2023-07-03 02:07:14 +02:00

763 lines
31 KiB
Swift

import Foundation
import AVFoundation
import Metal
import MetalKit
func textureRotatonForAVAsset(_ asset: AVAsset, mirror: Bool = false) -> TextureRotation {
for track in asset.tracks {
if track.mediaType == .video {
let t = track.preferredTransform
if t.a == -1.0 && t.d == -1.0 {
return .rotate180Degrees
} else if t.a == 1.0 && t.d == 1.0 {
return .rotate0Degrees
} else if t.b == -1.0 && t.c == 1.0 {
return .rotate270Degrees
} else if t.a == -1.0 && t.d == 1.0 {
return .rotate270Degrees
} else if t.a == 1.0 && t.d == -1.0 {
return .rotate180Degrees
} else {
return mirror ? .rotate90DegreesMirrored : .rotate90Degrees
}
}
}
return .rotate0Degrees
}
final class VideoTextureSource: NSObject, TextureSource, AVPlayerItemOutputPullDelegate {
private weak var player: AVPlayer?
private weak var additionalPlayer: AVPlayer?
private weak var playerItem: AVPlayerItem?
private weak var additionalPlayerItem: AVPlayerItem?
private let mirror: Bool
private var playerItemOutput: AVPlayerItemVideoOutput?
private var additionalPlayerItemOutput: AVPlayerItemVideoOutput?
private var displayLink: CADisplayLink?
private let device: MTLDevice?
private var textureRotation: TextureRotation = .rotate0Degrees
private var additionalTextureRotation: TextureRotation = .rotate0Degrees
private var forceUpdate: Bool = false
weak var output: TextureConsumer?
var queue: DispatchQueue!
var started: Bool = false
init(player: AVPlayer, additionalPlayer: AVPlayer?, mirror: Bool, renderTarget: RenderTarget) {
self.player = player
self.additionalPlayer = additionalPlayer
self.mirror = mirror
self.device = renderTarget.mtlDevice!
self.queue = DispatchQueue(
label: "VideoTextureSource Queue",
qos: .userInteractive,
attributes: [],
autoreleaseFrequency: .workItem,
target: nil)
super.init()
self.playerItem = player.currentItem
self.additionalPlayerItem = additionalPlayer?.currentItem
self.handleReadyToPlay()
}
func invalidate() {
self.playerItemOutput?.setDelegate(nil, queue: nil)
self.playerItemOutput = nil
self.displayLink?.invalidate()
self.displayLink = nil
}
private func handleReadyToPlay() {
guard let playerItem = self.playerItem else {
return
}
var frameRate: Int = 30
var hasVideoTrack: Bool = false
for track in playerItem.asset.tracks {
if track.mediaType == .video {
if track.nominalFrameRate > 0.0 {
frameRate = Int(ceil(track.nominalFrameRate))
}
hasVideoTrack = true
break
}
}
self.textureRotation = textureRotatonForAVAsset(playerItem.asset, mirror: additionalPlayer == nil && mirror)
if !hasVideoTrack {
return
}
let colorProperties: [String: Any] = [
AVVideoColorPrimariesKey: AVVideoColorPrimaries_ITU_R_709_2,
AVVideoTransferFunctionKey: AVVideoTransferFunction_ITU_R_709_2,
AVVideoYCbCrMatrixKey: AVVideoYCbCrMatrix_ITU_R_709_2
]
let outputSettings: [String: Any] = [
kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
kCVPixelBufferMetalCompatibilityKey as String: true,
AVVideoColorPropertiesKey: colorProperties
]
let output = AVPlayerItemVideoOutput(outputSettings: outputSettings)
output.suppressesPlayerRendering = true
output.setDelegate(self, queue: self.queue)
playerItem.add(output)
self.playerItemOutput = output
if let additionalPlayerItem = self.additionalPlayerItem {
self.additionalTextureRotation = textureRotatonForAVAsset(additionalPlayerItem.asset, mirror: true)
let output = AVPlayerItemVideoOutput(outputSettings: outputSettings)
