Swiftgram/AsyncDisplayKit/Private/ASMultidimensionalArrayUtils.mm
Adlai Holler c2ea7cfeac [Umbrella] ASCollectionView -> ASCollectionNode Migration, Separate Index Spaces (#2372)
* Separate dataSource & UIKit index spaces

Beef up our supplementary node support

Make the API way better

Go nuts

Add a unit test for UICollectionView's handling of reloadData inside batch updates

Wrap indexPathForNode: in a cache

Convert index paths in delegate methods

Go back on table view

Put collection view back

Switch up the API

Move most ASCollectionView API to ASCollectionNode

Move most table logic over to ASTableNode

Do the things

More conversion work

Keep on keepin' on

Get table view delegate API done

More porting

Simplify

Clear the delegate

More cleanup

Move more stuff around

Remove pointless file

Re-add some API

Put back more API

Use the right flag

* Some cleanup

* Remove incorrect comment

* Tweak the API

* Put back a couple methods

* update example projects (note: ASCollectionView deprecation warnings expected)

* change reloadDataWithCompletion:nil --> reloadData

* Clean up rebase

* Make deprecated numberOfItemsInSection methods optional

* Use the right flag

* Address nits

* update ASDKTube, ASDKgram & ASViewController examples
2016-10-14 17:21:16 -07:00

