Swiftgram/AsyncDisplayKit/ASMultiplexImageNode.mm
Nadine Salter 79e65342b1 Working-range-driven image loading.
Add a `usleep(1.0 * USEC_PER_SEC)` delay to ASBasicImageDownloader and
slowly scroll through the Kittens sample project.  Without this patch,
you'll see that images only start downloading after their purple
placeholders appear onscreen.  With it, images can download and render
before you scroll them onscreen, thanks to the working range.
2014-12-02 19:23:23 -08:00

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/* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "ASMultiplexImageNode.h"
#import <AssetsLibrary/AssetsLibrary.h>
#import <Photos/Photos.h>
#import <libkern/OSAtomic.h>
#import "ASAvailability.h"
#import "ASBaseDefines.h"
#import "ASDisplayNode+Subclasses.h"
#import "ASLog.h"
#if !AS_IOS8_SDK_OR_LATER
#error ASMultiplexImageNode can be used on iOS 7, but must be linked against the iOS 8 SDK.
#endif
NSString *const ASMultiplexImageNodeErrorDomain = @"ASMultiplexImageNodeErrorDomain";
static NSString *const kAssetsLibraryURLScheme = @"assets-library";
static NSString *const kPHAssetURLScheme = @"ph";
static NSString *const kPHAssetURLPrefix = @"ph://";
/**
@abstract Signature for the block to be performed after an image has loaded.
@param image The image that was loaded, or nil if no image was loaded.
@param imageIdentifier The identifier of the image that was loaded, or nil if no image was loaded.
@param error An error describing why an image couldn't be loaded, if it failed to load; nil otherwise.
*/
typedef void(^ASMultiplexImageLoadCompletionBlock)(UIImage *image, id imageIdentifier, NSError *error);
@interface ASMultiplexImageNode ()
{
@private
// Core.
id<ASImageCacheProtocol> _cache;
id<ASImageDownloaderProtocol> _downloader;
__weak id<ASMultiplexImageNodeDelegate> _delegate;
struct {
unsigned int downloadStart:1;
unsigned int downloadProgress:1;
unsigned int downloadFinish:1;
unsigned int updatedImageDisplayFinish:1;
unsigned int updatedImage:1;
unsigned int displayFinish:1;
} _delegateFlags;
__weak id<ASMultiplexImageNodeDataSource> _dataSource;
struct {
unsigned int image:1;
unsigned int URL:1;
} _dataSourceFlags;
// Image flags.
BOOL _downloadsIntermediateImages; // Defaults to NO.
OSSpinLock _imageIdentifiersLock;
NSArray *_imageIdentifiers;
id _loadedImageIdentifier;
id _loadingImageIdentifier;
id _displayedImageIdentifier;
// Networking.
id _downloadIdentifier;
BOOL _canceledImageDownload;
}
//! @abstract Read-write redeclaration of property declared in ASMultiplexImageNode.h.
@property (nonatomic, readwrite, copy) id loadedImageIdentifier;
//! @abstract The image identifier that's being loaded by _loadNextImageWithCompletion:.
@property (nonatomic, readwrite, copy) id loadingImageIdentifier;
/**
@abstract Indicates whether a change from one array of image identifiers to another should prompt the receiver to update its loaded image.
@param loadedIdentifier The image identifier that's currently loaded, or nil if no identifier is loaded yet.
@param loadingImageIdentifier The image identifier that's currently loading, or nil if no identifier is loading.
@param oldIdentifiers An array of image identifiers that were previously managed, or nil if no identifiers were managed before.
@param newIdentifiers The array of new image identifiers.
@result YES if the receiver should update its loaded image as a consequence of the newly assigned identifiers; NO otherwise.
*/
static inline BOOL _shouldUpdateAfterChangedImageIdentifiers(id loadedIdentifier, id loadingImageIdentifier, NSArray *oldIdentifiers, NSArray *newIdentifiers);
/**
@abstract Returns the next image identifier that should be downloaded.
@discussion This method obeys and reflects the value of `downloadsIntermediateImages`.
@result The next image identifier, from `_imageIdentifiers`, that should be downloaded, or nil if no image should be downloaded next.