output.suppressesPlayerRendering = true
output.setDelegate(self, queue: self.queue)
additionalPlayerItem.add(output)
self.additionalPlayerItemOutput = output
}
self.setupDisplayLink(frameRate: min(60, frameRate))
}
private class DisplayLinkTarget {
private let handler: () -> Void
init(_ handler: @escaping () -> Void) {
self.handler = handler
}
@objc func handleDisplayLinkUpdate(sender: CADisplayLink) {
self.handler()
}
}
private func setupDisplayLink(frameRate: Int) {
self.displayLink?.invalidate()
self.displayLink = nil
if self.playerItemOutput != nil {
let displayLink = CADisplayLink(target: DisplayLinkTarget({ [weak self] in
self?.handleUpdate()
}), selector: #selector(DisplayLinkTarget.handleDisplayLinkUpdate(sender:)))
displayLink.preferredFramesPerSecond = frameRate
displayLink.add(to: .main, forMode: .common)
self.displayLink = displayLink
}
}
private func handleUpdate() {
guard let player = self.player else {
return
}
if player.rate != 0 {
self.forceUpdate = true
}
self.update(forced: self.forceUpdate)
self.forceUpdate = false
}
private let advanceInterval: TimeInterval = 1.0 / 60.0
private func update(forced: Bool) {
guard let output = self.playerItemOutput else {
return
}
let time = CACurrentMediaTime()
let requestTime = output.itemTime(forHostTime: time)
if requestTime < .zero {
return
}
if !forced && !output.hasNewPixelBuffer(forItemTime: requestTime) {
self.displayLink?.isPaused = true
output.requestNotificationOfMediaDataChange(withAdvanceInterval: self.advanceInterval)
return
}
var presentationTime: CMTime = .zero
var mainPixelBuffer: VideoPixelBuffer?
if let pixelBuffer = output.copyPixelBuffer(forItemTime: requestTime, itemTimeForDisplay: &presentationTime) {
mainPixelBuffer = VideoPixelBuffer(pixelBuffer: pixelBuffer, rotation: self.textureRotation, timestamp: presentationTime)
}
let additionalRequestTime = self.additionalPlayerItemOutput?.itemTime(forHostTime: time)
var additionalPixelBuffer: VideoPixelBuffer?
if let additionalRequestTime, let pixelBuffer = self.additionalPlayerItemOutput?.copyPixelBuffer(forItemTime: additionalRequestTime, itemTimeForDisplay: &presentationTime) {
additionalPixelBuffer = VideoPixelBuffer(pixelBuffer: pixelBuffer, rotation: self.additionalTextureRotation, timestamp: presentationTime)
}
if let mainPixelBuffer {
self.output?.consumeVideoPixelBuffer(pixelBuffer: mainPixelBuffer, additionalPixelBuffer: additionalPixelBuffer, render: true)
}
}
func setNeedsUpdate() {
self.displayLink?.isPaused = false
self.forceUpdate = true
}
func updateIfNeeded() {
if self.forceUpdate {
self.update(forced: true)
self.forceUpdate = false
}
}
func connect(to consumer: TextureConsumer) {
self.output = consumer
}
public func outputMediaDataWillChange(_ sender: AVPlayerItemOutput) {
self.displayLink?.isPaused = false
}
}
final class VideoInputPass: DefaultRenderPass {
private var cachedTexture: MTLTexture?
override var fragmentShaderFunctionName: String {
return "bt709ToRGBFragmentShader"
}
override func setup(device: MTLDevice, library: MTLLibrary) {
super.setup(device: device, library: library)
}
func processPixelBuffer(_ pixelBuffer: VideoPixelBuffer, textureCache: CVMetalTextureCache, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
func textureFromPixelBuffer(_ pixelBuffer: CVPixelBuffer, pixelFormat: MTLPixelFormat, width: Int, height: Int, plane: Int) -> MTLTexture? {
var textureRef : CVMetalTexture?
