appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

106 lines
3.0 KiB
Plaintext

//
// HorizontalScrollCellNode.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "HorizontalScrollCellNode.h"
#import "RandomCoreGraphicsNode.h"
#import "AppDelegate.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASStackLayoutSpec.h>
#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
static const CGFloat kOuterPadding = 16.0f;
static const CGFloat kInnerPadding = 10.0f;
@interface HorizontalScrollCellNode ()
{
ASCollectionNode *_collectionNode;
CGSize _elementSize;
ASDisplayNode *_divider;
}
@end
@implementation HorizontalScrollCellNode
#pragma mark - Lifecycle
- (instancetype)initWithElementSize:(CGSize)size
{
if (!(self = [super init]))
return nil;
_elementSize = size;
// the containing table uses -nodeForRowAtIndexPath (rather than -nodeBlockForRowAtIndexPath),
// so this init method will always be run on the main thread (thus it is safe to do UIKit things).
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
flowLayout.scrollDirection = UICollectionViewScrollDirectionHorizontal;
flowLayout.itemSize = _elementSize;
flowLayout.minimumInteritemSpacing = kInnerPadding;
_collectionNode = [[ASCollectionNode alloc] initWithCollectionViewLayout:flowLayout];
_collectionNode.delegate = self;
_collectionNode.dataSource = self;
[self addSubnode:_collectionNode];
// hairline cell separator
_divider = [[ASDisplayNode alloc] init];
_divider.backgroundColor = [UIColor lightGrayColor];
[self addSubnode:_divider];
return self;
}
// With box model, you don't need to override this method, unless you want to add custom logic.
- (void)layout
{
[super layout];
_collectionNode.view.contentInset = UIEdgeInsetsMake(0.0, kOuterPadding, 0.0, kOuterPadding);
// Manually layout the divider.
CGFloat pixelHeight = 1.0f / [[UIScreen mainScreen] scale];
_divider.frame = CGRectMake(0.0f, 0.0f, self.calculatedSize.width, pixelHeight);
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
CGSize collectionNodeSize = CGSizeMake(constrainedSize.max.width, _elementSize.height);
_collectionNode.style.preferredSize = collectionNodeSize;
ASInsetLayoutSpec *insetSpec = [[ASInsetLayoutSpec alloc] init];
insetSpec.insets = UIEdgeInsetsMake(kOuterPadding, 0.0, kOuterPadding, 0.0);
insetSpec.child = _collectionNode;
return insetSpec;
}
#pragma mark - ASCollectionNode
- (NSInteger)collectionNode:(ASCollectionNode *)collectionNode numberOfItemsInSection:(NSInteger)section
{
return 5;
}
- (ASCellNodeBlock)collectionNode:(ASCollectionNode *)collectionNode nodeBlockForItemAtIndexPath:(NSIndexPath *)indexPath
{
CGSize elementSize = _elementSize;
return ^{
RandomCoreGraphicsNode *elementNode = [[RandomCoreGraphicsNode alloc] init];
elementNode.style.preferredSize = elementSize;
return elementNode;
};
}
@end