Swiftgram/Source/ASTableNode.mm
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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//
// ASTableNode.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASTableNode.h>
#import <AsyncDisplayKit/ASTableNode+Beta.h>
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASElementMap.h>
#import <AsyncDisplayKit/ASTableViewInternal.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
#import <AsyncDisplayKit/ASTableView+Undeprecated.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
#import <AsyncDisplayKit/ASRangeController.h>
#pragma mark - _ASTablePendingState
@interface _ASTablePendingState : NSObject
@property (weak, nonatomic) id <ASTableDelegate> delegate;
@property (weak, nonatomic) id <ASTableDataSource> dataSource;
@property (nonatomic) ASLayoutRangeMode rangeMode;
@property (nonatomic) BOOL allowsSelection;
@property (nonatomic) BOOL allowsSelectionDuringEditing;
@property (nonatomic) BOOL allowsMultipleSelection;
@property (nonatomic) BOOL allowsMultipleSelectionDuringEditing;
@property (nonatomic) BOOL inverted;
@property (nonatomic) CGFloat leadingScreensForBatching;
@property (nonatomic) UIEdgeInsets contentInset;
@property (nonatomic) CGPoint contentOffset;
@property (nonatomic) BOOL animatesContentOffset;
@property (nonatomic) BOOL automaticallyAdjustsContentOffset;
@end
@implementation _ASTablePendingState
- (instancetype)init
{
self = [super init];
if (self) {
_rangeMode = ASLayoutRangeModeUnspecified;
_allowsSelection = YES;
_allowsSelectionDuringEditing = NO;
_allowsMultipleSelection = NO;
_allowsMultipleSelectionDuringEditing = NO;
_inverted = NO;
_leadingScreensForBatching = 2;
_contentInset = UIEdgeInsetsZero;
_contentOffset = CGPointZero;
_animatesContentOffset = NO;
_automaticallyAdjustsContentOffset = NO;
}
return self;
}
@end
#pragma mark - ASTableView
@interface ASTableNode ()
{
ASDN::RecursiveMutex _environmentStateLock;
id<ASBatchFetchingDelegate> _batchFetchingDelegate;
}
@property (nonatomic) _ASTablePendingState *pendingState;
@end
@implementation ASTableNode
#pragma mark Lifecycle
- (instancetype)initWithStyle:(UITableViewStyle)style
{
if (self = [super init]) {
__weak __typeof__(self) weakSelf = self;
[self setViewBlock:^{
// Variable will be unused if event logging is off.
__unused __typeof__(self) strongSelf = weakSelf;
return [[ASTableView alloc] _initWithFrame:CGRectZero style:style dataControllerClass:nil owningNode:strongSelf eventLog:ASDisplayNodeGetEventLog(strongSelf)];
}];
}
return self;
}
- (instancetype)init
{
return [self initWithStyle:UITableViewStylePlain];
}
#if ASDISPLAYNODE_ASSERTIONS_ENABLED
- (void)dealloc
{
if (self.nodeLoaded) {
__weak UIView *view = self.view;
ASPerformBlockOnMainThread(^{
ASDisplayNodeCAssertNil(view.superview, @"Node's view should be removed from hierarchy.");
});
}
}
#endif
#pragma mark ASDisplayNode
- (void)didLoad
{
[super didLoad];
ASTableView *view = self.view;
view.tableNode = self;
if (_pendingState) {
_ASTablePendingState *pendingState = _pendingState;
view.asyncDelegate = pendingState.delegate;
view.asyncDataSource = pendingState.dataSource;
view.inverted = pendingState.inverted;
view.allowsSelection = pendingState.allowsSelection;
view.allowsSelectionDuringEditing = pendingState.allowsSelectionDuringEditing;
view.allowsMultipleSelection = pendingState.allowsMultipleSelection;
view.allowsMultipleSelectionDuringEditing = pendingState.allowsMultipleSelectionDuringEditing;
view.contentInset = pendingState.contentInset;
self.pendingState = nil;
if (pendingState.rangeMode != ASLayoutRangeModeUnspecified) {
[view.rangeController updateCurrentRangeWithMode:pendingState.rangeMode];
}
[view setContentOffset:pendingState.contentOffset animated:pendingState.animatesContentOffset];
}
}
- (ASTableView *)view
{
return (ASTableView *)[super view];
}
- (void)clearContents
{
[super clearContents];
[self.rangeController clearContents];
}
- (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState
{
[super interfaceStateDidChange:newState fromState:oldState];
[ASRangeController layoutDebugOverlayIfNeeded];
}
- (void)didEnterPreloadState
{
[super didEnterPreloadState];
// Intentionally allocate the view here and trigger a layout pass on it, which in turn will trigger the intial data load.