*/
- (id)_nextImageIdentifierToDownload;
/**
@abstract Returns the best image that is immediately available from our datasource without downloading or hitting the cache.
@param imageIdentifierOut Upon return, the image identifier for the returned image; nil otherwise.
@discussion This method exclusively uses the data source's -multiplexImageNode:imageForIdentifier: method to return images. It does not fetch from the cache or kick off downloading.
@result The best UIImage available immediately; nil if no image is immediately available.
*/
- (UIImage *)_bestImmediatelyAvailableImageFromDataSource:(id *)imageIdentifierOut;
/**
@abstract Loads and displays the next image in the receiver's loading sequence.
@discussion This method obeys `downloadsIntermediateImages`. This method has no effect if nothing further should be loaded, as indicated by `_nextImageIdentifierToDownload`. This method will load the next image from the data-source, if possible; otherwise, the session's image cache will be queried for the desired image, and as a last resort, the image will be downloaded.
*/
- (void)_loadNextImage;
/**
@abstract Fetches the image corresponding to the given imageIdentifier from the given URL from the session's image cache.
@param imageIdentifier The identifier for the image to be fetched. May not be nil.
@param imageURL The URL of the image to fetch. May not be nil.
@param completionBlock The block to be performed when the image has been fetched from the cache, if possible. May not be nil.
@param image The image fetched from the cache, if any.
@discussion This method queries both the session's in-memory and on-disk caches (with preference for the in-memory cache).
*/
- (void)_fetchImageWithIdentifierFromCache:(id)imageIdentifier URL:(NSURL *)imageURL completion:(void (^)(UIImage *image))completionBlock;
/**
@abstract Loads the image corresponding to the given assetURL from the device's Assets Library.
@param imageIdentifier The identifier for the image to be loaded. May not be nil.
@param assetURL The assets-library URL (e.g., "assets-library://identifier") of the image to load, from ALAsset. May not be nil.
@param completionBlock The block to be performed when the image has been loaded, if possible. May not be nil.
@param image The image that was loaded. May be nil if no image could be downloaded.
@param error An error describing why the load failed, if it failed; nil otherwise.
*/
- (void)_loadALAssetWithIdentifier:(id)imageIdentifier URL:(NSURL *)assetURL completion:(void (^)(UIImage *image, NSError *error))completionBlock;
/**
@abstract Loads the image corresponding to the given assetURL from the Photos framework.
@param imageIdentifier The identifier for the image to be loaded. May not be nil.
@param assetURL The photos framework URL (e.g., "ph://identifier") of the image to load, from PHAsset. May not be nil.
@param completionBlock The block to be performed when the image has been loaded, if possible. May not be nil.
@param image The image that was loaded. May be nil if no image could be downloaded.
@param error An error describing why the load failed, if it failed; nil otherwise.
*/
- (void)_loadPHAssetWithIdentifier:(id)imageIdentifier URL:(NSURL *)assetURL completion:(void (^)(UIImage *image, NSError *error))completionBlock;
/**
@abstract Downloads the image corresponding to the given imageIdentifier from the given URL.
@param imageIdentifier The identifier for the image to be downloaded. May not be nil.
@param imageURL The URL of the image to downloaded. May not be nil.
@param completionBlock The block to be performed when the image has been downloaded, if possible. May not be nil.
@param image The image that was downloaded. May be nil if no image could be downloaded.
@param error An error describing why the download failed, if it failed; nil otherwise.
*/
- (void)_downloadImageWithIdentifier:(id)imageIdentifier URL:(NSURL *)imageURL completion:(void (^)(UIImage *image, NSError *error))completionBlock;
@end
@implementation ASMultiplexImageNode
#pragma mark - Getting Started / Tearing Down
- (instancetype)initWithCache:(id<ASImageCacheProtocol>)cache downloader:(id<ASImageDownloaderProtocol>)downloader
{
if (!(self = [super init]))
return nil;
_cache = cache;
_downloader = downloader;
return self;
}
- (instancetype)init
{
ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER();
}
#pragma mark - ASDisplayNode Overrides
- (void)reclaimMemory
{
[super reclaimMemory]; // This actually clears the contents, so we need to do this first for our displayedImageIdentifier to be meaningful.
