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Add loopAnimation default value in documentation
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@@ -46,7 +46,7 @@ typedef void (^LOTAnimationCompletionBlock)(BOOL animationFinished);
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/// Flag is YES when the animation is playing
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@property (nonatomic, readonly) BOOL isAnimationPlaying;
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/// Tells the animation to loop indefinitely.
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/// Tells the animation to loop indefinitely. Defaults to NO.
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@property (nonatomic, assign) BOOL loopAnimation;
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/// The animation will play forward and then backwards if loopAnimation is also YES
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