds.minY)) {
let requiresLongPress = !strongSelf.reorderedItemHasShadow
return (true, requiresLongPress, itemNode)
}
break
}
}
}
}
return (false, false, nil)
}, willBegin: { [weak self] point in
self?.willBeginReorder(point)
}, began: { [weak self] itemNode in
self?.beginReordering(itemNode: itemNode)
}, ended: { [weak self] in
self?.endReordering()
}, moved: { [weak self] offset in
self?.updateReordering(offset: offset)
}))
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))
tapGestureRecognizer.isEnabled = false
tapGestureRecognizer.delegate = self
self.view.addGestureRecognizer(tapGestureRecognizer)
self.tapGestureRecognizer = tapGestureRecognizer
self.displayLink = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.displayLinkEvent))
self.displayLink.add(to: RunLoop.main, forMode: RunLoop.Mode.common)
if #available(iOS 15.0, iOSApplicationExtension 15.0, *) {
self.displayLink?.preferredFrameRateRange = CAFrameRateRange(minimum: 60.0, maximum: 120.0, preferred: 120.0)
}
self.displayLink.isPaused = true
}
deinit {
let _ = { () -> Void in
self.pauseAnimations()
self.displayLink.invalidate()
for i in (0 ..< self.itemNodes.count).reversed() {
var itemNode: AnyObject? = self.itemNodes[i]
self.itemNodes.remove(at: i)
ASPerformMainThreadDeallocation(&itemNode)
}
for key in self.itemHeaderNodes.keys {
var itemHeaderNode: AnyObject? = self.itemHeaderNodes[key]
self.itemHeaderNodes.removeValue(forKey: key)
ASPerformMainThreadDeallocation(&itemHeaderNode)
}
self.waitingForNodesDisposable.dispose()
self.reorderFeedbackDisposable?.dispose()
}()
}
@objc private func tapGesture(_ gestureRecognizer: UITapGestureRecognizer) {
self.tapped?()
}
private func displayLinkEvent() {
self.updateAnimations()
}
private func setNeedsAnimations() {
if !self.needsAnimations {
self.needsAnimations = true
self.displayLink.isPaused = false
}
}
private func pauseAnimations() {
if self.needsAnimations {
self.needsAnimations = false
self.displayLink.isPaused = true
}
}
private func dispatchOnVSync(forceNext: Bool = false, action: @escaping () -> ()) {
/*Queue.mainQueue().async {
if !forceNext && self.inVSync {
action()
} else {
action()
}
}*/
if self.useMainQueueTransactions && Thread.isMainThread {
action()
} else {
DispatchQueue.main.async(execute: action)
}
}
private func beginReordering(itemNode: ListViewItemNode) {
self.isReordering = true
self.reorderBegan()
if let reorderNode = self.reorderNode {
reorderNode.removeFromSupernode()
}
let reorderNode = ListViewReorderingItemNode(itemNode: itemNode, initialLocation: itemNode.frame.origin, hasShadow: self.reorderedItemHasShadow)
self.reorderNode = reorderNode
if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(reorderNode, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(reorderNode)
}
itemNode.isHidden = true
if self.reorderFeedback == nil {
self.reorderFeedback = HapticFeedback()
}
self.reorderFeedback?.impact()
}
private func endReordering() {
self.itemReorderingTimer?.invalidate()
self.itemReorderingTimer = nil
self.lastReorderingOffset = nil
let f: () -> Void = { [weak self] in
guard let strongSelf = self else {
return
}
if let reorderNode = strongSelf.reorderNode {
strongSelf.reorderNode = nil
if let itemNode = reorderNode.itemNode, itemNode.supernode == strongSelf {
strongSelf.reorderItemNodeToFront(itemNode)
reorderNode.animateCompletion(completion: { [weak reorderNode] in
reorderNode?.removeFromSupernode()
})
strongSelf.setNeedsAnimations()
} else {
reorderNode.removeFromSupernode()
}
}
strongSelf.reorderCompleted(strongSelf.opaqueTransactionState)
strongSelf.isReordering = false
}
if self.reorderInProgress {
self.reorderingItemsCompleted = f
} else {
f()
}
}
private func updateReordering(offset: CGFloat) {
if let reorderNode = self.reorderNode {
reorderNode.updateOffset(offset: offset)
self.checkItemReordering()
}
}
private var itemReorderingTimer: SwiftSignalKit.Timer?
private var lastReorderingOffset: CGFloat?
private func checkItemReordering(force: Bool = false) {
guard let reorderNode = self.reorderNode, let verticalTopOffset = reorderNode.currentOffset() else {
return
}
if let lastReorderingOffset = self.lastReorderingOffset, abs(lastReorderingOffset - verticalTopOffset) < 4.0 && !force {
return
}
self.itemReorderingTimer?.invalidate()
self.itemReorderingTimer = nil
self.lastReorderingOffset = verticalTopOffset
if !force {
self.itemReorderingTimer = SwiftSignalKit.Timer(timeout: 0.025, repeat: false, completion: { [weak self] in
self?.checkItemReordering(force: true)
}, queue: Queue.mainQueue())
self.itemReorderingTimer?.start()
return
}
let timestamp = CACurrentMediaTime()
if let reorderItemNode = reorderNode.itemNode, let reorderItemIndex = reorderItemNode.index, reorderItemNode.supernode == self {
let verticalOffset = verticalTopOffset
var closestIndex: (Int, CGFloat)?
for i in 0 ..< self.itemNodes.count {
if let itemNodeIndex = self.itemNodes[i].index, itemNodeIndex != reorderItemIndex {
let itemFrame = self.itemNodes[i].apparentContentFrame
let offsetToMin = itemFrame.minY - verticalOffset
let offsetToMax = itemFrame.maxY - verticalOffset
let deltaOffset: CGFloat
if abs(offsetToMin) > abs(offsetToMax) {
deltaOffset = offsetToMax
} else {
deltaOffset = offsetToMin
}
if let (_, closestOffset) = closestIndex {
if abs(deltaOffset) < abs(closestOffset) {
closestIndex = (itemNodeIndex, deltaOffset)
}
} else {
closestIndex = (itemNodeIndex, deltaOffset)
}
}
}
if let (closestIndexValue, offset) = closestIndex {
// print("closest \(closestIndexValue) offset \(offset)")
var toIndex: Int
if offset > 0 {
toIndex = closestIndexValue
if toIndex > reorderItemIndex {
toIndex -= 1
}
} else {
toIndex = closestIndexValue + 1
if toIndex > reorderItemIndex {
toIndex -= 1
}
}
if toIndex != reorderItemNode.index {
if let reorderLastTimestamp = self.reorderLastTimestamp, timestamp < reorderLastTimestamp + 0.2 {
return
}
if reorderNode.currentState?.0 != reorderItemIndex || reorderNode.currentState?.1 != toIndex {
self.reorderLastTimestamp = timestamp
reorderNode.currentState = (reorderItemIndex, toIndex)
//print("reorder \(reorderItemIndex) to \(toIndex) offset \(offset)")
if self.reorderFeedbackDisposable == nil {
self.reorderFeedbackDisposable = MetaDisposable()
}
self.reorderInProgress = true
self.reorderFeedbackDisposable?.set((self.reorderItem(reorderItemIndex, toIndex, self.opaqueTransactionState)
|> deliverOnMainQueue).start(next: { [weak self] value in
guard let strongSelf = self else {
return
}
strongSelf.reorderInProgress = false
if let reorderingItemsCompleted = strongSelf.reorderingItemsCompleted {
strongSelf.reorderingItemsCompleted = nil
reorderingItemsCompleted()
}
if !value {
return
}
if strongSelf.reorderFeedback == nil {
strongSelf.reorderFeedback = HapticFeedback()
}
strongSelf.reorderFeedback?.impact()
}))
}
}
}
self.setNeedsAnimations()
}
}
public func flashHeaderItems(duration: Double = 2.0) {
self.resetHeaderItemsFlashTimer(start: true, duration: duration)
}
private func resetHeaderItemsFlashTimer(start: Bool, duration: Double = 0.3) {
if let flashNodesDelayTimer = self.flashNodesDelayTimer {
flashNodesDelayTimer.invalidate()
self.flashNodesDelayTimer = nil
}
if start {
let timer = Timer(timeInterval: duration, target: ListViewTimerProxy { [weak self] in
if let strongSelf = self {
if let flashNodesDelayTimer = strongSelf.flashNodesDelayTimer {
flashNodesDelayTimer.invalidate()
strongSelf.flashNodesDelayTimer = nil
strongSelf.updateHeaderItemsFlashing(animated: true)
}
}
}, selector: #selector(ListViewTimerProxy.timerEvent), userInfo: nil, repeats: false)
self.flashNodesDelayTimer = timer
RunLoop.main.add(timer, forMode: RunLoop.Mode.common)
self.updateHeaderItemsFlashing(animated: true)
}
}
private func resetScrollIndicatorFlashTimer(start: Bool) {
if let flashScrollIndicatorTimer = self.flashScrollIndicatorTimer {
flashScrollIndicatorTimer.invalidate()
self.flashScrollIndicatorTimer = nil
}
if start {
let timer = Timer(timeInterval: 0.1, target: ListViewTimerProxy { [weak self] in
if let strongSelf = self {
if let flashScrollIndicatorTimer = strongSelf.flashScrollIndicatorTimer {
flashScrollIndicatorTimer.invalidate()
strongSelf.flashScrollIndicatorTimer = nil
strongSelf.verticalScrollIndicator?.alpha = 0.0
strongSelf.verticalScrollIndicator?.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3)
}
}
}, selector: #selector(ListViewTimerProxy.timerEvent), userInfo: nil, repeats: false)
self.flashScrollIndicatorTimer = timer
RunLoop.main.add(timer, forMode: RunLoop.Mode.common)
} else {
self.verticalScrollIndicator?.layer.removeAnimation(forKey: "opacity")
self.verticalScrollIndicator?.alpha = 1.0
}
}
private func headerItemsAreFlashing() -> Bool {
//print("\(self.scroller.isDragging) || (\(self.scroller.isDecelerating) && \(self.isDeceleratingAfterTracking)) || \(self.flashNodesDelayTimer != nil)")
return self.scroller.isDragging || (self.isDeceleratingAfterTracking) || self.flashNodesDelayTimer != nil
}
private func updateHeaderItemsFlashing(animated: Bool) {
let flashing = self.headerItemsAreFlashing()
for (_, headerNode) in self.itemHeaderNodes {
headerNode.updateFlashingOnScrolling(flashing, animated: animated)
}
}
public func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
self.lastContentOffsetTimestamp = 0.0
self.resetHeaderItemsFlashTimer(start: false)
self.updateHeaderItemsFlashing(animated: true)
self.resetScrollIndicatorFlashTimer(start: false)
if self.snapToBottomInsetUntilFirstInteraction {
self.snapToBottomInsetUntilFirstInteraction = false
}
self.scrolledToItem = nil
self.scroller.forceDecelerating = false
self.isDragging = true
self.beganInteractiveDragging(self.touchesPosition)
for itemNode in self.itemNodes {
if !itemNode.isLayerBacked {
cancelContextGestures(view: itemNode.view)
}
}
}
public func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if let shouldStopScrolling = self.shouldStopScrolling, shouldStopScrolling(velocity.y) {
targetContentOffset.pointee.y = scrollView.contentOffset.y
}
}
public func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
self.isDragging = false
if decelerate {
self.lastContentOffsetTimestamp = CACurrentMediaTime()
self.isDeceleratingAfterTracking = true
self.updateHeaderItemsFlashing(animated: true)
self.resetScrollIndicatorFlashTimer(start: false)
self.isAuxiliaryDisplayLinkEnabled = true
} else {
self.isDeceleratingAfterTracking = false
self.resetHeaderItemsFlashTimer(start: true)
self.updateHeaderItemsFlashing(animated: true)
self.resetScrollIndicatorFlashTimer(start: true)
self.lastContentOffsetTimestamp = 0.0
self.isAuxiliaryDisplayLinkEnabled = false
}
self.ignoreScrollingEvents = true
self.ignoreScrollingEvents = false
self.endedInteractiveDragging(self.touchesPosition)
if !decelerate {
self.didEndScrolling?(false)
}
}
public func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
self.lastContentOffsetTimestamp = 0.0
self.isDeceleratingAfterTracking = false
self.resetHeaderItemsFlashTimer(start: true)
self.updateHeaderItemsFlashing(animated: true)
self.resetScrollIndicatorFlashTimer(start: true)
self.isAuxiliaryDisplayLinkEnabled = false
if !scrollView.isTracking {
self.didEndScrolling?(true)
}
}
fileprivate var decelerationAnimator: ConstantDisplayLinkAnimator?
private var accumulatedTransferVelocityOffset: CGFloat = 0.0
public func transferVelocity(_ velocity: CGFloat) {
self.decelerationAnimator?.isPaused = true
let startTime = CACurrentMediaTime()
let decelerationRate: CGFloat = 0.998
self.scroller.forceDecelerating = true
self.decelerationAnimator = ConstantDisplayLinkAnimator(update: { [weak self] in
guard let strongSelf = self else {
return
}
let t = CACurrentMediaTime() - startTime
var currentVelocity = velocity * 15.0 * CGFloat(pow(Double(decelerationRate), 1000.0 * t))
strongSelf.accumulatedTransferVelocityOffset += currentVelocity
let signFactor: CGFloat = strongSelf.accumulatedTransferVelocityOffset >= 0.0 ? 1.0 : -1.0
let remainder = abs(strongSelf.accumulatedTransferVelocityOffset).remainder(dividingBy: UIScreenPixel)
//print("accumulated \(strongSelf.accumulatedTransferVelocityOffset), \(remainder), resulting accumulated \(strongSelf.accumulatedTransferVelocityOffset - remainder * signFactor) add delta \(strongSelf.accumulatedTransferVelocityOffset - remainder * signFactor)")
var currentOffset = strongSelf.scroller.contentOffset
let addedDela = strongSelf.accumulatedTransferVelocityOffset - remainder * signFactor
currentOffset.y += addedDela
strongSelf.accumulatedTransferVelocityOffset -= addedDela
let maxOffset = strongSelf.scroller.contentSize.height - strongSelf.scroller.bounds.height
if currentOffset.y >= maxOffset {
currentOffset.y = maxOffset
currentVelocity = 0.0
}
if currentOffset.y < 0.0 {
currentOffset.y = 0.0
currentVelocity = 0.0
}
if abs(currentVelocity) < 0.1 {
strongSelf.scroller.forceDecelerating = false
strongSelf.decelerationAnimator?.isPaused = true
strongSelf.decelerationAnimator = nil
}
var contentOffset = strongSelf.scroller.contentOffset
contentOffset.y = floorToScreenPixels(currentOffset.y)
strongSelf.scroller.setContentOffset(contentOffset, animated: false)
})
self.decelerationAnimator?.isPaused = false
}
public var defaultToSynchronousTransactionWhileScrolling: Bool = false
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
self.updateScrollViewDidScroll(scrollView, synchronous: self.defaultToSynchronousTransactionWhileScrolling)
scrollView.fixScrollDisplayLink()
}
private var generalAccumulatedDeltaY: CGFloat = 0.0
private var previousDidScrollTimestamp: Double = 0.0
private var ignoreNextScrollAdjustment: Bool = false
private func updateScrollViewDidScroll(_ scrollView: UIScrollView, synchronous: Bool) {
if self.ignoreScrollingEvents || scroller !== self.scroller {
return
}
if self.globalIgnoreScrollingEvents {
return
}
/*let timestamp = CACurrentMediaTime()
if !self.previousDidScrollTimestamp.isZero {
let delta = timestamp - self.previousDidScrollTimestamp
if delta < 0.1 {
print("Scrolling delta: \(delta)")
}
}
self.previousDidScrollTimestamp = timestamp*/
//CATransaction.begin()
//CATransaction.setDisableActions(true)
let deltaY = scrollView.contentOffset.y - self.lastContentOffset.y
/*if self.ignoreNextScrollAdjustment {
self.ignoreNextScrollAdjustment = false
self.lastContentOffset = scrollView.contentOffset
return
}*/
//if abs(deltaY) > 30.0 {
// print("deltaY: \(deltaY)")
//}
self.generalAccumulatedDeltaY += deltaY
if abs(self.generalAccumulatedDeltaY) > 14.0 {
let direction: GeneralScrollDirection = self.generalAccumulatedDeltaY < 0 ? .up : .down
self.generalAccumulatedDeltaY = 0.0
if self.currentGeneralScrollDirection != direction {
self.currentGeneralScrollDirection = direction
self.generalScrollDirectionUpdated(direction)
}
}
self.lastContentOffset = scrollView.contentOffset
//print("lastContentOffset9 = \(self.lastContentOffset.y)")
if !self.lastContentOffsetTimestamp.isZero {
self.lastContentOffsetTimestamp = CACurrentMediaTime()
}
self.transactionOffset += -deltaY
if self.isTracking {
self.trackingOffset += -deltaY
}
if self.useMainQueueTransactions {
DispatchQueue.main.async { [weak self] in
self?.enqueueUpdateVisibleItems(synchronous: false)
}
} else {
self.enqueueUpdateVisibleItems(synchronous: false)
}
var useScrollDynamics = false
let anchor: CGFloat
if self.isTracking {
anchor = self.touchesPosition.y
} else if deltaY < 0.0 {
anchor = self.visibleSize.height
} else {
anchor = 0.0
}
self.didScrollWithOffset?(deltaY, .immediate, nil, self.isTrackingOrDecelerating)
for itemNode in self.itemNodes {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: -deltaY), within: self.visibleSize)
if self.dynamicBounceEnabled && itemNode.wantsScrollDynamics {
useScrollDynamics = true
var distance: CGFloat
let itemFrame = itemNode.apparentFrame
if anchor < itemFrame.origin.y {
distance = abs(itemFrame.origin.y - anchor)
} else if anchor > itemFrame.origin.y + itemFrame.size.height {
distance = abs(anchor - (itemFrame.origin.y + itemFrame.size.height))
} else {
distance = 0.0
}
let factor: CGFloat = max(0.08, abs(distance) / self.visibleSize.height)
let resistance: CGFloat = testSpringFreeResistance
itemNode.addScrollingOffset(deltaY * factor * resistance)
}
}
if !self.snapToBounds(snapTopItem: false, stackFromBottom: self.stackFromBottom, insetDeltaOffsetFix: 0.0).offset.isZero {
self.updateVisibleContentOffset()
}
self.updateScroller(transition: .immediate)
self.updateItemHeaders(leftInset: self.insets.left, rightInset: self.insets.right, synchronousLoad: false)
for (_, headerNode) in self.itemHeaderNodes {
if self.dynamicBounceEnabled && headerNode.wantsScrollDynamics {
useScrollDynamics = true
var distance: CGFloat
let itemFrame = headerNode.frame
if anchor < itemFrame.origin.y {
distance = abs(itemFrame.origin.y - anchor)
} else if anchor > itemFrame.origin.y + itemFrame.size.height {
distance = abs(anchor - (itemFrame.origin.y + itemFrame.size.height))
} else {
distance = 0.0
}
let factor: CGFloat = max(0.08, abs(distance) / self.visibleSize.height)
let resistance: CGFloat = testSpringFreeResistance
headerNode.addScrollingOffset(deltaY * factor * resistance)
}
}
if useScrollDynamics {
self.setNeedsAnimations()
}
self.updateVisibleContentOffset()
self.updateVisibleItemRange()
self.updateItemNodesVisibilities(onlyPositive: false)
//CATransaction.commit()
}
private func calculateAdditionalTopInverseInset() -> CGFloat {
var additionalInverseTopInset: CGFloat = 0.0
if !self.stackFromBottomInsetItemFactor.isZero {
var remainingFactor = self.stackFromBottomInsetItemFactor
for itemNode in self.itemNodes {
if remainingFactor.isLessThanOrEqualTo(0.0) {
break
}
let itemFactor: CGFloat
if CGFloat(1.0).isLessThanOrEqualTo(remainingFactor) {
itemFactor = 1.0
} else {
itemFactor = remainingFactor
}
additionalInverseTopInset += floor(itemNode.apparentBounds.height * itemFactor)
remainingFactor -= 1.0
}
}
return additionalInverseTopInset
}
private func areAllItemsOnScreen() -> Bool {
if self.itemNodes.count == 0 {
return true
}
var completeHeight: CGFloat = 0.0
var topItemFound = false
var bottomItemFound = false
for i in 0 ..< self.itemNodes.count {
if let index = itemNodes[i].index {
if index == 0 {
topItemFound = true
}
break
}
}
var effectiveInsets = self.insets
if topItemFound && !self.stackFromBottomInsetItemFactor.isZero {
let additionalInverseTopInset = self.calculateAdditionalTopInverseInset()
effectiveInsets.top = max(effectiveInsets.top, self.visibleSize.height - additionalInverseTopInset)
}
for i in (0 ..< self.itemNodes.count).reversed() {
if let index = itemNodes[i].index {
if index == self.items.count - 1 {
bottomItemFound = true
}
break
}
}
if topItemFound && bottomItemFound {
for itemNode in self.itemNodes {
completeHeight += itemNode.apparentBounds.height
}
if completeHeight <= self.visibleSize.height - self.insets.top - self.insets.bottom {
return true
}
}
return false
}
public var tempTopInset: CGFloat = 0.0 {
didSet {
if self.tempTopInset != oldValue {
self.updateScroller(transition: .immediate)
}
}
}
private func getAdjustedContentHeight(effectiveInsets: UIEdgeInsets) -> CGFloat {
if let keepMinimalScrollHeightWithTopInset = self.keepMinimalScrollHeightWithTopInset, !keepMinimalScrollHeightWithTopInset.isZero {
return self.visibleSize.height + effectiveInsets.top + effectiveInsets.bottom// - 137.0
} else {
return 0.0
}
}
private func snapToBounds(snapTopItem: Bool, stackFromBottom: Bool, updateSizeAndInsets: ListViewUpdateSizeAndInsets? = nil, scrollToItem: ListViewScrollToItem? = nil, isExperimentalSnapToScrollToItem: Bool = false, insetDeltaOffsetFix: CGFloat) -> (snappedTopInset: CGFloat, offset: CGFloat) {
if self.itemNodes.count == 0 {
return (0.0, 0.0)
}
var overscroll: CGFloat = 0.0
if self.scroller.contentOffset.y < 0.0 {
overscroll = self.scroller.contentOffset.y
} else if self.scroller.contentOffset.y > max(0.0, self.scroller.contentSize.height - self.scroller.bounds.size.height) {
overscroll = self.scroller.contentOffset.y - max(0.0, (self.scroller.contentSize.height - self.scroller.bounds.size.height))
}
var completeHeight: CGFloat = 0.0
var topItemFound = false
var bottomItemFound = false
var topItemEdge: CGFloat = 0.0
var bottomItemEdge: CGFloat = 0.0
for i in 0 ..< self.itemNodes.count {
if let index = self.itemNodes[i].index {
if index == 0 {
topItemFound = true
}
break
}
}
var effectiveInsets = self.insets
if topItemFound && !self.stackFromBottomInsetItemFactor.isZero {
let additionalInverseTopInset = self.calculateAdditionalTopInverseInset()
effectiveInsets.top = max(effectiveInsets.top, self.visibleSize.height - additionalInverseTopInset)
}
if topItemFound {
topItemEdge = self.itemNodes[0].apparentFrame.origin.y - self.tempTopInset
}
var bottomItemNode: ListViewItemNode?
