Swiftgram/AsyncDisplayKit/ASTableNode.mm
Adlai Holler 627d146a5a Add scrollToItem: Method to Node, Handle Section Index Paths (#2462)
* Add scrollToItem: method to node, handle section index paths

* Update ASPagerNode.mm to use the node version

* Add some docs
2016-10-26 12:48:25 -07:00

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//
// ASTableNode.mm
// AsyncDisplayKit
//
// Created by Steven Ramkumar on 11/4/15.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASTableNode.h"
#import "ASTableViewInternal.h"
#import "ASEnvironmentInternal.h"
#import "ASDisplayNode+Subclasses.h"
#import "ASInternalHelpers.h"
#import "ASCellNode+Internal.h"
#import "AsyncDisplayKit+Debug.h"
#import "ASTableView+Undeprecated.h"
#pragma mark - _ASTablePendingState
@interface _ASTablePendingState : NSObject
@property (weak, nonatomic) id <ASTableDelegate> delegate;
@property (weak, nonatomic) id <ASTableDataSource> dataSource;
@property (nonatomic, assign) ASLayoutRangeMode rangeMode;
@property (nonatomic, assign) BOOL allowsSelection;
@property (nonatomic, assign) BOOL allowsSelectionDuringEditing;
@property (nonatomic, assign) BOOL allowsMultipleSelection;
@property (nonatomic, assign) BOOL allowsMultipleSelectionDuringEditing;
@end
@implementation _ASTablePendingState
- (instancetype)init
{
self = [super init];
if (self) {
_rangeMode = ASLayoutRangeModeCount;
_allowsSelection = YES;
_allowsSelectionDuringEditing = NO;
_allowsMultipleSelection = NO;
_allowsMultipleSelectionDuringEditing = NO;
}
return self;
}
@end
#pragma mark - ASTableView
@interface ASTableNode ()
{
ASDN::RecursiveMutex _environmentStateLock;
}
@property (nonatomic, strong) _ASTablePendingState *pendingState;
@end
@interface ASTableView ()
- (instancetype)_initWithFrame:(CGRect)frame style:(UITableViewStyle)style dataControllerClass:(Class)dataControllerClass;
@end
@implementation ASTableNode
#pragma mark Lifecycle
- (instancetype)_initWithTableView:(ASTableView *)tableView
{
// Avoid a retain cycle. In this case, the ASTableView is creating us, and strongly retains us.
ASTableView * __weak weakTableView = tableView;
if (self = [super initWithViewBlock:^UIView *{ return weakTableView; }]) {
__unused __weak ASTableView *view = [self view];
return self;
}
return nil;
}
- (instancetype)_initWithFrame:(CGRect)frame style:(UITableViewStyle)style dataControllerClass:(Class)dataControllerClass
{
ASDisplayNodeViewBlock tableViewBlock = ^UIView *{
return [[ASTableView alloc] _initWithFrame:frame style:style dataControllerClass:dataControllerClass];
};
if (self = [super initWithViewBlock:tableViewBlock]) {
return self;
}
return nil;
}
- (instancetype)initWithStyle:(UITableViewStyle)style
{
return [self _initWithFrame:CGRectZero style:style dataControllerClass:nil];
}
- (instancetype)init
{
return [self _initWithFrame:CGRectZero style:UITableViewStylePlain dataControllerClass:nil];
}
#pragma mark ASDisplayNode
- (void)didLoad
{
[super didLoad];
ASTableView *view = self.view;
view.tableNode = self;
if (_pendingState) {
_ASTablePendingState *pendingState = _pendingState;
self.pendingState = nil;
view.asyncDelegate = pendingState.delegate;
view.asyncDataSource = pendingState.dataSource;
view.allowsSelection = pendingState.allowsSelection;
view.allowsSelectionDuringEditing = pendingState.allowsSelectionDuringEditing;
view.allowsMultipleSelection = pendingState.allowsMultipleSelection;
view.allowsMultipleSelectionDuringEditing = pendingState.allowsMultipleSelectionDuringEditing;
if (pendingState.rangeMode != ASLayoutRangeModeCount) {
[view.rangeController updateCurrentRangeWithMode:pendingState.rangeMode];
}
}
}
- (void)dealloc
{
self.delegate = nil;
self.dataSource = nil;
}
- (ASTableView *)view
{
return (ASTableView *)[super view];
}
- (void)clearContents
{
[super clearContents];
[self.rangeController clearContents];
}
- (void)clearFetchedData
{
[super clearFetchedData];
[self.rangeController clearFetchedData];
}
- (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState
{
[super interfaceStateDidChange:newState fromState:oldState];
[ASRangeController layoutDebugOverlayIfNeeded];
}
#if ASRangeControllerLoggingEnabled
- (void)didEnterVisibleState
{
[super didEnterVisibleState];
NSLog(@"%@ - visible: YES", self);
}
- (void)didExitVisibleState
{
[super didExitVisibleState];
NSLog(@"%@ - visible: NO", self);
}
#endif
#pragma mark Setter / Getter
// TODO: Implement this without the view.
- (ASDataController *)dataController
{
return self.view.dataController;
}
// TODO: Implement this without the view.
- (ASRangeController *)rangeController
{
return self.view.rangeController;
}
- (_ASTablePendingState *)pendingState
{
if (!_pendingState && ![self isNodeLoaded]) {
_pendingState = [[_ASTablePendingState alloc] init];
}
ASDisplayNodeAssert(![self isNodeLoaded] || !_pendingState, @"ASTableNode should not have a pendingState once it is loaded");
return _pendingState;
}
- (void)setDelegate:(id <ASTableDelegate>)delegate
{
if ([self pendingState]) {
_pendingState.delegate = delegate;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.asyncDelegate = delegate;
}
}
- (id <ASTableDelegate>)delegate
{
if ([self pendingState]) {
return _pendingState.delegate;
} else {
return self.view.asyncDelegate;
}
}
- (void)setDataSource:(id <ASTableDataSource>)dataSource
{
if ([self pendingState]) {
_pendingState.dataSource = dataSource;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.asyncDataSource = dataSource;
}
}
- (id <ASTableDataSource>)dataSource
{
if ([self pendingState]) {
return _pendingState.dataSource;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
return self.view.asyncDataSource;
}
}
- (void)setAllowsSelection:(BOOL)allowsSelection
{
if ([self pendingState]) {
