Swiftgram/submodules/GradientBackground/Sources/PlainGradientBackground.swift
2021-05-07 18:10:31 +04:00

154 lines
4.7 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
func shiftArray(array: [CGPoint], offset: Int) -> [CGPoint] {
var newArray = array
var offset = offset
while offset > 0 {
let element = newArray.removeFirst()
newArray.append(element)
offset -= 1
}
return newArray
}
private func generateGradientComponent(size: CGSize, color: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, 1.0)
let c = UIGraphicsGetCurrentContext()
c?.clear(CGRect(origin: CGPoint.zero, size: size))
c?.setBlendMode(.normal)
var gradLocs: [CGFloat] = [0.0, 0.05, 1.0]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let radius = min(size.width / 2.0, size.height / 2.0)
let colors = [
color.cgColor,
color.cgColor,
color.withAlphaComponent(0).cgColor
]
let grad = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &gradLocs)
if let grad = grad {
let newPoint = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
c?.drawRadialGradient(grad, startCenter: newPoint, startRadius: 0, endCenter: newPoint, endRadius: radius, options: [])
}
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
final class PlainGradientBackgroundNode: ASDisplayNode, GradientBackgroundNode {
private final class PointImage {
let stack: [UIImageView]
init(image: UIImage, count: Int) {
self.stack = (0 ..< count).map { _ in
let imageView = UIImageView(image: image)
imageView.alpha = min(1.0, (1.0 / CGFloat(count)) * 1.2)
return imageView
}
}
func updateFrame(frame: CGRect, transition: ContainedViewLayoutTransition) {
let nextFrame = frame
for i in 0 ..< self.stack.count {
transition.updateFrame(view: self.stack[i], frame: nextFrame)
//nextFrame = nextFrame.insetBy(dx: nextFrame.width / 4.0, dy: nextFrame.height / 4.0)
}
}
}
private var pointImages: [PointImage] = []
private let dimView: UIView
private var phase: Int = 0
private var validLayout: CGSize?
override public init() {
self.dimView = UIView()
self.dimView.backgroundColor = UIColor(white: 1.0, alpha: 0.0)
super.init()
self.phase = 0
self.backgroundColor = .white
self.clipsToBounds = true
let colors: [UIColor] = [
UIColor(rgb: 0x7FA381),
UIColor(rgb: 0xFFF5C5),
UIColor(rgb: 0x336F55),
UIColor(rgb: 0xFBE37D)
]
let layerCount = 1
for i in 0 ..< colors.count {
let image = generateGradientComponent(size: CGSize(width: 300.0, height: 300.0), color: colors[i].withMultiplied(hue: 1.0, saturation: 1.0, brightness: 1.0))!
let pointImage = PointImage(image: image, count: layerCount)
self.pointImages.append(pointImage)
}
for i in 0 ..< layerCount {
for pointImage in self.pointImages {
self.view.addSubview(pointImage.stack[i])
}
}
self.view.addSubview(self.dimView)
}
deinit {
}
public func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) {
self.validLayout = size
self.dimView.frame = CGRect(origin: CGPoint(), size: size)
let positions: [CGPoint]
let basePositions: [CGPoint] = [
CGPoint(x: 0.80, y: 0.10),
CGPoint(x: 0.60, y: 0.20),
CGPoint(x: 0.35, y: 0.25),
CGPoint(x: 0.25, y: 0.60),
CGPoint(x: 0.20, y: 0.90),
CGPoint(x: 0.40, y: 0.80),
CGPoint(x: 0.65, y: 0.75),
CGPoint(x: 0.75, y: 0.40)
]
positions = shiftArray(array: basePositions, offset: self.phase % 8)
for i in 0 ..< positions.count / 2 {
if self.pointImages.count <= i {
break
}
let position = positions[i * 2]
let pointCenter = CGPoint(x: size.width * position.x, y: size.height * position.y)
let pointSize = CGSize(width: size.width * 1.9, height: size.height * 1.9)
self.pointImages[i].updateFrame(frame: CGRect(origin: CGPoint(x: pointCenter.x - pointSize.width / 2.0, y: pointCenter.y - pointSize.height / 2.0), size: pointSize), transition: transition)
}
}
public func animateEvent(transition: ContainedViewLayoutTransition) {
self.phase = self.phase + 1
if let size = self.validLayout {
self.updateLayout(size: size, transition: transition)
}
}
}