mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-15 21:45:19 +00:00
Animation rendering updates
This commit is contained in:
parent
c8bc4b7f12
commit
05a0d399dd
@ -172,7 +172,7 @@ public final class AnimatedStickerNode: ASDisplayNode {
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private var cachedData: (Data, Bool, EmojiFitzModifier?)?
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private let useMetalCache: Bool
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private var renderer: (AnimationRenderer & ASDisplayNode)?
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private var renderer: AnimationRendererPool.Holder?
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public var isPlaying: Bool = false
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private var currentLoopCount: Int = 0
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@ -232,30 +232,42 @@ public final class AnimatedStickerNode: ASDisplayNode {
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self.timer.swap(nil)?.invalidate()
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}
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private static let hardwareRendererPool = AnimationRendererPool(generate: {
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if #available(iOS 10.0, *) {
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return CompressedAnimationRenderer()
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} else {
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return SoftwareAnimationRenderer()
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}
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})
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private static let softwareRendererPool = AnimationRendererPool(generate: {
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return SoftwareAnimationRenderer()
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})
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private weak var nodeToCopyFrameFrom: AnimatedStickerNode?
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override public func didLoad() {
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super.didLoad()
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if #available(iOS 10.0, *), self.useMetalCache {
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self.renderer = CompressedAnimationRenderer()
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self.renderer = AnimatedStickerNode.hardwareRendererPool.take()
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} else {
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self.renderer = SoftwareAnimationRenderer()
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self.renderer = AnimatedStickerNode.softwareRendererPool.take()
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if let contents = self.nodeToCopyFrameFrom?.renderer?.renderer.contents {
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self.renderer?.renderer.contents = contents
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}
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}
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self.renderer?.frame = CGRect(origin: CGPoint(), size: self.size ?? self.bounds.size)
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if let contents = self.nodeToCopyFrameFrom?.renderer?.contents {
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self.renderer?.contents = contents
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}
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self.renderer?.renderer.frame = CGRect(origin: CGPoint(), size: self.size ?? self.bounds.size)
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if let (overlayColor, replace) = self.overlayColor {
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self.renderer?.setOverlayColor(overlayColor, replace: replace, animated: false)
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self.renderer?.renderer.setOverlayColor(overlayColor, replace: replace, animated: false)
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}
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self.nodeToCopyFrameFrom = nil
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self.addSubnode(self.renderer!)
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self.addSubnode(self.renderer!.renderer)
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}
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public func cloneCurrentFrame(from otherNode: AnimatedStickerNode?) {
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if let renderer = self.renderer {
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if let contents = otherNode?.renderer?.contents {
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if let renderer = self.renderer?.renderer as? SoftwareAnimationRenderer, let otherRenderer = otherNode?.renderer?.renderer as? SoftwareAnimationRenderer {
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if let contents = otherRenderer.contents {
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renderer.contents = contents
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}
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} else {
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@ -428,7 +440,7 @@ public final class AnimatedStickerNode: ASDisplayNode {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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strongSelf.renderer?.renderer.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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guard let strongSelf = self else {
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return
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}
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@ -532,7 +544,7 @@ public final class AnimatedStickerNode: ASDisplayNode {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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strongSelf.renderer?.renderer.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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guard let strongSelf = self else {
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return
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}
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@ -685,7 +697,7 @@ public final class AnimatedStickerNode: ASDisplayNode {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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strongSelf.renderer?.renderer.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, mulAlpha: frame.multiplyAlpha, completion: {
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guard let strongSelf = self else {
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return
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}
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@ -715,11 +727,11 @@ public final class AnimatedStickerNode: ASDisplayNode {
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public func updateLayout(size: CGSize) {
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self.size = size
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self.renderer?.frame = CGRect(origin: CGPoint(), size: size)
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self.renderer?.renderer.frame = CGRect(origin: CGPoint(), size: size)
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}
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public func setOverlayColor(_ color: UIColor?, replace: Bool, animated: Bool) {
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self.overlayColor = (color, replace)
