mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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573 lines
24 KiB
Plaintext
573 lines
24 KiB
Plaintext
/* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "ASRangeController.h"
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#import "ASAssert.h"
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#import "ASWeakSet.h"
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#import "ASDisplayNodeExtras.h"
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#import "ASDisplayNodeInternal.h"
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#import "ASMultiDimensionalArrayUtils.h"
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#import "ASInternalHelpers.h"
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#import "ASDisplayNode+FrameworkPrivate.h"
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@interface ASRangeController ()
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{
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BOOL _rangeIsValid;
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BOOL _queuedRangeUpdate;
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BOOL _layoutControllerImplementsSetVisibleIndexPaths;
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ASScrollDirection _scrollDirection;
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NSSet<NSIndexPath *> *_allPreviousIndexPaths;
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ASLayoutRangeMode _currentRangeMode;
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BOOL _didUpdateCurrentRange;
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BOOL _didRegisterForNotifications;
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CFAbsoluteTime _pendingDisplayNodesTimestamp;
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}
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@end
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static UIApplicationState __ApplicationState = UIApplicationStateActive;
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@implementation ASRangeController
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#pragma mark - Lifecycle
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- (instancetype)init
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{
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if (!(self = [super init])) {
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return nil;
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}
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_rangeIsValid = YES;
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_currentRangeMode = ASLayoutRangeModeInvalid;
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_didUpdateCurrentRange = NO;
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[[self.class allRangeControllersWeakSet] addObject:self];
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return self;
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}
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- (void)dealloc
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{
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if (_didRegisterForNotifications) {
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[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
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}
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}
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#pragma mark - Core visible node range managment API
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+ (ASLayoutRangeMode)rangeModeForInterfaceState:(ASInterfaceState)interfaceState
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currentRangeMode:(ASLayoutRangeMode)currentRangeMode
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{
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BOOL isVisible = (ASInterfaceStateIncludesVisible(interfaceState));
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BOOL isFirstRangeUpdate = (currentRangeMode == ASLayoutRangeModeInvalid);
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if (!isVisible || isFirstRangeUpdate) {
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return ASLayoutRangeModeMinimum;
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}
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return ASLayoutRangeModeFull;
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}
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- (ASInterfaceState)interfaceState
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{
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ASInterfaceState selfInterfaceState = ASInterfaceStateNone;
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if (_dataSource) {
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selfInterfaceState = [_dataSource interfaceStateForRangeController:self];
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}
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if (__ApplicationState == UIApplicationStateBackground) {
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// If the app is background, pretend to be invisible so that we inform each cell it is no longer being viewed by the user
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selfInterfaceState &= ~(ASInterfaceStateVisible);
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}
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return selfInterfaceState;
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}
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- (void)visibleNodeIndexPathsDidChangeWithScrollDirection:(ASScrollDirection)scrollDirection
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{
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_scrollDirection = scrollDirection;
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// Perform update immediately, so that cells receive a visibilityDidChange: call before their first pixel is visible.
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[self performRangeUpdate];
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}
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- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
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{
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if (_currentRangeMode != rangeMode) {
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_currentRangeMode = rangeMode;
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_didUpdateCurrentRange = YES;
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[self scheduleRangeUpdate];
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}
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}
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- (void)scheduleRangeUpdate
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{
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if (_queuedRangeUpdate) {
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return;
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}
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// coalesce these events -- handling them multiple times per runloop is noisy and expensive
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_queuedRangeUpdate = YES;
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dispatch_async(dispatch_get_main_queue(), ^{
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[self performRangeUpdate];
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});
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}
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- (void)performRangeUpdate
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{
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// Call this version if you want the update to occur immediately, such as on app suspend, as another runloop may not occur.
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ASDisplayNodeAssertMainThread();
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_queuedRangeUpdate = YES; // For now, set this flag as _update... expects it and clears it.