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//
// ASMultidimensionalArrayUtils.mm
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASAssert.h"
#import "ASMultidimensionalArrayUtils.h"
// Import UIKit to get [NSIndexPath indexPathForItem:inSection:] which uses
// tagged pointers.
#import <UIKit/UIKit.h>
#pragma mark - Internal Methods
static void ASRecursivelyUpdateMultidimensionalArrayAtIndexPaths(NSMutableArray *mutableArray,
const NSArray *indexPaths,
NSUInteger &curIdx,
NSIndexPath *curIndexPath,
const NSUInteger dimension,
void (^updateBlock)(NSMutableArray *arr, NSIndexSet *indexSet, NSUInteger idx))
{
if (curIdx == indexPaths.count) {
return;
}
if (curIndexPath.length < dimension - 1) {
NSInteger i = 0;
for (NSMutableArray *subarray in mutableArray) {
ASRecursivelyUpdateMultidimensionalArrayAtIndexPaths(subarray, indexPaths, curIdx, [curIndexPath indexPathByAddingIndex:i], dimension, updateBlock);
i += 1;
}
} else {
NSMutableIndexSet *indexSet = [[NSMutableIndexSet alloc] init];
while (curIdx < indexPaths.count &&
[curIndexPath isEqual:[indexPaths[curIdx] indexPathByRemovingLastIndex]]) {
[indexSet addIndex:[indexPaths[curIdx] indexAtPosition:curIndexPath.length]];
curIdx++;
}
if (updateBlock){
updateBlock(mutableArray, indexSet, curIdx);
}
}
}
static void ASRecursivelyFindIndexPathsForMultidimensionalArray(NSObject *obj, NSIndexPath *curIndexPath, NSMutableArray <NSIndexPath *>*res)
{
if (![obj isKindOfClass:[NSArray class]]) {
[res addObject:curIndexPath];
} else {
NSArray *array = (NSArray *)obj;
NSUInteger idx = 0;
for (NSArray *subarray in array) {
ASRecursivelyFindIndexPathsForMultidimensionalArray(subarray, [curIndexPath indexPathByAddingIndex:idx], res);
idx++;
}
}
}
static BOOL ASElementExistsAtIndexPathForMultidimensionalArray(NSArray *array, NSIndexPath *indexPath) {
NSUInteger indexLength = indexPath.length;
ASDisplayNodeCAssert(indexLength != 0, @"Must have a non-zero indexPath length");
NSUInteger firstIndex = [indexPath indexAtPosition:0];
BOOL elementExists = firstIndex < array.count;
if (indexLength == 1) {
return elementExists;
}
if (!elementExists) {
return NO;
}
NSUInteger indexesLength = indexLength - 1;
NSUInteger indexes[indexesLength];
[indexPath getIndexes:indexes range:NSMakeRange(1, indexesLength)];
NSIndexPath *indexPathByRemovingFirstIndex;
// Use -indexPathForItem:inSection: if possible because it does not allocate into the heap
if (indexesLength == 2) {
indexPathByRemovingFirstIndex = [NSIndexPath indexPathForItem:indexes[1] inSection:indexes[0]];
} else {
indexPathByRemovingFirstIndex = [NSIndexPath indexPathWithIndexes:indexes length:indexesLength];
}
return ASElementExistsAtIndexPathForMultidimensionalArray(array[firstIndex], indexPathByRemovingFirstIndex);
}
#pragma mark - Public Methods
NSObject<NSCopying> *ASMultidimensionalArrayDeepMutableCopy(NSObject<NSCopying> *obj)
{
if ([obj isKindOfClass:[NSArray class]]) {
NSArray *arr = (NSArray *)obj;
NSMutableArray * mutableArr = [NSMutableArray arrayWithCapacity:arr.count];
for (NSObject<NSCopying> *elem in arr) {
[mutableArr addObject:ASMultidimensionalArrayDeepMutableCopy(elem)];
}
return mutableArr;
}
return obj;
}
NSMutableArray<NSMutableArray *> *ASTwoDimensionalArrayDeepMutableCopy(NSArray<NSArray *> *array)
{
NSMutableArray *newArray = [NSMutableArray arrayWithCapacity:array.count];
for (NSArray *subarray in array) {
ASDisplayNodeCAssert([subarray isKindOfClass:[NSArray class]], @"This function expects NSArray<NSArray *> *");
[newArray addObject:[subarray mutableCopy]];
}
return newArray;
}
void ASInsertElementsIntoMultidimensionalArrayAtIndexPaths(NSMutableArray *mutableArray, NSArray *indexPaths, NSArray *elements)
{
ASDisplayNodeCAssert(indexPaths.count == elements.count, @"Inconsistent indexPaths and elements");
if (!indexPaths.count) {
return;
}
NSUInteger curIdx = 0;
NSIndexPath *indexPath = [[NSIndexPath alloc] init];
ASRecursivelyUpdateMultidimensionalArrayAtIndexPaths(mutableArray, indexPaths, curIdx, indexPath, [indexPaths[0] length], ^(NSMutableArray *arr, NSIndexSet *indexSet, NSUInteger idx) {
[arr insertObjects:[elements subarrayWithRange:NSMakeRange(idx - indexSet.count, indexSet.count)]
atIndexes:indexSet];
});
ASDisplayNodeCAssert(curIdx == indexPaths.count, @"Indexpath is out of range !");
}
void ASDeleteElementsInMultidimensionalArrayAtIndexPaths(NSMutableArray *mutableArray, NSArray *indexPaths)
{
if (!indexPaths.count) {
return;
}
NSUInteger curIdx = 0;
NSIndexPath *indexPath = [[NSIndexPath alloc] init];
ASRecursivelyUpdateMultidimensionalArrayAtIndexPaths(mutableArray, indexPaths, curIdx, indexPath, [indexPaths[0] length], ^(NSMutableArray *arr, NSIndexSet *indexSet, NSUInteger idx) {
[arr removeObjectsAtIndexes:indexSet];
});
ASDisplayNodeCAssert(curIdx == indexPaths.count, @"Indexpath is out of range !");
}
NSArray *ASFindElementsInMultidimensionalArrayAtIndexPaths(NSMutableArray *mutableArray, NSArray *indexPaths)
{
NSUInteger curIdx = 0;
NSIndexPath *indexPath = [[NSIndexPath alloc] init];
NSMutableArray *deletedElements = [[NSMutableArray alloc] initWithCapacity:indexPaths.count];
if (!indexPaths.count) {
return deletedElements;
}
ASRecursivelyUpdateMultidimensionalArrayAtIndexPaths(mutableArray, indexPaths, curIdx, indexPath, [indexPaths[0] length], ^(NSMutableArray *arr, NSIndexSet *indexSet, NSUInteger idx) {
[deletedElements addObjectsFromArray:[arr objectsAtIndexes:indexSet]];
});
ASDisplayNodeCAssert(curIdx == indexPaths.count, @"Indexpath is out of range !");
return deletedElements;
}
NSArray *ASIndexPathsForMultidimensionalArrayAtIndexSet(NSArray *multidimensionalArray, NSIndexSet *indexSet)
{
NSMutableArray *res = [NSMutableArray array];
[indexSet enumerateRangesUsingBlock:^(NSRange range, BOOL * _Nonnull stop) {
for (NSUInteger i = range.location; i < NSMaxRange(range); i++) {
ASRecursivelyFindIndexPathsForMultidimensionalArray(multidimensionalArray[i], [NSIndexPath indexPathWithIndex:i], res);
}
}];
return res;
}
void ASMoveElementInTwoDimensionalArray(NSMutableArray *mutableArray, NSIndexPath *sourceIndexPath, NSIndexPath *destinationIndexPath)
{
NSMutableArray *oldSection = mutableArray[sourceIndexPath.section];
NSInteger oldItem = sourceIndexPath.item;
id object = oldSection[oldItem];
[oldSection removeObjectAtIndex:oldItem];
[mutableArray[destinationIndexPath.section] insertObject:object atIndex:destinationIndexPath.item];
}
NSArray<NSIndexPath *> *ASIndexPathsInMultidimensionalArrayIntersectingIndexPaths(NSArray *multidimensionalArray, NSArray<NSIndexPath *> *indexPaths)
{
NSMutableArray *res = [NSMutableArray array];
for (NSIndexPath *indexPath in indexPaths) {
if (ASElementExistsAtIndexPathForMultidimensionalArray(multidimensionalArray, indexPath)) {
[res addObject:indexPath];
}
}
return res;
}
NSArray *ASIndexPathsForTwoDimensionalArray(NSArray <NSArray *>* twoDimensionalArray)
{
NSMutableArray *result = [NSMutableArray array];
NSUInteger section = 0;
for (NSArray *subarray in twoDimensionalArray) {
ASDisplayNodeCAssert([subarray isKindOfClass:[NSArray class]], @"This function expects NSArray<NSArray *> *");
for (NSUInteger item = 0; item < subarray.count; item++) {
[result addObject:[NSIndexPath indexPathForItem:item inSection:section]];
}
section++;
}
return result;
}
NSArray *ASIndexPathsForMultidimensionalArray(NSArray *multidimensionalArray)
{
NSMutableArray *res = [NSMutableArray array];
ASRecursivelyFindIndexPathsForMultidimensionalArray(multidimensionalArray, [[NSIndexPath alloc] init], res);
return res;
}
id ASGetElementInTwoDimensionalArray(NSArray *array, NSIndexPath *indexPath)
{
ASDisplayNodeCAssert(indexPath.length == 2, @"Expected index path of length 2. Index path: %@", indexPath);
NSInteger section = indexPath.section;
if (array.count <= section) {
return nil;
}
NSArray *innerArray = array[section];
NSInteger item = indexPath.item;
if (innerArray.count <= item) {
return nil;
}
return innerArray[item];
}