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self.renderer?.setOverlayColor(color, replace: replace, animated: animated)
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self.renderer?.renderer.setOverlayColor(color, replace: replace, animated: animated)
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}
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}
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@ -8,7 +8,47 @@ public enum AnimationRendererFrameType {
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case dct
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}
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protocol AnimationRenderer {
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final class AnimationRendererPool {
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final class Holder {
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let pool: AnimationRendererPool
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let renderer: AnimationRenderer
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init(pool: AnimationRendererPool, renderer: AnimationRenderer) {
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self.pool = pool
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self.renderer = renderer
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}
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deinit {
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self.renderer.removeFromSupernode()
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self.pool.putBack(renderer: self.renderer)
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}
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}
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private let generate: () -> AnimationRenderer
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private var items: [AnimationRenderer] = []
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init(generate: @escaping () -> AnimationRenderer) {
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self.generate = generate
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}
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func take() -> Holder {
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if !self.items.isEmpty {
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let item = self.items.removeLast()
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return Holder(pool: self, renderer: item)
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} else {
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return Holder(pool: self, renderer: self.generate())
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}
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}
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private func putBack(renderer: AnimationRenderer) {
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#if DEBUG
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self.items.append(renderer)
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#endif
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}
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}
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protocol AnimationRenderer: ASDisplayNode {
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func render(queue: Queue, width: Int, height: Int, bytesPerRow: Int, data: Data, type: AnimationRendererFrameType, mulAlpha: Bool, completion: @escaping () -> Void)
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func setOverlayColor(_ color: UIColor?, replace: Bool, animated: Bool)
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@ -88,66 +88,6 @@ final class CompressedAnimationRenderer: ASDisplayNode, AnimationRenderer {
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case .yuva:
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self.renderer.renderYuva(metalLayer: self.layer, width: width, height: height, data: data, completion: completion)
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}
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/*assert(bytesPerRow > 0)
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queue.async { [weak self] in
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switch type {
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case .dct:
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break
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default:
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return
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}
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var image: UIImage?
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autoreleasepool {
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image = generateImagePixel(CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, pixelGenerator: { _, pixelData, contextBytesPerRow in
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switch type {
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case .yuva:
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data.withUnsafeBytes { bytes -> Void in
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guard let baseAddress = bytes.baseAddress else {
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return
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}
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if bytesPerRow <= 0 || height <= 0 || width <= 0 || bytesPerRow * height > bytes.count {
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assert(false)
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return
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}
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decodeYUVAToRGBA(baseAddress.assumingMemoryBound(to: UInt8.self), pixelData, Int32(width), Int32(height), Int32(contextBytesPerRow))
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}
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case .argb:
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var data = data
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data.withUnsafeMutableBytes { bytes -> Void in
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guard let baseAddress = bytes.baseAddress else {
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return
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}
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if mulAlpha {
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var srcData = vImage_Buffer(data: baseAddress.assumingMemoryBound(to: UInt8.self), height: vImagePixelCount(height), width: vImagePixelCount(width), rowBytes: bytesPerRow)
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var destData = vImage_Buffer(data: pixelData, height: vImagePixelCount(height), width: vImagePixelCount(width), rowBytes: bytesPerRow)
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let permuteMap: [UInt8] = [3, 2, 1, 0]
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vImagePermuteChannels_ARGB8888(&srcData, &destData, permuteMap, vImage_Flags(kvImageDoNotTile))
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vImagePremultiplyData_ARGB8888(&destData, &destData, vImage_Flags(kvImageDoNotTile))
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vImagePermuteChannels_ARGB8888(&destData, &destData, permuteMap, vImage_Flags(kvImageDoNotTile))
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} else {
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memcpy(pixelData, baseAddress.assumingMemoryBound(to: UInt8.self), bytes.count)
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}
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}
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}
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})