_pendingState.allowsSelection = allowsSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsSelection = allowsSelection;
}
}
- (BOOL)allowsSelection
{
if ([self pendingState]) {
return _pendingState.allowsSelection;
} else {
return self.view.allowsSelection;
}
}
- (void)setAllowsSelectionDuringEditing:(BOOL)allowsSelectionDuringEditing
{
if ([self pendingState]) {
_pendingState.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
}
}
- (BOOL)allowsSelectionDuringEditing
{
if ([self pendingState]) {
return _pendingState.allowsSelectionDuringEditing;
} else {
return self.view.allowsSelectionDuringEditing;
}
}
- (void)setAllowsMultipleSelection:(BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
_pendingState.allowsMultipleSelection = allowsMultipleSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsMultipleSelection = allowsMultipleSelection;
}
}
- (BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
return _pendingState.allowsMultipleSelection;
} else {
return self.view.allowsMultipleSelection;
}
}
- (void)setAllowsMultipleSelectionDuringEditing:(BOOL)allowsMultipleSelectionDuringEditing
{
if ([self pendingState]) {
_pendingState.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
self.view.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
}
}
- (BOOL)allowsMultipleSelectionDuringEditing
{
if ([self pendingState]) {
return _pendingState.allowsMultipleSelectionDuringEditing;
} else {
return self.view.allowsMultipleSelectionDuringEditing;
}
}
#pragma mark ASRangeControllerUpdateRangeProtocol
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
{
if ([self pendingState]) {
_pendingState.rangeMode = rangeMode;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
[self.rangeController updateCurrentRangeWithMode:rangeMode];
}
}
#pragma mark ASEnvironment
ASEnvironmentCollectionTableSetEnvironmentState(_environmentStateLock)
#pragma mark - Range Tuning
- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
{
[self.rangeController setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
}
#pragma mark - Selection
- (void)selectRowAtIndexPath:(nullable NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition
{
ASDisplayNodeAssertMainThread();
// TODO: Solve this in a way to be able to remove this restriction (https://github.com/facebook/AsyncDisplayKit/pull/2453#discussion_r84515457)
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded before calling selectRowAtIndexPath");
[self.view selectRowAtIndexPath:indexPath animated:animated scrollPosition:scrollPosition];
}
- (void)deselectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
// TODO: Solve this in a way to be able to remove this restriction (https://github.com/facebook/AsyncDisplayKit/pull/2453#discussion_r84515457)
ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded before calling deselectRowAtIndexPath");
[self.view deselectRowAtIndexPath:indexPath animated:animated];
}
- (void)scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
ASTableView *tableView = self.view;
indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
} else {
NSLog(@"Failed to scroll to row at index path %@ because the row never reached the view.", indexPath);
}
}
#pragma mark - Querying Data
- (void)reloadDataInitiallyIfNeeded
{
if (!self.dataController.initialReloadDataHasBeenCalled) {
[self reloadData];
}
}
- (NSInteger)numberOfRowsInSection:(NSInteger)section
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController numberOfRowsInSection:section];
}
- (NSInteger)numberOfSections
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController numberOfSections];
}
- (NSArray<__kindof ASCellNode *> *)visibleNodes
{
ASDisplayNodeAssertMainThread();
return self.isNodeLoaded ? [self.view visibleNodes] : @[];
}
- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode
{
return [self.dataController indexPathForNode:cellNode];
}
- (ASCellNode *)nodeForRowAtIndexPath:(NSIndexPath *)indexPath
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController nodeAtIndexPath:indexPath];
}
#pragma mark - Editing
- (void)reloadDataWithCompletion:(void (^)())completion
{
[self.view reloadDataWithCompletion:completion];
}
- (void)reloadData
{
[self reloadDataWithCompletion:nil];
}
- (void)relayoutItems
{
[self.view relayoutItems];
}
- (void)performBatchAnimated:(BOOL)animated updates:(void (^)())updates completion:(void (^)(BOOL))completion
{
[self.view beginUpdates];
updates();
[self.view endUpdatesAnimated:animated completion:completion];
}
- (void)performBatchUpdates:(void (^)())updates completion:(void (^)(BOOL))completion
{
[self performBatchAnimated:YES updates:updates completion:completion];
}
- (void)insertSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view insertSections:sections withRowAnimation:animation];
}
- (void)deleteSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view deleteSections:sections withRowAnimation:animation];
}
- (void)reloadSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view reloadSections:sections withRowAnimation:animation];
}
- (void)moveSection:(NSInteger)section toSection:(NSInteger)newSection
{
[self.view moveSection:section toSection:newSection];
}
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view insertRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
- (void)deleteRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view deleteRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
- (void)reloadRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
{
[self.view reloadRowsAtIndexPaths:indexPaths withRowAnimation:animation];
}
- (void)moveRowAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
{
[self.view moveRowAtIndexPath:indexPath toIndexPath:newIndexPath];
}
- (void)waitUntilAllUpdatesAreCommitted
{
[self.view waitUntilAllUpdatesAreCommitted];
}
@end