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249 lines
9.0 KiB
Objective-C
249 lines
9.0 KiB
Objective-C
//
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// LOTAnimatablePointValue.m
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// LottieAnimator
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//
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// Created by brandon_withrow on 6/23/16.
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// Copyright © 2016 Brandon Withrow. All rights reserved.
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//
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#import "LOTPlatformCompat.h"
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#import "LOTAnimatablePointValue.h"
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#import "CGGeometry+LOTAdditions.h"
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@interface LOTAnimatablePointValue ()
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@property (nonatomic, readonly) UIBezierPath *animationPath;
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@property (nonatomic, readonly) NSArray<NSValue *> *pointKeyframes;
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@property (nonatomic, readonly) NSArray<NSNumber *> *keyTimes;
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@property (nonatomic, readonly) NSArray<CAMediaTimingFunction *> *timingFunctions;
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@property (nonatomic, readonly) NSTimeInterval delay;
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@property (nonatomic, readonly) NSTimeInterval duration;
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@property (nonatomic, readonly) NSNumber *startFrame;
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@property (nonatomic, readonly) NSNumber *durationFrames;
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@property (nonatomic, readonly) NSNumber *frameRate;
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@end
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@implementation LOTAnimatablePointValue
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- (instancetype)initWithPointValues:(NSDictionary *)pointValues frameRate:(NSNumber *)frameRate {
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self = [super init];
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if (self) {
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_usePathAnimation = YES;
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_frameRate = frameRate;
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NSArray *value = pointValues[@"k"];
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if ([value isKindOfClass:[NSArray class]] &&
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[[(NSArray *)value firstObject] isKindOfClass:[NSDictionary class]] &&
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[(NSArray *)value firstObject][@"t"]) {
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//Keframes
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[self _buildAnimationForKeyframes:value];
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} else {
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//Single Value, no animation
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_initialPoint = [self _pointFromValueArray:value];
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}
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if (pointValues[@"x"]) {
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NSLog(@"%s: Warning: expressions are not supported", __PRETTY_FUNCTION__);
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}
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}
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return self;
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}
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- (void)_buildAnimationForKeyframes:(NSArray<NSDictionary *> *)keyframes {
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NSMutableArray *keyTimes = [NSMutableArray array];
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NSMutableArray *timingFunctions = [NSMutableArray array];
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UIBezierPath *motionPath = [UIBezierPath new];
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NSMutableArray *pointKeyframes = [NSMutableArray array];
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_startFrame = keyframes.firstObject[@"t"];
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NSNumber *endFrame = keyframes.lastObject[@"t"];
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NSAssert((_startFrame && endFrame && _startFrame.integerValue < endFrame.integerValue),
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@"Lottie: Keyframe animation has incorrect time values or invalid number of keyframes");
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// Calculate time duration
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_durationFrames = @(endFrame.floatValue - _startFrame.floatValue);
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_duration = _durationFrames.floatValue / _frameRate.floatValue;
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_delay = _startFrame.floatValue / _frameRate.floatValue;
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BOOL addStartValue = YES;
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BOOL addTimePadding = NO;
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NSArray *outPoint = nil;
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for (NSDictionary *keyframe in keyframes) {
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// Get keyframe time value
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NSNumber *frame = keyframe[@"t"];
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// Calculate percentage value for keyframe.
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//CA Animations accept time values of 0-1 as a percentage of animation completed.
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NSNumber *timePercentage = @((frame.floatValue - _startFrame.floatValue) / _durationFrames.floatValue);
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if (outPoint) {
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//add out value
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CGPoint vertex = [self _pointFromValueArray:outPoint];
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[motionPath addLineToPoint:vertex];
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[pointKeyframes addObject:[NSValue valueWithCGPoint:vertex]];
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[timingFunctions addObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
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outPoint = nil;
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}
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NSArray *startPoint = keyframe[@"s"];
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if (addStartValue) {
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if (startPoint) {
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CGPoint sPoint = [self _pointFromValueArray:startPoint];
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if (keyframe == keyframes.firstObject) {
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[pointKeyframes addObject:[NSValue valueWithCGPoint:sPoint]];
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[motionPath moveToPoint:sPoint];
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_initialPoint = sPoint;
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} else {
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[motionPath addLineToPoint:sPoint];
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[pointKeyframes addObject:[NSValue valueWithCGPoint:sPoint]];
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[timingFunctions addObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
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}
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addStartValue = NO;
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}
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}
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if (addTimePadding) {
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// add time padding
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NSNumber *holdPercentage = @(timePercentage.floatValue - 0.00001);
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[keyTimes addObject:[holdPercentage copy]];
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addTimePadding = NO;
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}
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// add end value if present for keyframe
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NSArray *endPoint = keyframe[@"e"];
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if (endPoint) {
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NSArray *controlPoint1 = keyframe[@"to"];
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NSArray *controlPoint2 = keyframe[@"ti"];
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CGPoint cp1 = CGPointZero;
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CGPoint cp2 = CGPointZero;
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CGPoint vertex = [self _pointFromValueArray:endPoint];
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[pointKeyframes addObject:[NSValue valueWithCGPoint:vertex]];
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if (controlPoint1 && controlPoint2) {
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// Quadratic Spatial Interpolation
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cp1 = [self _pointFromValueArray:controlPoint1];