for i in (0 ..< self.itemNodes.count).reversed() {
if let index = self.itemNodes[i].index {
if index == self.items.count - 1 {
bottomItemNode = itemNodes[i]
bottomItemFound = true
}
break
}
}
if bottomItemFound {
bottomItemEdge = self.itemNodes[self.itemNodes.count - 1].apparentFrame.maxY
} else {
bottomItemEdge = self.visibleSize.height
}
if topItemFound && bottomItemFound {
for itemNode in self.itemNodes {
completeHeight += itemNode.apparentBounds.height
}
}
if let keepMinimalScrollHeightWithTopInset = self.keepMinimalScrollHeightWithTopInset, topItemFound {
if !self.stackFromBottom {
if !keepMinimalScrollHeightWithTopInset.isZero {
completeHeight = max(completeHeight, self.getAdjustedContentHeight(effectiveInsets: effectiveInsets))
}
//completeHeight = max(completeHeight, self.visibleSize.height + keepMinimalScrollHeightWithTopInset - effectiveInsets.bottom - effectiveInsets.top)
bottomItemEdge = max(bottomItemEdge, topItemEdge + completeHeight)
} else {
effectiveInsets.top = max(effectiveInsets.top, self.visibleSize.height - completeHeight)
completeHeight = max(completeHeight, self.visibleSize.height)
bottomItemEdge = max(bottomItemEdge, topItemEdge + completeHeight)
}
}
var transition: ContainedViewLayoutTransition = .immediate
if let updateSizeAndInsets = updateSizeAndInsets {
if !updateSizeAndInsets.duration.isZero && !isExperimentalSnapToScrollToItem {
switch updateSizeAndInsets.curve {
case let .Spring(duration):
transition = .animated(duration: duration, curve: .spring)
case let .Default(duration):
transition = .animated(duration: max(updateSizeAndInsets.duration, duration ?? 0.3), curve: .easeInOut)
case let .Custom(duration, cp1x, cp1y, cp2x, cp2y):
transition = .animated(duration: duration, curve: .custom(cp1x, cp1y, cp2x, cp2y))
}
}
} else if let scrollToItem = scrollToItem {
if scrollToItem.animated {
switch scrollToItem.curve {
case let .Spring(duration):
transition = .animated(duration: duration, curve: .spring)
case let .Default(duration):
if let duration = duration, duration.isZero {
transition = .immediate
} else {
transition = .animated(duration: duration ?? 0.3, curve: .easeInOut)
}
case let .Custom(duration, cp1x, cp1y, cp2x, cp2y):
transition = .animated(duration: duration, curve: .custom(cp1x, cp1y, cp2x, cp2y))
}
}
}
var offset: CGFloat = 0.0
if topItemFound && bottomItemFound {
let visibleAreaHeight = self.visibleSize.height - effectiveInsets.bottom - effectiveInsets.top
if self.stackFromBottom {
if visibleAreaHeight > completeHeight {
let areaHeight = completeHeight
if topItemEdge < self.visibleSize.height - effectiveInsets.bottom - areaHeight - overscroll {
offset = self.visibleSize.height - effectiveInsets.bottom - areaHeight - overscroll - topItemEdge
} else if bottomItemEdge > self.visibleSize.height - effectiveInsets.bottom - overscroll {
offset = self.visibleSize.height - effectiveInsets.bottom - overscroll - bottomItemEdge
}
} else {
let areaHeight = min(completeHeight, visibleAreaHeight)
if bottomItemEdge < effectiveInsets.top + areaHeight - overscroll {
offset = effectiveInsets.top + areaHeight - overscroll - bottomItemEdge
} else if topItemEdge > effectiveInsets.top - overscroll {
offset = (effectiveInsets.top - overscroll) - topItemEdge
}
}
} else if !self.isTracking {
let areaHeight = min(completeHeight, visibleAreaHeight)
if bottomItemEdge < effectiveInsets.top + areaHeight - overscroll {
if snapTopItem && topItemEdge < effectiveInsets.top {
offset = (effectiveInsets.top - overscroll) - topItemEdge
} else {
offset = effectiveInsets.top + areaHeight - overscroll - bottomItemEdge
}
} else if topItemEdge > effectiveInsets.top - overscroll {
offset = (effectiveInsets.top - overscroll) - topItemEdge
}
}
if visibleAreaHeight > completeHeight {
if let itemNode = bottomItemNode, itemNode.wantsTrailingItemSpaceUpdates {
itemNode.updateTrailingItemSpace(visibleAreaHeight - completeHeight, transition: transition)
}
} else {
if let itemNode = bottomItemNode, itemNode.wantsTrailingItemSpaceUpdates {
itemNode.updateTrailingItemSpace(0.0, transition: transition)
}
}
} else {
if let itemNode = bottomItemNode, itemNode.wantsTrailingItemSpaceUpdates {
itemNode.updateTrailingItemSpace(0.0, transition: transition)
}
if topItemFound {
if topItemEdge > effectiveInsets.top - overscroll && /*snapTopItem*/ true {
offset = (effectiveInsets.top - overscroll) - topItemEdge
}
} else if bottomItemFound {
if bottomItemEdge < self.visibleSize.height - effectiveInsets.bottom - overscroll {
offset = self.visibleSize.height - effectiveInsets.bottom - overscroll - bottomItemEdge
}
}
}
if abs(offset) > CGFloat.ulpOfOne {
self.didScrollWithOffset?(-offset, .immediate, nil, self.isTrackingOrDecelerating)
for itemNode in self.itemNodes {
var frame = itemNode.frame
frame.origin.y += offset
itemNode.updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = itemNode.accessoryItemNode {
itemNode.layoutAccessoryItemNode(accessoryItemNode, leftInset: self.insets.left, rightInset: self.insets.right)
}
}
}
var snappedTopInset: CGFloat = 0.0
if !self.stackFromBottomInsetItemFactor.isZero && topItemFound {
snappedTopInset = max(0.0, (effectiveInsets.top - self.insets.top) - (topItemEdge + offset))
}
return (snappedTopInset, offset)
}
public func visibleContentOffset() -> ListViewVisibleContentOffset {
var offset: ListViewVisibleContentOffset = .unknown
var topItemIndexAndMinY: (Int, CGFloat) = (-1, 0.0)
var currentMinY: CGFloat?
for itemNode in self.itemNodes {
if let index = itemNode.index {
let updatedMinY: CGFloat
if let currentMinY = currentMinY {
if itemNode.apparentFrame.minY < currentMinY {
updatedMinY = itemNode.apparentFrame.minY
} else {
updatedMinY = currentMinY
}
} else {
updatedMinY = itemNode.apparentFrame.minY
}
topItemIndexAndMinY = (index, updatedMinY)
break
} else if currentMinY == nil {
currentMinY = itemNode.apparentFrame.minY
}
}
if topItemIndexAndMinY.0 == 0 {
let offsetValue: CGFloat = -(topItemIndexAndMinY.1 - self.insets.top)
offset = .known(offsetValue)
} else if topItemIndexAndMinY.0 == -1 {
offset = .none
}
return offset
}
public func visibleBottomContentOffset() -> ListViewVisibleContentOffset {
var offset: ListViewVisibleContentOffset = .unknown
var bottomItemIndexAndFrame: (Int, CGRect) = (-1, CGRect())
for itemNode in self.itemNodes.reversed() {
if let index = itemNode.index {
bottomItemIndexAndFrame = (index, itemNode.apparentFrame)
break
}
}
if bottomItemIndexAndFrame.0 == self.items.count - 1 {
offset = .known(bottomItemIndexAndFrame.1.maxY - (self.visibleSize.height - self.insets.bottom))
} else if bottomItemIndexAndFrame.0 == -1 {
offset = .none
}
return offset
}
private func updateVisibleContentOffset() {
self.visibleContentOffsetChanged(self.visibleContentOffset())
self.visibleBottomContentOffsetChanged(self.visibleBottomContentOffset())
}
public func stopScrolling() {
let wasIgnoringScrollingEvents = self.ignoreScrollingEvents
self.ignoreScrollingEvents = true
self.scroller.setContentOffset(self.scroller.contentOffset, animated: false)
self.ignoreScrollingEvents = wasIgnoringScrollingEvents
}
public func cancelTracking() {
self.scroller.panGestureRecognizer.isEnabled = false
self.scroller.panGestureRecognizer.isEnabled = true
}
private func updateTopItemOverscrollBackground(transition: ContainedViewLayoutTransition) {
if let value = self.keepTopItemOverscrollBackground {
var applyTransition = transition
let topItemOverscrollBackground: ListViewOverscrollBackgroundNode
if let current = self.topItemOverscrollBackground {
topItemOverscrollBackground = current
} else {
applyTransition = .immediate
topItemOverscrollBackground = ListViewOverscrollBackgroundNode(color: value.color)
topItemOverscrollBackground.isLayerBacked = true
self.topItemOverscrollBackground = topItemOverscrollBackground
if let extractedBackgroundsContainerNode = self.extractedBackgroundsContainerNode {
self.insertSubnode(topItemOverscrollBackground, aboveSubnode: extractedBackgroundsContainerNode)
} else {
self.insertSubnode(topItemOverscrollBackground, at: 0)
}
}
var topItemFound = false
var topItemNodeIndex: Int?
if !self.itemNodes.isEmpty {
topItemNodeIndex = self.itemNodes[0].index
}
if topItemNodeIndex == 0 {
topItemFound = true
}
var backgroundFrame: CGRect
if topItemFound {
let realTopItemEdge = itemNodes.first!.apparentFrame.origin.y
let realTopItemEdgeOffset = max(0.0, realTopItemEdge)
backgroundFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: self.visibleSize.width, height: realTopItemEdgeOffset))
if value.direction {
backgroundFrame.origin.y = 0.0
backgroundFrame.size.height = realTopItemEdgeOffset
} else {
backgroundFrame.origin.y = min(self.insets.top, realTopItemEdgeOffset)
backgroundFrame.size.height = max(0.0, self.visibleSize.height - backgroundFrame.origin.y) + 400.0
}
} else {
backgroundFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: self.visibleSize.width, height: 0.0))
if value.direction {
backgroundFrame.origin.y = 0.0
} else {
backgroundFrame.origin.y = 0.0
backgroundFrame.size.height = self.visibleSize.height
}
}
let previousFrame = topItemOverscrollBackground.frame
if !previousFrame.equalTo(backgroundFrame) {
topItemOverscrollBackground.frame = backgroundFrame
let positionDelta = CGPoint(x: backgroundFrame.minX - previousFrame.minX, y: backgroundFrame.minY - previousFrame.minY)
applyTransition.animateOffsetAdditive(node: topItemOverscrollBackground, offset: positionDelta.y)
}
topItemOverscrollBackground.updateLayout(size: backgroundFrame.size, transition: applyTransition)
} else if let topItemOverscrollBackground = self.topItemOverscrollBackground {
self.topItemOverscrollBackground = nil
topItemOverscrollBackground.removeFromSupernode()
}
}
private func updateFloatingHeaderNode(transition: ContainedViewLayoutTransition) {
guard let updateFloatingHeaderOffset = self.updateFloatingHeaderOffset else {
return
}
var topItemFound = false
var topItemNodeIndex: Int?
if !self.itemNodes.isEmpty {
topItemNodeIndex = self.itemNodes[0].index
}
if topItemNodeIndex == 0 {
topItemFound = true
}
var topOffset: CGFloat
if topItemFound {
let realTopItemEdge = itemNodes.first!.apparentFrame.origin.y
let realTopItemEdgeOffset = max(0.0, realTopItemEdge)
topOffset = realTopItemEdgeOffset
} else {
if !self.itemNodes.isEmpty {
if self.stackFromBottom {
topOffset = 0.0
} else {
topOffset = 0.0
}
} else {
if self.stackFromBottom {
topOffset = self.visibleSize.height
} else {
topOffset = self.insets.top
}
}
}
updateFloatingHeaderOffset(topOffset, transition)
}
private func updateBottomItemOverscrollBackground() {
if let color = self.keepBottomItemOverscrollBackground {
var bottomItemFound = false
var lastItemNodeIndex: Int?
if !itemNodes.isEmpty {
lastItemNodeIndex = self.itemNodes[itemNodes.count - 1].index
}
if lastItemNodeIndex == self.items.count - 1 {
bottomItemFound = true
}
let bottomItemOverscrollBackground: ASDisplayNode
if let currentBottomItemOverscrollBackground = self.bottomItemOverscrollBackground {
bottomItemOverscrollBackground = currentBottomItemOverscrollBackground
} else {
bottomItemOverscrollBackground = ASDisplayNode()
bottomItemOverscrollBackground.backgroundColor = color
bottomItemOverscrollBackground.isLayerBacked = true
if let extractedBackgroundsContainerNode = self.extractedBackgroundsContainerNode {
self.insertSubnode(bottomItemOverscrollBackground, aboveSubnode: extractedBackgroundsContainerNode)
} else {
self.insertSubnode(bottomItemOverscrollBackground, at: 0)
}
self.bottomItemOverscrollBackground = bottomItemOverscrollBackground
}
if bottomItemFound {
let realBottomItemEdge = itemNodes.last!.apparentFrame.origin.y
let realBottomItemEdgeOffset = max(0.0, self.visibleSize.height - realBottomItemEdge)
let backgroundFrame = CGRect(origin: CGPoint(x: 0.0, y: self.visibleSize.height - realBottomItemEdgeOffset), size: CGSize(width: self.visibleSize.width, height: self.visibleSize.height))
if !backgroundFrame.equalTo(bottomItemOverscrollBackground.frame) {
bottomItemOverscrollBackground.frame = backgroundFrame
}
} else {
let backgroundFrame = CGRect(origin: CGPoint(x: 0.0, y: self.visibleSize.height), size: CGSize(width: self.visibleSize.width, height: self.visibleSize.height))
if !backgroundFrame.equalTo(bottomItemOverscrollBackground.frame) {
bottomItemOverscrollBackground.frame = backgroundFrame
}
}
} else if let bottomItemOverscrollBackground = self.bottomItemOverscrollBackground {
self.bottomItemOverscrollBackground = nil
bottomItemOverscrollBackground.removeFromSupernode()
}
}
private func updateOverlayHighlight(transition: ContainedViewLayoutTransition) {
var lowestOverlayNode: ListViewItemNode?
for itemNode in self.itemNodes {
if itemNode.isHighlightedInOverlay {
lowestOverlayNode = itemNode
itemNode.view.superview?.bringSubviewToFront(itemNode.view)
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.view.superview?.bringSubviewToFront(verticalScrollIndicator.view)
}
}
}
if let lowestOverlayNode = lowestOverlayNode {
let itemHighlightOverlayBackground: ASDisplayNode
if let current = self.itemHighlightOverlayBackground {
itemHighlightOverlayBackground = current
} else {
itemHighlightOverlayBackground = ASDisplayNode()
itemHighlightOverlayBackground.frame = CGRect(origin: CGPoint(x: 0.0, y: -self.visibleSize.height), size: CGSize(width: self.visibleSize.width, height: self.visibleSize.height * 3.0))
itemHighlightOverlayBackground.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
self.itemHighlightOverlayBackground = itemHighlightOverlayBackground
self.insertSubnode(itemHighlightOverlayBackground, belowSubnode: lowestOverlayNode)
itemHighlightOverlayBackground.alpha = 0.0
transition.updateAlpha(node: itemHighlightOverlayBackground, alpha: 1.0)
}
} else if let itemHighlightOverlayBackground = self.itemHighlightOverlayBackground {
self.itemHighlightOverlayBackground = nil
transition.updateAlpha(node: itemHighlightOverlayBackground, alpha: 0.0, completion: { [weak itemHighlightOverlayBackground] _ in
itemHighlightOverlayBackground?.removeFromSupernode()
})
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.view.superview?.bringSubviewToFront(verticalScrollIndicator.view)
}
}
}
private func updateScroller(transition: ContainedViewLayoutTransition) {
self.updateOverlayHighlight(transition: transition)
var topItemFound: Bool = false
var bottomItemFound: Bool = false
var topItemEdge: CGFloat = 0.0
var bottomItemEdge: CGFloat = 0.0
var completeHeight: CGFloat = 0.0
if !self.itemNodes.isEmpty {
for i in 0 ..< self.itemNodes.count {
if let index = self.itemNodes[i].index {
if index == 0 {
topItemFound = true
topItemEdge = self.itemNodes[0].apparentFrame.origin.y
break
}
}
}
var effectiveInsets = self.insets
if topItemFound && !self.stackFromBottomInsetItemFactor.isZero {
let additionalInverseTopInset = self.calculateAdditionalTopInverseInset()
effectiveInsets.top = max(effectiveInsets.top, self.visibleSize.height - additionalInverseTopInset)
}
completeHeight = effectiveInsets.top + effectiveInsets.bottom
if let index = self.itemNodes[self.itemNodes.count - 1].index, index == self.items.count - 1 {
bottomItemFound = true
bottomItemEdge = self.itemNodes[self.itemNodes.count - 1].apparentFrame.maxY
}
topItemEdge -= effectiveInsets.top
bottomItemEdge += effectiveInsets.bottom
if topItemFound && bottomItemFound {
for itemNode in self.itemNodes {
completeHeight += itemNode.apparentBounds.height
}
if let keepMinimalScrollHeightWithTopInset = self.keepMinimalScrollHeightWithTopInset {
if !self.stackFromBottom {
if !keepMinimalScrollHeightWithTopInset.isZero {
completeHeight = max(completeHeight, self.getAdjustedContentHeight(effectiveInsets: effectiveInsets))
}
//completeHeight = max(completeHeight, self.visibleSize.height + keepMinimalScrollHeightWithTopInset)
bottomItemEdge = max(bottomItemEdge, topItemEdge + completeHeight)
}
}
if self.stackFromBottom {
let previousCompleteHeight = completeHeight
let updatedCompleteHeight = max(completeHeight, self.visibleSize.height)
let deltaCompleteHeight = updatedCompleteHeight - completeHeight
topItemEdge -= deltaCompleteHeight
bottomItemEdge -= deltaCompleteHeight
completeHeight = updatedCompleteHeight
if let _ = self.keepMinimalScrollHeightWithTopInset {
completeHeight += effectiveInsets.top + previousCompleteHeight
}
}
}
}
self.updateTopItemOverscrollBackground(transition: transition)
self.updateBottomItemOverscrollBackground()
self.updateFloatingHeaderNode(transition: transition)
let wasIgnoringScrollingEvents = self.ignoreScrollingEvents
self.ignoreScrollingEvents = true
if topItemFound && bottomItemFound {
self.scroller.contentSize = CGSize(width: self.visibleSize.width, height: completeHeight)
self.lastContentOffset = CGPoint(x: 0.0, y: -topItemEdge + self.tempTopInset)
//print("lastContentOffset1 = \(self.lastContentOffset.y)")
self.scroller.contentOffset = self.lastContentOffset
} else if topItemFound {
self.scroller.contentSize = CGSize(width: self.visibleSize.width, height: infiniteScrollSize * 2.0)
self.lastContentOffset = CGPoint(x: 0.0, y: -topItemEdge + self.tempTopInset)
//print("lastContentOffset2 = \(self.lastContentOffset.y), ignoreNextScrollAdjustment: \(self.ignoreNextScrollAdjustment)")
if self.scroller.contentOffset != self.lastContentOffset {
self.scroller.contentOffset = self.lastContentOffset
}
self.lastContentOffset = self.scroller.contentOffset
//print("lastContentOffset2.1 = \(self.lastContentOffset.y), ignoreNextScrollAdjustment: \(self.ignoreNextScrollAdjustment)")
} else if bottomItemFound {
self.scroller.contentSize = CGSize(width: self.visibleSize.width, height: infiniteScrollSize * 2.0)
self.lastContentOffset = CGPoint(x: 0.0, y: infiniteScrollSize * 2.0 - bottomItemEdge)
//print("lastContentOffset3 = \(self.lastContentOffset.y)")
self.scroller.contentOffset = self.lastContentOffset
} else if self.itemNodes.isEmpty {
self.scroller.contentSize = self.visibleSize
if self.lastContentOffset.y == infiniteScrollSize && self.scroller.contentOffset.y.isZero {
self.scroller.contentOffset = .zero
self.lastContentOffset = .zero
//print("lastContentOffset4 = \(self.lastContentOffset.y)")
}
} else {
self.scroller.contentSize = CGSize(width: self.visibleSize.width, height: infiniteScrollSize * 2.0)
if abs(self.scroller.contentOffset.y - infiniteScrollSize) > infiniteScrollSize / 2.0 {
self.lastContentOffset = CGPoint(x: 0.0, y: infiniteScrollSize)
//print("lastContentOffset5 = \(self.lastContentOffset.y)")
self.scroller.contentOffset = self.lastContentOffset
} else {
self.lastContentOffset = self.scroller.contentOffset
//print("lastContentOffset6 = \(self.lastContentOffset.y)")
}
}
self.ignoreScrollingEvents = wasIgnoringScrollingEvents
}
private func async(_ f: @escaping () -> Void) {
if self.useMainQueueTransactions {
if Thread.isMainThread {
f()
} else {
DispatchQueue.main.async(execute: f)
}
} else {
DispatchQueue.global(qos: .userInteractive).async(execute: f)
}
}
private func nodeForItem(synchronous: Bool, synchronousLoads: Bool, item: ListViewItem, previousNode: QueueLocalObject<ListViewItemNode>?, index: Int, previousItem: ListViewItem?, nextItem: ListViewItem?, params: ListViewItemLayoutParams, updateAnimationIsAnimated: Bool, updateAnimationIsCrossfade: Bool, completion: @escaping (QueueLocalObject<ListViewItemNode>, ListViewItemNodeLayout, @escaping () -> (Signal<Void, NoError>?, (ListViewItemApply) -> Void)) -> Void) {
if let previousNode = previousNode {
var controlledTransition: ControlledTransition?