let status = CVMetalTextureCacheCreateTextureFromImage(nil, textureCache, pixelBuffer, nil, pixelFormat, width, height, plane, &textureRef)
if status == kCVReturnSuccess, let textureRef {
return CVMetalTextureGetTexture(textureRef)
}
return nil
}
let width = CVPixelBufferGetWidth(pixelBuffer.pixelBuffer)
let height = CVPixelBufferGetHeight(pixelBuffer.pixelBuffer)
guard let inputYTexture = textureFromPixelBuffer(pixelBuffer.pixelBuffer, pixelFormat: .r8Unorm, width: width, height: height, plane: 0),
let inputCbCrTexture = textureFromPixelBuffer(pixelBuffer.pixelBuffer, pixelFormat: .rg8Unorm, width: width >> 1, height: height >> 1, plane: 1) else {
return nil
}
return self.process(yTexture: inputYTexture, cbcrTexture: inputCbCrTexture, width: width, height: height, rotation: pixelBuffer.rotation, device: device, commandBuffer: commandBuffer)
}
func process(yTexture: MTLTexture, cbcrTexture: MTLTexture, width: Int, height: Int, rotation: TextureRotation, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
self.setupVerticesBuffer(device: device, rotation: rotation)
func textureDimensionsForRotation(width: Int, height: Int, rotation: TextureRotation) -> (width: Int, height: Int) {
switch rotation {
case .rotate90Degrees, .rotate270Degrees:
return (height, width)
default:
return (width, height)
}
}
let (outputWidth, outputHeight) = textureDimensionsForRotation(width: width, height: height, rotation: rotation)
if self.cachedTexture == nil {
let textureDescriptor = MTLTextureDescriptor()
textureDescriptor.textureType = .type2D
textureDescriptor.width = outputWidth
textureDescriptor.height = outputHeight
textureDescriptor.pixelFormat = self.pixelFormat
textureDescriptor.storageMode = .private
textureDescriptor.usage = [.shaderRead, .shaderWrite, .renderTarget]
if let texture = device.makeTexture(descriptor: textureDescriptor) {
self.cachedTexture = texture
}
}
let renderPassDescriptor = MTLRenderPassDescriptor()
renderPassDescriptor.colorAttachments[0].texture = self.cachedTexture!
renderPassDescriptor.colorAttachments[0].loadAction = .dontCare
renderPassDescriptor.colorAttachments[0].storeAction = .store
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.0)
guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return nil
}
renderCommandEncoder.setViewport(MTLViewport(
originX: 0, originY: 0,
width: Double(outputWidth), height: Double(outputHeight),
znear: -1.0, zfar: 1.0)
)
renderCommandEncoder.setFragmentTexture(yTexture, index: 0)
renderCommandEncoder.setFragmentTexture(cbcrTexture, index: 1)
self.encodeDefaultCommands(using: renderCommandEncoder)
renderCommandEncoder.endEncoding()
return self.cachedTexture
}
}
private func verticesData(
textureRotation: TextureRotation,
containerSize: CGSize,
position: CGPoint,
size: CGSize,
rotation: CGFloat,
z: Float = 0.0
) -> [VertexData] {
let topLeft: simd_float2
let topRight: simd_float2
let bottomLeft: simd_float2