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[self _updateVisibleNodeIndexPaths];
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}
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- (void)setLayoutController:(id<ASLayoutController>)layoutController
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{
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_layoutController = layoutController;
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_layoutControllerImplementsSetVisibleIndexPaths = [_layoutController respondsToSelector:@selector(setVisibleNodeIndexPaths:)];
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if (_layoutController && _queuedRangeUpdate) {
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[self performRangeUpdate];
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}
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}
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- (void)setDataSource:(id<ASRangeControllerDataSource>)dataSource
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{
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_dataSource = dataSource;
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if (_dataSource && _queuedRangeUpdate) {
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[self performRangeUpdate];
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}
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}
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- (void)_updateVisibleNodeIndexPaths
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{
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ASDisplayNodeAssert(_layoutController, @"An ASLayoutController is required by ASRangeController");
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if (!_queuedRangeUpdate || !_layoutController || !_dataSource) {
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return;
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}
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// allNodes is a 2D array: it contains arrays for each section, each containing nodes.
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NSArray<NSArray *> *allNodes = [_dataSource completedNodes];
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NSUInteger numberOfSections = [allNodes count];
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if (_allPreviousIndexPaths.count == 0 && allNodes.count == 0) {
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// In certain cases, such as on app suspend, an update may be triggered before we've loaded anything.
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// For example, an ASCollectionNode inside another scrollable area will not load content until it has entered
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// the display range, but the object may have been allocated by a cell and added to the set of active range controllers.
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return;
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}
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// TODO: Consider if we need to use this codepath, or can rely on something more similar to the data & display ranges
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// Example: ... = [_layoutController indexPathsForScrolling:_scrollDirection rangeType:ASLayoutRangeTypeVisible];
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NSArray<NSIndexPath *> *visibleNodePaths = [_dataSource visibleNodeIndexPathsForRangeController:self];
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if (visibleNodePaths.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
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_queuedRangeUpdate = NO;
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return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
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}
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[_layoutController setViewportSize:[_dataSource viewportSizeForRangeController:self]];
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// the layout controller needs to know what the current visible indices are to calculate range offsets
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if (_layoutControllerImplementsSetVisibleIndexPaths) {
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[_layoutController setVisibleNodeIndexPaths:visibleNodePaths];
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}
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NSArray<ASDisplayNode *> *currentSectionNodes = nil;
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NSInteger currentSectionIndex = -1; // Set to -1 so we don't match any indexPath.section on the first iteration.
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NSUInteger numberOfNodesInSection = 0;
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NSSet<NSIndexPath *> *visibleIndexPaths = [NSSet setWithArray:visibleNodePaths];
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NSSet<NSIndexPath *> *displayIndexPaths = nil;
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NSSet<NSIndexPath *> *fetchDataIndexPaths = nil;
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// Prioritize the order in which we visit each. Visible nodes should be updated first so they are enqueued on
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// the network or display queues before preloading (offscreen) nodes are enqueued.
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NSMutableOrderedSet<NSIndexPath *> *allIndexPaths = [[NSMutableOrderedSet alloc] initWithSet:visibleIndexPaths];
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ASInterfaceState selfInterfaceState = [self interfaceState];
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ASLayoutRangeMode rangeMode = _currentRangeMode;
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if (!_didUpdateCurrentRange) {
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rangeMode = [ASRangeController rangeModeForInterfaceState:selfInterfaceState currentRangeMode:_currentRangeMode];
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}
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ASRangeTuningParameters parametersFetchData = [_layoutController tuningParametersForRangeMode:rangeMode
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rangeType:ASLayoutRangeTypeFetchData];
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if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersFetchData, ASRangeTuningParametersZero)) {
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fetchDataIndexPaths = visibleIndexPaths;
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} else {
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fetchDataIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection
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rangeMode:rangeMode
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rangeType:ASLayoutRangeTypeFetchData];
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}
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ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeMode:rangeMode
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rangeType:ASLayoutRangeTypeDisplay];
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if (rangeMode == ASLayoutRangeModeLowMemory) {
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displayIndexPaths = [NSSet set];
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} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)) {
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displayIndexPaths = visibleIndexPaths;
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} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, parametersFetchData)) {
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displayIndexPaths = fetchDataIndexPaths;
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} else {
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displayIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection
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rangeMode:rangeMode
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rangeType:ASLayoutRangeTypeDisplay];
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}
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// Typically the fetchDataIndexPaths will be the largest, and be a superset of the others, though it may be disjoint.