[self _setDisplayedImageIdentifier:nil withImage:nil];
if (_downloadIdentifier) {
[_downloader cancelImageDownloadForIdentifier:_downloadIdentifier];
_downloadIdentifier = nil;
_canceledImageDownload = YES;
}
}
- (void)displayWillStart
{
[super displayWillStart];
if(_canceledImageDownload) {
[self _updatedImageIdentifiers];
_canceledImageDownload = NO;
}
}
- (void)displayDidFinish
{
[super displayDidFinish];
// We may now be displaying the loaded identifier, if they're different.
UIImage *displayedImage = self.image;
if (displayedImage) {
if (![_displayedImageIdentifier isEqual:_loadedImageIdentifier])
[self _setDisplayedImageIdentifier:_loadedImageIdentifier withImage:displayedImage];
// Delegateify
if (_delegateFlags.displayFinish) {
if ([NSThread isMainThread])
[_delegate multiplexImageNodeDidFinishDisplay:self];
else {
__weak __typeof__(self) weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
[strongSelf.delegate multiplexImageNodeDidFinishDisplay:strongSelf];
});
}
}
}
}
#pragma mark - Core
- (void)setDelegate:(id <ASMultiplexImageNodeDelegate>)delegate
{
if (_delegate == delegate)
return;
_delegate = delegate;
_delegateFlags.downloadStart = [_delegate respondsToSelector:@selector(multiplexImageNode:didStartDownloadOfImageWithIdentifier:)];
_delegateFlags.downloadProgress = [_delegate respondsToSelector:@selector(multiplexImageNode:didUpdateDownloadProgress:forImageWithIdentifier:)];
_delegateFlags.downloadFinish = [_delegate respondsToSelector:@selector(multiplexImageNode:didFinishDownloadingImageWithIdentifier:error:)];
_delegateFlags.updatedImageDisplayFinish = [_delegate respondsToSelector:@selector(multiplexImageNode:didDisplayUpdatedImage:withIdentifier:)];
_delegateFlags.updatedImage = [_delegate respondsToSelector:@selector(multiplexImageNode:didUpdateImage:withIdentifier:fromImage:withIdentifier:)];
_delegateFlags.displayFinish = [_delegate respondsToSelector:@selector(multiplexImageNodeDidFinishDisplay:)];
}
- (void)setDataSource:(id <ASMultiplexImageNodeDataSource>)dataSource
{
if (_dataSource == dataSource)
return;
_dataSource = dataSource;
_dataSourceFlags.image = [_dataSource respondsToSelector:@selector(multiplexImageNode:imageForImageIdentifier:)];
_dataSourceFlags.URL = [_dataSource respondsToSelector:@selector(multiplexImageNode:URLForImageIdentifier:)];
}
#pragma mark -
#pragma mark -
- (NSArray *)imageIdentifiers
{
OSSpinLockLock(&_imageIdentifiersLock);
NSArray *imageIdentifiers = [_imageIdentifiers copy];
OSSpinLockUnlock(&_imageIdentifiersLock);
return imageIdentifiers;
}
- (void)setImageIdentifiers:(NSArray *)imageIdentifiers
{
OSSpinLockLock(&_imageIdentifiersLock);
if (_imageIdentifiers == imageIdentifiers) {
OSSpinLockUnlock(&_imageIdentifiersLock);
return;
}
NSArray *oldImageIdentifiers = [[NSArray alloc] initWithArray:_imageIdentifiers];
_imageIdentifiers = [imageIdentifiers copy];
// Kick off image loading and display, if the identifiers have substantively changed.
BOOL shouldUpdateAfterChangedImageIdentifiers = _shouldUpdateAfterChangedImageIdentifiers(self.loadedImageIdentifier, self.loadingImageIdentifier, oldImageIdentifiers, _imageIdentifiers);
OSSpinLockUnlock(&_imageIdentifiersLock);
if (shouldUpdateAfterChangedImageIdentifiers) {
[self _updatedImageIdentifiers];
}
}
- (void)reloadImageIdentifierSources
{
[self _updatedImageIdentifiers];
}
#pragma mark -
#pragma mark - Core Internal
- (void)_setDisplayedImageIdentifier:(id)displayedImageIdentifier withImage:(UIImage *)image
{
if (_displayedImageIdentifier == displayedImageIdentifier)
return;
_displayedImageIdentifier = [displayedImageIdentifier copy];
// Delegateify.