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}
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Queue.mainQueue().async {
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guard let strongSelf = self else {
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return
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}
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strongSelf.contents = image?.cgImage
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strongSelf.updateHighlightedContentNode()
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if strongSelf.highlightedContentNode?.frame != strongSelf.bounds {
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strongSelf.highlightedContentNode?.frame = strongSelf.bounds
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}
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completion()
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}
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}*/
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}
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private func updateHighlightedContentNode() {
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@ -75,7 +75,9 @@ fragment float4 samplingIdctShader(
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const half4 yuva = half4(color0, color1, color2, color3);
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return float4(rgb(yuva));
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const half4 color = rgb(yuva);
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return float4(color.r * color.a, color.g * color.a, color.b * color.a, color.a);
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}
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fragment float4 samplingRgbShader(
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@ -84,7 +86,11 @@ fragment float4 samplingRgbShader(
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) {
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constexpr sampler textureSampler(mag_filter::linear, min_filter::linear);
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const half4 color = colorTexture.sample(textureSampler, in.textureCoordinate);
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half4 color = colorTexture.sample(textureSampler, in.textureCoordinate);
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color.r *= color.a;
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color.g *= color.a;
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color.b *= color.a;
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return float4(color.r, color.g, color.b, color.a);
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}
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@ -104,27 +110,33 @@ fragment float4 samplingYuvaShader(
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RasterizerData in [[stage_in]],
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texture2d<half, access::sample> yTexture [[texture(0)]],
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texture2d<half, access::sample> cbcrTexture [[texture(1)]],
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texture2d<uint, access::sample> alphaTexture [[texture(2)]],
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constant int &alphaWidth [[buffer(3)]]
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texture2d<uint, access::read> alphaTexture [[texture(2)]],
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constant uint2 &alphaSize [[buffer(3)]]
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) {
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constexpr sampler textureSampler(mag_filter::linear, min_filter::linear);
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constexpr sampler nearestSampler(mag_filter::nearest, min_filter::nearest);
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half4 color = samplePoint(yTexture, cbcrTexture, textureSampler, in.textureCoordinate);
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int horizontalPixel = (int)(in.textureCoordinate.x * alphaWidth);
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uint8_t alpha2 = (uint8_t)alphaTexture.sample(nearestSampler, in.textureCoordinate.x, in.textureCoordinate.y).r;
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int alphaX = (int)(in.textureCoordinate.x * alphaSize.x);
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int alphaY = (int)(in.textureCoordinate.y * alphaSize.y);
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uint8_t a1 = (alpha2 & (0xf0U));
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uint8_t a2 = ((alpha2 & (0x0fU)) << 4);
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uint32_t packedAlpha = alphaTexture.read(uint2(alphaX / 2, alphaY)).r;
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uint32_t a1 = (packedAlpha & (0xf0U));
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uint32_t a2 = (packedAlpha & (0x0fU)) << 4;
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uint8_t alphas[2];
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alphas[0] = a1 | (a1 >> 4);
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alphas[1] = a2 | (a2 >> 4);
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int alphaIndex = horizontalPixel % 2;
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uint8_t resolvedAlpha = alphas[alphaIndex];
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uint32_t left = (a1 >> 4) | a1;
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uint32_t right = (a2 >> 4) | a2;
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color.a = ((half)resolvedAlpha) / 255.0f;
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uint32_t chooseLeft = alphaX % 2 == 0;
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uint32_t resolvedAlpha = chooseLeft * left + (1 - chooseLeft) * right;
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float alpha = resolvedAlpha / 255.0f;
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color.r *= alpha;
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color.g *= alpha;
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color.b *= alpha;
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color.a = alpha;
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return float4(color);
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}
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@ -131,17 +131,12 @@ final class Texture {
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}
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}
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func readDirect(width: Int, height: Int, bytesPerRow: Int, read: (UnsafeMutableRawPointer, Int) -> Void) {
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func readDirect(width: Int, height: Int, bytesPerRow: Int, read: (UnsafeMutableRawPointer?) -> UnsafeRawPointer) {
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if let directBuffer = self.directBuffer, width == self.width, height == self.height, bytesPerRow == directBuffer.bytesPerRow {
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read(directBuffer.buffer.contents(), directBuffer.buffer.length)
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let _ = read(directBuffer.buffer.contents())
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} else {
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var tempData = Data(count: height * bytesPerRow)
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tempData.withUnsafeMutableBytes { bytes in
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read(bytes.baseAddress!, height * bytesPerRow)