let bottomRight: simd_float2
switch textureRotation {
case .rotate0Degrees:
topLeft = simd_float2(0.0, 1.0)
topRight = simd_float2(1.0, 1.0)
bottomLeft = simd_float2(0.0, 0.0)
bottomRight = simd_float2(1.0, 0.0)
case .rotate180Degrees:
topLeft = simd_float2(1.0, 0.0)
topRight = simd_float2(0.0, 0.0)
bottomLeft = simd_float2(1.0, 1.0)
bottomRight = simd_float2(0.0, 1.0)
case .rotate90Degrees:
topLeft = simd_float2(1.0, 1.0)
topRight = simd_float2(1.0, 0.0)
bottomLeft = simd_float2(0.0, 1.0)
bottomRight = simd_float2(0.0, 0.0)
case .rotate90DegreesMirrored:
topLeft = simd_float2(1.0, 0.0)
topRight = simd_float2(1.0, 1.0)
bottomLeft = simd_float2(0.0, 0.0)
bottomRight = simd_float2(0.0, 1.0)
case .rotate270Degrees:
topLeft = simd_float2(0.0, 0.0)
topRight = simd_float2(0.0, 1.0)
bottomLeft = simd_float2(1.0, 0.0)
bottomRight = simd_float2(1.0, 1.0)
}
let relativeSize = CGSize(
width: size.width / containerSize.width,
height: size.height / containerSize.height
)
let relativeOffset = CGPoint(
x: position.x / containerSize.width,
y: position.y / containerSize.height
)
let rect = CGRect(
origin: CGPoint(
x: relativeOffset.x - relativeSize.width / 2.0,
y: relativeOffset.y - relativeSize.height / 2.0
),
size: relativeSize
)
return [
VertexData(
pos: simd_float4(x: Float(rect.minX) * 2.0, y: Float(rect.minY) * 2.0, z: z, w: 1),
texCoord: topLeft,
localPos: simd_float2(0.0, 0.0)
),
VertexData(
pos: simd_float4(x: Float(rect.maxX) * 2.0, y: Float(rect.minY) * 2.0, z: z, w: 1),
texCoord: topRight,
localPos: simd_float2(1.0, 0.0)
),
VertexData(
pos: simd_float4(x: Float(rect.minX) * 2.0, y: Float(rect.maxY) * 2.0, z: z, w: 1),
texCoord: bottomLeft,
localPos: simd_float2(0.0, 1.0)
),
VertexData(
pos: simd_float4(x: Float(rect.maxX) * 2.0, y: Float(rect.maxY) * 2.0, z: z, w: 1),
texCoord: bottomRight,
localPos: simd_float2(1.0, 1.0)
)
]
}
private func lookupSpringValue(_ t: CGFloat) -> CGFloat {
let table: [(CGFloat, CGFloat)] = [
(0.0, 0.0),
(0.0625, 0.1123005598783493),
(0.125, 0.31598418951034546),
(0.1875, 0.5103585720062256),
(0.25, 0.6650152802467346),
(0.3125, 0.777747631072998),
(0.375, 0.8557760119438171),
(0.4375, 0.9079672694206238),
(0.5, 0.942038357257843),
(0.5625, 0.9638798832893372),
(0.625, 0.9776856303215027),
(0.6875, 0.9863143563270569),
(0.75, 0.991658091545105),
(0.8125, 0.9949421286582947),
(0.875, 0.9969474077224731),
(0.9375, 0.9981651306152344),
(1.0, 1.0)
]
for i in 0 ..< table.count - 2 {
let lhs = table[i]
let rhs = table[i + 1]
if t >= lhs.0 && t <= rhs.0 {
let fraction = (t - lhs.0) / (rhs.0 - lhs.0)
let value = lhs.1 + fraction * (rhs.1 - lhs.1)
return value
}
}
return 1.0
}
final class VideoInputScalePass: RenderPass {
private var cachedTexture: MTLTexture?
var mainPipelineState: MTLRenderPipelineState?
var mainVerticesBuffer: MTLBuffer?
var mainTextureRotation: TextureRotation = .rotate0Degrees
var additionalVerticesBuffer: MTLBuffer?