// Note that we're using the params here instead of self.image and _displayedImageIdentifier because those can change before the async block below executes.
if (_delegateFlags.updatedImageDisplayFinish) {
if ([NSThread isMainThread])
[_delegate multiplexImageNode:self didDisplayUpdatedImage:image withIdentifier:displayedImageIdentifier];
else {
__weak __typeof__(self) weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
[strongSelf.delegate multiplexImageNode:strongSelf didDisplayUpdatedImage:image withIdentifier:displayedImageIdentifier];
});
}
}
}
- (void)_setDownloadIdentifier:(id)downloadIdentifier
{
if (_downloadIdentifier == downloadIdentifier)
return;
[_downloader cancelImageDownloadForIdentifier:_downloadIdentifier];
_downloadIdentifier = downloadIdentifier;
}
#pragma mark - Image Loading Machinery
static inline BOOL _shouldUpdateAfterChangedImageIdentifiers(id loadedIdentifier, id loadingImageIdentifier, NSArray *oldIdentifiers, NSArray *newIdentifiers)
{
// If we're loading an identifier, we need to update if it isn't permitted to load anymore.
if (loadingImageIdentifier)
return ![newIdentifiers containsObject:loadingImageIdentifier];
// We're not loading, so we need to update unless we've already loaded the best identifier.
return ![[newIdentifiers firstObject] isEqual:loadedIdentifier];
}
- (void)_updatedImageIdentifiers
{
// Kill any in-flight downloads.
[self _setDownloadIdentifier:nil];
// Grab the best possible image we can load right now.
id bestImmediatelyAvailableImageIdentifier = nil;
UIImage *bestImmediatelyAvailableImage = [self _bestImmediatelyAvailableImageFromDataSource:&bestImmediatelyAvailableImageIdentifier];
ASMultiplexImageNodeLogDebug(@"[%p] Best immediately available image identifier is %@", self, bestImmediatelyAvailableImageIdentifier);
// Load it. This kicks off cache fetching/downloading, as appropriate.
[self _finishedLoadingImage:bestImmediatelyAvailableImage forIdentifier:bestImmediatelyAvailableImageIdentifier error:nil];
}
- (UIImage *)_bestImmediatelyAvailableImageFromDataSource:(id *)imageIdentifierOut
{
OSSpinLockLock(&_imageIdentifiersLock);
// If we don't have any identifiers to load or don't implement the image DS method, bail.
if ([_imageIdentifiers count] == 0 || !_dataSourceFlags.image) {
OSSpinLockUnlock(&_imageIdentifiersLock);
return nil;
}
// Grab the best available image from the data source.
for (id imageIdentifier in _imageIdentifiers) {
UIImage *image = [_dataSource multiplexImageNode:self imageForImageIdentifier:imageIdentifier];
if (image) {
if (imageIdentifierOut) {
*imageIdentifierOut = [imageIdentifier copy];
}
OSSpinLockUnlock(&_imageIdentifiersLock);
return image;
}
}
OSSpinLockUnlock(&_imageIdentifiersLock);
return nil;
}
#pragma mark -
- (id)_nextImageIdentifierToDownload
{
OSSpinLockLock(&_imageIdentifiersLock);
// If we've already loaded the best identifier, we've got nothing else to do.
id bestImageIdentifier = ([_imageIdentifiers count] > 0) ? _imageIdentifiers[0] : nil;
if (!bestImageIdentifier || [_loadedImageIdentifier isEqual:bestImageIdentifier]) {
OSSpinLockUnlock(&_imageIdentifiersLock);
return nil;
}
id nextImageIdentifierToDownload = nil;
// If we're not supposed to download intermediate images, load the best identifier we've got.
if (!_downloadsIntermediateImages) {
nextImageIdentifierToDownload = bestImageIdentifier;
}
// Otherwise, load progressively.
