appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// CommentsNode.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "CommentsNode.h"
#import "TextStyles.h"
@interface CommentsNode ()
@property (nonatomic, strong) ASImageNode *iconNode;
@property (nonatomic, strong) ASTextNode *countNode;
@property (nonatomic, assign) NSInteger commentsCount;
@end
@implementation CommentsNode
- (instancetype)initWithCommentsCount:(NSInteger)comentsCount
{
self = [super init];
if (self) {
_commentsCount = comentsCount;
_iconNode = [[ASImageNode alloc] init];
_iconNode.image = [UIImage imageNamed:@"icon_comment.png"];
[self addSubnode:_iconNode];
_countNode = [[ASTextNode alloc] init];
if (_commentsCount > 0) {
_countNode.attributedText = [[NSAttributedString alloc] initWithString:[NSString stringWithFormat:@"%zd", _commentsCount] attributes:[TextStyles cellControlStyle]];
}
[self addSubnode:_countNode];
// make it tappable easily
self.hitTestSlop = UIEdgeInsetsMake(-10, -10, -10, -10);
}
return self;
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
ASStackLayoutSpec *mainStack =
[ASStackLayoutSpec
stackLayoutSpecWithDirection:ASStackLayoutDirectionHorizontal
spacing:6.0
justifyContent:ASStackLayoutJustifyContentStart
alignItems:ASStackLayoutAlignItemsCenter
children:@[_iconNode, _countNode]];
// Adjust size
mainStack.style.minWidth = ASDimensionMakeWithPoints(60.0);
mainStack.style.maxHeight = ASDimensionMakeWithPoints(40.0);
return mainStack;
}
@end