[Layout Transition] Avoid calling didComplete method if pending layout transition is nil (#490)

* Avoid calling didComplete method if pending layout transition is nil

* Update CHANGELOG
This commit is contained in:
Huy Nguyen
2017-08-04 16:22:39 +01:00
committed by GitHub
parent bfc137d935
commit 27abc771e0
2 changed files with 2 additions and 1 deletions

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@@ -11,6 +11,7 @@
- Fix an issue that causes infinite layout loop in ASDisplayNode after [#428](https://github.com/TextureGroup/Texture/pull/428) [Huy Nguyen](https://github.com/nguyenhuy) [#455](https://github.com/TextureGroup/Texture/pull/455)
- Fix an issue in layout transition that causes it to unexpectedly use the old layout [Huy Nguyen](https://github.com/nguyenhuy) [#464](https://github.com/TextureGroup/Texture/pull/464)
- Add -[ASDisplayNode detailedLayoutDescription] property to aid debugging. [Adlai Holler](https://github.com/Adlai-Holler) [#476](https://github.com/TextureGroup/Texture/pull/476)
- Fix an issue that causes calculatedLayoutDidChange being called needlessly. [Huy Nguyen](https://github.com/nguyenhuy) [#490](https://github.com/TextureGroup/Texture/pull/490)
##2.3.5
- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)

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@@ -850,8 +850,8 @@ ASPrimitiveTraitCollectionDeprecatedImplementation
if (pendingLayoutTransition != nil) {
[self _setCalculatedDisplayNodeLayout:pendingLayoutTransition.pendingLayout];
[self _completeLayoutTransition:pendingLayoutTransition];
[self _pendingLayoutTransitionDidComplete];
}
[self _pendingLayoutTransitionDidComplete];
}
/**