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- The code is forked from LayoutComponents in ComponentKit. - Public interfaces are modified to be strictly Objective-C. As a result, users are not forced to switch to Objective-C++, the linker can happily compile and Swift fans can continue using the mighty ASDK.
46 lines
1.2 KiB
Objective-C
46 lines
1.2 KiB
Objective-C
/*
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* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASAssert.h>
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@class ASLayoutNode;
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/** Represents the computed size of a layout node, as well as the computed sizes and positions of its children. */
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@interface ASLayout : NSObject
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@property (nonatomic, readonly) ASLayoutNode *node;
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@property (nonatomic, readonly) CGSize size;
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/**
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* Each item is of type ASLayoutChild.
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*/
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@property (nonatomic, readonly) NSArray *children;
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+ (instancetype)newWithNode:(ASLayoutNode *)node size:(CGSize)size children:(NSArray *)children;
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/**
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* Convenience that does not have any children.
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*/
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+ (instancetype)newWithNode:(ASLayoutNode *)node size:(CGSize)size;
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@end
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@interface ASLayoutChild : NSObject
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@property (nonatomic, readonly) CGPoint position;
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@property (nonatomic, readonly) ASLayout *layout;
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/**
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* Designated initializer
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*/
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+ (instancetype)newWithPosition:(CGPoint)position layout:(ASLayout *)layout;
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@end
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