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Stricter build flags for ASDK and tests
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@@ -16,15 +16,15 @@
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@implementation ASBatchFetchingTests
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#define PASSING_RECT (CGRect){0,0,1,1}
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#define PASSING_SIZE (CGSize){1,1}
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#define PASSING_POINT (CGPoint){1,1}
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#define VERTICAL_RECT(h) (CGRect){0,0,0,h}
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#define VERTICAL_SIZE(h) (CGSize){0,h}
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#define VERTICAL_OFFSET(y) (CGPoint){0,y}
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#define HORIZONTAL_RECT(w) (CGRect){0,0,w,0}
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#define HORIZONTAL_SIZE(w) (CGSize){w,0}
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#define HORIZONTAL_OFFSET(x) (CGPoint){x,0}
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#define PASSING_RECT CGRectMake(0,0,1,1)
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#define PASSING_SIZE CGSizeMake(1,1)
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#define PASSING_POINT CGPointMake(1,1)
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#define VERTICAL_RECT(h) CGRectMake(0,0,0,h)
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#define VERTICAL_SIZE(h) CGSizeMake(0,h)
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#define VERTICAL_OFFSET(y) CGPointMake(0,y)
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#define HORIZONTAL_RECT(w) CGRectMake(0,0,w,0)
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#define HORIZONTAL_SIZE(w) CGSizeMake(w,0)
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#define HORIZONTAL_OFFSET(x) CGPointMake(x,0)
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- (void)testBatchNullState {
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ASBatchContext *context = [[ASBatchContext alloc] init];
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