else {
NSUInteger loadedIndex = [_imageIdentifiers indexOfObject:_loadedImageIdentifier];
// If nothing has loaded yet, load the worst identifier.
if (loadedIndex == NSNotFound) {
nextImageIdentifierToDownload = [_imageIdentifiers lastObject];
}
// Otherwise, load the next best identifier (if there is one)
else if (loadedIndex > 0) {
nextImageIdentifierToDownload = _imageIdentifiers[loadedIndex - 1];
}
}
OSSpinLockUnlock(&_imageIdentifiersLock);
return nextImageIdentifierToDownload;
}
- (void)_loadNextImage
{
// Determine the next identifier to load (if any).
id nextImageIdentifier = [self _nextImageIdentifierToDownload];
if (!nextImageIdentifier) {
[self _finishedLoadingImage:nil forIdentifier:nil error:nil];
return;
}
self.loadingImageIdentifier = nextImageIdentifier;
__weak __typeof__(self) weakSelf = self;
ASMultiplexImageLoadCompletionBlock finishedLoadingBlock = ^(UIImage *image, id imageIdentifier, NSError *error) {
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
// Only nil out the loading identifier if the loading identifier hasn't changed.
if ([strongSelf.loadingImageIdentifier isEqual:nextImageIdentifier]) {
strongSelf.loadingImageIdentifier = nil;
}
[strongSelf _finishedLoadingImage:image forIdentifier:imageIdentifier error:error];
};
ASMultiplexImageNodeLogDebug(@"[%p] Loading next image, ident: %@", self, nextImageIdentifier);
// Ask our data-source if it's got this image.
if (_dataSourceFlags.image) {
UIImage *image = [_dataSource multiplexImageNode:self imageForImageIdentifier:nextImageIdentifier];
if (image) {
ASMultiplexImageNodeLogDebug(@"[%p] Acquired next image (%@) from data-source", self, nextImageIdentifier);
finishedLoadingBlock(image, nextImageIdentifier, nil);
return;
}
}
NSURL *nextImageURL = (_dataSourceFlags.URL) ? [_dataSource multiplexImageNode:self URLForImageIdentifier:nextImageIdentifier] : nil;
// If we fail to get a URL for the image, we have no source and can't proceed.
if (!nextImageURL) {
ASMultiplexImageNodeLogError(@"[%p] Could not acquire URL for next image (%@). Bailing.", self, nextImageIdentifier);
finishedLoadingBlock(nil, nil, [NSError errorWithDomain:ASMultiplexImageNodeErrorDomain code:ASMultiplexImageNodeErrorCodeNoSourceForImage userInfo:nil]);
return;
}
// If it's an assets-library URL, we need to fetch it from the assets library.
if ([[nextImageURL scheme] isEqualToString:kAssetsLibraryURLScheme]) {
// Load the asset.
[self _loadALAssetWithIdentifier:nextImageIdentifier URL:nextImageURL completion:^(UIImage *downloadedImage, NSError *error) {
ASMultiplexImageNodeCLogDebug(@"[%p] Acquired next image (%@) from asset library", weakSelf, nextImageIdentifier);
finishedLoadingBlock(downloadedImage, nextImageIdentifier, error);
}];
}
// Likewise, if it's a iOS 8 Photo asset, we need to fetch it accordingly.
else if (AS_AT_LEAST_IOS8 && [[nextImageURL scheme] isEqualToString:kPHAssetURLScheme]) {
[self _loadPHAssetWithIdentifier:nextImageIdentifier URL:nextImageURL completion:^(UIImage *image, NSError *error) {
ASMultiplexImageNodeCLogDebug(@"[%p] Acquired next image (%@) from Photos Framework", weakSelf, nextImageIdentifier);
finishedLoadingBlock(image, nextImageIdentifier, error);
}];
}
else // Otherwise, it's a web URL that we can download.
{
// First, check the cache.
