Swiftgram/examples/Placeholders/Sample/SlowpokeShareNode.m
Ryan Nystrom d27c8859c7 Node placeholder API
ASDisplayNodes now have an overidable method -placeholderImage that lets you provide a custom UIImage to display while a node is displaying asyncronously. The default implementation of this method returns nil and thus does nothing. A provided example project also demonstrates using the placeholder API.
2014-12-15 17:23:52 -08:00

44 lines
1.7 KiB
Objective-C

/* This file provided by Facebook is for non-commercial testing and evaluation
* purposes only. Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#import "SlowpokeShareNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
static NSUInteger const kRingCount = 3;
static CGFloat const kRingStrokeWidth = 1.0;
static CGSize const kIconSize = (CGSize){ 60.0, 17.0 };
@implementation SlowpokeShareNode
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
usleep( (long)(0.8 * USEC_PER_SEC) ); // artificial delay of 0.8s
[[UIColor colorWithRed:0.f green:122/255.f blue:1.f alpha:1.f] setStroke];
for (NSUInteger i = 0; i < kRingCount; i++) {
CGFloat x = i * kIconSize.width / kRingCount;
CGRect frame = CGRectMake(x, 0.f, kIconSize.height, kIconSize.height);
CGRect strokeFrame = CGRectInset(frame, kRingStrokeWidth, kRingStrokeWidth);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:strokeFrame cornerRadius:kIconSize.height / 2.f];
[path setLineWidth:kRingStrokeWidth];
[path stroke];
}
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
return kIconSize;
}
@end