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cp2 = [self _pointFromValueArray:controlPoint2];
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}
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if (CGPointEqualToPoint(cp1, CGPointZero) &&
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CGPointEqualToPoint(cp2, CGPointZero)) {
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// Linear Spatial Interpolation
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[motionPath addLineToPoint:vertex];
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} else {
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CGPoint inVertex = [self _pointFromValueArray:startPoint];
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[motionPath addCurveToPoint:vertex
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controlPoint1:LOT_PointAddedToPoint(inVertex, cp1)
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controlPoint2:LOT_PointAddedToPoint(vertex, cp2)];
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}
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/*
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* Timing Function for time interpolations between keyframes
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* Should be n-1 where n is the number of keyframes
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*/
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CAMediaTimingFunction *timingFunction;
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NSDictionary *timingControlPoint1 = keyframe[@"o"];
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NSDictionary *timingControlPoint2 = keyframe[@"i"];
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if (timingControlPoint1 && timingControlPoint2) {
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// Easing function
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CGPoint cp1 = [self _pointFromValueDict:timingControlPoint1];
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CGPoint cp2 = [self _pointFromValueDict:timingControlPoint2];
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timingFunction = [CAMediaTimingFunction functionWithControlPoints:cp1.x :cp1.y :cp2.x :cp2.y];
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} else {
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// No easing function specified, fallback to linear
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timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
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}
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[timingFunctions addObject:timingFunction];
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}
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// add time
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[keyTimes addObject:timePercentage];
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// Check if keyframe is a hold keyframe
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if ([keyframe[@"h"] boolValue]) {
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// set out value as start and flag next frame accordinly
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outPoint = startPoint;
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addStartValue = YES;
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addTimePadding = YES;
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}
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}
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_animationPath = motionPath;
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_keyTimes = keyTimes;
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_timingFunctions = timingFunctions;
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_pointKeyframes = pointKeyframes;
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}
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- (void)remapPointsFromBounds:(CGRect)frombounds toBounds:(CGRect)toBounds {
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if (_pointKeyframes.count) {
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NSMutableArray *newValues = [NSMutableArray array];
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for (NSValue *pointValue in _pointKeyframes) {
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CGPoint oldPoint = pointValue.CGPointValue;
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CGPoint newPoint = CGPointMake(LOT_RemapValue(oldPoint.x, frombounds.origin.x, frombounds.size.width, toBounds.origin.x, toBounds.size.width),
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LOT_RemapValue(oldPoint.y, frombounds.origin.y, frombounds.size.height, toBounds.origin.y, toBounds.size.height));
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[newValues addObject:[NSValue valueWithCGPoint:newPoint]];
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}
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NSValue *firstPoint = newValues.firstObject;
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_initialPoint = firstPoint.CGPointValue;
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_pointKeyframes = newValues;
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_animationPath = nil;
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} else {
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CGPoint newPoint = CGPointMake(LOT_RemapValue(_initialPoint.x, frombounds.origin.x, frombounds.size.width, toBounds.origin.x, toBounds.size.width),
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LOT_RemapValue(_initialPoint.y, frombounds.origin.y, frombounds.size.height, toBounds.origin.y, toBounds.size.height));
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_initialPoint = newPoint;
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}
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}
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- (CGPoint)_pointFromValueArray:(NSArray<NSNumber *> *)values {
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if (values.count >= 2) {
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return CGPointMake([values[0] floatValue], [values[1] floatValue]);
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}
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return CGPointZero;
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}
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- (CGPoint)_pointFromValueDict:(NSDictionary *)values {
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NSNumber *xValue = @0, *yValue = @0;
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if ([values[@"x"] isKindOfClass:[NSNumber class]]) {
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xValue = values[@"x"];
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} else if ([values[@"x"] isKindOfClass:[NSArray class]]) {
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xValue = values[@"x"][0];
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}
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if ([values[@"y"] isKindOfClass:[NSNumber class]]) {
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yValue = values[@"y"];
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} else if ([values[@"y"] isKindOfClass:[NSArray class]]) {
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yValue = values[@"y"][0];
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}
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return CGPointMake([xValue floatValue], [yValue floatValue]);
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}
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- (BOOL)hasAnimation {
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return (self.animationPath != nil || self.pointKeyframes.count > 0);
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}
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- (nullable CAKeyframeAnimation *)animationForKeyPath:(nonnull NSString *)keypath {
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if (self.hasAnimation == NO) {
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return nil;
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}
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CAKeyframeAnimation *keyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:keypath];
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keyframeAnimation.keyTimes = self.keyTimes;
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if (self.animationPath && self.usePathAnimation) {
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keyframeAnimation.path = self.animationPath.CGPath;
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} else {
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keyframeAnimation.values = self.pointKeyframes;
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}
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keyframeAnimation.timingFunctions = self.timingFunctions;
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keyframeAnimation.duration = self.duration;
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keyframeAnimation.beginTime = self.delay;
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keyframeAnimation.fillMode = kCAFillModeForwards;
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return keyframeAnimation;
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}
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- (NSString *)description {
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return NSStringFromCGPoint(self.initialPoint);
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}
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@end
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