let updateAnimation: ListViewItemUpdateAnimation
if updateAnimationIsCrossfade {
updateAnimation = .Crossfade
} else if updateAnimationIsAnimated {
let transition = ControlledTransition(duration: insertionAnimationDuration * UIView.animationDurationFactor(), curve: .spring, interactive: true)
controlledTransition = transition
updateAnimation = .System(duration: insertionAnimationDuration * UIView.animationDurationFactor(), transition: transition)
} else {
updateAnimation = .None
}
if let controlledTransition = controlledTransition {
previousNode.syncWith({ $0 }).addPendingControlledTransition(transition: controlledTransition)
}
item.updateNode(async: { f in
if synchronous {
f()
} else {
self.async(f)
}
}, node: {
assert(Queue.mainQueue().isCurrent())
return previousNode.syncWith({ $0 })
}, params: params, previousItem: previousItem, nextItem: nextItem, animation: updateAnimation, completion: { (layout, apply) in
if Thread.isMainThread {
if synchronous {
completion(previousNode, layout, {
return (nil, { info in
assert(Queue.mainQueue().isCurrent())
previousNode.with({ $0.index = index })
apply(info)
})
})
} else {
self.async {
completion(previousNode, layout, {
return (nil, { info in
assert(Queue.mainQueue().isCurrent())
previousNode.with({ $0.index = index })
apply(info)
})
})
}
}
} else {
completion(previousNode, layout, {
return (nil, { info in
assert(Queue.mainQueue().isCurrent())
previousNode.with({ $0.index = index })
apply(info)
})
})
}
})
} else {
item.nodeConfiguredForParams(async: { f in
if synchronous {
f()
} else {
self.async(f)
}
}, params: params, synchronousLoads: synchronousLoads, previousItem: previousItem, nextItem: nextItem, completion: { itemNode, apply in
itemNode.index = index
completion(QueueLocalObject(queue: Queue.mainQueue(), generate: { return itemNode }), ListViewItemNodeLayout(contentSize: itemNode.contentSize, insets: itemNode.insets), apply)
})
}
}
private func currentState() -> ListViewState {
var nodes: [ListViewStateNode] = []
nodes.reserveCapacity(self.itemNodes.count)
for node in self.itemNodes {
if let index = node.index {
nodes.append(.Node(index: index, frame: node.apparentFrame, referenceNode: QueueLocalObject(queue: Queue.mainQueue(), generate: {
return node
})))
} else {
nodes.append(.Placeholder(frame: node.apparentFrame))
}
}
return ListViewState(insets: self.insets, visibleSize: self.visibleSize, invisibleInset: self.invisibleInset, nodes: nodes, scrollPosition: nil, stationaryOffset: nil, stackFromBottom: self.stackFromBottom)
}
public func transaction(deleteIndices: [ListViewDeleteItem], insertIndicesAndItems: [ListViewInsertItem], updateIndicesAndItems: [ListViewUpdateItem], options: ListViewDeleteAndInsertOptions, scrollToItem: ListViewScrollToItem? = nil, additionalScrollDistance: CGFloat = 0.0, updateSizeAndInsets: ListViewUpdateSizeAndInsets? = nil, stationaryItemRange: (Int, Int)? = nil, updateOpaqueState: Any?, completion: @escaping (ListViewDisplayedItemRange) -> Void = { _ in }) {
if deleteIndices.isEmpty && insertIndicesAndItems.isEmpty && updateIndicesAndItems.isEmpty && scrollToItem == nil && updateSizeAndInsets == nil && additionalScrollDistance.isZero {
if let updateOpaqueState = updateOpaqueState {
self.opaqueTransactionState = updateOpaqueState
}
completion(self.immediateDisplayedItemRange())
return
}
self.transactionQueue.addTransaction({ [weak self] transactionCompletion in
if let strongSelf = self {
strongSelf.transactionOffset = 0.0
strongSelf.deleteAndInsertItemsTransaction(deleteIndices: deleteIndices, insertIndicesAndItems: insertIndicesAndItems, updateIndicesAndItems: updateIndicesAndItems, options: options, scrollToItem: scrollToItem, additionalScrollDistance: additionalScrollDistance, updateSizeAndInsets: updateSizeAndInsets, stationaryItemRange: stationaryItemRange, updateOpaqueState: updateOpaqueState, completion: { [weak strongSelf] in
completion(strongSelf?.immediateDisplayedItemRange() ?? ListViewDisplayedItemRange(loadedRange: nil, visibleRange: nil))
transactionCompletion()
})
}
})
}
private func deleteAndInsertItemsTransaction(deleteIndices: [ListViewDeleteItem], insertIndicesAndItems: [ListViewInsertItem], updateIndicesAndItems: [ListViewUpdateItem], options: ListViewDeleteAndInsertOptions, scrollToItem: ListViewScrollToItem?, additionalScrollDistance: CGFloat, updateSizeAndInsets: ListViewUpdateSizeAndInsets?, stationaryItemRange: (Int, Int)?, updateOpaqueState: Any?, completion: @escaping () -> Void) {
if deleteIndices.isEmpty && insertIndicesAndItems.isEmpty && updateIndicesAndItems.isEmpty && scrollToItem == nil {
if let updateSizeAndInsets = updateSizeAndInsets, (self.items.count == 0 || (updateSizeAndInsets.size == self.visibleSize && updateSizeAndInsets.insets == self.insets && !options.contains(.ForceUpdate))) {
self.visibleSize = updateSizeAndInsets.size
self.insets = updateSizeAndInsets.insets
self.headerInsets = updateSizeAndInsets.headerInsets ?? self.insets
self.scrollIndicatorInsets = updateSizeAndInsets.scrollIndicatorInsets ?? self.insets
self.ensureTopInsetForOverlayHighlightedItems = updateSizeAndInsets.ensureTopInsetForOverlayHighlightedItems
let wasIgnoringScrollingEvents = self.ignoreScrollingEvents
self.ignoreScrollingEvents = true
self.scroller.frame = CGRect(origin: CGPoint(), size: updateSizeAndInsets.size)
//self.scroller.contentSize = CGSize(width: updateSizeAndInsets.size.width, height: infiniteScrollSize * 2.0)
//self.lastContentOffset = CGPoint(x: 0.0, y: infiniteScrollSize)
//print("lastContentOffset7 = \(self.lastContentOffset.y)")
//self.scroller.contentOffset = self.lastContentOffset
self.ignoreScrollingEvents = wasIgnoringScrollingEvents
self.updateScroller(transition: .immediate)
if let updateOpaqueState = updateOpaqueState {
self.opaqueTransactionState = updateOpaqueState
}
completion()
return
}
}
if !deleteIndices.isEmpty || !insertIndicesAndItems.isEmpty || !updateIndicesAndItems.isEmpty {
self.scrolledToItem = nil
}
let startTime = CACurrentMediaTime()
var state = self.currentState()
let widthUpdated: Bool
if let updateSizeAndInsets = updateSizeAndInsets {
widthUpdated = abs(state.visibleSize.width - updateSizeAndInsets.size.width) > CGFloat.ulpOfOne || options.contains(.ForceUpdate)
state.visibleSize = updateSizeAndInsets.size
state.insets = updateSizeAndInsets.insets
} else {
widthUpdated = false
}
let sortedDeleteIndices = deleteIndices.sorted(by: {$0.index < $1.index})
for deleteItem in sortedDeleteIndices.reversed() {
self.items.remove(at: deleteItem.index)
}
let sortedIndicesAndItems = insertIndicesAndItems.sorted(by: { $0.index < $1.index })
if self.items.count == 0 && !sortedIndicesAndItems.isEmpty {
if sortedIndicesAndItems[0].index != 0 {
fatalError("deleteAndInsertItems: invalid insert into empty list")
}
}
var previousNodes: [Int: QueueLocalObject<ListViewItemNode>] = [:]
for insertedItem in sortedIndicesAndItems {
if insertedItem.index < 0 || insertedItem.index > self.items.count {
fatalError("insertedItem.index \(insertedItem.index) is out of bounds 0 ... \(self.items.count)")
}
self.items.insert(insertedItem.item, at: insertedItem.index)
if let previousIndex = insertedItem.previousIndex {
for itemNode in self.itemNodes {
if itemNode.index == previousIndex {
previousNodes[insertedItem.index] = QueueLocalObject(queue: Queue.mainQueue(), generate: { return itemNode })
}
}
}
}
for updatedItem in updateIndicesAndItems {
self.items[updatedItem.index] = updatedItem.item
for itemNode in self.itemNodes {
if itemNode.index == updatedItem.previousIndex {
previousNodes[updatedItem.index] = QueueLocalObject(queue: Queue.mainQueue(), generate: { return itemNode })
break
}
}
}
if let scrollToItem = scrollToItem {
state.scrollPosition = (scrollToItem.index, scrollToItem.position)
}
let itemsCount = self.items.count
state.fixScrollPosition(itemsCount)
let actions = {
var previousFrames: [Int: CGRect] = [:]
for i in 0 ..< state.nodes.count {
if let index = state.nodes[i].index {
previousFrames[index] = state.nodes[i].frame
}
}
var operations: [ListViewStateOperation] = []
var deleteDirectionHints: [Int: ListViewItemOperationDirectionHint] = [:]
var insertDirectionHints: [Int: ListViewItemOperationDirectionHint] = [:]
var deleteIndexSet = Set<Int>()
for deleteItem in deleteIndices {
deleteIndexSet.insert(deleteItem.index)
if let directionHint = deleteItem.directionHint {
deleteDirectionHints[deleteItem.index] = directionHint
}
}
var insertedIndexSet = Set<Int>()
for insertedItem in sortedIndicesAndItems {
insertedIndexSet.insert(insertedItem.index)
if let directionHint = insertedItem.directionHint {
insertDirectionHints[insertedItem.index] = directionHint
}
}
let animated = options.contains(.AnimateInsertion)
var remapDeletion: [Int: Int] = [:]
var updateAdjacentItemsIndices = Set<Int>()
var i = 0
while i < state.nodes.count {
if let index = state.nodes[i].index {
var indexOffset = 0
for deleteIndex in sortedDeleteIndices {
if deleteIndex.index < index {
indexOffset += 1
} else {
break
}
}
if deleteIndexSet.contains(index) {
previousFrames.removeValue(forKey: index)
state.removeNodeAtIndex(i, direction: deleteDirectionHints[index], animated: animated, operations: &operations)
} else {
let updatedIndex = index - indexOffset
if index != updatedIndex {
remapDeletion[index] = updatedIndex
}
if let previousFrame = previousFrames[index] {
previousFrames.removeValue(forKey: index)
previousFrames[updatedIndex] = previousFrame
}
if deleteIndexSet.contains(index - 1) || deleteIndexSet.contains(index + 1) {
updateAdjacentItemsIndices.insert(updatedIndex)
}
switch state.nodes[i] {
case let .Node(_, frame, referenceNode):
state.nodes[i] = .Node(index: updatedIndex, frame: frame, referenceNode: referenceNode)
case .Placeholder:
break
}
i += 1
}
} else {
i += 1
}
}
if !remapDeletion.isEmpty {
if self.debugInfo {
//print("remapDeletion \(remapDeletion)")
}
operations.append(.Remap(remapDeletion))
}
var remapInsertion: [Int: Int] = [:]
for i in 0 ..< state.nodes.count {
if let index = state.nodes[i].index {
var indexOffset = 0
for insertedItem in sortedIndicesAndItems {
if insertedItem.index <= index + indexOffset {
indexOffset += 1
}
}
if indexOffset != 0 {
let updatedIndex = index + indexOffset
remapInsertion[index] = updatedIndex
if let previousFrame = previousFrames[index] {
previousFrames.removeValue(forKey: index)
previousFrames[updatedIndex] = previousFrame
}
switch state.nodes[i] {
case let .Node(_, frame, referenceNode):
state.nodes[i] = .Node(index: updatedIndex, frame: frame, referenceNode: referenceNode)
case .Placeholder:
break
}
}
}
}
if !remapInsertion.isEmpty {
if self.debugInfo {
print("remapInsertion \(remapInsertion)")
}
operations.append(.Remap(remapInsertion))
var remappedUpdateAdjacentItemsIndices = Set<Int>()
for index in updateAdjacentItemsIndices {
if let remappedIndex = remapInsertion[index] {
remappedUpdateAdjacentItemsIndices.insert(remappedIndex)
} else {
remappedUpdateAdjacentItemsIndices.insert(index)
}
}
updateAdjacentItemsIndices = remappedUpdateAdjacentItemsIndices
}
if self.debugInfo {
//print("state \(state.nodes.map({$0.index ?? -1}))")
}
for node in state.nodes {
if let index = node.index {
if insertedIndexSet.contains(index - 1) || insertedIndexSet.contains(index + 1) {
updateAdjacentItemsIndices.insert(index)
}
}
}
if let (index, boundary) = stationaryItemRange {
state.setupStationaryOffset(index, boundary: boundary, frames: previousFrames)
}
if let _ = scrollToItem {
state.fixScrollPosition(itemsCount)
}
if self.debugInfo {
print("deleteAndInsertItemsTransaction prepare \((CACurrentMediaTime() - startTime) * 1000.0) ms")
}
self.fillMissingNodes(synchronous: options.contains(.Synchronous), synchronousLoads: options.contains(.PreferSynchronousResourceLoading), animated: animated, inputAnimatedInsertIndices: animated ? insertedIndexSet : Set<Int>(), insertDirectionHints: insertDirectionHints, inputState: state, inputPreviousNodes: previousNodes, inputOperations: operations, inputCompletion: { updatedState, operations in
if self.debugInfo {
print("fillMissingNodes completion \((CACurrentMediaTime() - startTime) * 1000.0) ms")
}
var updateIndices = updateAdjacentItemsIndices
if widthUpdated {
for case let .Node(index, _, _) in updatedState.nodes {
updateIndices.insert(index)
}
}
/*if !insertedIndexSet.intersection(updateIndices).isEmpty {
print("int")
}*/
let explicitelyUpdateIndices = Set(updateIndicesAndItems.map({$0.index}))
/*if !explicitelyUpdateIndices.intersection(updateIndices).isEmpty {
print("int")
}*/
updateIndices.subtract(explicitelyUpdateIndices)
self.updateNodes(synchronous: options.contains(.Synchronous), synchronousLoads: options.contains(.PreferSynchronousResourceLoading), crossfade: options.contains(.AnimateCrossfade), animated: animated, updateIndicesAndItems: updateIndicesAndItems, inputState: updatedState, previousNodes: previousNodes, inputOperations: operations, completion: { updatedState, operations in
self.updateAdjacent(synchronous: options.contains(.Synchronous), animated: animated, state: updatedState, updateAdjacentItemsIndices: updateIndices, operations: operations, completion: { state, operations in
var updatedState = state
var updatedOperations = operations
updatedState.removeInvisibleNodes(&updatedOperations)
if self.debugInfo {
print("updateAdjacent completion \((CACurrentMediaTime() - startTime) * 1000.0) ms")
}
let stationaryItemIndex = updatedState.stationaryOffset?.0
let next = {
var updatedOperations = updatedOperations
var readySignals: [Signal<Void, NoError>]?
if options.contains(.PreferSynchronousResourceLoading) {
var currentReadySignals: [Signal<Void, NoError>] = []
for i in 0 ..< updatedOperations.count {
if case let .InsertNode(index, offsetDirection, nodeAnimated, node, layout, apply) = updatedOperations[i] {
let (ready, commitApply) = apply()
updatedOperations[i] = .InsertNode(index: index, offsetDirection: offsetDirection, animated: nodeAnimated, node: node, layout: layout, apply: {
return (nil, commitApply)
})
if let ready = ready {
currentReadySignals.append(ready)
}
}
}
readySignals = currentReadySignals
}
let beginReplay = { [weak self] in
if let strongSelf = self {
strongSelf.replayOperations(animated: animated, animateAlpha: options.contains(.AnimateAlpha), animateCrossfade: options.contains(.AnimateCrossfade), synchronous: options.contains(.Synchronous), synchronousLoads: options.contains(.PreferSynchronousResourceLoading), animateTopItemVerticalOrigin: options.contains(.AnimateTopItemPosition), operations: updatedOperations, requestItemInsertionAnimationsIndices: options.contains(.RequestItemInsertionAnimations) ? insertedIndexSet : Set(), scrollToItem: scrollToItem, additionalScrollDistance: additionalScrollDistance, updateSizeAndInsets: updateSizeAndInsets, stationaryItemIndex: stationaryItemIndex, updateOpaqueState: updateOpaqueState, completion: {
if options.contains(.PreferSynchronousDrawing) {
self?.recursivelyEnsureDisplaySynchronously(true)
}
completion()
})
}
}
if let readySignals = readySignals, !readySignals.isEmpty && false {
let readyWithTimeout = combineLatest(readySignals)
|> deliverOnMainQueue
|> timeout(0.2, queue: Queue.mainQueue(), alternate: .single([]))
self.waitingForNodesDisposable.set(readyWithTimeout.start(completed: {
beginReplay()
}))
} else {
beginReplay()
}
}
if options.contains(.LowLatency) || options.contains(.Synchronous) {
Queue.mainQueue().async {
if self.debugInfo {
print("updateAdjacent LowLatency enqueue \((CACurrentMediaTime() - startTime) * 1000.0) ms")
}
next()
}
} else {
self.dispatchOnVSync {
next()
}
}
})
})
})
}
if options.contains(.Synchronous) {
actions()
} else {
self.async(actions)
}
}
private func updateAdjacent(synchronous: Bool, animated: Bool, state: ListViewState, updateAdjacentItemsIndices: Set<Int>, operations: [ListViewStateOperation], completion: @escaping (ListViewState, [ListViewStateOperation]) -> Void) {
if updateAdjacentItemsIndices.isEmpty {
completion(state, operations)
} else {
var updatedUpdateAdjacentItemsIndices = updateAdjacentItemsIndices
let nodeIndex = updateAdjacentItemsIndices.first!
updatedUpdateAdjacentItemsIndices.remove(nodeIndex)
var continueWithoutNode = true
var i = 0
for node in state.nodes {
if case let .Node(index, _, referenceNode) = node , index == nodeIndex {
if let referenceNode = referenceNode {
continueWithoutNode = false
var controlledTransition: ControlledTransition?