var additionalTextureRotation: TextureRotation = .rotate0Degrees
var pixelFormat: MTLPixelFormat {
return .bgra8Unorm
}
func setup(device: MTLDevice, library: MTLLibrary) {
let descriptor = MTLRenderPipelineDescriptor()
descriptor.vertexFunction = library.makeFunction(name: "defaultVertexShader")
descriptor.fragmentFunction = library.makeFunction(name: "dualFragmentShader")
descriptor.colorAttachments[0].pixelFormat = self.pixelFormat
descriptor.colorAttachments[0].isBlendingEnabled = true
descriptor.colorAttachments[0].rgbBlendOperation = .add
descriptor.colorAttachments[0].alphaBlendOperation = .add
descriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
descriptor.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha
descriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
descriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
do {
self.mainPipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
} catch {
print(error.localizedDescription)
}
}
func setupMainVerticesBuffer(device: MTLDevice, rotation: TextureRotation = .rotate0Degrees) {
if self.mainVerticesBuffer == nil || rotation != self.mainTextureRotation {
self.mainTextureRotation = rotation
let vertices = verticesDataForRotation(rotation)
self.mainVerticesBuffer = device.makeBuffer(
bytes: vertices,
length: MemoryLayout<VertexData>.stride * vertices.count,
options: [])
}
}
func encodeVideo(
using encoder: MTLRenderCommandEncoder,
containerSize: CGSize,
texture: MTLTexture,
textureRotation: TextureRotation,
position: VideoPosition,
roundness: Float,
alpha: Float,
zPosition: Float,
device: MTLDevice
) {
encoder.setFragmentTexture(texture, index: 0)
let center = CGPoint(
x: position.position.x - containerSize.width / 2.0,
y: containerSize.height - position.position.y - containerSize.height / 2.0
)
let size = CGSize(
width: position.size.width * position.scale,
height: position.size.height * position.scale
)
let vertices = verticesData(textureRotation: textureRotation, containerSize: containerSize, position: center, size: size, rotation: position.rotation, z: zPosition)
let buffer = device.makeBuffer(
bytes: vertices,
length: MemoryLayout<VertexData>.stride * vertices.count,
options: [])
encoder.setVertexBuffer(buffer, offset: 0, index: 0)
var resolution = simd_uint2(UInt32(size.width), UInt32(size.height))
encoder.setFragmentBytes(&resolution, length: MemoryLayout<simd_uint2>.size * 2, index: 0)
var roundness = roundness
encoder.setFragmentBytes(&roundness, length: MemoryLayout<simd_float1>.size, index: 1)
var alpha = alpha
encoder.setFragmentBytes(&alpha, length: MemoryLayout<simd_float1>.size, index: 2)
encoder.drawPrimitives(type: .triangleStrip, vertexStart: 0, vertexCount: 4)
}
func setupAdditionalVerticesBuffer(device: MTLDevice, rotation: TextureRotation = .rotate0Degrees) {
self.additionalTextureRotation = rotation
let vertices = verticesDataForRotation(rotation, rect: CGRect(x: -0.5, y: -0.5, width: 0.5, height: 0.5), z: 0.5)
self.additionalVerticesBuffer = device.makeBuffer(
bytes: vertices,
length: MemoryLayout<VertexData>.stride * vertices.count,
options: [])
}
func update(values: MediaEditorValues) {
if let position = values.additionalVideoPosition, let scale = values.additionalVideoScale, let rotation = values.additionalVideoRotation {
self.additionalPosition = VideoInputScalePass.VideoPosition(position: position, size: CGSize(width: 1080.0 / 4.0, height: 1440.0 / 4.0), scale: scale, rotation: rotation)
}
