appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

104 lines
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Objective-C

//
// ItemViewModel.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ItemViewModel.h"
#import <stdatomic.h>
NSArray *titles;
NSArray *firstInfos;
NSArray *badges;
@interface ItemViewModel()
@property (nonatomic, assign) NSInteger catNumber;
@property (nonatomic, assign) NSInteger labelNumber;
@end
@implementation ItemViewModel
+ (ItemViewModel *)randomItem {
return [[ItemViewModel alloc] init];
}
- (instancetype)init
{
self = [super init];
if (self) {
static _Atomic(NSInteger) nextID = ATOMIC_VAR_INIT(1);
_identifier = atomic_fetch_add(&nextID, 1);
_titleText = [self randomObjectFromArray:titles];
_firstInfoText = [self randomObjectFromArray:firstInfos];
_secondInfoText = [NSString stringWithFormat:@"%zd+ bought", [self randomNumberInRange:5 to:6000]];
_originalPriceText = [NSString stringWithFormat:@"$%zd", [self randomNumberInRange:40 to:90]];
_finalPriceText = [NSString stringWithFormat:@"$%zd", [self randomNumberInRange:5 to:30]];
_soldOutText = (arc4random() % 5 == 0) ? @"SOLD OUT" : nil;
_distanceLabelText = [NSString stringWithFormat:@"%zd mi", [self randomNumberInRange:1 to:20]];
if (arc4random() % 2 == 0) {
_badgeText = [self randomObjectFromArray:badges];
}
_catNumber = [self randomNumberInRange:1 to:10];
_labelNumber = [self randomNumberInRange:1 to:10000];
}
return self;
}
- (NSURL *)imageURLWithSize:(CGSize)size
{
NSString *imageText = [NSString stringWithFormat:@"Fun cat pic %zd", self.labelNumber];
NSString *urlString = [NSString stringWithFormat:@"http://lorempixel.com/%zd/%zd/cats/%zd/%@",
(NSInteger)roundl(size.width),
(NSInteger)roundl(size.height), self.catNumber, imageText];
urlString = [urlString stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]];
return [NSURL URLWithString:urlString];
}
// titles courtesy of http://www.catipsum.com/
+ (void)initialize
{
titles = @[@"Leave fur on owners clothes intrigued by the shower",
@"Meowwww",
@"Immediately regret falling into bathtub stare out the window",
@"Jump launch to pounce upon little yarn mouse, bare fangs at toy run hide in litter box until treats are fed",
@"Sleep nap",
@"Lick butt",
@"Chase laser lick arm hair present belly, scratch hand when stroked"];
firstInfos = @[@"Kitty Shop",
@"Cat's r us",
@"Fantastic Felines",
@"The Cat Shop",
@"Cat in a hat",
@"Cat-tastic"
];
badges = @[@"ADORABLE",
@"BOUNCES",
@"HATES CUCUMBERS",
@"SCRATCHY"
];
}
- (id)randomObjectFromArray:(NSArray *)strings
{
u_int32_t ipsumCount = (u_int32_t)[strings count];
u_int32_t location = arc4random_uniform(ipsumCount);
return strings[location];
}
- (uint32_t)randomNumberInRange:(uint32_t)start to:(uint32_t)end {
return start + arc4random_uniform(end - start);
}
@end