let updateAnimation: ListViewItemUpdateAnimation
if animated {
let transition = ControlledTransition(duration: insertionAnimationDuration * UIView.animationDurationFactor(), curve: .spring, interactive: true)
controlledTransition = transition
updateAnimation = .System(duration: insertionAnimationDuration * UIView.animationDurationFactor(), transition: transition)
} else {
updateAnimation = .None
}
if let controlledTransition = controlledTransition {
referenceNode.syncWith({ $0 }).addPendingControlledTransition(transition: controlledTransition)
}
self.items[index].updateNode(async: { f in
if synchronous {
f()
} else {
self.async(f)
}
}, node: {
assert(Queue.mainQueue().isCurrent())
return referenceNode.syncWith({ $0 })
}, params: ListViewItemLayoutParams(width: state.visibleSize.width, leftInset: state.insets.left, rightInset: state.insets.right, availableHeight: state.visibleSize.height - state.insets.top - state.insets.bottom), previousItem: index == 0 ? nil : self.items[index - 1], nextItem: index == self.items.count - 1 ? nil : self.items[index + 1], animation: updateAnimation, completion: { layout, apply in
var updatedState = state
var updatedOperations = operations
let heightDelta = layout.size.height - updatedState.nodes[i].frame.size.height
updatedOperations.append(.UpdateLayout(index: i, layout: layout, apply: {
return (nil, apply)
}))
if !animated {
let previousFrame = updatedState.nodes[i].frame
updatedState.nodes[i].frame = CGRect(origin: previousFrame.origin, size: layout.size)
if previousFrame.minY < updatedState.insets.top {
for j in 0 ... i {
updatedState.nodes[j].frame = updatedState.nodes[j].frame.offsetBy(dx: 0.0, dy: -heightDelta)
}
} else {
if i != updatedState.nodes.count {
for j in i + 1 ..< updatedState.nodes.count {
updatedState.nodes[j].frame = updatedState.nodes[j].frame.offsetBy(dx: 0.0, dy: heightDelta)
}
}
}
}
self.updateAdjacent(synchronous: synchronous, animated: animated, state: updatedState, updateAdjacentItemsIndices: updatedUpdateAdjacentItemsIndices, operations: updatedOperations, completion: completion)
})
}
break
}
i += 1
}
if continueWithoutNode {
updateAdjacent(synchronous: synchronous, animated: animated, state: state, updateAdjacentItemsIndices: updatedUpdateAdjacentItemsIndices, operations: operations, completion: completion)
}
}
}
private func fillMissingNodes(synchronous: Bool, synchronousLoads: Bool, animated: Bool, inputAnimatedInsertIndices: Set<Int>, insertDirectionHints: [Int: ListViewItemOperationDirectionHint], inputState: ListViewState, inputPreviousNodes: [Int: QueueLocalObject<ListViewItemNode>], inputOperations: [ListViewStateOperation], inputCompletion: @escaping (ListViewState, [ListViewStateOperation]) -> Void) {
let animatedInsertIndices = inputAnimatedInsertIndices
var state = inputState
let previousNodes = inputPreviousNodes
var operations = inputOperations
let completion = inputCompletion
if state.nodes.count > 1000 {
print("state.nodes.count > 1000")
}
while true {
if self.items.count == 0 {
completion(state, operations)
break
} else {
var insertionItemIndexAndDirection: (Int, ListViewInsertionOffsetDirection)?
if self.debugInfo {
assert(true)
}
if let insertionPoint = state.insertionPoint(insertDirectionHints, itemCount: self.items.count) {
insertionItemIndexAndDirection = (insertionPoint.index, insertionPoint.direction)
}
if self.debugInfo {
print("insertionItemIndexAndDirection \(String(describing: insertionItemIndexAndDirection))")
}
if let insertionItemIndexAndDirection = insertionItemIndexAndDirection {
let index = insertionItemIndexAndDirection.0
let threadId = pthread_self()
var tailRecurse = false
self.nodeForItem(synchronous: synchronous, synchronousLoads: synchronousLoads, item: self.items[index], previousNode: previousNodes[index], index: index, previousItem: index == 0 ? nil : self.items[index - 1], nextItem: self.items.count == index + 1 ? nil : self.items[index + 1], params: ListViewItemLayoutParams(width: state.visibleSize.width, leftInset: state.insets.left, rightInset: state.insets.right, availableHeight: state.visibleSize.height - state.insets.top - state.insets.bottom), updateAnimationIsAnimated: animated, updateAnimationIsCrossfade: false, completion: { (node, layout, apply) in
if pthread_equal(pthread_self(), threadId) != 0 && !tailRecurse {
tailRecurse = true
state.insertNode(index, node: node, layout: layout, apply: apply, offsetDirection: insertionItemIndexAndDirection.1, animated: animated && animatedInsertIndices.contains(index), operations: &operations, itemCount: self.items.count)
} else {
var updatedState = state
var updatedOperations = operations
updatedState.insertNode(index, node: node, layout: layout, apply: apply, offsetDirection: insertionItemIndexAndDirection.1, animated: animated && animatedInsertIndices.contains(index), operations: &updatedOperations, itemCount: self.items.count)
self.fillMissingNodes(synchronous: synchronous, synchronousLoads: synchronousLoads, animated: animated, inputAnimatedInsertIndices: animatedInsertIndices, insertDirectionHints: insertDirectionHints, inputState: updatedState, inputPreviousNodes: previousNodes, inputOperations: updatedOperations, inputCompletion: completion)
}
})
if !tailRecurse {
tailRecurse = true
break
}
} else {
completion(state, operations)
break
}
}
}
}
private func updateNodes(synchronous: Bool, synchronousLoads: Bool, crossfade: Bool, animated: Bool, updateIndicesAndItems: [ListViewUpdateItem], inputState: ListViewState, previousNodes: [Int: QueueLocalObject<ListViewItemNode>], inputOperations: [ListViewStateOperation], completion: @escaping (ListViewState, [ListViewStateOperation]) -> Void) {
var state = inputState
var operations = inputOperations
var updateIndicesAndItems = updateIndicesAndItems
while true {
if updateIndicesAndItems.isEmpty {
completion(state, operations)
break
} else {
let updateItem = updateIndicesAndItems[0]
if let previousNode = previousNodes[updateItem.index] {
self.nodeForItem(synchronous: synchronous, synchronousLoads: synchronousLoads, item: updateItem.item, previousNode: previousNode, index: updateItem.index, previousItem: updateItem.index == 0 ? nil : self.items[updateItem.index - 1], nextItem: updateItem.index == (self.items.count - 1) ? nil : self.items[updateItem.index + 1], params: ListViewItemLayoutParams(width: state.visibleSize.width, leftInset: state.insets.left, rightInset: state.insets.right, availableHeight: state.visibleSize.height - state.insets.top - state.insets.bottom), updateAnimationIsAnimated: animated, updateAnimationIsCrossfade: crossfade, completion: { _, layout, apply in
state.updateNodeAtItemIndex(updateItem.index, layout: layout, direction: updateItem.directionHint, isAnimated: animated, apply: apply, operations: &operations)
updateIndicesAndItems.remove(at: 0)
self.updateNodes(synchronous: synchronous, synchronousLoads: synchronousLoads, crossfade: crossfade, animated: animated, updateIndicesAndItems: updateIndicesAndItems, inputState: state, previousNodes: previousNodes, inputOperations: operations, completion: completion)
})
break
} else {
updateIndicesAndItems.remove(at: 0)
//self.updateNodes(synchronous: synchronous, animated: animated, updateIndicesAndItems: updateIndicesAndItems, inputState: state, previousNodes: previousNodes, inputOperations: operations, completion: completion)
}
}
}
}
private func referencePointForInsertionAtIndex(_ nodeIndex: Int) -> CGPoint {
var index = 0
for itemNode in self.itemNodes {
if index == nodeIndex {
return itemNode.apparentFrame.origin
}
index += 1
}
if self.itemNodes.count == 0 {
return CGPoint(x: 0.0, y: self.insets.top)
} else {
return CGPoint(x: 0.0, y: self.itemNodes[self.itemNodes.count - 1].apparentFrame.maxY)
}
}
private func insertNodeAtIndex(animated: Bool, animateAlpha: Bool, forceAnimateInsertion: Bool, previousFrame: CGRect?, nodeIndex: Int, offsetDirection: ListViewInsertionOffsetDirection, node: ListViewItemNode, layout: ListViewItemNodeLayout, apply: () -> (Signal<Void, NoError>?, (ListViewItemApply) -> Void), timestamp: Double, listInsets: UIEdgeInsets, visibleBounds: CGRect) {
let insertionOrigin = self.referencePointForInsertionAtIndex(nodeIndex)
let nodeOrigin: CGPoint
switch offsetDirection {
case .Up:
nodeOrigin = CGPoint(x: insertionOrigin.x, y: insertionOrigin.y - (animated ? 0.0 : layout.size.height))
case .Down:
nodeOrigin = insertionOrigin
}
let nodeFrame = CGRect(origin: nodeOrigin, size: CGSize(width: layout.size.width, height: layout.size.height))
let previousApparentHeight = node.apparentHeight
let previousInsets = node.insets
node.contentSize = layout.contentSize
node.insets = layout.insets
node.apparentHeight = animated ? 0.0 : layout.size.height
node.updateFrame(nodeFrame, within: self.visibleSize)
if let accessoryItemNode = node.accessoryItemNode {
node.layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
apply().1(ListViewItemApply(isOnScreen: visibleBounds.intersects(nodeFrame), timestamp: timestamp))
self.itemNodes.insert(node, at: nodeIndex)
var offsetHeight = node.apparentHeight
var takenAnimation = false
if let _ = previousFrame, animated && node.index != nil && nodeIndex != self.itemNodes.count - 1 {
let nextNode = self.itemNodes[nodeIndex + 1]
if nextNode.index == nil && nextNode.subnodes == nil || nextNode.subnodes!.isEmpty {
let nextHeight = nextNode.apparentHeight
if abs(nextHeight - previousApparentHeight) < CGFloat.ulpOfOne {
if let _ = nextNode.animationForKey("apparentHeight") {
node.apparentHeight = previousApparentHeight
offsetHeight = 0.0
nextNode.updateFrame(nextNode.frame.offsetBy(dx: 0.0, dy: nextHeight), within: self.visibleSize)
self.didScrollWithOffset?(nextHeight, .immediate, nextNode, self.isTrackingOrDecelerating)
nextNode.apparentHeight = 0.0
nextNode.removeApparentHeightAnimation()
takenAnimation = true
if abs(layout.size.height - previousApparentHeight) > CGFloat.ulpOfOne {
node.addApparentHeightAnimation(layout.size.height, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, update: { [weak node] progress, currentValue in
if let node = node {
node.animateFrameTransition(progress, currentValue)
}
})
if node.rotated {
node.transitionOffset += previousApparentHeight - layout.size.height
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
}
}
}
}
}
if node.index == nil {
if node.animationForKey("height") == nil || !(node is ListViewTempItemNode) {
node.addHeightAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
if node.animationForKey("apparentHeight") == nil || !(node is ListViewTempItemNode) {
node.addApparentHeightAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, update: { [weak node] progress, currentValue in
if let node = node {
node.animateFrameTransition(progress, currentValue)
}
})
}
node.animateRemoved(timestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor())
} else if animated {
if takenAnimation {
if let previousFrame = previousFrame {
if self.debugInfo {
assert(true)
}
let transitionOffsetDelta = nodeFrame.origin.y - previousFrame.origin.y
if node.rotated {
node.transitionOffset -= transitionOffsetDelta - previousApparentHeight + layout.size.height
} else {
node.transitionOffset += transitionOffsetDelta
}
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
if previousInsets != layout.insets {
node.insets = previousInsets
node.addInsetsAnimationToValue(layout.insets, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
}
} else {
if !nodeFrame.size.height.isEqual(to: node.apparentHeight) {
let addAnimation = previousFrame?.height != nodeFrame.size.height
node.addApparentHeightAnimation(nodeFrame.size.height, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, update: { [weak node] progress, currentValue in
if let node = node, addAnimation {
node.animateFrameTransition(progress, currentValue)
}
})
}
if let previousFrame = previousFrame {
if self.debugInfo {
assert(true)
}
let transitionOffsetDelta = nodeFrame.origin.y - previousFrame.origin.y
if node.rotated {
node.transitionOffset -= transitionOffsetDelta - previousApparentHeight + layout.size.height
} else {
node.transitionOffset += transitionOffsetDelta
}
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
if previousInsets != layout.insets {
node.insets = previousInsets
node.addInsetsAnimationToValue(layout.insets, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
} else {
if self.debugInfo {
assert(true)
}
if !node.rotated {
if !node.insets.top.isZero {
node.transitionOffset += node.insets.top
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
}
node.animateInsertion(timestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor(), short: false)
}
}
} else if animateAlpha && previousFrame == nil {
if forceAnimateInsertion {
node.animateInsertion(timestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor(), short: true)
} else {
node.animateAdded(timestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor())
}
}
if node.apparentHeight > CGFloat.ulpOfOne {
switch offsetDirection {
case .Up:
var i = nodeIndex - 1
while i >= 0 {
var frame = self.itemNodes[i].frame
frame.origin.y -= offsetHeight
self.itemNodes[i].updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = self.itemNodes[i].accessoryItemNode {
self.itemNodes[i].layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
i -= 1
}
case .Down:
var i = nodeIndex + 1
while i < self.itemNodes.count {
var frame = self.itemNodes[i].frame
frame.origin.y += offsetHeight
self.itemNodes[i].updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = self.itemNodes[i].accessoryItemNode {
self.itemNodes[i].layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
i += 1
}
}
}
}
private func lowestNodeToInsertBelow() -> ASDisplayNode? {
if let itemNode = self.reorderNode?.itemNode, itemNode.supernode == self {
//return itemNode
}
var lowestHeaderNode: ASDisplayNode?
lowestHeaderNode = self.verticalScrollIndicator
var lowestHeaderNodeIndex: Int?
for (_, headerNode) in self.itemHeaderNodes {
if let index = self.view.subviews.firstIndex(of: headerNode.view) {
if lowestHeaderNodeIndex == nil || index < lowestHeaderNodeIndex! {
lowestHeaderNodeIndex = index
lowestHeaderNode = headerNode
}
}
}
return lowestHeaderNode
}
private func topItemVerticalOrigin() -> CGFloat? {
var topItemFound = false
for i in 0 ..< self.itemNodes.count {
if let index = itemNodes[i].index {
if index == 0 {
topItemFound = true
}
break
}
}
if topItemFound {
return itemNodes[0].apparentFrame.origin.y
} else {
return nil
}
}
private func bottomItemMaxY() -> CGFloat? {
var bottomItemFound = false
for i in (0 ..< self.itemNodes.count).reversed() {
if let index = itemNodes[i].index {
if index == self.items.count - 1 {
bottomItemFound = true
break
}
}
}
if bottomItemFound {
return itemNodes.last!.apparentFrame.maxY
} else {
return nil
}
}
private func replayOperations(animated: Bool, animateAlpha: Bool, animateCrossfade: Bool, synchronous: Bool, synchronousLoads: Bool, animateTopItemVerticalOrigin: Bool, operations: [ListViewStateOperation], requestItemInsertionAnimationsIndices: Set<Int>, scrollToItem originalScrollToItem: ListViewScrollToItem?, additionalScrollDistance: CGFloat, updateSizeAndInsets: ListViewUpdateSizeAndInsets?, stationaryItemIndex: Int?, updateOpaqueState: Any?, completion: () -> Void) {
var scrollToItem: ListViewScrollToItem?
var isExperimentalSnapToScrollToItem = false
if let originalScrollToItem = originalScrollToItem {
scrollToItem = originalScrollToItem
if self.experimentalSnapScrollToItem {
self.scrolledToItem = (originalScrollToItem.index, originalScrollToItem.position)
}
} else if let scrolledToItem = self.scrolledToItem, self.experimentalSnapScrollToItem {
var curve: ListViewAnimationCurve = .Default(duration: nil)
var animated = false
if let updateSizeAndInsets = updateSizeAndInsets {
curve = updateSizeAndInsets.curve
animated = !updateSizeAndInsets.duration.isZero
}
scrollToItem = ListViewScrollToItem(index: scrolledToItem.0, position: scrolledToItem.1, animated: animated, curve: curve, directionHint: .Down)
isExperimentalSnapToScrollToItem = true
}
weak var highlightedItemNode: ListViewItemNode?
if let highlightedItemIndex = self.highlightedItemIndex {
for itemNode in self.itemNodes {
if itemNode.index == highlightedItemIndex {
highlightedItemNode = itemNode
break
}
}
}
let timestamp = CACurrentMediaTime()
var sizeOrInsetsUpdated = false
if let updateSizeAndInsets = updateSizeAndInsets {
if updateSizeAndInsets.size != self.visibleSize || updateSizeAndInsets.insets != self.insets {
sizeOrInsetsUpdated = true
}
}
let listInsets = updateSizeAndInsets?.insets ?? self.insets
if let updateOpaqueState = updateOpaqueState {
self.opaqueTransactionState = updateOpaqueState
}
var previousTopItemVerticalOrigin: CGFloat?
var snapshotView: UIView?
if animateCrossfade {
snapshotView = self.view.snapshotView(afterScreenUpdates: false)
}
if animateTopItemVerticalOrigin {
previousTopItemVerticalOrigin = self.topItemVerticalOrigin()
}
var previousApparentFrames: [(ListViewItemNode, CGRect)] = []
for itemNode in self.itemNodes {
previousApparentFrames.append((itemNode, itemNode.apparentFrame))
}
var takenPreviousNodes = Set<ListViewItemNode>()
for operation in operations {
if case let .InsertNode(_, _, _, node, _, _) = operation {
takenPreviousNodes.insert(node.syncWith({ $0 }))
}
}
let lowestNodeToInsertBelow = self.lowestNodeToInsertBelow()
var hadInserts = false
var hadChangesToItemNodes = false
let visibleBounds = CGRect(origin: CGPoint(), size: self.visibleSize)
for operation in operations {
switch operation {
case let .InsertNode(index, offsetDirection, nodeAnimated, nodeObject, layout, apply):
let node = nodeObject.syncWith({ $0 })
var previousFrame: CGRect?
for (previousNode, frame) in previousApparentFrames {
if previousNode === node {
previousFrame = frame
break
}
}
var forceAnimateInsertion = false
if let index = node.index, requestItemInsertionAnimationsIndices.contains(index) {
forceAnimateInsertion = true
}
var updatedPreviousFrame = previousFrame
if let previousFrame = previousFrame, previousFrame.minY >= self.visibleSize.height || previousFrame.maxY < 0.0 {
updatedPreviousFrame = nil
}
self.insertNodeAtIndex(animated: nodeAnimated, animateAlpha: animateAlpha, forceAnimateInsertion: forceAnimateInsertion, previousFrame: updatedPreviousFrame, nodeIndex: index, offsetDirection: offsetDirection, node: node, layout: layout, apply: apply, timestamp: timestamp, listInsets: listInsets, visibleBounds: visibleBounds)
hadInserts = true
hadChangesToItemNodes = true
if let _ = updatedPreviousFrame {
if let itemNode = self.reorderNode?.itemNode, itemNode.supernode == self {
self.insertSubnode(node, belowSubnode: itemNode)
} else if let lowestNodeToInsertBelow = lowestNodeToInsertBelow {
self.insertSubnode(node, belowSubnode: lowestNodeToInsertBelow)
} else if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(node, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(node)
}
if let extractedBackgroundsNode = node.extractedBackgroundNode {
self.extractedBackgroundsContainerNode?.addSubnode(extractedBackgroundsNode)
}
} else {
if animated {
if let topItemOverscrollBackground = self.topItemOverscrollBackground {
self.insertSubnode(node, aboveSubnode: topItemOverscrollBackground)
} else if let extractedBackgroundsContainerNode = self.extractedBackgroundsContainerNode {
self.insertSubnode(node, aboveSubnode: extractedBackgroundsContainerNode)
} else {
self.insertSubnode(node, at: 0)
}
if let extractedBackgroundsNode = node.extractedBackgroundNode {
self.extractedBackgroundsContainerNode?.addSubnode(extractedBackgroundsNode)
}
} else {
if let itemNode = self.reorderNode?.itemNode, itemNode.supernode == self {
self.insertSubnode(node, belowSubnode: itemNode)
} else if let lowestNodeToInsertBelow = lowestNodeToInsertBelow {
self.insertSubnode(node, belowSubnode: lowestNodeToInsertBelow)
} else if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(node, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(node)
}
if let extractedBackgroundsNode = node.extractedBackgroundNode {
self.extractedBackgroundsContainerNode?.addSubnode(extractedBackgroundsNode)
}
}
}
case let .InsertDisappearingPlaceholder(index, referenceNodeObject, offsetDirection):
var height: CGFloat?
var previousLayout: ListViewItemNodeLayout?
