Swiftgram/DisplayMac/UIGestureRecognizer.swift
2018-01-09 13:17:48 +04:00

48 lines
1.3 KiB
Swift

import Foundation
public enum UIGestureRecognizerState : Int {
case possible
case began
case changed
case ended
case cancelled
case failed
}
open class UIGestureRecognizer: NSObject {
public init(target: Any?, action: Selector?) {
super.init()
}
open var state: UIGestureRecognizerState = .possible {
didSet {
}
}
weak open var delegate: UIGestureRecognizerDelegate?
open var isEnabled: Bool = true
open var view: UIView? {
return nil
}
open var cancelsTouchesInView: Bool = true
open var delaysTouchesBegan: Bool = false
open var delaysTouchesEnded: Bool = true
open func location(in view: UIView?) -> CGPoint {
return CGPoint()
}
open var numberOfTouches: Int {
return 0
}
}
@objc public protocol UIGestureRecognizerDelegate : NSObjectProtocol {
@objc optional func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool
@objc optional func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
@objc optional func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool
}