[self _fetchImageWithIdentifierFromCache:nextImageIdentifier URL:nextImageURL completion:^(UIImage *imageFromCache) {
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
// If we had a cache-hit, we're done.
if (imageFromCache) {
ASMultiplexImageNodeCLogDebug(@"[%p] Acquired next image (%@) from cache", strongSelf, nextImageIdentifier);
finishedLoadingBlock(imageFromCache, nextImageIdentifier, nil);
return;
}
// If the next image to load has changed, bail.
if (![[strongSelf _nextImageIdentifierToDownload] isEqual:nextImageIdentifier]) {
finishedLoadingBlock(nil, nil, [NSError errorWithDomain:ASMultiplexImageNodeErrorDomain code:ASMultiplexImageNodeErrorCodeBestImageIdentifierChanged userInfo:nil]);
return;
}
// Otherwise, we've got to download it.
[strongSelf _downloadImageWithIdentifier:nextImageIdentifier URL:nextImageURL completion:^(UIImage *downloadedImage, NSError *error) {
ASMultiplexImageNodeCLogDebug(@"[%p] Acquired next image (%@) from download", strongSelf, nextImageIdentifier);
finishedLoadingBlock(downloadedImage, nextImageIdentifier, error);
}];
}];
}
}
- (void)_loadALAssetWithIdentifier:(id)imageIdentifier URL:(NSURL *)assetURL completion:(void (^)(UIImage *image, NSError *error))completionBlock
{
ASDisplayNodeAssertNotNil(imageIdentifier, @"imageIdentifier is required");
ASDisplayNodeAssertNotNil(assetURL, @"assetURL is required");
ASDisplayNodeAssertNotNil(completionBlock, @"completionBlock is required");
ALAssetsLibrary *assetLibrary = [[ALAssetsLibrary alloc] init];
[assetLibrary assetForURL:assetURL resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *representation = [asset defaultRepresentation];
CGImageRef coreGraphicsImage = [representation fullScreenImage];
UIImage *downloadedImage = (coreGraphicsImage ? [UIImage imageWithCGImage:coreGraphicsImage] : nil);
completionBlock(downloadedImage, nil);
} failureBlock:^(NSError *error) {
completionBlock(nil, error);
}];
}
- (void)_loadPHAssetWithIdentifier:(id)imageIdentifier URL:(NSURL *)assetURL completion:(void (^)(UIImage *image, NSError *error))completionBlock
{
ASDisplayNodeAssert(AS_AT_LEAST_IOS8, @"PhotosKit is unavailable on iOS 7.");
ASDisplayNodeAssertNotNil(imageIdentifier, @"imageIdentifier is required");
ASDisplayNodeAssertNotNil(assetURL, @"assetURL is required");
ASDisplayNodeAssertNotNil(completionBlock, @"completionBlock is required");
// Get the PHAsset itself.
ASDisplayNodeAssertTrue([[assetURL absoluteString] hasPrefix:kPHAssetURLPrefix]);
NSString *assetIdentifier = [[assetURL absoluteString] substringFromIndex:[kPHAssetURLPrefix length]];
PHFetchResult *assetFetchResult = [PHAsset fetchAssetsWithLocalIdentifiers:@[assetIdentifier] options:nil];
if ([assetFetchResult count] == 0) {
// Error.
completionBlock(nil, nil);
return;
}
// Get the best image we can.
PHAsset *imageAsset = [assetFetchResult firstObject];
PHImageRequestOptions *requestOptions = [[PHImageRequestOptions alloc] init];
requestOptions.version = PHImageRequestOptionsVersionCurrent;
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryModeHighQualityFormat;
requestOptions.resizeMode = PHImageRequestOptionsResizeModeNone;
[[PHImageManager defaultManager] requestImageForAsset:imageAsset
targetSize:CGSizeMake(2048.0, 2048.0) // Ideally we would use PHImageManagerMaximumSize and kill the options, but we get back nil when requesting images of video assets. rdar://18447788
contentMode:PHImageContentModeDefault
options:requestOptions
resultHandler:^(UIImage *image, NSDictionary *info) {
completionBlock(image, info[PHImageErrorKey]);
}];
}
- (void)_fetchImageWithIdentifierFromCache:(id)imageIdentifier URL:(NSURL *)imageURL completion:(void (^)(UIImage *image))completionBlock
{
ASDisplayNodeAssertNotNil(imageIdentifier, @"imageIdentifier is required");
ASDisplayNodeAssertNotNil(imageURL, @"imageURL is required");
ASDisplayNodeAssertNotNil(completionBlock, @"completionBlock is required");
if (_cache) {
[_cache fetchCachedImageWithURL:imageURL callbackQueue:dispatch_get_main_queue() completion:^(CGImageRef coreGraphicsImageFromCache) {
UIImage *imageFromCache = (coreGraphicsImageFromCache ? [UIImage imageWithCGImage:coreGraphicsImageFromCache] : nil);
completionBlock(imageFromCache);
}];
}
// If we don't have a cache, just fail immediately.
