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Add experiment to skip creating UIViews altogether for constants (#881)
* Add experiment to skip creating UIViews altogether for constants * Update changelog * Do it right * Annotate function * Skip all the work entirely
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@@ -45,6 +45,7 @@
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- Use `NS_RETURNS_RETAINED` macro to make our methods a tiny bit faster. [Adlai Holler](https://github.com/Adlai-Holler) [#843](https://github.com/TextureGroup/Texture/pull/843/)
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- `ASDisplayNode, ASLayoutSpec, and ASLayoutElementStyle` now conform to `NSLocking`. They act as recursive locks. Useful locking macros have been added as `ASThread.h`. Subclasses / client code can lock these objects but should be careful as usual when dealing with locks. [Adlai Holler](https://github.com/Adlai-Holler)
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- Introduces `ASRecursiveUnfairLock` as an experiment to improve locking performance. [Adlai Holler](https://github.com/Adlai-Holler)
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- Adds an experiment to shorten init time. [Adlai Holler](https://github.com/Adlai-Holler)
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## 2.6
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- [Xcode 9] Updated to require Xcode 9 (to fix warnings) [Garrett Moon](https://github.com/garrettmoon)
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@@ -24,6 +24,7 @@ typedef NS_OPTIONS(NSUInteger, ASExperimentalFeatures) {
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ASExperimentalTextNode = 1 << 1, // exp_text_node
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ASExperimentalInterfaceStateCoalescing = 1 << 2, // exp_interface_state_coalesce
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ASExperimentalUnfairLock = 1 << 3, // exp_unfair_lock
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ASExperimentalLayerDefaults = 1 << 4, // exp_infer_layer_defaults
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ASExperimentalFeatureAll = 0xFFFFFFFF
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};
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@@ -16,7 +16,9 @@ NSArray<NSString *> *ASExperimentalFeaturesGetNames(ASExperimentalFeatures flags
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{
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NSArray *allNames = ASCreateOnce((@[@"exp_graphics_contexts",
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@"exp_text_node",
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@"exp_interface_state_coalesce"]));
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@"exp_interface_state_coalesce",
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@"exp_unfair_lock",
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@"exp_infer_layer_defaults"]));
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if (flags == ASExperimentalFeatureAll) {
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return allNames;
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@@ -29,7 +29,7 @@
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#import <AsyncDisplayKit/ASConfigurationInternal.h>
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#import <AsyncDisplayKit/ASRecursiveUnfairLock.h>
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ASDISPLAYNODE_INLINE BOOL ASDisplayNodeThreadIsMain()
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ASDISPLAYNODE_INLINE AS_WARN_UNUSED_RESULT BOOL ASDisplayNodeThreadIsMain()
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{
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return 0 != pthread_main_np();
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}
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@@ -25,26 +25,42 @@
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#import <AsyncDisplayKit/ASRunLoopQueue.h>
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#import <AsyncDisplayKit/ASThread.h>
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static BOOL defaultAllowsGroupOpacity = YES;
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static BOOL defaultAllowsEdgeAntialiasing = NO;
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static NSNumber *allowsGroupOpacityFromUIKitOrNil;
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static NSNumber *allowsEdgeAntialiasingFromUIKitOrNil;
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BOOL ASDefaultAllowsGroupOpacity()
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{
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static BOOL groupOpacity;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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NSNumber *groupOpacityObj = allowsGroupOpacityFromUIKitOrNil ?: [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIViewGroupOpacity"];
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groupOpacity = groupOpacityObj ? groupOpacityObj.boolValue : YES;
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});
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return groupOpacity;
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}
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BOOL ASDefaultAllowsEdgeAntialiasing()
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{
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static BOOL edgeAntialiasing;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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NSNumber *antialiasingObj = allowsEdgeAntialiasingFromUIKitOrNil ?: [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIViewEdgeAntialiasing"];
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edgeAntialiasing = antialiasingObj ? antialiasingObj.boolValue : NO;
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});
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return edgeAntialiasing;
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}
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void ASInitializeFrameworkMainThread(void)
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{
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ASDisplayNodeThreadIsMain();
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ASDisplayNodeCAssertMainThread();
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// Ensure these values are cached on the main thread before needed in the background.
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if (ASActivateExperimentalFeature(ASExperimentalLayerDefaults)) {
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// Nop. We will gather default values on-demand in ASDefaultAllowsGroupOpacity and ASDefaultAllowsEdgeAntialiasing
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} else {
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CALayer *layer = [[[UIView alloc] init] layer];
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defaultAllowsGroupOpacity = layer.allowsGroupOpacity;
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defaultAllowsEdgeAntialiasing = layer.allowsEdgeAntialiasing;
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allowsGroupOpacityFromUIKitOrNil = @(layer.allowsGroupOpacity);
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allowsEdgeAntialiasingFromUIKitOrNil = @(layer.allowsEdgeAntialiasing);
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}
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BOOL ASDefaultAllowsGroupOpacity(void)
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{
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return defaultAllowsGroupOpacity;
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}
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BOOL ASDefaultAllowsEdgeAntialiasing(void)
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{
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return defaultAllowsEdgeAntialiasing;
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}
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BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector)
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