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// Because allIndexPaths is an NSMutableOrderedSet, this adds the non-duplicate items /after/ the existing items.
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// This means that during iteration, we will first visit visible, then display, then fetch data nodes.
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[allIndexPaths unionSet:displayIndexPaths];
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[allIndexPaths unionSet:fetchDataIndexPaths];
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// Add anything we had applied interfaceState to in the last update, but is no longer in range, so we can clear any
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// range flags it still has enabled. Most of the time, all but a few elements are equal; a large programmatic
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// scroll or major main thread stall could cause entirely disjoint sets. In either case we must visit all.
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// Calling "-set" on NSMutableOrderedSet just references the underlying mutable data store, so we must copy it.
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NSSet<NSIndexPath *> *allCurrentIndexPaths = [[allIndexPaths set] copy];
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[allIndexPaths unionSet:_allPreviousIndexPaths];
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_allPreviousIndexPaths = allCurrentIndexPaths;
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_currentRangeMode = rangeMode;
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_didUpdateCurrentRange = NO;
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if (!_rangeIsValid) {
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[allIndexPaths addObjectsFromArray:ASIndexPathsForMultidimensionalArray(allNodes)];
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}
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// TODO Don't register for notifications if this range update doesn't cause any node to enter rendering pipeline.
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// This can be done once there is an API to observe to (or be notified upon) interface state changes or pipeline enterings
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[self registerForNotificationsForInterfaceStateIfNeeded:selfInterfaceState];
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#if ASRangeControllerLoggingEnabled
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NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (ASRangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
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#endif
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for (NSIndexPath *indexPath in allIndexPaths) {
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// Before a node / indexPath is exposed to ASRangeController, ASDataController should have already measured it.
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// For consistency, make sure each node knows that it should measure itself if something changes.
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ASInterfaceState interfaceState = ASInterfaceStateMeasureLayout;
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if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
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if ([fetchDataIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateFetchData;
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}
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if ([displayIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateDisplay;
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}
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if ([visibleIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateVisible;
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}
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} else {
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// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
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// instant we come onscreen. So, fetch data and display all of those things, but don't waste resources preloading yet.
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// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
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if ([allCurrentIndexPaths containsObject:indexPath]) {
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// DO NOT set Visible: even though these elements are in the visible range / "viewport",
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// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above
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// Set Layout, Fetch Data
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interfaceState |= ASInterfaceStateFetchData;
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if (rangeMode != ASLayoutRangeModeLowMemory) {
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// Add Display.
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// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
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// In that case we'll just set it back to MeasureLayout. Only set Display | FetchData if in allCurrentIndexPaths.
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interfaceState |= ASInterfaceStateDisplay;
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}
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}
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}
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NSInteger section = indexPath.section;
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NSInteger row = indexPath.row;
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if (section >= 0 && row >= 0 && section < numberOfSections) {
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if (section != currentSectionIndex) {
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// Often we'll be dealing with indexPaths in the same section, but the set isn't sorted and we may even bounce
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// between the same ones. Still, this saves dozens of method calls to access the inner array and count.
