mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-17 11:50:56 +00:00
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
37 lines
990 B
Swift
37 lines
990 B
Swift
//
|
|
// ShopTests.swift
|
|
// Texture
|
|
//
|
|
// Copyright (c) Pinterest, Inc. All rights reserved.
|
|
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
|
|
import XCTest
|
|
@testable import Shop
|
|
|
|
class ShopTests: XCTestCase {
|
|
|
|
override func setUp() {
|
|
super.setUp()
|
|
// Put setup code here. This method is called before the invocation of each test method in the class.
|
|
}
|
|
|
|
override func tearDown() {
|
|
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
|
super.tearDown()
|
|
}
|
|
|
|
func testExample() {
|
|
// This is an example of a functional test case.
|
|
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
|
}
|
|
|
|
func testPerformanceExample() {
|
|
// This is an example of a performance test case.
|
|
self.measure {
|
|
// Put the code you want to measure the time of here.
|
|
}
|
|
}
|
|
|
|
}
|