appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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2.7 KiB
Objective-C

//
// Utilities.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "Utilities.h"
#define StrokeRoundedImages 0
@implementation UIColor (Additions)
+ (UIColor *)darkBlueColor
{
return [UIColor colorWithRed:18.0/255.0 green:86.0/255.0 blue:136.0/255.0 alpha:1.0];
}
+ (UIColor *)lightBlueColor
{
return [UIColor colorWithRed:0.0 green:122.0/255.0 blue:1.0 alpha:1.0];
}
@end
@implementation UIImage (Additions)
- (UIImage *)makeCircularImageWithSize:(CGSize)size withBorderWidth:(CGFloat)width
{
// make a CGRect with the image's size
CGRect circleRect = (CGRect) {CGPointZero, size};
// begin the image context since we're not in a drawRect:
UIGraphicsBeginImageContextWithOptions(circleRect.size, NO, 0);
// create a UIBezierPath circle
UIBezierPath *circle = [UIBezierPath bezierPathWithRoundedRect:circleRect cornerRadius:circleRect.size.width/2];
// clip to the circle
[circle addClip];
[[UIColor whiteColor] set];
[circle fill];
// draw the image in the circleRect *AFTER* the context is clipped
[self drawInRect:circleRect];
// create a border (for white background pictures)
if (width > 0) {
circle.lineWidth = width;
[[UIColor whiteColor] set];
[circle stroke];
}
// get an image from the image context
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
// end the image context since we're not in a drawRect:
UIGraphicsEndImageContext();
return roundedImage;
}
+ (UIImage *)imageWithSize:(CGSize)size fillColor:(UIColor *)fillColor shapeBlock:(UIBezierPath *(^)(void))shapeBlock
{
UIGraphicsBeginImageContext(size);
[fillColor setFill];
UIBezierPath *path = shapeBlock();
[path addClip];
[path fill];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end
@implementation NSAttributedString (Additions)
+ (NSAttributedString *)attributedStringWithString:(NSString *)string fontSize:(CGFloat)size color:(nullable UIColor *)color
{
if (string == nil) {
return nil;
}
NSDictionary *attributes = @{NSForegroundColorAttributeName: color ? : [UIColor blackColor],
NSFontAttributeName: [UIFont boldSystemFontOfSize:size]};
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] initWithString:string];
[attributedString addAttributes:attributes range:NSMakeRange(0, string.length)];
return attributedString;
}
@end