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currentSectionNodes = [allNodes objectAtIndex:section];
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numberOfNodesInSection = [currentSectionNodes count];
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currentSectionIndex = section;
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}
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if (row < numberOfNodesInSection) {
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ASDisplayNode *node = [currentSectionNodes objectAtIndex:row];
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ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
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// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
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if (node.interfaceState != interfaceState) {
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#if ASRangeControllerLoggingEnabled
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[modifiedIndexPaths addObject:indexPath];
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#endif
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[node recursivelySetInterfaceState:interfaceState];
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}
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}
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}
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}
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if (_didRegisterForNotifications) {
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_pendingDisplayNodesTimestamp = CFAbsoluteTimeGetCurrent();
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}
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_rangeIsValid = YES;
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_queuedRangeUpdate = NO;
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#if ASRangeControllerLoggingEnabled
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// NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
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// BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
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// NSLog(@"visible sets are equal: %d", setsAreEqual);
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// if (!setsAreEqual) {
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// NSLog(@"standard: %@", visibleIndexPaths);
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// NSLog(@"custom: %@", visibleNodePathsSet);
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// }
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[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
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NSLog(@"Range update complete; modifiedIndexPaths: %@", [self descriptionWithIndexPaths:modifiedIndexPaths]);
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#endif
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}
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#pragma mark - Notification observers
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- (void)registerForNotificationsForInterfaceStateIfNeeded:(ASInterfaceState)interfaceState
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{
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if (!_didRegisterForNotifications) {
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ASLayoutRangeMode nextRangeMode = [ASRangeController rangeModeForInterfaceState:interfaceState
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currentRangeMode:_currentRangeMode];
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if (_currentRangeMode != nextRangeMode) {
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(scheduledNodesDidDisplay:)
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name:ASRenderingEngineDidDisplayScheduledNodesNotification
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object:nil];
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_didRegisterForNotifications = YES;
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}
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}
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}
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- (void)scheduledNodesDidDisplay:(NSNotification *)notification
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{
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CFAbsoluteTime notificationTimestamp = ((NSNumber *)[notification.userInfo objectForKey:ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp]).doubleValue;
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if (_pendingDisplayNodesTimestamp < notificationTimestamp) {
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// The rendering engine has processed all the nodes this range controller scheduled. Let's schedule a range update
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[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
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_didRegisterForNotifications = NO;
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[self scheduleRangeUpdate];
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}
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}
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#pragma mark - Cell node view handling
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- (void)configureContentView:(UIView *)contentView forCellNode:(ASCellNode *)node
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{
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ASDisplayNodeAssertMainThread();
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ASDisplayNodeAssert(node, @"Cannot move a nil node to a view");
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ASDisplayNodeAssert(contentView, @"Cannot move a node to a non-existent view");
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if (node.view.superview == contentView) {
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// this content view is already correctly configured
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return;
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}
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// clean the content view
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for (UIView *view in contentView.subviews) {
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[view removeFromSuperview];
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}
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[contentView addSubview:node.view];
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}
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- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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[_layoutController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
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}
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- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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return [_layoutController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
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}
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#pragma mark - ASDataControllerDelegete
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- (void)dataControllerBeginUpdates:(ASDataController *)dataController
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{
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ASPerformBlockOnMainThread(^{
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[_delegate didBeginUpdatesInRangeController:self];
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});
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}
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- (void)dataController:(ASDataController *)dataController endUpdatesAnimated:(BOOL)animated completion:(void (^)(BOOL))completion
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{
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ASPerformBlockOnMainThread(^{