let referenceNode = referenceNodeObject.syncWith({ $0 })
hadChangesToItemNodes = true
for (node, previousFrame) in previousApparentFrames {
if node === referenceNode {
height = previousFrame.size.height
previousLayout = ListViewItemNodeLayout(contentSize: node.contentSize, insets: node.insets)
break
}
}
if let height = height, let previousLayout = previousLayout {
if takenPreviousNodes.contains(referenceNode) {
let tempNode = ListViewTempItemNode(layerBacked: true)
self.insertNodeAtIndex(animated: false, animateAlpha: false, forceAnimateInsertion: false, previousFrame: nil, nodeIndex: index, offsetDirection: offsetDirection, node: tempNode, layout: ListViewItemNodeLayout(contentSize: CGSize(width: self.visibleSize.width, height: height), insets: UIEdgeInsets()), apply: { return (nil, { _ in }) }, timestamp: timestamp, listInsets: listInsets, visibleBounds: visibleBounds)
} else {
referenceNode.index = nil
self.insertNodeAtIndex(animated: false, animateAlpha: false, forceAnimateInsertion: false, previousFrame: nil, nodeIndex: index, offsetDirection: offsetDirection, node: referenceNode, layout: previousLayout, apply: { return (nil, { _ in }) }, timestamp: timestamp, listInsets: listInsets, visibleBounds: visibleBounds)
if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(referenceNode, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(referenceNode)
}
if let extractedBackgroundsNode = referenceNode.extractedBackgroundNode {
self.extractedBackgroundsContainerNode?.addSubnode(extractedBackgroundsNode)
}
}
} else {
assertionFailure()
}
case let .Remap(mapping):
for node in self.itemNodes {
if let index = node.index {
if let mapped = mapping[index] {
node.index = mapped
hadChangesToItemNodes = true
}
}
}
case let .Remove(index, offsetDirection):
let apparentFrame = self.itemNodes[index].apparentFrame
let height = apparentFrame.size.height
switch offsetDirection {
case .Up:
if index != self.itemNodes.count - 1 {
for i in index + 1 ..< self.itemNodes.count {
var frame = self.itemNodes[i].frame
frame.origin.y -= height
self.itemNodes[i].updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = self.itemNodes[i].accessoryItemNode {
self.itemNodes[i].layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
}
}
case .Down:
if index != 0 {
for i in (0 ..< index).reversed() {
var frame = self.itemNodes[i].frame
frame.origin.y += height
self.itemNodes[i].updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = self.itemNodes[i].accessoryItemNode {
self.itemNodes[i].layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
}
}
}
self.removeItemNodeAtIndex(index)
hadChangesToItemNodes = true
case let .UpdateLayout(index, layout, apply):
let node = self.itemNodes[index]
let previousApparentHeight = node.apparentHeight
let previousInsets = node.insets
node.contentSize = layout.contentSize
node.insets = layout.insets
let updatedApparentHeight = node.bounds.size.height
let updatedInsets = node.insets
var apparentFrame = node.apparentFrame
apparentFrame.size.height = updatedApparentHeight
let applyContext = ListViewItemApply(isOnScreen: visibleBounds.intersects(apparentFrame), timestamp: timestamp)
apply().1(applyContext)
let invertOffsetDirection = applyContext.invertOffsetDirection
var offsetRanges = OffsetRanges()
if animated {
if updatedInsets != previousInsets {
node.insets = previousInsets
node.addInsetsAnimationToValue(updatedInsets, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
if !abs(updatedApparentHeight - previousApparentHeight).isZero {
let currentAnimation = node.animationForKey("apparentHeight")
if let currentAnimation = currentAnimation, let toFloat = currentAnimation.to as? CGFloat, toFloat.isEqual(to: updatedApparentHeight) {
/*node.addApparentHeightAnimation(updatedApparentHeight, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, update: { [weak node] progress, currentValue in
if let node = node {
node.animateFrameTransition(progress, currentValue)
}
})
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)*/
} else {
node.apparentHeight = previousApparentHeight
node.animateFrameTransition(0.0, previousApparentHeight)
node.addApparentHeightAnimation(updatedApparentHeight, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, invertOffsetDirection: invertOffsetDirection, update: { [weak node] progress, currentValue in
if let node = node {
node.animateFrameTransition(progress, currentValue)
}
})
if node.rotated {
if currentAnimation == nil {
let insetPart: CGFloat = previousInsets.bottom - layout.insets.bottom
node.transitionOffset += previousApparentHeight - layout.size.height - insetPart
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
} else {
let insetPart: CGFloat = previousInsets.bottom - layout.insets.bottom
node.transitionOffset = previousApparentHeight - layout.size.height - insetPart
node.addTransitionOffsetAnimation(0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp)
}
}
}
} else {
if node.shouldAnimateHorizontalFrameTransition() {
node.addApparentHeightAnimation(updatedApparentHeight, duration: insertionAnimationDuration * UIView.animationDurationFactor(), beginAt: timestamp, update: { [weak node] progress, currentValue in
if let node = node {
node.animateFrameTransition(progress, currentValue)
}
})
}
}
} else {
node.apparentHeight = updatedApparentHeight
let apparentHeightDelta = updatedApparentHeight - previousApparentHeight
if apparentHeightDelta != 0.0 {
var apparentFrame = node.apparentFrame
apparentFrame.origin.y += offsetRanges.offsetForIndex(index)
if apparentFrame.maxY < self.insets.top {
offsetRanges.offset(IndexRange(first: 0, last: index), offset: -apparentHeightDelta)
} else {
offsetRanges.offset(IndexRange(first: index + 1, last: Int.max), offset: apparentHeightDelta)
}
}
}
if let accessoryItemNode = node.accessoryItemNode {
node.layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
var index = 0
for itemNode in self.itemNodes {
let offset = offsetRanges.offsetForIndex(index)
if offset != 0.0 {
var frame = itemNode.frame
frame.origin.y += offset
itemNode.updateFrame(frame, within: self.visibleSize)
}
index += 1
}
}
if self.debugInfo {
//print("operation \(self.itemNodes.map({"\($0.index) \(unsafeAddressOf($0))"}))")
}
}
for itemNode in self.itemNodes {
itemNode.beginPendingControlledTransitions(beginAt: timestamp, forceRestart: false)
}
if hadInserts, let reorderNode = self.reorderNode, reorderNode.supernode != nil {
self.view.bringSubviewToFront(reorderNode.view)
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.view.superview?.bringSubviewToFront(verticalScrollIndicator.view)
}
}
if hadChangesToItemNodes {
self.assignHeaderSpaceAffinities()
}
if self.debugInfo {
//print("replay after \(self.itemNodes.map({"\($0.index) \(unsafeAddressOf($0))"}))")
}
if let scrollToItem = scrollToItem, !self.areAllItemsOnScreen() || !sizeOrInsetsUpdated {
self.stopScrolling()
for itemNode in self.itemNodes {
if let index = itemNode.index, index == scrollToItem.index {
let insets = self.insets// updateSizeAndInsets?.insets ?? self.insets
let offset: CGFloat
switch scrollToItem.position {
case let .bottom(additionalOffset):
offset = (self.visibleSize.height - insets.bottom) - itemNode.apparentFrame.maxY + itemNode.scrollPositioningInsets.bottom + additionalOffset
case let .top(additionalOffset):
offset = (insets.top + additionalOffset + itemNode.scrollPositioningInsets.top) - itemNode.apparentFrame.minY
case let .center(overflow):
let contentAreaHeight = self.visibleSize.height - insets.bottom - insets.top
if itemNode.apparentFrame.size.height <= contentAreaHeight + CGFloat.ulpOfOne {
offset = insets.top + floor(((self.visibleSize.height - insets.bottom - insets.top) - itemNode.frame.size.height) / 2.0) - itemNode.apparentFrame.minY
} else {
switch overflow {
case .top:
offset = insets.top - itemNode.apparentFrame.minY
case .bottom:
offset = (self.visibleSize.height - insets.bottom) - itemNode.apparentFrame.maxY
}
}
case .visible:
if itemNode.apparentFrame.size.height > self.visibleSize.height - insets.top - insets.bottom {
if itemNode.apparentFrame.maxY > self.visibleSize.height - insets.bottom {
offset = (self.visibleSize.height - insets.bottom) - itemNode.apparentFrame.maxY + itemNode.scrollPositioningInsets.bottom
} else {
offset = 0.0
}
} else {
if itemNode.apparentFrame.maxY > self.visibleSize.height - insets.bottom {
offset = (self.visibleSize.height - insets.bottom) - itemNode.apparentFrame.maxY + itemNode.scrollPositioningInsets.bottom
} else if itemNode.apparentFrame.minY < insets.top {
offset = insets.top - itemNode.apparentFrame.minY - itemNode.scrollPositioningInsets.top
} else {
offset = 0.0
}
}
}
for itemNode in self.itemNodes {
var frame = itemNode.frame
frame.origin.y += offset
itemNode.updateFrame(frame, within: self.visibleSize)
self.didScrollWithOffset?(-offset, .immediate, itemNode, self.isTrackingOrDecelerating)
if let accessoryItemNode = itemNode.accessoryItemNode {
itemNode.layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
}
break
}
}
} else if let stationaryItemIndex = stationaryItemIndex {
for itemNode in self.itemNodes {
if let index = itemNode.index , index == stationaryItemIndex {
for (previousNode, previousFrame) in previousApparentFrames {
if previousNode === itemNode {
let offset = previousFrame.minY - itemNode.frame.minY
if abs(offset) > CGFloat.ulpOfOne {
for itemNode in self.itemNodes {
var frame = itemNode.frame
frame.origin.y += offset
itemNode.updateFrame(frame, within: self.visibleSize)
if let accessoryItemNode = itemNode.accessoryItemNode {
itemNode.layoutAccessoryItemNode(accessoryItemNode, leftInset: listInsets.left, rightInset: listInsets.right)
}
}
}
break
}
}
break
}
}
} else if !additionalScrollDistance.isZero {
if !self.ignoreStopScrolling {
self.stopScrolling()
}
}
self.debugCheckMonotonity()
var sizeAndInsetsOffset: CGFloat = 0.0
var headerNodesTransition: (ContainedViewLayoutTransition, Bool, CGFloat) = (.immediate, false, 0.0)
var deferredUpdateVisible = false
if let updateSizeAndInsets = updateSizeAndInsets {
if self.insets != updateSizeAndInsets.insets || self.headerInsets != updateSizeAndInsets.headerInsets || !self.visibleSize.height.isEqual(to: updateSizeAndInsets.size.height) {
let previousVisibleSize = self.visibleSize
self.visibleSize = updateSizeAndInsets.size
var offsetFix: CGFloat
let insetDeltaOffsetFix: CGFloat = 0.0
if (self.isTracking && !self.allowInsetFixWhileTracking) || isExperimentalSnapToScrollToItem {
offsetFix = 0.0
} else if self.snapToBottomInsetUntilFirstInteraction {
offsetFix = -updateSizeAndInsets.insets.bottom + self.insets.bottom
} else {
/*if let visualInsets = self.visualInsets, animated, (visualInsets.top == updateSizeAndInsets.insets.top || visualInsets.top == self.insets.top) {
offsetFix = 0.0
} else {*/
offsetFix = updateSizeAndInsets.insets.top - self.insets.top
//}
}
offsetFix += additionalScrollDistance
/*if let topItemNode = self.itemNodes.first(where: { $0.index == 0 }) {
let topEdge = self.scroller.contentOffset.y + updateSizeAndInsets.insets.top
offsetFix = -(topEdge - topItemNode.apparentFrame.minY)
}*/
self.insets = updateSizeAndInsets.insets
self.headerInsets = updateSizeAndInsets.headerInsets ?? self.insets
self.scrollIndicatorInsets = updateSizeAndInsets.scrollIndicatorInsets ?? self.insets
self.ensureTopInsetForOverlayHighlightedItems = updateSizeAndInsets.ensureTopInsetForOverlayHighlightedItems
self.visibleSize = updateSizeAndInsets.size
for itemNode in self.itemNodes {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: offsetFix), within: self.visibleSize)
}
let (snappedTopInset, snapToBoundsOffset) = self.snapToBounds(snapTopItem: scrollToItem != nil && scrollToItem?.directionHint != .Down, stackFromBottom: self.stackFromBottom, updateSizeAndInsets: updateSizeAndInsets, isExperimentalSnapToScrollToItem: isExperimentalSnapToScrollToItem, insetDeltaOffsetFix: insetDeltaOffsetFix)
if !snappedTopInset.isZero && (previousVisibleSize.height.isZero || previousApparentFrames.isEmpty) {
offsetFix += snappedTopInset
//self.didScrollWithOffset?(-snappedTopInset, .immediate, nil)
for itemNode in self.itemNodes {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: snappedTopInset), within: self.visibleSize)
}
}
var completeOffset = offsetFix
if !snapToBoundsOffset.isZero {
self.updateVisibleContentOffset()
}
sizeAndInsetsOffset = offsetFix
completeOffset += snapToBoundsOffset
if !updateSizeAndInsets.duration.isZero && !isExperimentalSnapToScrollToItem {
let animation: CABasicAnimation
let animationCurve: ContainedViewLayoutTransitionCurve
let animationDuration: Double
switch updateSizeAndInsets.curve {
case let .Spring(duration):
headerNodesTransition = (.animated(duration: duration, curve: .spring), false, -completeOffset)
animationCurve = .spring
let springAnimation = makeSpringAnimation("sublayerTransform")
springAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -completeOffset, 0.0))
springAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
springAnimation.isRemovedOnCompletion = true
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
if !duration.isZero {
springAnimation.speed = speed * Float(springAnimation.duration / duration)
}
animationDuration = duration
springAnimation.isAdditive = true
animation = springAnimation
case let .Custom(duration, cp1x, cp1y, cp2x, cp2y):
headerNodesTransition = (.animated(duration: duration, curve: .custom(cp1x, cp1y, cp2x, cp2y)), false, -completeOffset)
animationCurve = .custom(cp1x, cp1y, cp2x, cp2y)
let springAnimation = CABasicAnimation(keyPath: "sublayerTransform")
springAnimation.timingFunction = CAMediaTimingFunction(controlPoints: cp1x, cp1y, cp2x, cp2y)
springAnimation.duration = duration * UIView.animationDurationFactor()
springAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -completeOffset, 0.0))
springAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
springAnimation.isRemovedOnCompletion = true
animationDuration = duration
springAnimation.isAdditive = true
animation = springAnimation
case let .Default(duration):
headerNodesTransition = (.animated(duration: max(duration ?? 0.3, updateSizeAndInsets.duration), curve: .easeInOut), false, -completeOffset)
animationCurve = .easeInOut
animationDuration = duration ?? 0.3
let basicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
basicAnimation.duration = updateSizeAndInsets.duration * UIView.animationDurationFactor()
basicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -completeOffset, 0.0))
basicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
basicAnimation.isRemovedOnCompletion = true
basicAnimation.isAdditive = true
animation = basicAnimation
}
deferredUpdateVisible = true
animation.completion = { [weak self] _ in
self?.updateItemNodesVisibilities(onlyPositive: false)
}
self.layer.add(animation, forKey: nil)
if !completeOffset.isZero {
for itemNode in self.itemNodes {
itemNode.applyAbsoluteOffset(value: CGPoint(x: 0.0, y: -completeOffset), animationCurve: animationCurve, duration: animationDuration)
}
self.didScrollWithOffset?(-completeOffset, ContainedViewLayoutTransition.animated(duration: animationDuration, curve: animationCurve), nil, self.isTrackingOrDecelerating)
}
} else {
self.didScrollWithOffset?(-completeOffset, .immediate, nil, self.isTrackingOrDecelerating)
}
} else {
self.visibleSize = updateSizeAndInsets.size
if !self.snapToBounds(snapTopItem: scrollToItem != nil && scrollToItem?.directionHint != .Down, stackFromBottom: self.stackFromBottom, insetDeltaOffsetFix: 0.0).offset.isZero {
self.updateVisibleContentOffset()
}
}
if let updatedTopItemVerticalOrigin = self.topItemVerticalOrigin(), let previousTopItemVerticalOrigin = previousTopItemVerticalOrigin, animateTopItemVerticalOrigin, !updatedTopItemVerticalOrigin.isEqual(to: previousTopItemVerticalOrigin) {
self.stopScrolling()
let completeOffset = updatedTopItemVerticalOrigin - previousTopItemVerticalOrigin
let duration: Double = 0.4
if let snapshotView = snapshotView {
snapshotView.frame = CGRect(origin: CGPoint(x: 0.0, y: completeOffset), size: snapshotView.frame.size)
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.12, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
let springAnimation = makeSpringAnimation("sublayerTransform")
springAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -completeOffset, 0.0))
springAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
springAnimation.isRemovedOnCompletion = true
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
springAnimation.speed = speed * Float(springAnimation.duration / duration)
springAnimation.isAdditive = true
self.layer.add(springAnimation, forKey: nil)
if !completeOffset.isZero {
for itemNode in self.itemNodes {
itemNode.applyAbsoluteOffset(value: CGPoint(x: 0.0, y: -completeOffset), animationCurve: .spring, duration: duration)
}
self.didScrollWithOffset?(-completeOffset, .animated(duration: duration, curve: .spring), nil, self.isTrackingOrDecelerating)
}
} else {
if let snapshotView = snapshotView {
snapshotView.frame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: snapshotView.frame.size)
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.12, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
}
let wasIgnoringScrollingEvents = self.ignoreScrollingEvents
self.ignoreScrollingEvents = true
if self.scroller.bounds.size != self.visibleSize {
self.scroller.frame = CGRect(origin: CGPoint(), size: self.visibleSize)
}
//self.scroller.contentSize = CGSize(width: self.visibleSize.width, height: infiniteScrollSize * 2.0)
//self.lastContentOffset = CGPoint(x: 0.0, y: infiniteScrollSize)
//self.scroller.contentOffset = self.lastContentOffset
//self.lastContentOffset = self.scroller.contentOffset
//print("lastContentOffset8 = \(self.lastContentOffset.y)")
self.ignoreScrollingEvents = wasIgnoringScrollingEvents
} else {
let (snappedTopInset, snapToBoundsOffset) = self.snapToBounds(snapTopItem: scrollToItem != nil && scrollToItem?.directionHint != .Down, stackFromBottom: self.stackFromBottom, updateSizeAndInsets: updateSizeAndInsets, scrollToItem: scrollToItem, insetDeltaOffsetFix: 0.0)
if !snappedTopInset.isZero && previousApparentFrames.isEmpty {
self.didScrollWithOffset?(-snappedTopInset, .immediate, nil, self.isTrackingOrDecelerating)
for itemNode in self.itemNodes {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: snappedTopInset), within: self.visibleSize)
}
}
if !snapToBoundsOffset.isZero {
self.updateVisibleContentOffset()
}
if let snapshotView = snapshotView {
snapshotView.frame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: snapshotView.frame.size)
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.12, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
}
var accessoryNodesTransition: ContainedViewLayoutTransition = .immediate
if let scrollToItem = scrollToItem, scrollToItem.animated {
accessoryNodesTransition = .animated(duration: 0.3, curve: .easeInOut)
}
self.updateAccessoryNodes(transition: accessoryNodesTransition, synchronous: synchronous, currentTimestamp: timestamp, leftInset: listInsets.left, rightInset: listInsets.right)
if let highlightedItemNode = highlightedItemNode {
if highlightedItemNode.index != self.highlightedItemIndex {
highlightedItemNode.setHighlighted(false, at: CGPoint(), animated: false)
self.highlightedItemIndex = nil
self.selectionTouchLocation = nil
}
} else if self.highlightedItemIndex != nil {
self.highlightedItemIndex = nil
}
if let scrollToItem = scrollToItem, scrollToItem.animated {
if self.itemNodes.count != 0 {
var offset: CGFloat?
var temporaryPreviousNodes: [ListViewItemNode] = []
var previousUpperBound: CGFloat?
var previousLowerBound: CGFloat?