// We can get rid of this call later when ASDataController, ASRangeController and ASCollectionLayout can operate without the view.
[[self view] layoutIfNeeded];
}
#if ASRangeControllerLoggingEnabled
- (void)didEnterVisibleState
{
[super didEnterVisibleState];
NSLog(@"%@ - visible: YES", self);
}
- (void)didExitVisibleState
{
[super didExitVisibleState];
NSLog(@"%@ - visible: NO", self);
}
#endif
- (void)didExitPreloadState
{
[super didExitPreloadState];
[self.rangeController clearPreloadedData];
}
#pragma mark Setter / Getter
// TODO: Implement this without the view. Then revisit ASLayoutElementCollectionTableSetTraitCollection
- (ASDataController *)dataController
{
return self.view.dataController;
}
// TODO: Implement this without the view.
- (ASRangeController *)rangeController
{
return self.view.rangeController;
}
- (_ASTablePendingState *)pendingState
{
if (!_pendingState && ![self isNodeLoaded]) {
_pendingState = [[_ASTablePendingState alloc] init];
}
ASDisplayNodeAssert(![self isNodeLoaded] || !_pendingState, @"ASTableNode should not have a pendingState once it is loaded");
return _pendingState;
}
- (void)setInverted:(BOOL)inverted
{
self.transform = inverted ? CATransform3DMakeScale(1, -1, 1) : CATransform3DIdentity;
if ([self pendingState]) {
_pendingState.inverted = inverted;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.inverted = inverted;
}
}
- (BOOL)inverted
{
if ([self pendingState]) {
return _pendingState.inverted;
} else {
return self.view.inverted;
}
}
- (void)setLeadingScreensForBatching:(CGFloat)leadingScreensForBatching
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
pendingState.leadingScreensForBatching = leadingScreensForBatching;
} else {
ASDisplayNodeAssert(self.nodeLoaded, @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.leadingScreensForBatching = leadingScreensForBatching;
}
}
- (CGFloat)leadingScreensForBatching
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
return pendingState.leadingScreensForBatching;
} else {
return self.view.leadingScreensForBatching;
}
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
pendingState.contentInset = contentInset;
} else {
ASDisplayNodeAssert(self.nodeLoaded, @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.contentInset = contentInset;
}
}
- (UIEdgeInsets)contentInset
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
return pendingState.contentInset;
} else {
return self.view.contentInset;
}
}
- (void)setContentOffset:(CGPoint)contentOffset
{
[self setContentOffset:contentOffset animated:NO];
}
- (void)setContentOffset:(CGPoint)contentOffset animated:(BOOL)animated
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
pendingState.contentOffset = contentOffset;
pendingState.animatesContentOffset = animated;
} else {
ASDisplayNodeAssert(self.nodeLoaded, @"ASTableNode should be loaded if pendingState doesn't exist");
[self.view setContentOffset:contentOffset animated:animated];
}
}
- (CGPoint)contentOffset
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
return pendingState.contentOffset;
} else {
return self.view.contentOffset;
}
}
- (void)setAutomaticallyAdjustsContentOffset:(BOOL)automaticallyAdjustsContentOffset
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
pendingState.automaticallyAdjustsContentOffset = automaticallyAdjustsContentOffset;
} else {
ASDisplayNodeAssert(self.nodeLoaded, @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.automaticallyAdjustsContentOffset = automaticallyAdjustsContentOffset;
}
}
- (BOOL)automaticallyAdjustsContentOffset
{
_ASTablePendingState *pendingState = self.pendingState;
if (pendingState) {
return pendingState.automaticallyAdjustsContentOffset;
} else {
return self.view.automaticallyAdjustsContentOffset;
}
}
- (void)setDelegate:(id <ASTableDelegate>)delegate
{
if ([self pendingState]) {
_pendingState.delegate = delegate;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
// Manually trampoline to the main thread. The view requires this be called on main
// and asserting here isn't an option it is a common pattern for users to clear
// the delegate/dataSource in dealloc, which may be running on a background thread.
// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
ASTableView *view = self.view;
ASPerformBlockOnMainThread(^{
view.asyncDelegate = delegate;
});
}
}
- (id <ASTableDelegate>)delegate
{
if ([self pendingState]) {
return _pendingState.delegate;
} else {
return self.view.asyncDelegate;
}
}
- (void)setDataSource:(id <ASTableDataSource>)dataSource
{
if ([self pendingState]) {
_pendingState.dataSource = dataSource;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
// Manually trampoline to the main thread. The view requires this be called on main
// and asserting here isn't an option it is a common pattern for users to clear
// the delegate/dataSource in dealloc, which may be running on a background thread.
// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
ASTableView *view = self.view;
ASPerformBlockOnMainThread(^{
view.asyncDataSource = dataSource;
});
}
}
- (id <ASTableDataSource>)dataSource
{
if ([self pendingState]) {
return _pendingState.dataSource;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
return self.view.asyncDataSource;
}
}
- (void)setAllowsSelection:(BOOL)allowsSelection
{
if ([self pendingState]) {
_pendingState.allowsSelection = allowsSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsSelection = allowsSelection;
}
}
- (BOOL)allowsSelection
{
if ([self pendingState]) {
return _pendingState.allowsSelection;
} else {
return self.view.allowsSelection;
}
}
- (void)setAllowsSelectionDuringEditing:(BOOL)allowsSelectionDuringEditing
{
if ([self pendingState]) {
_pendingState.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
}
}
- (BOOL)allowsSelectionDuringEditing
{
if ([self pendingState]) {
return _pendingState.allowsSelectionDuringEditing;
} else {
return self.view.allowsSelectionDuringEditing;
}
}
- (void)setAllowsMultipleSelection:(BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
_pendingState.allowsMultipleSelection = allowsMultipleSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsMultipleSelection = allowsMultipleSelection;
}
}
- (BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
return _pendingState.allowsMultipleSelection;
} else {
return self.view.allowsMultipleSelection;
}
}
- (void)setAllowsMultipleSelectionDuringEditing:(BOOL)allowsMultipleSelectionDuringEditing
{
if ([self pendingState]) {
_pendingState.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
}
}
- (BOOL)allowsMultipleSelectionDuringEditing
{
if ([self pendingState]) {
return _pendingState.allowsMultipleSelectionDuringEditing;
} else {
return self.view.allowsMultipleSelectionDuringEditing;
}
}
- (void)setBatchFetchingDelegate:(id<ASBatchFetchingDelegate>)batchFetchingDelegate
{
_batchFetchingDelegate = batchFetchingDelegate;
}
- (id<ASBatchFetchingDelegate>)batchFetchingDelegate
{
return _batchFetchingDelegate;
}
#pragma mark ASRangeControllerUpdateRangeProtocol
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
{
if ([self pendingState]) {
_pendingState.rangeMode = rangeMode;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
[self.rangeController updateCurrentRangeWithMode:rangeMode];
}
}
#pragma mark ASEnvironment
ASLayoutElementCollectionTableSetTraitCollection(_environmentStateLock)
#pragma mark - Range Tuning
- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
{
[self.rangeController setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
}
#pragma mark - Selection
- (void)selectRowAtIndexPath:(nullable NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[tableView selectRowAtIndexPath:indexPath animated:animated scrollPosition:scrollPosition];
} else {
NSLog(@"Failed to select row at index path %@ because the row never reached the view.", indexPath);
}
}
- (void)deselectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[tableView deselectRowAtIndexPath:indexPath animated:animated];
} else {
NSLog(@"Failed to deselect row at index path %@ because the row never reached the view.", indexPath);
}
}
- (void)scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
} else {
NSLog(@"Failed to scroll to row at index path %@ because the row never reached the view.", indexPath);
}
}
#pragma mark - Querying Data
- (void)reloadDataInitiallyIfNeeded
{
ASDisplayNodeAssertMainThread();
if (!self.dataController.initialReloadDataHasBeenCalled) {
// Note: Just calling reloadData isn't enough here we need to
// ensure that _nodesConstrainedWidth is updated first.
