mirror of
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159 lines
6.1 KiB
Swift
159 lines
6.1 KiB
Swift
import UIKit
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enum NavigationTransition {
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case Push
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case Pop
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}
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private let shadowWidth: CGFloat = 16.0
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private func generateShadow() -> UIImage? {
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return UIImage(named: "NavigationShadow", inBundle: NSBundle(forClass: NavigationBackButtonNode.self), compatibleWithTraitCollection: nil)?.precomposed().resizableImageWithCapInsets(UIEdgeInsetsZero, resizingMode: .Tile)
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}
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private let shadowImage = generateShadow()
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class NavigationTransitionCoordinator {
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private var _progress: CGFloat = 0.0
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var progress: CGFloat {
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get {
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return self._progress
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}
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set(value) {
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self._progress = value
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self.updateProgress()
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}
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}
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private let container: UIView
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private let transition: NavigationTransition
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private let topView: UIView
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private let viewSuperview: UIView?
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private let bottomView: UIView
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private let topNavigationBar: NavigationBar?
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private let bottomNavigationBar: NavigationBar?
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private let dimView: UIView
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private let shadowView: UIImageView
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init(transition: NavigationTransition, container: UIView, topView: UIView, topNavigationBar: NavigationBar?, bottomView: UIView, bottomNavigationBar: NavigationBar?) {
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self.transition = transition
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self.container = container
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self.topView = topView
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switch transition {
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case .Push:
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self.viewSuperview = bottomView.superview
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case .Pop:
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self.viewSuperview = topView.superview
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}
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self.bottomView = bottomView
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self.topNavigationBar = topNavigationBar
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self.bottomNavigationBar = bottomNavigationBar
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self.dimView = UIView()
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self.dimView.backgroundColor = UIColor.blackColor()
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self.shadowView = UIImageView(image: shadowImage)
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switch transition {
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case .Push:
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self.viewSuperview?.insertSubview(topView, belowSubview: topView)
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case .Pop:
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self.viewSuperview?.insertSubview(bottomView, belowSubview: topView)
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}
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self.viewSuperview?.insertSubview(self.dimView, belowSubview: topView)
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self.viewSuperview?.insertSubview(self.shadowView, belowSubview: dimView)
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self.updateProgress()
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}
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required init(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func updateProgress() {
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let position: CGFloat
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switch self.transition {
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case .Push:
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position = 1.0 - progress
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case .Pop:
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position = progress
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}
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self.topView.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(position * self.container.bounds.size.width), y: 0.0), size: self.container.bounds.size)
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self.dimView.frame = CGRect(origin: CGPoint(), size: CGSize(width: max(0.0, self.topView.frame.minX), height: self.container.bounds.size.height))
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self.shadowView.frame = CGRect(origin: CGPoint(x: self.dimView.frame.maxX - shadowWidth, y: 0.0), size: CGSize(width: shadowWidth, height: self.container.bounds.size.height))
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self.dimView.alpha = (1.0 - position) * 0.15
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self.shadowView.alpha = (1.0 - position) * 0.9
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self.bottomView.frame = CGRect(origin: CGPoint(x: ((position - 1.0) * self.container.bounds.size.width * 0.3), y: 0.0), size: self.container.bounds.size)
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(self.container.window as? Window)?.updateStatusBars()
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}
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func animateCancel(completion: () -> ()) {
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UIView.animateWithDuration(0.1, delay: 0.0, options: UIViewAnimationOptions(), animations: { () -> Void in
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self.progress = 0.0
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}) { (completed) -> Void in
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switch self.transition {
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case .Push:
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if let viewSuperview = self.viewSuperview {
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viewSuperview.addSubview(self.bottomView)
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} else {
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self.bottomView.removeFromSuperview()
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}
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self.topView.removeFromSuperview()
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case .Pop:
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if let viewSuperview = self.viewSuperview {
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viewSuperview.addSubview(self.topView)
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} else {
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self.topView.removeFromSuperview()
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}
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self.bottomView.removeFromSuperview()
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}
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self.dimView.removeFromSuperview()
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self.shadowView.removeFromSuperview()
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completion()
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}
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}
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func animateCompletion(velocity: CGFloat, completion: () -> ()) {
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let distance = (1.0 - self.progress) * self.container.bounds.size.width
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let f = {
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switch self.transition {
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case .Push:
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if let viewSuperview = self.viewSuperview {
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viewSuperview.addSubview(self.bottomView)
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} else {
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self.bottomView.removeFromSuperview()
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}
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//self.topView.removeFromSuperview()
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case .Pop:
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if let viewSuperview = self.viewSuperview {
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viewSuperview.addSubview(self.topView)
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} else {
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self.topView.removeFromSuperview()
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}
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//self.bottomView.removeFromSuperview()
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}
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self.dimView.removeFromSuperview()
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self.shadowView.removeFromSuperview()
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completion()
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}
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if abs(velocity) < CGFloat(FLT_EPSILON) && abs(self.progress) < CGFloat(FLT_EPSILON) {
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UIView.animateWithDuration(0.5, delay: 0.0, options: UIViewAnimationOptions(rawValue: 7 << 16), animations: {
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self.progress = 1.0
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}, completion: { _ in
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f()
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})
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} else {
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UIView.animateWithDuration(NSTimeInterval(max(0.05, min(0.2, abs(distance / velocity)))), delay: 0.0, options: UIViewAnimationOptions(), animations: { () -> Void in
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self.progress = 1.0
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}) { (completed) -> Void in
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f()
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}
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}
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}
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}
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