if !values.additionalVideoPositionChanges.isEmpty {
self.videoPositionChanges = values.additionalVideoPositionChanges
}
}
private var mainPosition = VideoPosition(
position: CGPoint(x: 1080 / 2.0, y: 1920.0 / 2.0),
size: CGSize(width: 1080.0, height: 1920.0),
scale: 1.0,
rotation: 0.0
)
private var additionalPosition = VideoPosition(
position: CGPoint(x: 1080 / 2.0, y: 1920.0 / 2.0),
size: CGSize(width: 1440.0, height: 1920.0),
scale: 0.5,
rotation: 0.0
)
private var transitionDuration = 0.5
private var videoPositionChanges: [VideoPositionChange] = []
enum VideoType {
case main
case additional
case transition
}
struct VideoPosition {
let position: CGPoint
let size: CGSize
let scale: CGFloat
let rotation: CGFloat
func mixed(with other: VideoPosition, fraction: CGFloat) -> VideoPosition {
let position = CGPoint(
x: self.position.x + (other.position.x - self.position.x) * fraction,
y: self.position.y + (other.position.y - self.position.y) * fraction
)
let size = CGSize(
width: self.size.width + (other.size.width - self.size.width) * fraction,
height: self.size.height + (other.size.height - self.size.height) * fraction
)
let scale = self.scale + (other.scale - self.scale) * fraction
let rotation = self.rotation + (other.rotation - self.rotation) * fraction
return VideoPosition(
position: position,
size: size,
scale: scale,
rotation: rotation
)
}
}
struct VideoState {
let texture: MTLTexture
let textureRotation: TextureRotation
let position: VideoPosition
let roundness: Float
let alpha: Float
}
func transitionState(for time: CMTime, mainInput: MTLTexture, additionalInput: MTLTexture?) -> (VideoState, VideoState?, VideoState?) {
let timestamp = time.seconds
var backgroundTexture = mainInput
var backgroundTextureRotation = self.mainTextureRotation
var foregroundTexture = additionalInput
var foregroundTextureRotation = self.additionalTextureRotation
var mainPosition = self.mainPosition
var additionalPosition = self.additionalPosition
var disappearingPosition = self.mainPosition
var transitionFraction = 1.0
if let additionalInput {
var previousChange: VideoPositionChange?
for change in self.videoPositionChanges {
if timestamp >= change.timestamp {
previousChange = change
}
if timestamp < change.timestamp {
break
}
}
if let previousChange {
if previousChange.additional {
backgroundTexture = additionalInput
backgroundTextureRotation = self.additionalTextureRotation
mainPosition = VideoPosition(position: mainPosition.position, size: CGSize(width: 1440.0, height: 1920.0), scale: mainPosition.scale, rotation: mainPosition.rotation)
additionalPosition = VideoPosition(position: additionalPosition.position, size: CGSize(width: 1080.0 / 4.0, height: 1920.0 / 4.0), scale: additionalPosition.scale, rotation: additionalPosition.rotation)
foregroundTexture = mainInput
foregroundTextureRotation = self.mainTextureRotation
} else {
disappearingPosition = VideoPosition(position: mainPosition.position, size: CGSize(width: 1440.0, height: 1920.0), scale: mainPosition.scale, rotation: mainPosition.rotation)
}
if previousChange.timestamp > 0.0 && timestamp < previousChange.timestamp + transitionDuration {
transitionFraction = (timestamp - previousChange.timestamp) / transitionDuration
}
}
}
var backgroundVideoState = VideoState(texture: backgroundTexture, textureRotation: backgroundTextureRotation, position: mainPosition, roundness: 0.0, alpha: 1.0)
var foregroundVideoState: VideoState?
var disappearingVideoState: VideoState?