[self.view layoutIfNeeded];
}
}
- (NSInteger)numberOfRowsInSection:(NSInteger)section
{
ASDisplayNodeAssertMainThread();
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap numberOfItemsInSection:section];
}
- (NSInteger)numberOfSections
{
ASDisplayNodeAssertMainThread();
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap numberOfSections];
}
- (NSArray<__kindof ASCellNode *> *)visibleNodes
{
ASDisplayNodeAssertMainThread();
return self.isNodeLoaded ? [self.view visibleNodes] : @[];
}
- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode
{
return [self.dataController.pendingMap indexPathForElement:cellNode.collectionElement];
}
- (ASCellNode *)nodeForRowAtIndexPath:(NSIndexPath *)indexPath
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].node;
}
- (CGRect)rectForRowAtIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
return [tableView rectForRowAtIndexPath:indexPath];
}
- (nullable __kindof UITableViewCell *)cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
if (indexPath == nil) {
return nil;
}
return [tableView cellForRowAtIndexPath:indexPath];
}
- (nullable NSIndexPath *)indexPathForSelectedRow
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
NSIndexPath *indexPath = tableView.indexPathForSelectedRow;
if (indexPath != nil) {
return [tableView convertIndexPathToTableNode:indexPath];
}
return indexPath;
}
- (NSArray<NSIndexPath *> *)indexPathsForSelectedRows
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
return [tableView convertIndexPathsToTableNode:tableView.indexPathsForSelectedRows];
}
- (nullable NSIndexPath *)indexPathForRowAtPoint:(CGPoint)point
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
NSIndexPath *indexPath = [tableView indexPathForRowAtPoint:point];
if (indexPath != nil) {
return [tableView convertIndexPathToTableNode:indexPath];
}
return indexPath;
}
- (nullable NSArray<NSIndexPath *> *)indexPathsForRowsInRect:(CGRect)rect
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
return [tableView convertIndexPathsToTableNode:[tableView indexPathsForRowsInRect:rect]];
}
- (NSArray<NSIndexPath *> *)indexPathsForVisibleRows
{
ASDisplayNodeAssertMainThread();
NSMutableArray *indexPathsArray = [NSMutableArray new];
for (ASCellNode *cell in [self visibleNodes]) {
NSIndexPath *indexPath = [self indexPathForNode:cell];
if (indexPath) {
[indexPathsArray addObject:indexPath];
}
}
return indexPathsArray;
}
#pragma mark - Editing
- (void)reloadDataWithCompletion:(void (^)())completion
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view reloadDataWithCompletion:completion];
} else {
if (completion) {
completion();
}
}
}
- (void)reloadData
{
[self reloadDataWithCompletion:nil];
}
- (void)relayoutItems
{
[self.view relayoutItems];
}
- (void)performBatchAnimated:(BOOL)animated updates:(void (^)())updates completion:(void (^)(BOOL))completion
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
ASTableView *tableView = self.view;
[tableView beginUpdates];
if (updates) {
updates();
}
[tableView endUpdatesAnimated:animated completion:completion];
} else {
if (updates) {
updates();
}
}
}
- (void)performBatchUpdates:(void (^)())updates completion:(void (^)(BOOL))completion
{
[self performBatchAnimated:YES updates:updates completion:completion];
}
- (void)insertSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view insertSections:sections withRowAnimation:animation];
}
}
- (void)deleteSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view deleteSections:sections withRowAnimation:animation];
}
}
- (void)reloadSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view reloadSections:sections withRowAnimation:animation];
}
}
- (void)moveSection:(NSInteger)section toSection:(NSInteger)newSection
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view moveSection:section toSection:newSection];
}
}
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view insertRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
}
- (void)deleteRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view deleteRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
}
- (void)reloadRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view reloadRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
}
- (void)moveRowAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view moveRowAtIndexPath:indexPath toIndexPath:newIndexPath];
}
}
- (BOOL)isProcessingUpdates
{
return (self.nodeLoaded ? [self.view isProcessingUpdates] : NO);
}
- (void)onDidFinishProcessingUpdates:(void (^)())completion
{
if (!completion) {
return;
}
if (!self.nodeLoaded) {
completion();
} else {
[self.view onDidFinishProcessingUpdates:completion];
}
}
- (void)waitUntilAllUpdatesAreProcessed
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view waitUntilAllUpdatesAreCommitted];
}
}
- (void)waitUntilAllUpdatesAreCommitted
{
[self waitUntilAllUpdatesAreProcessed];
}
#pragma mark - Debugging (Private)
- (NSMutableArray<NSDictionary *> *)propertiesForDebugDescription
{
NSMutableArray<NSDictionary *> *result = [super propertiesForDebugDescription];
[result addObject:@{ @"dataSource" : ASObjectDescriptionMakeTiny(self.dataSource) }];
[result addObject:@{ @"delegate" : ASObjectDescriptionMakeTiny(self.delegate) }];
return result;
}
@end