Hannah Troisi 3c995d8d12 [Examples] Layout 2.0 updates (#2382)
[Examples] Layout 2.0 updates: Switch YES to 1.0 for flexGrow and flexShrink
2016-10-15 17:30:48 -07:00

99 lines
2.7 KiB
Swift

//
// DemoCellNode.swift
// Sample
//
// Created by Adlai Holler on 2/17/16.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
import UIKit
import AsyncDisplayKit
final class DemoCellNode: ASCellNode {
let childA = ASDisplayNode()
let childB = ASDisplayNode()
var state = State.Right
override init() {
super.init()
automaticallyManagesSubnodes = true
}
override func layoutSpecThatFits(constrainedSize: ASSizeRange) -> ASLayoutSpec {
let specA = ASRatioLayoutSpec(ratio: 1, child: childA)
specA.style.flexBasis = ASDimensionMakeWithPoints(1)
specA.style.flexGrow = 1.0
let specB = ASRatioLayoutSpec(ratio: 1, child: childB)
specB.style.flexBasis = ASDimensionMakeWithPoints(1)
specB.style.flexGrow = 1.0
let children = state.isReverse ? [ specB, specA ] : [ specA, specB ]
let direction: ASStackLayoutDirection = state.isVertical ? .Vertical : .Horizontal
return ASStackLayoutSpec(direction: direction,
spacing: 20,
justifyContent: .SpaceAround,
alignItems: .Center,
children: children)
}
override func animateLayoutTransition(context: ASContextTransitioning) {
childA.frame = context.initialFrameForNode(childA)
childB.frame = context.initialFrameForNode(childB)
let tinyDelay = drand48() / 10
UIView.animateWithDuration(0.5, delay: tinyDelay, usingSpringWithDamping: 0.9, initialSpringVelocity: 1.5, options: .BeginFromCurrentState, animations: { () -> Void in
self.childA.frame = context.finalFrameForNode(self.childA)
self.childB.frame = context.finalFrameForNode(self.childB)
}, completion: {
context.completeTransition($0)
})
}
enum State {
case Right
case Up
case Left
case Down
var isVertical: Bool {
switch self {
case .Up, .Down:
return true
default:
return false
}
}
var isReverse: Bool {
switch self {
case .Left, .Up:
return true
default:
return false
}
}
mutating func advance() {
switch self {
case .Right:
self = .Up
case .Up:
self = .Left
case .Left:
self = .Down
case .Down:
self = .Right
}
}
}
}