Hannah Troisi c857e809f4 Clean up header comments (for consistent Facebook licensing info) (#1741)
[Licensing] Clean up header comments (for consistent Facebook licensing info)
2016-06-11 23:31:39 -07:00

57 lines
2.3 KiB
Objective-C

//
// RandomCoreGraphicsNode.m
// Sample
//
// Created by Scott Goodson on 9/5/15.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#import "RandomCoreGraphicsNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
@implementation RandomCoreGraphicsNode
+ (UIColor *)randomColor
{
CGFloat hue = ( arc4random() % 256 / 256.0 ); // 0.0 to 1.0
CGFloat saturation = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from white
CGFloat brightness = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from black
return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1];
}
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
CGFloat locations[3];
NSMutableArray *colors = [NSMutableArray arrayWithCapacity:3];
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[0] = 0.0;
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[1] = 1.0;
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[2] = ( arc4random() % 256 / 256.0 );
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations);
CGGradientDrawingOptions drawingOptions;
CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPointMake(bounds.size.width, bounds.size.height), drawingOptions);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
@end