if case .visible = scrollToItem.position {
for (previousNode, previousFrame) in previousApparentFrames {
if previousNode.supernode == nil {
temporaryPreviousNodes.append(previousNode)
previousNode.updateFrame(previousFrame, within: self.visibleSize)
if previousUpperBound == nil || previousUpperBound! > previousFrame.minY {
previousUpperBound = previousFrame.minY
}
if previousLowerBound == nil || previousLowerBound! < previousFrame.maxY {
previousLowerBound = previousFrame.maxY
}
} else {
if previousNode.canBeUsedAsScrollToItemAnchor {
offset = previousNode.apparentFrame.minY - previousFrame.minY
break
}
}
}
} else {
for (previousNode, previousFrame) in previousApparentFrames {
if previousNode.supernode == nil {
temporaryPreviousNodes.append(previousNode)
previousNode.updateFrame(previousFrame, within: self.visibleSize)
if previousUpperBound == nil || previousUpperBound! > previousFrame.minY {
previousUpperBound = previousFrame.minY
}
if previousLowerBound == nil || previousLowerBound! < previousFrame.maxY {
previousLowerBound = previousFrame.maxY
}
} else {
if previousNode.canBeUsedAsScrollToItemAnchor {
offset = previousNode.apparentFrame.minY - previousFrame.minY
}
}
}
if offset == nil {
let updatedUpperBound = self.itemNodes[0].apparentFrame.minY
let updatedLowerBound = max(self.itemNodes[self.itemNodes.count - 1].apparentFrame.maxY, self.visibleSize.height)
switch scrollToItem.directionHint {
case .Up:
if let previousUpperBound = previousUpperBound {
offset = updatedLowerBound - previousUpperBound
}
case .Down:
offset = updatedUpperBound - (previousLowerBound ?? self.visibleSize.height)
}
}
}
if let offsetValue = offset {
offset = offsetValue - sizeAndInsetsOffset
}
var previousItemHeaderNodes: [ListViewItemHeaderNode] = []
let offsetOrZero: CGFloat = offset ?? 0.0
switch scrollToItem.curve {
case let .Spring(duration):
headerNodesTransition = (.animated(duration: duration, curve: .spring), headerNodesTransition.1, headerNodesTransition.2 - offsetOrZero)
case let .Default(duration):
headerNodesTransition = (.animated(duration: duration ?? 0.3, curve: .easeInOut), true, headerNodesTransition.2 - offsetOrZero)
case let .Custom(duration, cp1x, cp1y, cp2x, cp2y):
headerNodesTransition = (.animated(duration: duration, curve: .custom(cp1x, cp1y, cp2x, cp2y)), headerNodesTransition.1, headerNodesTransition.2 - offsetOrZero)
}
for (_, headerNode) in self.itemHeaderNodes {
previousItemHeaderNodes.append(headerNode)
}
self.updateItemHeaders(leftInset: listInsets.left, rightInset: listInsets.right, synchronousLoad: synchronousLoads, transition: headerNodesTransition, animateInsertion: animated || !requestItemInsertionAnimationsIndices.isEmpty)
if let offset = offset, !offset.isZero {
//self.didScrollWithOffset?(-offset, headerNodesTransition.0, nil)
let lowestNodeToInsertBelow = self.lowestNodeToInsertBelow()
for itemNode in temporaryPreviousNodes {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: offset), within: self.visibleSize)
if let lowestNodeToInsertBelow = lowestNodeToInsertBelow {
self.insertSubnode(itemNode, belowSubnode: lowestNodeToInsertBelow)
} else if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(itemNode, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(itemNode)
}
if let extractedBackgroundsNode = itemNode.extractedBackgroundNode {
self.extractedBackgroundsContainerNode?.addSubnode(extractedBackgroundsNode)
}
}
var temporaryHeaderNodes: [ListViewItemHeaderNode] = []
for headerNode in previousItemHeaderNodes {
if headerNode.supernode == nil {
headerNode.frame = headerNode.frame.offsetBy(dx: 0.0, dy: offset)
temporaryHeaderNodes.append(headerNode)
if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(headerNode, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(headerNode)
}
}
}
let animation: CABasicAnimation
let reverseAnimation: CABasicAnimation
let animationCurve: ContainedViewLayoutTransitionCurve
let animationDuration: Double
switch scrollToItem.curve {
case let .Spring(duration):
animationCurve = .spring
animationDuration = duration
let springAnimation = makeSpringAnimation("sublayerTransform")
springAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -offset, 0.0))
springAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
springAnimation.isRemovedOnCompletion = true
springAnimation.isAdditive = true
springAnimation.fillMode = CAMediaTimingFillMode.forwards
if #available(iOS 15.0, *) {
springAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
let k = Float(UIView.animationDurationFactor())
var speed: Float = 1.0
if k != 0 && k != 1 {
speed = Float(1.0) / k
}
if !duration.isZero {
springAnimation.speed = speed * Float(springAnimation.duration / duration)
}
let reverseSpringAnimation = makeSpringAnimation("sublayerTransform")
reverseSpringAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, offset, 0.0))
reverseSpringAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
reverseSpringAnimation.isRemovedOnCompletion = true
reverseSpringAnimation.isAdditive = true
reverseSpringAnimation.fillMode = CAMediaTimingFillMode.forwards
reverseSpringAnimation.speed = speed * Float(reverseSpringAnimation.duration / duration)
animation = springAnimation
reverseAnimation = reverseSpringAnimation
case let .Custom(duration, cp1x, cp1y, cp2x, cp2y):
animationCurve = .custom(cp1x, cp1y, cp2x, cp2y)
animationDuration = duration
let basicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
basicAnimation.timingFunction = CAMediaTimingFunction(controlPoints: cp1x, cp1y, cp2x, cp2y)
basicAnimation.duration = duration * UIView.animationDurationFactor()
basicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -offset, 0.0))
basicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
basicAnimation.isRemovedOnCompletion = true
basicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
basicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
let reverseBasicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
reverseBasicAnimation.timingFunction = CAMediaTimingFunction(controlPoints: cp1x, cp1y, cp2x, cp2y)
reverseBasicAnimation.duration = duration * UIView.animationDurationFactor()
reverseBasicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, offset, 0.0))
reverseBasicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
reverseBasicAnimation.isRemovedOnCompletion = true
reverseBasicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
reverseBasicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
animation = basicAnimation
reverseAnimation = reverseBasicAnimation
case let .Default(duration):
if let duration = duration {
animationCurve = .easeInOut
animationDuration = duration
let basicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
basicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
basicAnimation.duration = duration * UIView.animationDurationFactor()
basicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -offset, 0.0))
basicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
basicAnimation.isRemovedOnCompletion = true
basicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
basicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
let reverseBasicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
reverseBasicAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
reverseBasicAnimation.duration = duration * UIView.animationDurationFactor()
reverseBasicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, offset, 0.0))
reverseBasicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
reverseBasicAnimation.isRemovedOnCompletion = true
reverseBasicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
reverseBasicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
animation = basicAnimation
reverseAnimation = reverseBasicAnimation
} else {
animationCurve = .slide
animationDuration = duration ?? 0.3
let basicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
basicAnimation.timingFunction = ContainedViewLayoutTransitionCurve.slide.mediaTimingFunction
basicAnimation.duration = (duration ?? 0.3) * UIView.animationDurationFactor()
basicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, -offset, 0.0))
basicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
basicAnimation.isRemovedOnCompletion = true
basicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
basicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
let reverseBasicAnimation = CABasicAnimation(keyPath: "sublayerTransform")
reverseBasicAnimation.timingFunction = ContainedViewLayoutTransitionCurve.slide.mediaTimingFunction
reverseBasicAnimation.duration = (duration ?? 0.3) * UIView.animationDurationFactor()
reverseBasicAnimation.fromValue = NSValue(caTransform3D: CATransform3DMakeTranslation(0.0, offset, 0.0))
reverseBasicAnimation.toValue = NSValue(caTransform3D: CATransform3DIdentity)
reverseBasicAnimation.isRemovedOnCompletion = true
reverseBasicAnimation.isAdditive = true
if #available(iOS 15.0, *) {
reverseBasicAnimation.preferredFrameRateRange = CAFrameRateRange(minimum: Float(UIScreen.main.maximumFramesPerSecond), maximum: Float(UIScreen.main.maximumFramesPerSecond), preferred: Float(UIScreen.main.maximumFramesPerSecond))
}
animation = basicAnimation
reverseAnimation = reverseBasicAnimation
}
}
if scrollToItem.displayLink {
self.layer.sublayerTransform = CATransform3DMakeTranslation(0.0, -offset, 0.0)
let offsetAnimation = ListViewAnimation(from: -offset, to: 0.0, duration: insertionAnimationDuration * UIView.animationDurationFactor(), curve: listViewAnimationCurveSystem, beginAt: timestamp, update: { [weak self] progress, currentValue in
if let strongSelf = self {
strongSelf.layer.sublayerTransform = CATransform3DMakeTranslation(0.0, currentValue, 0.0)
if progress == 1.0 {
for itemNode in temporaryPreviousNodes {
itemNode.visibility = .none
itemNode.removeFromSupernode()
itemNode.extractedBackgroundNode?.removeFromSupernode()
}
for headerNode in temporaryHeaderNodes {
headerNode.removeFromSupernode()
}
}
}
})
self.animations.append(offsetAnimation)
} else {
animation.completion = { _ in
for itemNode in temporaryPreviousNodes {
itemNode.visibility = .none
itemNode.removeFromSupernode()
itemNode.extractedBackgroundNode?.removeFromSupernode()
}
for headerNode in temporaryHeaderNodes {
headerNode.removeFromSupernode()
}
}
self.layer.add(animation, forKey: nil)
}
for itemNode in self.itemNodes {
itemNode.applyAbsoluteOffset(value: CGPoint(x: 0.0, y: -offset), animationCurve: animationCurve, duration: animationDuration)
}
for itemNode in temporaryPreviousNodes {
itemNode.applyAbsoluteOffset(value: CGPoint(x: 0.0, y: -offset), animationCurve: animationCurve, duration: animationDuration)
}
self.didScrollWithOffset?(-offset, .animated(duration: animationDuration, curve: animationCurve), nil, self.isTrackingOrDecelerating)
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.layer.add(reverseAnimation, forKey: nil)
}
}
}
self.updateItemNodesVisibilities(onlyPositive: deferredUpdateVisible)
self.updateScroller(transition: headerNodesTransition.0)
if let topItemOverscrollBackground = self.topItemOverscrollBackground {
headerNodesTransition.0.animatePositionAdditive(node: topItemOverscrollBackground, offset: CGPoint(x: 0.0, y: -headerNodesTransition.2))
}
self.setNeedsAnimations()
self.updateVisibleContentOffset()
if self.debugInfo {
//let delta = CACurrentMediaTime() - timestamp
//print("replayOperations \(delta * 1000.0) ms")
}
completion()
} else {
self.updateItemHeaders(leftInset: listInsets.left, rightInset: listInsets.right, synchronousLoad: synchronousLoads, transition: headerNodesTransition, animateInsertion: animated || !requestItemInsertionAnimationsIndices.isEmpty)
self.updateItemNodesVisibilities(onlyPositive: deferredUpdateVisible)
if animated {
self.setNeedsAnimations()
}
self.updateScroller(transition: headerNodesTransition.0)
if let topItemOverscrollBackground = self.topItemOverscrollBackground {
headerNodesTransition.0.animatePositionAdditive(node: topItemOverscrollBackground, offset: CGPoint(x: 0.0, y: -headerNodesTransition.2))
}
if !self.useMainQueueTransactions {
self.updateVisibleContentOffset()
}
if self.debugInfo {
//let delta = CACurrentMediaTime() - timestamp
//print("replayOperations \(delta * 1000.0) ms")
}
completion()
if self.useMainQueueTransactions {
self.updateVisibleContentOffset()
}
}
}
private func debugCheckMonotonity() {
if self.debugInfo {
var previousMaxY: CGFloat?
for node in self.itemNodes {
if let previousMaxY = previousMaxY , abs(previousMaxY - node.apparentFrame.minY) > CGFloat.ulpOfOne {
print("monotonity violated")
break
}
previousMaxY = node.apparentFrame.maxY
}
}
}
private func removeItemNodeAtIndex(_ index: Int) {
let node = self.itemNodes[index]
self.itemNodes.remove(at: index)
node.visibility = .none
node.removeFromSupernode()
node.extractedBackgroundNode?.removeFromSupernode()
node.accessoryItemNode?.removeFromSupernode()
node.setAccessoryItemNode(nil, leftInset: self.insets.left, rightInset: self.insets.right)
node.headerAccessoryItemNode?.removeFromSupernode()
node.headerAccessoryItemNode = nil
}
private var nextHeaderSpaceAffinity: Int = 0
private func assignHeaderSpaceAffinities() {
var nextTempAffinity = 0
var existingAffinityIdByAffinity: [Int: Int] = [:]
for i in 0 ..< self.itemNodes.count {
let currentItemNode = self.itemNodes[i]
if let currentItemHeaders = currentItemNode.headers() {
currentHeadersLoop: for currentHeader in currentItemHeaders {
let currentId = currentHeader.id
if let currentAffinity = currentItemNode.tempHeaderSpaceAffinities[currentId] {
if let existingAffinity = currentItemNode.headerSpaceAffinities[currentId] {
existingAffinityIdByAffinity[currentAffinity] = existingAffinity
}
continue currentHeadersLoop
}
let currentAffinity = nextTempAffinity
nextTempAffinity += 1
currentItemNode.tempHeaderSpaceAffinities[currentId] = currentAffinity
if let existingAffinity = currentItemNode.headerSpaceAffinities[currentId] {
existingAffinityIdByAffinity[currentAffinity] = existingAffinity
}
groupSearch: for nextIndex in (i + 1) ..< self.itemNodes.count {
let nextItemNode = self.itemNodes[nextIndex]
var containsSameHeader = false
if let nextHeaders = nextItemNode.headers() {
nextHeaderSearch: for nextHeader in nextHeaders {
if nextHeader.id == currentId && nextHeader.combinesWith(other: currentHeader) {
containsSameHeader = true
break nextHeaderSearch
}
}
}
if containsSameHeader {
nextItemNode.tempHeaderSpaceAffinities[currentId] = currentAffinity
} else {
break groupSearch
}
}
}
}
}
for i in 0 ..< self.itemNodes.count {
let itemNode = self.itemNodes[i]
for (headerId, tempAffinity) in itemNode.tempHeaderSpaceAffinities {
let affinity: Int
if let existing = existingAffinityIdByAffinity[tempAffinity] {
affinity = existing
} else {
affinity = self.nextHeaderSpaceAffinity
existingAffinityIdByAffinity[tempAffinity] = affinity
self.nextHeaderSpaceAffinity += 1
}
itemNode.headerSpaceAffinities[headerId] = affinity
itemNode.tempHeaderSpaceAffinities = [:]
}
}
}
private func updateItemHeaders(leftInset: CGFloat, rightInset: CGFloat, synchronousLoad: Bool, transition: (ContainedViewLayoutTransition, Bool, CGFloat) = (.immediate, false, 0.0), animateInsertion: Bool = false) {
self.assignHeaderSpaceAffinities()
let upperDisplayBound = self.headerInsets.top
let lowerDisplayBound = self.visibleSize.height - self.insets.bottom
var visibleHeaderNodes: [VisibleHeaderNodeId] = []
let flashing = self.headerItemsAreFlashing()
func addHeader(id: VisibleHeaderNodeId, upperBound: CGFloat, upperIndex: Int, upperBoundEdge: CGFloat, lowerBound: CGFloat, lowerIndex: Int, item: ListViewItemHeader, hasValidNodes: Bool) {
let itemHeaderHeight: CGFloat = item.height
let headerFrame: CGRect
let stickLocationDistanceFactor: CGFloat
let stickLocationDistance: CGFloat
switch item.stickDirection {
case .top:
headerFrame = CGRect(origin: CGPoint(x: 0.0, y: min(max(upperDisplayBound, upperBound), lowerBound - itemHeaderHeight)), size: CGSize(width: self.visibleSize.width, height: itemHeaderHeight))
stickLocationDistance = headerFrame.minY - upperBound
stickLocationDistanceFactor = max(0.0, min(1.0, stickLocationDistance / itemHeaderHeight))
case .topEdge:
headerFrame = CGRect(origin: CGPoint(x: 0.0, y: min(max(upperDisplayBound, upperBoundEdge - itemHeaderHeight), lowerBound - itemHeaderHeight)), size: CGSize(width: self.visibleSize.width, height: itemHeaderHeight))
stickLocationDistance = headerFrame.minY - upperBoundEdge + itemHeaderHeight
stickLocationDistanceFactor = max(0.0, min(1.0, stickLocationDistance / itemHeaderHeight))
case .bottom:
headerFrame = CGRect(origin: CGPoint(x: 0.0, y: max(upperBound, min(lowerBound, lowerDisplayBound) - itemHeaderHeight)), size: CGSize(width: self.visibleSize.width, height: itemHeaderHeight))
stickLocationDistance = lowerBound - headerFrame.maxY
stickLocationDistanceFactor = max(0.0, min(1.0, stickLocationDistance / itemHeaderHeight))
}
visibleHeaderNodes.append(id)
let initialHeaderNodeAlpha = self.itemHeaderNodesAlpha
let headerNode: ListViewItemHeaderNode
if let current = self.itemHeaderNodes[id] {
headerNode = current
switch transition.0 {
case .immediate:
headerNode.updateFrame(headerFrame, within: self.visibleSize)
case let .animated(duration, curve):
let previousFrame = headerNode.frame
headerNode.updateFrame(headerFrame, within: self.visibleSize)
var offset = headerFrame.minY - previousFrame.minY + transition.2
if headerNode.isRotated {
offset = -offset
}
switch curve {
case .linear:
headerNode.layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, mediaTimingFunction: CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear))
case .spring, .customSpring:
transition.0.animateOffsetAdditive(node: headerNode, offset: offset)
case let .custom(p1, p2, p3, p4):
headerNode.layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, mediaTimingFunction: CAMediaTimingFunction(controlPoints: p1, p2, p3, p4))
case .easeInOut:
if transition.1 {
headerNode.layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, mediaTimingFunction: ContainedViewLayoutTransitionCurve.slide.mediaTimingFunction)
} else {
headerNode.layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, mediaTimingFunction: CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut))
}
}
}
if headerNode.item !== item {
item.updateNode(headerNode, previous: nil, next: nil)
headerNode.item = item
}
headerNode.updateLayoutInternal(size: headerFrame.size, leftInset: leftInset, rightInset: rightInset)
headerNode.updateInternalStickLocationDistanceFactor(stickLocationDistanceFactor, animated: true)
headerNode.internalStickLocationDistance = stickLocationDistance
if !hasValidNodes && !headerNode.alpha.isZero {
if animateInsertion {
headerNode.animateRemoved(duration: 0.2)
}
} else if hasValidNodes && headerNode.alpha.isZero {
headerNode.alpha = initialHeaderNodeAlpha
if animateInsertion {
headerNode.animateAdded(duration: 0.2)
}
}
headerNode.updateStickDistanceFactor(stickLocationDistanceFactor, transition: transition.0)
} else {
headerNode = item.node(synchronousLoad: synchronousLoad)
headerNode.alpha = initialHeaderNodeAlpha
if headerNode.item !== item {
item.updateNode(headerNode, previous: nil, next: nil)
headerNode.item = item
}
headerNode.updateFlashingOnScrolling(flashing, animated: false)
headerNode.frame = headerFrame
headerNode.updateLayoutInternal(size: headerFrame.size, leftInset: leftInset, rightInset: rightInset)
headerNode.updateInternalStickLocationDistanceFactor(stickLocationDistanceFactor, animated: false)
self.itemHeaderNodes[id] = headerNode
if let verticalScrollIndicator = self.verticalScrollIndicator {
self.insertSubnode(headerNode, belowSubnode: verticalScrollIndicator)
} else {
self.addSubnode(headerNode)
}
if animateInsertion {
headerNode.alpha = initialHeaderNodeAlpha
headerNode.animateAdded(duration: 0.2)
}
headerNode.updateStickDistanceFactor(stickLocationDistanceFactor, transition: .immediate)
}
var maxIntersectionHeight: (CGFloat, Int)?