else {
completionBlock(nil);
}
}
- (void)_downloadImageWithIdentifier:(id)imageIdentifier URL:(NSURL *)imageURL completion:(void (^)(UIImage *image, NSError *error))completionBlock
{
ASDisplayNodeAssertNotNil(imageIdentifier, @"imageIdentifier is required");
ASDisplayNodeAssertNotNil(imageURL, @"imageURL is required");
ASDisplayNodeAssertNotNil(completionBlock, @"completionBlock is required");
// Delegate (start)
if (_delegateFlags.downloadStart)
[_delegate multiplexImageNode:self didStartDownloadOfImageWithIdentifier:imageIdentifier];
__weak __typeof__(self) weakSelf = self;
void (^downloadProgressBlock)(CGFloat) = nil;
if (_delegateFlags.downloadProgress) {
downloadProgressBlock = ^(CGFloat progress) {
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
[strongSelf.delegate multiplexImageNode:strongSelf didUpdateDownloadProgress:progress forImageWithIdentifier:imageIdentifier];
};
}
// Download!
[self _setDownloadIdentifier:[_downloader downloadImageWithURL:imageURL
callbackQueue:dispatch_get_main_queue()
downloadProgressBlock:downloadProgressBlock
completion:^(CGImageRef coreGraphicsImage, NSError *error) {
// We dereference iVars directly, so we can't have weakSelf going nil on us.
__typeof__(self) strongSelf = weakSelf;
if (!strongSelf)
return;
UIImage *downloadedImage = (coreGraphicsImage ? [UIImage imageWithCGImage:coreGraphicsImage] : nil);
completionBlock(downloadedImage, error);
// Delegateify.
if (strongSelf->_delegateFlags.downloadFinish)
[strongSelf->_delegate multiplexImageNode:weakSelf didFinishDownloadingImageWithIdentifier:imageIdentifier error:error];
}]];
}
#pragma mark -
- (void)_finishedLoadingImage:(UIImage *)image forIdentifier:(id)imageIdentifier error:(NSError *)error
{
// If we failed to load, we stop the loading process.
// Note that if we bailed before we began downloading because the best identifier changed, we don't bail, but rather just begin loading the best image identifier.
if (error && error.code != ASMultiplexImageNodeErrorCodeBestImageIdentifierChanged)
return;
OSSpinLockLock(&_imageIdentifiersLock);
NSUInteger imageIdentifierCount = [_imageIdentifiers count];
OSSpinLockUnlock(&_imageIdentifiersLock);
// Update our image if we got one, or if we're not supposed to display one at all.
// We explicitly perform this check because our datasource often doesn't give back immediately available images, even though we might have downloaded one already.
// Because we seed this call with bestImmediatelyAvailableImageFromDataSource, we must be careful not to trample an existing image.
if (image || imageIdentifierCount == 0) {
ASMultiplexImageNodeLogDebug(@"[%p] loaded -> displaying (%@, %@)", self, imageIdentifier, image);
id previousIdentifier = self.loadedImageIdentifier;
UIImage *previousImage = self.image;
self.loadedImageIdentifier = imageIdentifier;
self.image = image;
if (_delegateFlags.updatedImage) {
[_delegate multiplexImageNode:self didUpdateImage:image withIdentifier:imageIdentifier fromImage:previousImage withIdentifier:previousIdentifier];
}
}
// Load our next image, if we have one to load.
if ([self _nextImageIdentifierToDownload])
[self _loadNextImage];
}
@end