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let region = MTLRegion(origin: MTLOrigin(x: 0, y: 0, z: 0), size: MTLSize(width: width, height: height, depth: 1))
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self.texture.replace(region: region, mipmapLevel: 0, withBytes: bytes.baseAddress!, bytesPerRow: bytesPerRow)
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}
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let region = MTLRegion(origin: MTLOrigin(x: 0, y: 0, z: 0), size: MTLSize(width: width, height: height, depth: 1))
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self.texture.replace(region: region, mipmapLevel: 0, withBytes: read(nil), bytesPerRow: bytesPerRow)
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}
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}
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}
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@ -22,7 +22,6 @@ public final class CompressedImageRenderer {
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let renderIdctPipelineState: MTLRenderPipelineState
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let renderRgbPipelineState: MTLRenderPipelineState
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let renderYuvaPipelineState: MTLRenderPipelineState
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let commandQueue: MTLCommandQueue
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init?(sharedContext: AnimationCompressor.SharedContext) {
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self.sharedContext = sharedContext
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@ -81,11 +80,6 @@ public final class CompressedImageRenderer {
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return nil
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}
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self.renderYuvaPipelineState = renderYuvaPipelineState
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guard let commandQueue = self.sharedContext.device.makeCommandQueue() else {
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return nil
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}
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self.commandQueue = commandQueue
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}
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}
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@ -98,10 +92,61 @@ public final class CompressedImageRenderer {
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private var rgbTexture: Texture?
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private var yuvaTextures: TextureSet?
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private let commandQueue: MTLCommandQueue
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public init?(sharedContext: AnimationCompressor.SharedContext) {
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self.sharedContext = sharedContext
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self.shared = Shared.shared
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guard let commandQueue = self.sharedContext.device.makeCommandQueue() else {
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return nil
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}
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self.commandQueue = commandQueue
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}
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private var drawableRequestTimestamp: Double?
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private func getNextDrawable(metalLayer: CALayer, drawableSize: CGSize) -> CAMetalDrawable? {
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#if targetEnvironment(simulator)
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if #available(iOS 13.0, *) {
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if let metalLayer = metalLayer as? CAMetalLayer {
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if metalLayer.drawableSize != drawableSize {
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metalLayer.drawableSize = drawableSize
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}
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return metalLayer.nextDrawable()
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} else {
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return nil
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}
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} else {
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return nil
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}
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#else
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if let metalLayer = metalLayer as? CAMetalLayer {
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if metalLayer.drawableSize != drawableSize {
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metalLayer.drawableSize = drawableSize
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}
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let beginTime = CFAbsoluteTimeGetCurrent()
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let drawableRequestDuration: Double
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if let drawableRequestTimestamp = self.drawableRequestTimestamp {
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drawableRequestDuration = beginTime - drawableRequestTimestamp
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if drawableRequestDuration < 1.0 / 60.0 {
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return nil
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}
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} else {
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drawableRequestDuration = 0.0
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}
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self.drawableRequestTimestamp = beginTime
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let result = metalLayer.nextDrawable()
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let duration = CFAbsoluteTimeGetCurrent() - beginTime
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if duration > 1.0 / 200.0 {
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print("lag \(duration * 1000.0) ms (\(drawableRequestDuration * 1000.0) ms)")
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}
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return result
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} else {
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return nil
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}
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#endif
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}
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private func updateIdctTextures(compressedImage: AnimationCompressor.CompressedImageData) {
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@ -162,8 +207,18 @@ public final class CompressedImageRenderer {
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let planeSize = Int(readBuffer.readInt32())
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let planeData = readBuffer.readDataNoCopy(length: planeSize)
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compressedTextures.textures[i].readDirect(width: planeWidth, height: planeHeight, bytesPerRow: bytesPerRow, read: { destination, maxLength in
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readDCTBlocks(Int32(planeWidth), Int32(planeHeight), planeData, destination.assumingMemoryBound(to: Float32.self), Int32(bytesPerRow / 4))
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var tempData: Data?
