Swiftgram/Source/Details/ASCollectionElement.mm
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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//
// ASCollectionElement.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <mutex>
@interface ASCollectionElement ()
/// Required node block used to allocate a cell node. Nil after the first execution.
@property (nonatomic) ASCellNodeBlock nodeBlock;
@end
@implementation ASCollectionElement {
std::mutex _lock;
ASCellNode *_node;
}
- (instancetype)initWithNodeModel:(id)nodeModel
nodeBlock:(ASCellNodeBlock)nodeBlock
supplementaryElementKind:(NSString *)supplementaryElementKind
constrainedSize:(ASSizeRange)constrainedSize
owningNode:(id<ASRangeManagingNode>)owningNode
traitCollection:(ASPrimitiveTraitCollection)traitCollection
{
NSAssert(nodeBlock != nil, @"Node block must not be nil");
self = [super init];
if (self) {
_nodeModel = nodeModel;
_nodeBlock = nodeBlock;
_supplementaryElementKind = [supplementaryElementKind copy];
_constrainedSize = constrainedSize;
_owningNode = owningNode;
_traitCollection = traitCollection;
}
return self;
}
- (ASCellNode *)node
{
std::lock_guard<std::mutex> l(_lock);
if (_nodeBlock != nil) {
ASCellNode *node = _nodeBlock();
_nodeBlock = nil;
if (node == nil) {
ASDisplayNodeFailAssert(@"Node block returned nil node!");
node = [[ASCellNode alloc] init];
}
node.owningNode = _owningNode;
node.collectionElement = self;
ASTraitCollectionPropagateDown(node, _traitCollection);
node.nodeModel = _nodeModel;
_node = node;
}
return _node;
}
- (ASCellNode *)nodeIfAllocated
{
std::lock_guard<std::mutex> l(_lock);
return _node;
}
- (void)setTraitCollection:(ASPrimitiveTraitCollection)traitCollection
{
ASCellNode *nodeIfNeedsPropagation;
{
std::lock_guard<std::mutex> l(_lock);
if (! ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(_traitCollection, traitCollection)) {
_traitCollection = traitCollection;
nodeIfNeedsPropagation = _node;
}
}
if (nodeIfNeedsPropagation != nil) {
ASTraitCollectionPropagateDown(nodeIfNeedsPropagation, traitCollection);
}
}
@end