for i in upperIndex ... lowerIndex {
let itemNode = self.itemNodes[i]
let itemNodeFrame = itemNode.apparentFrame
let intersectionHeight: CGFloat = itemNodeFrame.intersection(headerFrame).height
if let (currentMaxIntersectionHeight, _) = maxIntersectionHeight {
if currentMaxIntersectionHeight < intersectionHeight {
maxIntersectionHeight = (intersectionHeight, i)
}
} else {
maxIntersectionHeight = (intersectionHeight, i)
}
}
if let (_, i) = maxIntersectionHeight {
let itemNode = self.itemNodes[i]
let itemNodeFrame = itemNode.apparentFrame
if itemNodeFrame.intersects(headerFrame) {
var updated = false
if let previousItemNode = headerNode.attachedToItemNode {
if previousItemNode !== itemNode {
previousItemNode.attachedHeaderNodes.removeAll(where: { $0 === headerNode })
updated = true
}
} else {
updated = true
}
if updated {
headerNode.attachedToItemNode = itemNode
itemNode.attachedHeaderNodes.append(headerNode)
itemNode.attachedHeaderNodesUpdated()
}
}
} else {
if let previousItemNode = headerNode.attachedToItemNode {
previousItemNode.attachedHeaderNodes.removeAll(where: { $0 === headerNode })
headerNode.attachedToItemNode = nil
}
}
}
var previousHeaderBySpace: [AnyHashable: (id: VisibleHeaderNodeId, upperBound: CGFloat, upperBoundIndex: Int, upperBoundEdge: CGFloat, lowerBound: CGFloat, lowerBoundIndex: Int, item: ListViewItemHeader, hasValidNodes: Bool)] = [:]
for i in 0 ..< self.itemNodes.count {
let itemNode = self.itemNodes[i]
let itemFrame = itemNode.apparentFrame
let itemTopInset = itemNode.insets.top
var validItemHeaderSpaces: [AnyHashable] = []
if let itemHeaders = itemNode.headers() {
for itemHeader in itemHeaders {
guard let affinity = itemNode.headerSpaceAffinities[itemHeader.id] else {
assertionFailure()
continue
}
let headerId = VisibleHeaderNodeId(id: itemHeader.id, affinity: affinity)
validItemHeaderSpaces.append(itemHeader.id.space)
let itemMaxY: CGFloat
if itemHeader.stickOverInsets {
itemMaxY = itemFrame.maxY
} else {
itemMaxY = itemFrame.maxY - (self.rotated ? itemNode.insets.top : itemNode.insets.bottom)
}
if let (previousHeaderId, previousUpperBound, previousUpperIndex, previousUpperBoundEdge, previousLowerBound, previousLowerIndex, previousHeaderItem, hasValidNodes) = previousHeaderBySpace[itemHeader.id.space] {
if previousHeaderId == headerId {
previousHeaderBySpace[itemHeader.id.space] = (previousHeaderId, previousUpperBound, previousUpperIndex, previousUpperBoundEdge, itemMaxY, i, previousHeaderItem, hasValidNodes || itemNode.index != nil)
} else {
addHeader(id: previousHeaderId, upperBound: previousUpperBound, upperIndex: previousUpperIndex, upperBoundEdge: previousUpperBoundEdge, lowerBound: previousLowerBound, lowerIndex: previousLowerIndex, item: previousHeaderItem, hasValidNodes: hasValidNodes)
previousHeaderBySpace[itemHeader.id.space] = (headerId, itemFrame.minY, i, itemFrame.minY + itemTopInset, itemMaxY, i, itemHeader, itemNode.index != nil)
}
} else {
previousHeaderBySpace[itemHeader.id.space] = (headerId, itemFrame.minY, i, itemFrame.minY + itemTopInset, itemMaxY, i, itemHeader, itemNode.index != nil)
}
}
}
for (space, previousHeader) in previousHeaderBySpace {
if validItemHeaderSpaces.contains(space) {
continue
}
let (previousHeaderId, previousUpperBound, previousUpperIndex, previousUpperBoundEdge, previousLowerBound, previousLowerIndex, previousHeaderItem, hasValidNodes) = previousHeader
addHeader(id: previousHeaderId, upperBound: previousUpperBound, upperIndex: previousUpperIndex, upperBoundEdge: previousUpperBoundEdge, lowerBound: previousLowerBound, lowerIndex: previousLowerIndex, item: previousHeaderItem, hasValidNodes: hasValidNodes)
previousHeaderBySpace.removeValue(forKey: space)
}
}
for (space, previousHeader) in previousHeaderBySpace {
let (previousHeaderId, previousUpperBound, previousUpperIndex, previousUpperBoundEdge, previousLowerBound, previousLowerIndex, previousHeaderItem, hasValidNodes) = previousHeader
addHeader(id: previousHeaderId, upperBound: previousUpperBound, upperIndex: previousUpperIndex, upperBoundEdge: previousUpperBoundEdge, lowerBound: previousLowerBound, lowerIndex: previousLowerIndex, item: previousHeaderItem, hasValidNodes: hasValidNodes)
previousHeaderBySpace.removeValue(forKey: space)
}
let currentIds = Set(self.itemHeaderNodes.keys)
for id in currentIds.subtracting(Set(visibleHeaderNodes)) {
if let headerNode = self.itemHeaderNodes.removeValue(forKey: id) {
headerNode.removeFromSupernode()
}
}
}
private func updateItemNodesVisibilities(onlyPositive: Bool) {
let insets: UIEdgeInsets = self.visualInsets ?? self.insets
let visibilityRect = CGRect(origin: CGPoint(x: 0.0, y: insets.top), size: CGSize(width: self.visibleSize.width, height: self.visibleSize.height - insets.top - insets.bottom))
for itemNode in self.itemNodes {
let itemFrame = itemNode.apparentFrame
var visibility: ListViewItemNodeVisibility = .none
if visibilityRect.intersects(itemFrame) {
let itemContentFrame = itemNode.apparentContentFrame
let intersection = itemContentFrame.intersection(visibilityRect)
let fraction = intersection.height / itemContentFrame.height
let subRect = visibilityRect.intersection(itemFrame).offsetBy(dx: 0.0, dy: -itemFrame.minY)
visibility = .visible(fraction, subRect)
}
var updateVisibility = false
if !onlyPositive {
updateVisibility = true
}
if case .visible = visibility {
updateVisibility = true
}
if updateVisibility {
if visibility != itemNode.visibility {
itemNode.visibility = visibility
}
}
}
}
private func updateAccessoryNodes(transition: ContainedViewLayoutTransition, synchronous: Bool, currentTimestamp: Double, leftInset: CGFloat, rightInset: CGFloat) {
var totalVisibleHeight: CGFloat = 0.0
var index = -1
let count = self.itemNodes.count
for itemNode in self.itemNodes {
index += 1
totalVisibleHeight += itemNode.apparentHeight
guard let itemNodeIndex = itemNode.index else {
continue
}
if let accessoryItem = self.items[itemNodeIndex].accessoryItem {
let previousItem: ListViewItem? = itemNodeIndex == 0 ? nil : self.items[itemNodeIndex - 1]
let previousAccessoryItem = previousItem?.accessoryItem
if (previousAccessoryItem == nil || !previousAccessoryItem!.isEqualToItem(accessoryItem)) {
if itemNode.accessoryItemNode == nil {
var didStealAccessoryNode = false
if index != count - 1 {
for i in index + 1 ..< count {
let nextItemNode = self.itemNodes[i]
if let nextItemNodeIndex = nextItemNode.index {
let nextItem = self.items[nextItemNodeIndex]
if let nextAccessoryItem = nextItem.accessoryItem , nextAccessoryItem.isEqualToItem(accessoryItem) {
if let nextAccessoryItemNode = nextItemNode.accessoryItemNode {
didStealAccessoryNode = true
var previousAccessoryItemNodeOrigin = nextAccessoryItemNode.frame.origin
let previousParentOrigin = nextItemNode.frame.origin
previousAccessoryItemNodeOrigin.x += previousParentOrigin.x
previousAccessoryItemNodeOrigin.y += previousParentOrigin.y
previousAccessoryItemNodeOrigin.y -= nextItemNode.bounds.origin.y
previousAccessoryItemNodeOrigin.y -= nextAccessoryItemNode.transitionOffset.y
nextAccessoryItemNode.transitionOffset = CGPoint()
nextAccessoryItemNode.removeFromSupernode()
itemNode.addAccessoryItemNode(nextAccessoryItemNode)
itemNode.setAccessoryItemNode(nextAccessoryItemNode, leftInset: leftInset, rightInset: rightInset)
self.itemNodes[i].setAccessoryItemNode(nil, leftInset: leftInset, rightInset: rightInset)
var updatedAccessoryItemNodeOrigin = nextAccessoryItemNode.frame.origin
let updatedParentOrigin = itemNode.apparentFrame.origin
updatedAccessoryItemNodeOrigin.x += updatedParentOrigin.x
updatedAccessoryItemNodeOrigin.y += updatedParentOrigin.y
updatedAccessoryItemNodeOrigin.y -= itemNode.bounds.origin.y
let deltaHeight = itemNode.frame.size.height - nextItemNode.frame.size.height
nextAccessoryItemNode.animateTransitionOffset(CGPoint(x: 0.0, y: updatedAccessoryItemNodeOrigin.y - previousAccessoryItemNodeOrigin.y - deltaHeight), beginAt: currentTimestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor(), curve: listViewAnimationCurveSystem)
}
} else {
break
}
}
}
}
if !didStealAccessoryNode {
let accessoryNode = accessoryItem.node(synchronous: synchronous)
itemNode.addAccessoryItemNode(accessoryNode)
itemNode.setAccessoryItemNode(accessoryNode, leftInset: leftInset, rightInset: rightInset)
}
}
} else {
itemNode.accessoryItemNode?.removeFromSupernode()
itemNode.setAccessoryItemNode(nil, leftInset: leftInset, rightInset: rightInset)
}
}
if let headerAccessoryItem = self.items[itemNodeIndex].headerAccessoryItem {
let previousItem: ListViewItem? = itemNodeIndex == 0 ? nil : self.items[itemNodeIndex - 1]
let previousHeaderAccessoryItem = previousItem?.headerAccessoryItem
if (previousHeaderAccessoryItem == nil || !previousHeaderAccessoryItem!.isEqualToItem(headerAccessoryItem)) {
if itemNode.headerAccessoryItemNode == nil {
var didStealHeaderAccessoryNode = false
if index != count - 1 {
for i in index + 1 ..< count {
let nextItemNode = self.itemNodes[i]
if let nextItemNodeIndex = nextItemNode.index {
let nextItem = self.items[nextItemNodeIndex]
if let nextHeaderAccessoryItem = nextItem.headerAccessoryItem , nextHeaderAccessoryItem.isEqualToItem(headerAccessoryItem) {
if let nextHeaderAccessoryItemNode = nextItemNode.headerAccessoryItemNode {
didStealHeaderAccessoryNode = true
var previousHeaderAccessoryItemNodeOrigin = nextHeaderAccessoryItemNode.frame.origin
let previousParentOrigin = nextItemNode.frame.origin
previousHeaderAccessoryItemNodeOrigin.x += previousParentOrigin.x
previousHeaderAccessoryItemNodeOrigin.y += previousParentOrigin.y
previousHeaderAccessoryItemNodeOrigin.y -= nextItemNode.bounds.origin.y
previousHeaderAccessoryItemNodeOrigin.y -= nextHeaderAccessoryItemNode.transitionOffset.y
nextHeaderAccessoryItemNode.transitionOffset = CGPoint()
nextHeaderAccessoryItemNode.removeFromSupernode()
itemNode.addSubnode(nextHeaderAccessoryItemNode)
itemNode.headerAccessoryItemNode = nextHeaderAccessoryItemNode
self.itemNodes[i].headerAccessoryItemNode = nil
var updatedHeaderAccessoryItemNodeOrigin = nextHeaderAccessoryItemNode.frame.origin
let updatedParentOrigin = itemNode.frame.origin
updatedHeaderAccessoryItemNodeOrigin.x += updatedParentOrigin.x
updatedHeaderAccessoryItemNodeOrigin.y += updatedParentOrigin.y
updatedHeaderAccessoryItemNodeOrigin.y -= itemNode.bounds.origin.y
let deltaHeight = itemNode.frame.size.height - nextItemNode.frame.size.height
nextHeaderAccessoryItemNode.animateTransitionOffset(CGPoint(x: 0.0, y: updatedHeaderAccessoryItemNodeOrigin.y - previousHeaderAccessoryItemNodeOrigin.y - deltaHeight), beginAt: currentTimestamp, duration: insertionAnimationDuration * UIView.animationDurationFactor(), curve: listViewAnimationCurveSystem)
}
} else {
break
}
}
}
}
if !didStealHeaderAccessoryNode {
let headerAccessoryNode = headerAccessoryItem.node(synchronous: synchronous)
itemNode.addSubnode(headerAccessoryNode)
itemNode.headerAccessoryItemNode = headerAccessoryNode
}
}
} else {
itemNode.headerAccessoryItemNode?.removeFromSupernode()
itemNode.headerAccessoryItemNode = nil
}
}
}
if let verticalScrollIndicator = self.verticalScrollIndicator {
var topIndexAndBoundary: (Int, CGFloat, CGFloat)?
var bottomIndexAndBoundary: (Int, CGFloat, CGFloat)?
for itemNode in self.itemNodes {
if itemNode.apparentFrame.maxY >= self.insets.top, let index = itemNode.index {
topIndexAndBoundary = (index, itemNode.apparentFrame.minY, itemNode.apparentFrame.height)
break
}
}
for itemNode in self.itemNodes.reversed() {
if itemNode.apparentFrame.minY <= self.visibleSize.height - self.insets.bottom, let index = itemNode.index {
bottomIndexAndBoundary = (index, itemNode.apparentFrame.maxY, itemNode.apparentFrame.height)
break
}
}
var scrollingIndicatorStateValue: ScrollingIndicatorState?
if let topIndexAndBoundaryValue = topIndexAndBoundary, let bottomIndexAndBoundaryValue = bottomIndexAndBoundary {
let scrollingIndicatorState = ScrollingIndicatorState(
insets: self.insets,
topItem: ScrollingIndicatorState.Item(
index: topIndexAndBoundaryValue.0,
offset: topIndexAndBoundaryValue.1,
height: topIndexAndBoundaryValue.2
),
bottomItem: ScrollingIndicatorState.Item(
index: bottomIndexAndBoundaryValue.0,
offset: bottomIndexAndBoundaryValue.1,
height: bottomIndexAndBoundaryValue.2
),
itemCount: self.items.count
)
scrollingIndicatorStateValue = scrollingIndicatorState
let averageRangeItemHeight: CGFloat = 44.0
var upperItemsHeight = floor(averageRangeItemHeight * CGFloat(scrollingIndicatorState.topItem.index))
var approximateContentHeight = CGFloat(scrollingIndicatorState.itemCount) * averageRangeItemHeight
if scrollingIndicatorState.topItem.index >= 0 && self.items[scrollingIndicatorState.topItem.index].approximateHeight.isZero {
upperItemsHeight -= averageRangeItemHeight
approximateContentHeight -= averageRangeItemHeight
}
var convertedTopBoundary: CGFloat
if scrollingIndicatorState.topItem.offset < self.insets.top {
convertedTopBoundary = (scrollingIndicatorState.topItem.offset - scrollingIndicatorState.insets.top) * averageRangeItemHeight / scrollingIndicatorState.topItem.height
} else {
convertedTopBoundary = scrollingIndicatorState.topItem.offset - scrollingIndicatorState.insets.top
}
convertedTopBoundary -= upperItemsHeight
let approximateOffset = -convertedTopBoundary
var convertedBottomBoundary: CGFloat = 0.0
if scrollingIndicatorState.bottomItem.offset > self.visibleSize.height - self.insets.bottom {
convertedBottomBoundary = ((self.visibleSize.height - scrollingIndicatorState.insets.bottom) - scrollingIndicatorState.bottomItem.offset) * averageRangeItemHeight / scrollingIndicatorState.bottomItem.height
} else {
convertedBottomBoundary = (self.visibleSize.height - scrollingIndicatorState.insets.bottom) - scrollingIndicatorState.bottomItem.offset
}
convertedBottomBoundary += CGFloat(scrollingIndicatorState.bottomItem.index + 1) * averageRangeItemHeight
let approximateVisibleHeight = max(0.0, convertedBottomBoundary - approximateOffset)
let approximateScrollingProgress = approximateOffset / (approximateContentHeight - approximateVisibleHeight)
let indicatorSideInset: CGFloat = 3.0
var indicatorTopInset: CGFloat = 3.0
if self.verticalScrollIndicatorFollowsOverscroll {
if scrollingIndicatorState.topItem.index == 0 {
indicatorTopInset = max(scrollingIndicatorState.topItem.offset + 3.0 - self.insets.top, 3.0)
}
}
let indicatorBottomInset: CGFloat = 3.0
let minIndicatorContentHeight: CGFloat = 12.0
let minIndicatorHeight: CGFloat = 6.0
let visibleHeightWithoutIndicatorInsets = self.visibleSize.height - self.scrollIndicatorInsets.top - self.scrollIndicatorInsets.bottom - indicatorTopInset - indicatorBottomInset
let indicatorHeight: CGFloat
if approximateContentHeight <= 0 {
indicatorHeight = 0.0
} else {
indicatorHeight = max(minIndicatorContentHeight, floor(visibleHeightWithoutIndicatorInsets * (self.visibleSize.height - scrollingIndicatorState.insets.top - scrollingIndicatorState.insets.bottom) / approximateContentHeight))
}
let upperBound = self.scrollIndicatorInsets.top + indicatorTopInset
let lowerBound = self.visibleSize.height - self.scrollIndicatorInsets.bottom - indicatorTopInset - indicatorBottomInset - indicatorHeight
let indicatorOffset = ceilToScreenPixels(upperBound * (1.0 - approximateScrollingProgress) + lowerBound * approximateScrollingProgress)
var indicatorFrame = CGRect(origin: CGPoint(x: self.rotated ? indicatorSideInset : (self.visibleSize.width - 3.0 - indicatorSideInset), y: indicatorOffset), size: CGSize(width: 3.0, height: indicatorHeight))
if indicatorFrame.minY < self.scrollIndicatorInsets.top + indicatorTopInset {
indicatorFrame.size.height -= self.scrollIndicatorInsets.top + indicatorTopInset - indicatorFrame.minY
indicatorFrame.origin.y = self.scrollIndicatorInsets.top + indicatorTopInset
indicatorFrame.size.height = max(minIndicatorHeight, indicatorFrame.height)
}
if indicatorFrame.maxY > self.visibleSize.height - (self.scrollIndicatorInsets.bottom + indicatorTopInset + indicatorBottomInset) {
indicatorFrame.size.height -= indicatorFrame.maxY - (self.visibleSize.height - (self.scrollIndicatorInsets.bottom + indicatorTopInset))
indicatorFrame.size.height = max(minIndicatorHeight, indicatorFrame.height)
indicatorFrame.origin.y = self.visibleSize.height - (self.scrollIndicatorInsets.bottom + indicatorBottomInset) - indicatorFrame.height
}
if indicatorFrame.origin.y.isNaN {
indicatorFrame.origin.y = indicatorTopInset
}
if indicatorHeight >= visibleHeightWithoutIndicatorInsets {
verticalScrollIndicator.isHidden = true
verticalScrollIndicator.frame = indicatorFrame
} else {
if verticalScrollIndicator.isHidden {
verticalScrollIndicator.isHidden = false
verticalScrollIndicator.frame = indicatorFrame
} else {
verticalScrollIndicator.frame = indicatorFrame
}
}
} else {
verticalScrollIndicator.isHidden = true
}
self.updateScrollingIndicator?(scrollingIndicatorStateValue, transition)
}
}
private func enqueueUpdateVisibleItems(synchronous: Bool) {
if !self.enqueuedUpdateVisibleItems {
self.enqueuedUpdateVisibleItems = true
self.transactionQueue.addTransaction({ [weak self] completion in
if let strongSelf = self {
strongSelf.transactionOffset = 0.0
strongSelf.updateVisibleItemsTransaction(synchronous: synchronous, completion: {
var repeatUpdate = false
if let strongSelf = self {
repeatUpdate = abs(strongSelf.transactionOffset) > 0.00001
strongSelf.transactionOffset = 0.0
strongSelf.enqueuedUpdateVisibleItems = false
}
completion()
if repeatUpdate {
strongSelf.enqueueUpdateVisibleItems(synchronous: false)
}
})
}
})
}
}
private func updateVisibleItemsTransaction(synchronous: Bool, completion: @escaping () -> Void) {
if self.items.count == 0 && self.itemNodes.count == 0 {
completion()
return
}
var i = 0
while i < self.itemNodes.count {
let node = self.itemNodes[i]
if node.index == nil && node.apparentHeight <= CGFloat.ulpOfOne {
self.removeItemNodeAtIndex(i)
} else {
i += 1
}
}
let state = self.currentState()
let begin: () -> Void = {
self.fillMissingNodes(synchronous: synchronous, synchronousLoads: false, animated: false, inputAnimatedInsertIndices: [], insertDirectionHints: [:], inputState: state, inputPreviousNodes: [:], inputOperations: []) { state, operations in
var updatedState = state
var updatedOperations = operations
updatedState.removeInvisibleNodes(&updatedOperations)
if synchronous {
self.replayOperations(animated: false, animateAlpha: false, animateCrossfade: false, synchronous: false, synchronousLoads: false, animateTopItemVerticalOrigin: false, operations: updatedOperations, requestItemInsertionAnimationsIndices: Set(), scrollToItem: nil, additionalScrollDistance: 0.0, updateSizeAndInsets: nil, stationaryItemIndex: nil, updateOpaqueState: nil, completion: completion)
} else {
self.dispatchOnVSync {
self.replayOperations(animated: false, animateAlpha: false, animateCrossfade: false, synchronous: false, synchronousLoads: false, animateTopItemVerticalOrigin: false, operations: updatedOperations, requestItemInsertionAnimationsIndices: Set(), scrollToItem: nil, additionalScrollDistance: 0.0, updateSizeAndInsets: nil, stationaryItemIndex: nil, updateOpaqueState: nil, completion: completion)
}
}
}
}
if synchronous {
begin()
} else {
self.async {
begin()
}
}
}
public func updateVisibleItemRange(force: Bool = false) {
let currentRange = self.immediateDisplayedItemRange()
if currentRange != self.internalDisplayedItemRange || force {
self.displayedItemRange = currentRange
self.internalDisplayedItemRange = currentRange
self.displayedItemRangeChanged(currentRange, self.opaqueTransactionState)
}
}
private func immediateDisplayedItemRange() -> ListViewDisplayedItemRange {
var loadedRange: ListViewItemRange?
var visibleRange: ListViewVisibleItemRange?
if self.itemNodes.count != 0 {
var firstIndex: (nodeIndex: Int, index: Int)?
var lastIndex: (nodeIndex: Int, index: Int)?
var i = 0
while i < self.itemNodes.count {
if let index = self.itemNodes[i].index {
firstIndex = (i, index)
break
}
i += 1
}
i = self.itemNodes.count - 1
while i >= 0 {
if let index = self.itemNodes[i].index {
lastIndex = (i, index)
break
}
i -= 1
}
if let firstIndex = firstIndex, let lastIndex = lastIndex {
var firstVisibleIndex: (Int, Bool)?
for i in firstIndex.nodeIndex ... lastIndex.nodeIndex {
if let index = self.itemNodes[i].index {
let frame = self.itemNodes[i].apparentFrame
if frame.maxY >= self.insets.top && frame.minY < self.visibleSize.height + self.insets.bottom {
firstVisibleIndex = (index, frame.minY >= self.insets.top - 10.0)
break
}
}
}
if let firstVisibleIndex = firstVisibleIndex {
var lastVisibleIndex: Int?