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compressedTextures.textures[i].readDirect(width: planeWidth, height: planeHeight, bytesPerRow: bytesPerRow, read: { destinationBytes in
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if let destinationBytes = destinationBytes {
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readDCTBlocks(Int32(planeWidth), Int32(planeHeight), planeData, destinationBytes.assumingMemoryBound(to: Float32.self), Int32(bytesPerRow / 4))
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return UnsafeRawPointer(destinationBytes)
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} else {
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tempData = Data(count: bytesPerRow * planeHeight)
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return tempData!.withUnsafeMutableBytes { bytes -> UnsafeRawPointer in
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readDCTBlocks(Int32(planeWidth), Int32(planeHeight), planeData, bytes.baseAddress!.assumingMemoryBound(to: Float32.self), Int32(bytesPerRow / 4))
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return UnsafeRawPointer(bytes.baseAddress!)
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}
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}
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})
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}
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}
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@ -177,7 +232,7 @@ public final class CompressedImageRenderer {
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return
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}
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guard let commandBuffer = self.shared.commandQueue.makeCommandBuffer() else {
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guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
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return
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}
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commandBuffer.label = "MyCommand"
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@ -240,28 +295,7 @@ public final class CompressedImageRenderer {
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let drawableSize = CGSize(width: CGFloat(outputTextures.textures[0].width), height: CGFloat(outputTextures.textures[0].height))
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var maybeDrawable: CAMetalDrawable?
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#if targetEnvironment(simulator)
|
||||
if #available(iOS 13.0, *) {
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
} else {
|
||||
preconditionFailure()
|
||||
}
|
||||
#else
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
#endif
|
||||
|
||||
guard let drawable = maybeDrawable else {
|
||||
guard let drawable = self.getNextDrawable(metalLayer: metalLayer, drawableSize: drawableSize) else {
|
||||
commandBuffer.commit()
|
||||
completion()
|
||||
return
|
||||
@ -287,13 +321,34 @@ public final class CompressedImageRenderer {
|
||||
|
||||
renderEncoder.endEncoding()
|
||||
|
||||
commandBuffer.present(drawable)
|
||||
var storedDrawable: MTLDrawable? = drawable
|
||||
commandBuffer.addScheduledHandler { _ in
|
||||
storedDrawable?.present()
|
||||
storedDrawable = nil
|
||||
}
|
||||
|
||||
|
||||
#if targetEnvironment(simulator)
|
||||
commandBuffer.addCompletedHandler { _ in
|
||||
DispatchQueue.main.async {
|
||||
completion()
|
||||
}
|
||||
}
|
||||
#else
|
||||
if #available(iOS 10.3, *) {
|
||||
drawable.addPresentedHandler { _ in
|
||||
DispatchQueue.main.async {
|
||||
completion()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
commandBuffer.addCompletedHandler { _ in
|
||||
DispatchQueue.main.async {
|
||||
completion()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
commandBuffer.commit()
|
||||
}
|
||||
@ -316,8 +371,15 @@ public final class CompressedImageRenderer {
|
||||
rgbTexture = texture
|
||||
}
|
||||
|
||||
rgbTexture.readDirect(width: width, height: height, bytesPerRow: bytesPerRow, read: { destination, maxLength in
|
||||
data.copyBytes(to: destination.assumingMemoryBound(to: UInt8.self), from: 0 ..< min(maxLength, data.count))
|
||||
rgbTexture.readDirect(width: width, height: height, bytesPerRow: bytesPerRow, read: { destinationBytes in
|
||||
return data.withUnsafeBytes { bytes -> UnsafeRawPointer in
|
||||
if let destinationBytes = destinationBytes {
|
||||
memcpy(destinationBytes, bytes.baseAddress!, bytes.count)
|
||||
return UnsafeRawPointer(destinationBytes)
|
||||
} else {
|
||||
return bytes.baseAddress!