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[_delegate rangeController:self didEndUpdatesAnimated:animated completion:completion];
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});
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}
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- (void)dataController:(ASDataController *)dataController didInsertNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASDisplayNodeAssert(nodes.count == indexPaths.count, @"Invalid index path");
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didInsertNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didDeleteNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didDeleteNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didInsertSections:(NSArray *)sections atIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASDisplayNodeAssert(sections.count == indexSet.count, @"Invalid sections");
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didInsertSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didDeleteSectionsAtIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didDeleteSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
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});
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}
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#pragma mark - Memory Management
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// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
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- (void)clearContents
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{
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for (NSArray *section in [_dataSource completedNodes]) {
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for (ASDisplayNode *node in section) {
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if (ASInterfaceStateIncludesDisplay(node.interfaceState)) {
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[node exitInterfaceState:ASInterfaceStateDisplay];
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}
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}
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}
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}
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- (void)clearFetchedData
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{
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for (NSArray *section in [_dataSource completedNodes]) {
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for (ASDisplayNode *node in section) {
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if (ASInterfaceStateIncludesFetchData(node.interfaceState)) {
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[node exitInterfaceState:ASInterfaceStateFetchData];
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}
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}
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}
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}
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#pragma mark - Class Methods (Application Notification Handlers)
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+ (ASWeakSet *)allRangeControllersWeakSet
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{
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static ASWeakSet<ASRangeController *> *__allRangeControllersWeakSet;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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__allRangeControllersWeakSet = [[ASWeakSet alloc] init];
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[self registerSharedApplicationNotifications];
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});
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return __allRangeControllersWeakSet;
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}
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+ (void)registerSharedApplicationNotifications
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{
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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#if ASRangeControllerAutomaticLowMemoryHandling
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[center addObserver:self selector:@selector(didReceiveMemoryWarning:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
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#endif
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[center addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
|
|
[center addObserver:self selector:@selector(willEnterForeground:) name:UIApplicationWillEnterForegroundNotification object:nil];
|
|
}
|
|
|
|
static ASLayoutRangeMode __rangeModeForMemoryWarnings = ASLayoutRangeModeVisibleOnly;
|
|
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
|
|
{
|
|
ASDisplayNodeAssert(rangeMode == ASLayoutRangeModeVisibleOnly || rangeMode == ASLayoutRangeModeLowMemory, @"It is highly inadvisable to engage a larger range mode when a memory warning occurs, as this will almost certainly cause app eviction");
|
|
__rangeModeForMemoryWarnings = rangeMode;
|
|
}
|
|
|
|
+ (void)didReceiveMemoryWarning:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
BOOL isDisplay = ASInterfaceStateIncludesDisplay([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isDisplay ? ASLayoutRangeModeMinimum : __rangeModeForMemoryWarnings];
|
|
[rangeController performRangeUpdate];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController didReceiveMemoryWarning] with controllers: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
+ (void)didEnterBackground:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
// We do not want to fully collapse the Display ranges of any visible range controllers so that flashes can be avoided when
|
|
// the app is resumed. Non-visible controllers can be more aggressively culled to the LowMemory state (see definitions for documentation)
|
|
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeVisibleOnly : ASLayoutRangeModeLowMemory];
|
|
}
|
|
|
|
// Because -interfaceState checks __ApplicationState and always clears the "visible" bit if Backgrounded, we must set this after updating the range mode.
|
|
__ApplicationState = UIApplicationStateBackground;
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
// Trigger a range update immediately, as we may not be allowed by the system to run the update block scheduled by changing range mode.
|
|
[rangeController performRangeUpdate];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController didEnterBackground] with controllers, after backgrounding: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
+ (void)willEnterForeground:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
__ApplicationState = UIApplicationStateActive;
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeMinimum : ASLayoutRangeModeVisibleOnly];
|
|
[rangeController performRangeUpdate];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController willEnterForeground] with controllers, after foregrounding: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
#pragma mark - Debugging
|
|
|
|
- (NSString *)descriptionWithIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
|
|
{
|
|
NSMutableString *description = [NSMutableString stringWithFormat:@"%@ %@", [super description], @" allPreviousIndexPaths:\n"];
|
|
for (NSIndexPath *indexPath in indexPaths) {
|
|
ASDisplayNode *node = [_dataSource rangeController:self nodeAtIndexPath:indexPath];
|
|
ASInterfaceState interfaceState = node.interfaceState;
|
|
BOOL inVisible = ASInterfaceStateIncludesVisible(interfaceState);
|
|
BOOL inDisplay = ASInterfaceStateIncludesDisplay(interfaceState);
|
|
BOOL inFetchData = ASInterfaceStateIncludesFetchData(interfaceState);
|
|
[description appendFormat:@"indexPath %@, Visible: %d, Display: %d, FetchData: %d\n", indexPath, inVisible, inDisplay, inFetchData];
|
|
}
|
|
return description;
|
|
}
|
|
|
|
- (NSString *)description
|
|
{
|
|
NSArray<NSIndexPath *> *indexPaths = [[_allPreviousIndexPaths allObjects] sortedArrayUsingSelector:@selector(compare:)];
|
|
return [self descriptionWithIndexPaths:indexPaths];
|
|
}
|
|
|
|
@end
|