if let foregroundTexture {
var foregroundPosition = additionalPosition
var foregroundAlpha: Float = 1.0
if transitionFraction < 1.0 {
let springFraction = lookupSpringValue(transitionFraction)
let appearingPosition = VideoPosition(position: additionalPosition.position, size: additionalPosition.size, scale: 0.01, rotation: self.additionalPosition.rotation)
let backgroundInitialPosition = VideoPosition(position: additionalPosition.position, size: CGSize(width: mainPosition.size.width / 4.0, height: mainPosition.size.height / 4.0), scale: additionalPosition.scale, rotation: additionalPosition.rotation)
foregroundPosition = appearingPosition.mixed(with: additionalPosition, fraction: springFraction)
disappearingVideoState = VideoState(texture: foregroundTexture, textureRotation: foregroundTextureRotation, position: disappearingPosition, roundness: 0.0, alpha: 1.0)
backgroundVideoState = VideoState(texture: backgroundTexture, textureRotation: backgroundTextureRotation, position: backgroundInitialPosition.mixed(with: mainPosition, fraction: springFraction), roundness: Float(1.0 - springFraction), alpha: 1.0)
foregroundAlpha = min(1.0, max(0.0, Float(transitionFraction) * 2.5))
}
foregroundVideoState = VideoState(texture: foregroundTexture, textureRotation: foregroundTextureRotation, position: foregroundPosition, roundness: 1.0, alpha: foregroundAlpha)
}
return (backgroundVideoState, foregroundVideoState, disappearingVideoState)
}
func process(input: MTLTexture, secondInput: MTLTexture?, timestamp: CMTime, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
//#if targetEnvironment(simulator)
//
//#else
guard max(input.width, input.height) > 1920 || secondInput != nil else {
return input
}
//#endif
let scaledSize = CGSize(width: input.width, height: input.height).fitted(CGSize(width: 1920.0, height: 1920.0))
let width: Int
let height: Int
if secondInput != nil {
width = 1080
height = 1920
} else {
width = Int(scaledSize.width)
height = Int(scaledSize.height)
}
self.mainPosition = VideoPosition(position: CGPoint(x: width / 2, y: height / 2), size: CGSize(width: width, height: height), scale: 1.0, rotation: 0.0)
let containerSize = CGSize(width: width, height: height)
if self.cachedTexture == nil || self.cachedTexture?.width != width || self.cachedTexture?.height != height {
let textureDescriptor = MTLTextureDescriptor()
textureDescriptor.textureType = .type2D
textureDescriptor.width = width
textureDescriptor.height = height
textureDescriptor.pixelFormat = input.pixelFormat
textureDescriptor.storageMode = .private
textureDescriptor.usage = [.shaderRead, .shaderWrite, .renderTarget]
guard let texture = device.makeTexture(descriptor: textureDescriptor) else {
return input
}
self.cachedTexture = texture
texture.label = "scaledVideoTexture"
}
let renderPassDescriptor = MTLRenderPassDescriptor()
renderPassDescriptor.colorAttachments[0].texture = self.cachedTexture!
renderPassDescriptor.colorAttachments[0].loadAction = .dontCare
renderPassDescriptor.colorAttachments[0].storeAction = .store
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0)
guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return input
}
renderCommandEncoder.setViewport(MTLViewport(
originX: 0, originY: 0,
width: Double(width), height: Double(height),
znear: -1.0, zfar: 1.0)
)
renderCommandEncoder.setRenderPipelineState(self.mainPipelineState!)
//#if targetEnvironment(simulator)
// let secondInput = input
//#endif
let (mainVideoState, additionalVideoState, transitionVideoState) = self.transitionState(for: timestamp, mainInput: input, additionalInput: secondInput)
if let transitionVideoState {
self.encodeVideo(
using: renderCommandEncoder,
containerSize: containerSize,
texture: transitionVideoState.texture,
textureRotation: transitionVideoState.textureRotation,
position: transitionVideoState.position,
roundness: transitionVideoState.roundness,
alpha: transitionVideoState.alpha,
zPosition: 0.75,
device: device
)
}
self.encodeVideo(
using: renderCommandEncoder,
containerSize: containerSize,
texture: mainVideoState.texture,
textureRotation: mainVideoState.textureRotation,
position: mainVideoState.position,
roundness: mainVideoState.roundness,
alpha: mainVideoState.alpha,
zPosition: 0.0,
device: device
)
if let additionalVideoState {
self.encodeVideo(
using: renderCommandEncoder,
containerSize: containerSize,
texture: additionalVideoState.texture,
textureRotation: additionalVideoState.textureRotation,
position: additionalVideoState.position,
roundness: additionalVideoState.roundness,
alpha: additionalVideoState.alpha,
zPosition: 0.5,
device: device
)
}
renderCommandEncoder.endEncoding()
return self.cachedTexture!
}
func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
return nil
}
}