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@ -328,35 +390,14 @@ public final class CompressedImageRenderer {
|
||||
return
|
||||
}
|
||||
|
||||
guard let commandBuffer = self.shared.commandQueue.makeCommandBuffer() else {
|
||||
guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
|
||||
return
|
||||
}
|
||||
commandBuffer.label = "MyCommand"
|
||||
|
||||
let drawableSize = CGSize(width: CGFloat(rgbTexture.width), height: CGFloat(rgbTexture.height))
|
||||
|
||||
var maybeDrawable: CAMetalDrawable?
|
||||
#if targetEnvironment(simulator)
|
||||
if #available(iOS 13.0, *) {
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
} else {
|
||||
preconditionFailure()
|
||||
}
|
||||
#else
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
#endif
|
||||
|
||||
guard let drawable = maybeDrawable else {
|
||||
guard let drawable = self.getNextDrawable(metalLayer: metalLayer, drawableSize: drawableSize) else {
|
||||
commandBuffer.commit()
|
||||
completion()
|
||||
return
|
||||
@ -413,7 +454,7 @@ public final class CompressedImageRenderer {
|
||||
pixelFormat: .rg8Unorm
|
||||
),
|
||||
TextureSet.Description(
|
||||
fractionWidth: 1, fractionHeight: 1,
|
||||
fractionWidth: 2, fractionHeight: 1,
|
||||
pixelFormat: .r8Uint
|
||||
)
|
||||
],
|
||||
@ -431,40 +472,32 @@ public final class CompressedImageRenderer {
|
||||
return
|
||||
}
|
||||
|
||||
yuvaTextures.textures[0].readDirect(width: width, height: height, bytesPerRow: width, read: { destination, maxLength in
|
||||
memcpy(destination, yuva.advanced(by: 0), min(width * height, maxLength))
|
||||
})
|
||||
|
||||
yuvaTextures.textures[1].readDirect(width: width / 2, height: height / 2, bytesPerRow: width, read: { destination, maxLength in
|
||||
memcpy(destination, yuva.advanced(by: width * height), min(width * height, maxLength))
|
||||
})
|
||||
|
||||
var unpackedAlpha = Data(count: width * height)
|
||||
unpackedAlpha.withUnsafeMutableBytes { alphaBuffer in
|
||||
let alphaBytes = alphaBuffer.baseAddress!.assumingMemoryBound(to: UInt8.self)
|
||||
let alpha = yuva.advanced(by: width * height * 2)
|
||||
|
||||
var i = 0
|
||||
for y in 0 ..< height {
|
||||
let alphaRow = alphaBytes.advanced(by: y * width)
|
||||
|
||||
var x = 0
|
||||
while x < width {
|
||||
let a = alpha[i / 2]
|
||||
let a1 = (a & (0xf0))
|
||||
let a2 = ((a & (0x0f)) << 4)
|
||||
alphaRow[x + 0] = a1 | (a1 >> 4);
|
||||
alphaRow[x + 1] = a2 | (a2 >> 4);
|
||||
|
||||
x += 2
|
||||
i += 2
|
||||
}
|
||||
yuvaTextures.textures[0].readDirect(width: width, height: height, bytesPerRow: width, read: { destinationBytes in
|
||||
if let destinationBytes = destinationBytes {
|
||||
memcpy(destinationBytes, yuva.advanced(by: 0), width * height)
|
||||
return UnsafeRawPointer(destinationBytes)
|
||||
} else {
|
||||
return UnsafeRawPointer(yuva.advanced(by: 0))
|
||||
}
|
||||
|
||||
