2022-02-11 23:49:58 +04:00

56 lines
1.5 KiB
Swift

import Foundation
import SwiftSignalKit
import AsyncDisplayKit
public enum AnimationRendererFrameType {
case argb
case yuva
case dct
}
final class AnimationRendererPool {
final class Holder {
let pool: AnimationRendererPool
let renderer: AnimationRenderer
init(pool: AnimationRendererPool, renderer: AnimationRenderer) {
self.pool = pool
self.renderer = renderer
}
deinit {
self.renderer.removeFromSupernode()
self.pool.putBack(renderer: self.renderer)
}
}
private let generate: () -> AnimationRenderer
private var items: [AnimationRenderer] = []
init(generate: @escaping () -> AnimationRenderer) {
self.generate = generate
}
func take() -> Holder {
if !self.items.isEmpty {
let item = self.items.removeLast()
return Holder(pool: self, renderer: item)
} else {
return Holder(pool: self, renderer: self.generate())
}
}
private func putBack(renderer: AnimationRenderer) {
#if DEBUG
self.items.append(renderer)
#endif
}
}
protocol AnimationRenderer: ASDisplayNode {
func render(queue: Queue, width: Int, height: Int, bytesPerRow: Int, data: Data, type: AnimationRendererFrameType, mulAlpha: Bool, completion: @escaping () -> Void)
func setOverlayColor(_ color: UIColor?, replace: Bool, animated: Bool)
}