for i in (firstIndex.nodeIndex ... lastIndex.nodeIndex).reversed() {
if let index = self.itemNodes[i].index {
let frame = self.itemNodes[i].apparentFrame
if frame.maxY >= self.insets.top && frame.minY < self.visibleSize.height - self.insets.bottom {
lastVisibleIndex = index
break
}
}
}
if let lastVisibleIndex = lastVisibleIndex {
visibleRange = ListViewVisibleItemRange(firstIndex: firstVisibleIndex.0, firstIndexFullyVisible: firstVisibleIndex.1, lastIndex: lastVisibleIndex)
}
}
loadedRange = ListViewItemRange(firstIndex: firstIndex.index, lastIndex: lastIndex.index)
}
}
return ListViewDisplayedItemRange(loadedRange: loadedRange, visibleRange: visibleRange)
}
private func updateAnimations() {
self.inVSync = true
let actionsForVSync = self.actionsForVSync
self.actionsForVSync.removeAll()
for action in actionsForVSync {
action()
}
self.inVSync = false
let timestamp: Double = CACurrentMediaTime()
var continueAnimations = false
if !self.actionsForVSync.isEmpty {
continueAnimations = true
}
var i = 0
var animationCount = self.animations.count
while i < animationCount {
let animation = self.animations[i]
animation.applyAt(timestamp)
if animation.completeAt(timestamp) {
self.animations.remove(at: i)
animationCount -= 1
i -= 1
} else {
continueAnimations = true
}
i += 1
}
var offsetRanges = OffsetRanges()
var scrollingForReorder = false
if let reorderOffset = self.reorderNode?.currentOffset(), !self.itemNodes.isEmpty {
let effectiveInsets = self.visualInsets ?? self.insets
var offset: CGFloat = 6.0
if let reorderScrollStartTimestamp = self.reorderScrollStartTimestamp, reorderScrollStartTimestamp + 2.0 < timestamp {
offset *= 1.5
}
if reorderOffset < effectiveInsets.top + 10.0 {
if self.itemNodes[0].apparentFrame.minY < effectiveInsets.top {
continueAnimations = true
offsetRanges.offset(IndexRange(first: 0, last: Int.max), offset: offset)
scrollingForReorder = true
}
} else if reorderOffset > self.visibleSize.height - effectiveInsets.bottom - 10.0 {
if self.itemNodes[self.itemNodes.count - 1].apparentFrame.maxY > self.visibleSize.height - effectiveInsets.bottom {
continueAnimations = true
if self.reorderScrollStartTimestamp == nil {
self.reorderScrollStartTimestamp = timestamp
}
offsetRanges.offset(IndexRange(first: 0, last: Int.max), offset: -offset)
scrollingForReorder = true
}
}
}
if scrollingForReorder {
if self.reorderScrollStartTimestamp == nil {
self.reorderScrollStartTimestamp = timestamp
}
} else {
self.reorderScrollStartTimestamp = nil
}
var requestUpdateVisibleItems = false
var index = 0
while index < self.itemNodes.count {
let itemNode = self.itemNodes[index]
let previousApparentHeight = itemNode.apparentHeight
var invertOffsetDirection = false
if itemNode.animate(timestamp: timestamp, invertOffsetDirection: &invertOffsetDirection) {
continueAnimations = true
}
let updatedApparentHeight = itemNode.apparentHeight
let apparentHeightDelta = updatedApparentHeight - previousApparentHeight
if abs(apparentHeightDelta) > CGFloat.ulpOfOne {
itemNode.updateFrame(itemNode.frame, within: self.visibleSize)
let visualInsets = self.visualInsets ?? self.insets
if itemNode.apparentFrame.maxY <= visualInsets.top {
offsetRanges.offset(IndexRange(first: 0, last: index), offset: -apparentHeightDelta)
} else if invertOffsetDirection /*&& itemNode.frame.height < self.visibleSize.height*/ {
if self.scroller.contentOffset.y < 1.0 {
/*let overflowOffset = visualInsets.top - (itemNode.apparentFrame.minY - apparentHeightDelta)
let remainingOffset = apparentHeightDelta - overflowOffset
offsetRanges.offset(IndexRange(first: 0, last: index), offset: -remainingOffset)
var offsetDelta = overflowOffset
if offsetDelta < 0.0 {
let maxDelta = visualInsets.top - itemNode.apparentFrame.maxY
if maxDelta > offsetDelta {
let remainingOffset = maxDelta - offsetDelta
offsetRanges.offset(IndexRange(first: 0, last: index), offset: remainingOffset)
offsetDelta = maxDelta
}
}
offsetRanges.offset(IndexRange(first: index + 1, last: Int.max), offset: offsetDelta)*/
var offsetDelta = apparentHeightDelta
if offsetDelta < 0.0 {
let maxDelta = visualInsets.top - itemNode.apparentFrame.maxY
if maxDelta > offsetDelta {
let remainingOffset = maxDelta - offsetDelta
offsetRanges.offset(IndexRange(first: 0, last: index), offset: remainingOffset)
offsetDelta = maxDelta
}
}
offsetRanges.offset(IndexRange(first: index + 1, last: Int.max), offset: offsetDelta)
} else {
offsetRanges.offset(IndexRange(first: 0, last: index), offset: -apparentHeightDelta)
}
} else {
var offsetDelta = apparentHeightDelta
if offsetDelta < 0.0 {
let maxDelta = visualInsets.top - itemNode.apparentFrame.maxY
if maxDelta > offsetDelta {
let remainingOffset = maxDelta - offsetDelta
offsetRanges.offset(IndexRange(first: 0, last: index), offset: remainingOffset)
offsetDelta = maxDelta
}
}
offsetRanges.offset(IndexRange(first: index + 1, last: Int.max), offset: offsetDelta)
}
if let accessoryItemNode = itemNode.accessoryItemNode {
itemNode.layoutAccessoryItemNode(accessoryItemNode, leftInset: self.insets.left, rightInset: self.insets.right)
}
}
if itemNode.index == nil && updatedApparentHeight <= CGFloat.ulpOfOne {
requestUpdateVisibleItems = true
}
index += 1
}
for (_, headerNode) in self.itemHeaderNodes {
if headerNode.animate(timestamp) {
continueAnimations = true
}
}
if !offsetRanges.offsets.isEmpty {
requestUpdateVisibleItems = true
var index = 0
for itemNode in self.itemNodes {
let offset = offsetRanges.offsetForIndex(index)
if offset != 0.0 {
itemNode.updateFrame(itemNode.frame.offsetBy(dx: 0.0, dy: offset), within: self.visibleSize)
self.didScrollWithOffset?(-offset, .immediate, itemNode, self.isTrackingOrDecelerating)
}
index += 1
}
if !self.snapToBounds(snapTopItem: false, stackFromBottom: self.stackFromBottom, insetDeltaOffsetFix: 0.0).offset.isZero {
self.updateVisibleContentOffset()
}
}
self.debugCheckMonotonity()
if !continueAnimations {
self.pauseAnimations()
}
if requestUpdateVisibleItems {
self.enqueueUpdateVisibleItems(synchronous: false)
}
if scrollingForReorder {
if let reorderScrollUpdateTimestamp = self.reorderScrollUpdateTimestamp, timestamp < reorderScrollUpdateTimestamp + 0.05 {
return
}
self.reorderScrollUpdateTimestamp = timestamp
self.checkItemReordering(force: true)
}
}
override open func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touchesPosition = touches.first!.location(in: self.view)
if let index = self.itemIndexAtPoint(touchesPosition) {
for i in 0 ..< self.itemNodes.count {
if self.itemNodes[i].preventsTouchesToOtherItems {
if index != self.itemNodes[i].index {
self.itemNodes[i].touchesToOtherItemsPrevented()
return
}
break
}
}
}
let offset = self.visibleContentOffset()
switch offset {
case let .known(value) where value <= 10.0:
self.beganTrackingAtTopOrigin = true
default:
self.beganTrackingAtTopOrigin = false
}
self.touchesPosition = touchesPosition
var processSelection = true
if let itemNodeHitTest = self.itemNodeHitTest, !itemNodeHitTest(touchesPosition) {
processSelection = false
}
if processSelection {
self.selectionTouchLocation = touches.first!.location(in: self.view)
self.selectionTouchDelayTimer?.invalidate()
self.selectionLongTapDelayTimer?.invalidate()
self.selectionLongTapDelayTimer = nil
let timer = Timer(timeInterval: 0.08, target: ListViewTimerProxy { [weak self] in
if let strongSelf = self, strongSelf.selectionTouchLocation != nil {
strongSelf.clearHighlightAnimated(false)
if let index = strongSelf.itemIndexAtPoint(strongSelf.touchesPosition) {
var canBeSelectedOrLongTapped = false
for itemNode in strongSelf.itemNodes {
var canBeSelected = itemNode.canBeSelected
if canBeSelected {
if !itemNode.isLayerBacked {
if !itemNode.visibleForSelection(at: strongSelf.view.convert(strongSelf.touchesPosition, to: itemNode.view)) {
canBeSelected = false
}
}
}
if itemNode.index == index && (strongSelf.items[index].selectable && canBeSelected) || itemNode.canBeLongTapped {
canBeSelectedOrLongTapped = true
}
}
if canBeSelectedOrLongTapped {
strongSelf.highlightedItemIndex = index
for itemNode in strongSelf.itemNodes {
let itemNodeFrame = itemNode.frame
let itemNodeBounds = itemNode.bounds
let itemPoint = strongSelf.touchesPosition.offsetBy(dx: -itemNodeFrame.minX + itemNodeBounds.minX, dy: -itemNodeFrame.minY + itemNodeBounds.minY)
var canBeSelected = itemNode.canBeSelected
if canBeSelected {
if !itemNode.isLayerBacked {
if !itemNode.visibleForSelection(at: itemPoint) {
canBeSelected = false
}
}
}
if itemNode.index == index && canBeSelected {
if true {
if !itemNode.isLayerBacked {
strongSelf.reorderItemNodeToFront(itemNode)
for (_, headerNode) in strongSelf.itemHeaderNodes {
strongSelf.reorderHeaderNodeToFront(headerNode)
}
}
if strongSelf.items[index].selectable {
itemNode.setHighlighted(true, at: itemPoint, animated: false)
}
if itemNode.canBeLongTapped {
let timer = Timer(timeInterval: 0.3, target: ListViewTimerProxy {
if let strongSelf = self, strongSelf.highlightedItemIndex == index {
for itemNode in strongSelf.itemNodes {
if itemNode.index == index && itemNode.canBeLongTapped {
itemNode.longTapped()
strongSelf.clearHighlightAnimated(true)
strongSelf.selectionTouchLocation = nil
break
}
}
}
}, selector: #selector(ListViewTimerProxy.timerEvent), userInfo: nil, repeats: false)
strongSelf.selectionLongTapDelayTimer = timer
RunLoop.main.add(timer, forMode: RunLoop.Mode.common)
}
}
break
}
}
}
}
}
}, selector: #selector(ListViewTimerProxy.timerEvent), userInfo: nil, repeats: false)
self.selectionTouchDelayTimer = timer
RunLoop.main.add(timer, forMode: RunLoop.Mode.common)
}
super.touchesBegan(touches, with: event)
self.updateScroller(transition: .immediate)
}
public func clearHighlightAnimated(_ animated: Bool) {
if let highlightedItemIndex = self.highlightedItemIndex {
for itemNode in self.itemNodes {
if itemNode.index == highlightedItemIndex {
itemNode.setHighlighted(false, at: CGPoint(), animated: animated)
break
}
}
}
self.highlightedItemIndex = nil
}
public func updateNodeHighlightsAnimated(_ animated: Bool) {
let transition: ContainedViewLayoutTransition = animated ? .animated(duration: 0.35, curve: .spring) : .immediate
self.updateOverlayHighlight(transition: transition)
}
public func itemIndexAtPoint(_ point: CGPoint) -> Int? {
var point = point
if self.useSingleDimensionTouchPoint {
point.x = 0.0
}
for itemNode in self.itemNodes {
if itemNode.apparentContentFrame.contains(point) {
return itemNode.index
}
}
return nil
}
public func itemNodeAtIndex(_ index: Int) -> ListViewItemNode? {
for itemNode in self.itemNodes {
if itemNode.index == index {
return itemNode
}
}
return nil
}
public func indexOf(itemNode: ListViewItemNode) -> Int? {
for listItemNode in self.itemNodes {
if itemNode === listItemNode {
return listItemNode.index
}
}
return nil
}
public func forEachItemNode(_ f: (ASDisplayNode) -> Void) {
for itemNode in self.itemNodes {
if itemNode.index != nil {
f(itemNode)
}
}
}
public func enumerateItemNodes(_ f: (ASDisplayNode) -> Bool) {
for itemNode in self.itemNodes {
if itemNode.index != nil {
if !f(itemNode) {
break
}
}
}
}
public func forEachVisibleItemNode(_ f: (ASDisplayNode) -> Void) {
for itemNode in self.itemNodes {
if itemNode.index != nil && itemNode.frame.maxY > self.insets.top && itemNode.frame.minY < self.visibleSize.height - self.insets.bottom {
f(itemNode)
}
}
}
public func forEachItemHeaderNode(_ f: (ListViewItemHeaderNode) -> Void) {
for (_, itemNode) in self.itemHeaderNodes {
f(itemNode)
}
}
public func forEachAccessoryItemNode(_ f: (ListViewAccessoryItemNode) -> Void) {
for itemNode in self.itemNodes {
if let accessoryItemNode = itemNode.accessoryItemNode {
f(accessoryItemNode)
}
}
}
public func ensureItemNodeVisible(_ node: ListViewItemNode, animated: Bool = true, overflow: CGFloat = 0.0, allowIntersection: Bool = false, atTop: Bool = false, curve: ListViewAnimationCurve = .Default(duration: 0.25)) {
if let index = node.index {
if node.apparentHeight > self.visibleSize.height - self.insets.top - self.insets.bottom {
if atTop {
if node.frame.maxY > self.visibleSize.height - self.insets.bottom {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.top(-overflow), animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Down), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
} else if node.frame.minY < self.insets.top && overflow > 0.0 {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.top(-overflow), animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Up), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
}
} else {
if node.frame.maxY > self.visibleSize.height - self.insets.bottom {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.bottom(-overflow), animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Down), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
} else if node.frame.minY < self.insets.top && overflow > 0.0 {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.top(-overflow), animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Up), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
}
}
} else {
if self.experimentalSnapScrollToItem {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.visible, animated: animated, curve: ListViewAnimationCurve.Default(duration: nil), directionHint: ListViewScrollToItemDirectionHint.Up), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
} else {
if node.frame.minY < self.insets.top {
if !allowIntersection || node.frame.maxY < self.insets.top {
let position: ListViewScrollPosition
if allowIntersection {
position = .center(.top)
} else {
position = .top(overflow)
}
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: position, animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Up), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
}
} else if node.frame.maxY > self.visibleSize.height - self.insets.bottom {
if !allowIntersection || node.frame.minY > self.visibleSize.height - self.insets.bottom {
let position: ListViewScrollPosition
if allowIntersection {
position = .center(.bottom)
} else {
position = .bottom(-overflow)
}
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: position, animated: animated, curve: curve, directionHint: ListViewScrollToItemDirectionHint.Down), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
}
}
}
}
}
}
public func ensureItemNodeVisibleAtTopInset(_ node: ListViewItemNode) {
if let index = node.index {
if node.frame.minY != self.insets.top {
self.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: ListViewDeleteAndInsertOptions(), scrollToItem: ListViewScrollToItem(index: index, position: ListViewScrollPosition.top(0.0), animated: true, curve: ListViewAnimationCurve.Default(duration: 0.25), directionHint: ListViewScrollToItemDirectionHint.Up), updateSizeAndInsets: nil, stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
}
}
}
public func itemNodeRelativeOffset(_ node: ListViewItemNode) -> CGFloat? {
if let _ = node.index {
return node.frame.minY - self.insets.top
}
return nil
}
public func itemNodeVisibleInsideInsets(_ node: ListViewItemNode) -> Bool {
if let _ = node.index {
if node.frame.maxY > self.insets.top && node.frame.minY < self.visibleSize.height - self.insets.bottom {
return true
}
}
return false
}
override open func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let selectionTouchLocation = self.selectionTouchLocation {
let location = touches.first!.location(in: self.view)
let distance = CGPoint(x: selectionTouchLocation.x - location.x, y: selectionTouchLocation.y - location.y)
let maxMovementDistance: CGFloat = 4.0
if distance.x * distance.x + distance.y * distance.y > maxMovementDistance * maxMovementDistance {
self.selectionTouchLocation = nil
self.selectionTouchDelayTimer?.invalidate()
self.selectionLongTapDelayTimer?.invalidate()
self.selectionTouchDelayTimer = nil
self.selectionLongTapDelayTimer = nil
self.clearHighlightAnimated(false)
}
}
super.touchesMoved(touches, with: event)
}
public func cancelSelection() {
if let _ = self.selectionTouchLocation {
self.clearHighlightAnimated(true)
self.selectionTouchLocation = nil
}
}
override open func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let isSecondary: Bool
if #available(iOS 13.4, *) {
isSecondary = event?.buttonMask == .secondary
} else {
isSecondary = false
}
if let selectionTouchLocation = self.selectionTouchLocation {
let index = self.itemIndexAtPoint(selectionTouchLocation)
if isSecondary {
if let index = index {
if self.items[index].selectable {
self.highlightedItemIndex = index
for itemNode in self.itemNodes {
if itemNode.index == index {
itemNode.secondaryAction(at: selectionTouchLocation)
self.items[index].performSecondaryAction(listView: self)
break
}
}
}
}
} else {
if index != self.highlightedItemIndex {
self.clearHighlightAnimated(false)
}
if let index = index {
if self.items[index].selectable {
self.highlightedItemIndex = index
for itemNode in self.itemNodes {
if itemNode.index == index {
if itemNode.canBeSelected {
if !itemNode.isLayerBacked {
self.reorderItemNodeToFront(itemNode)
for (_, headerNode) in self.itemHeaderNodes {
self.reorderHeaderNodeToFront(headerNode)
}
}
let itemNodeFrame = itemNode.frame
itemNode.setHighlighted(true, at: selectionTouchLocation.offsetBy(dx: -itemNodeFrame.minX, dy: -itemNodeFrame.minY), animated: false)
} else {
self.highlightedItemIndex = nil
itemNode.tapped()
}
break
}
}
}
}
}
}
if !isSecondary, let highlightedItemIndex = self.highlightedItemIndex {
for itemNode in self.itemNodes {
if itemNode.index == highlightedItemIndex {
itemNode.selected()
break
}
}
self.items[highlightedItemIndex].selected(listView: self)
}
self.selectionTouchLocation = nil
super.touchesEnded(touches, with: event)
}
override open func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
self.selectionTouchLocation = nil
self.selectionTouchDelayTimer?.invalidate()
self.selectionTouchDelayTimer = nil
self.selectionLongTapDelayTimer?.invalidate()
self.selectionLongTapDelayTimer = nil
self.clearHighlightAnimated(false)
super.touchesCancelled(touches, with: event)
}
@objc func trackingGesture(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
self.isTracking = true
self.trackingOffset = 0.0
case .changed:
self.touchesPosition = recognizer.location(in: self.view)
case .ended, .cancelled:
self.isTracking = false
default:
break
}
}
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
public func withTransaction(_ f: @escaping () -> Void) {
self.transactionQueue.addTransaction { completion in
f()
completion()
}
}
fileprivate func internalHitTest(_ point: CGPoint, with event: UIEvent?) -> Bool {
if self.limitHitTestToNodes {
var foundHit = false
for itemNode in self.itemNodes {
if itemNode.frame.contains(point) {
foundHit = true
break
}
}
if !foundHit {
return false
}
}
return true
}
fileprivate func headerHitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
for (_, headerNode) in self.itemHeaderNodes {
let headerNodeFrame = headerNode.frame
if headerNodeFrame.contains(point) {
return headerNode.hitTest(self.view.convert(point, to: headerNode.view), with: event)
}
}
return nil
}
private func reorderItemNodeToFront(_ itemNode: ListViewItemNode) {
itemNode.view.superview?.bringSubviewToFront(itemNode.view)
if let itemHighlightOverlayBackground = self.itemHighlightOverlayBackground {
itemHighlightOverlayBackground.view.superview?.bringSubviewToFront(itemHighlightOverlayBackground.view)
}
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.view.superview?.bringSubviewToFront(verticalScrollIndicator.view)
}
}
private func reorderHeaderNodeToFront(_ headerNode: ListViewItemHeaderNode) {
headerNode.view.superview?.bringSubviewToFront(headerNode.view)
if let itemHighlightOverlayBackground = self.itemHighlightOverlayBackground {
itemHighlightOverlayBackground.view.superview?.bringSubviewToFront(itemHighlightOverlayBackground.view)
}
if let verticalScrollIndicator = self.verticalScrollIndicator {
verticalScrollIndicator.view.superview?.bringSubviewToFront(verticalScrollIndicator.view)
}
}
public func scrollToOffsetFromTop(_ offset: CGFloat, animated: Bool) -> Bool {
for itemNode in self.itemNodes {
if itemNode.index == 0 {
if self.scroller.contentOffset.y != offset + self.tempTopInset {
self.stopScrolling()
if animated {
self.scroller.setContentOffset(CGPoint(x: 0.0, y: offset + self.tempTopInset), animated: animated)
} else {
self.scroller.contentOffset = CGPoint(x: 0.0, y: offset + self.tempTopInset)
}
}
return true
}
}
return false
}
public var accessibilityPageScrolledString: ((String, String) -> String)?
public func scrollWithDirection(_ direction: ListViewScrollDirection, distance: CGFloat) -> Bool {
var accessibilityFocusedNode: (ASDisplayNode, CGRect)?
for itemNode in self.itemNodes {
if findAccessibilityFocus(itemNode) {
accessibilityFocusedNode = (itemNode, itemNode.frame)
break
}
}
let initialOffset = self.scroller.contentOffset
switch direction {
case .up:
var contentOffset = initialOffset
contentOffset.y -= distance
contentOffset.y = max(self.scroller.contentInset.top, contentOffset.y)
if contentOffset.y < initialOffset.y {
self.ignoreScrollingEvents = true
self.scroller.setContentOffset(contentOffset, animated: false)
self.ignoreScrollingEvents = false
self.updateScrollViewDidScroll(self.scroller, synchronous: true)
} else {
return false
}
case .down:
var contentOffset = initialOffset
contentOffset.y += distance
contentOffset.y = max(self.scroller.contentInset.top, min(contentOffset.y, self.scroller.contentSize.height - self.scroller.frame.height))
if contentOffset.y > initialOffset.y {
self.ignoreScrollingEvents = true
self.scroller.setContentOffset(contentOffset, animated: false)
self.ignoreScrollingEvents = false
self.updateScrollViewDidScroll(self.scroller, synchronous: true)
} else {
return false
}
}
if let (_, frame) = accessibilityFocusedNode {
for itemNode in self.itemNodes {
if frame.intersects(itemNode.frame) {
UIAccessibility.post(notification: UIAccessibility.Notification.layoutChanged, argument: itemNode.view)
if let index = itemNode.index {
let scrollStatus: String
if let accessibilityPageScrolledString = self.accessibilityPageScrolledString {
scrollStatus = accessibilityPageScrolledString("\(index + 1)", "\(self.items.count)")
} else {
scrollStatus = "Row \(index + 1) of \(self.items.count)"
}
UIAccessibility.post(notification: UIAccessibility.Notification.pageScrolled, argument: scrollStatus)
}
break
}
}
}
return true
}
override open func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool {
let distance = floor((self.visibleSize.height - self.insets.top - self.insets.bottom))
let scrollDirection: ListViewScrollDirection
switch direction {
case .down:
scrollDirection = self.rotated ? .up : .down
default:
scrollDirection = self.rotated ? .down : .up
}
return self.scrollWithDirection(scrollDirection, distance: distance)
}
}
private func findAccessibilityFocus(_ node: ASDisplayNode) -> Bool {
if node.view.accessibilityElementIsFocused() {
return true
}
return false
}