yuvaTextures.textures[2].readDirect(width: width, height: height, bytesPerRow: width, read: { destination, maxLength in
|
||||
memcpy(destination, alphaBytes, min(maxLength, width * height))
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
yuvaTextures.textures[1].readDirect(width: width / 2, height: height / 2, bytesPerRow: width, read: { destinationBytes in
|
||||
if let destinationBytes = destinationBytes {
|
||||
memcpy(destinationBytes, yuva.advanced(by: width * height), width * height / 2)
|
||||
return UnsafeRawPointer(destinationBytes)
|
||||
} else {
|
||||
return UnsafeRawPointer(yuva.advanced(by: width * height))
|
||||
}
|
||||
})
|
||||
|
||||
yuvaTextures.textures[2].readDirect(width: width / 2, height: height, bytesPerRow: width / 2, read: { destinationBytes in
|
||||
if let destinationBytes = destinationBytes {
|
||||
memcpy(destinationBytes, yuva.advanced(by: width * height * 2), width / 2 * height)
|
||||
return UnsafeRawPointer(destinationBytes)
|
||||
} else {
|
||||
return UnsafeRawPointer(yuva.advanced(by: width * height * 2))
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@ -475,35 +508,14 @@ public final class CompressedImageRenderer {
|
||||
return
|
||||
}
|
||||
|
||||
guard let commandBuffer = self.shared.commandQueue.makeCommandBuffer() else {
|
||||
guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
|
||||
return
|
||||
}
|
||||
commandBuffer.label = "MyCommand"
|
||||
|
||||
let drawableSize = CGSize(width: CGFloat(yuvaTextures.width), height: CGFloat(yuvaTextures.height))
|
||||
|
||||
var maybeDrawable: CAMetalDrawable?
|
||||
#if targetEnvironment(simulator)
|
||||
if #available(iOS 13.0, *) {
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
} else {
|
||||
preconditionFailure()
|
||||
}
|
||||
#else
|
||||
if let metalLayer = metalLayer as? CAMetalLayer {
|
||||
if metalLayer.drawableSize != drawableSize {
|
||||
metalLayer.drawableSize = drawableSize
|
||||
}
|
||||
maybeDrawable = metalLayer.nextDrawable()
|
||||
}
|
||||
#endif
|
||||
|
||||
guard let drawable = maybeDrawable else {
|
||||
guard let drawable = self.getNextDrawable(metalLayer: metalLayer, drawableSize: drawableSize) else {
|
||||
commandBuffer.commit()
|
||||
completion()
|
||||
return
|
||||
@ -524,8 +536,8 @@ public final class CompressedImageRenderer {
|
||||
renderEncoder.setFragmentTexture(yuvaTextures.textures[1].texture, index: 1)
|
||||
renderEncoder.setFragmentTexture(yuvaTextures.textures[2].texture, index: 2)
|
||||
|
||||
var alphaWidth: Int32 = Int32(yuvaTextures.textures[2].texture.width)
|
||||
renderEncoder.setFragmentBytes(&alphaWidth, length: 4, index: 3)
|
||||
var alphaSize = simd_uint2(UInt32(yuvaTextures.textures[0].texture.width), UInt32(yuvaTextures.textures[0].texture.height))
|
||||
renderEncoder.setFragmentBytes(&alphaSize, length: 8, index: 3)
|
||||
|
||||
renderEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6)
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user