mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-12-15 18:59:54 +00:00
Refactor animation playback
This commit is contained in:
parent
c2bb211f7b
commit
809bfa185f
@ -72,6 +72,207 @@ enum AnimatedStickerMode {
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case direct
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}
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private final class AnimatedStickerFrame {
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let data: Data
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let type: AnimationRendererFrameType
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let width: Int
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let height: Int
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init(data: Data, type: AnimationRendererFrameType, width: Int, height: Int) {
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self.data = data
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self.type = type
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self.width = width
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self.height = height
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}
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}
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private protocol AnimatedStickerFrameSource: class {
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var frameRate: Int { get }
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func takeFrame() -> AnimatedStickerFrame
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}
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@available(iOS 9.0, *)
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private final class AnimatedStickerCachedFrameSource: AnimatedStickerFrameSource {
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private let queue: Queue
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private let data: Data
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private var scratchBuffer: Data
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let width: Int
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let height: Int
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let frameRate: Int
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private let initialOffset: Int
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private var offset: Int
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var decodeBuffer: Data
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var frameBuffer: Data
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init?(queue: Queue, data: Data) {
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self.queue = queue
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self.data = data
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self.scratchBuffer = Data(count: compression_decode_scratch_buffer_size(COMPRESSION_LZ4))
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var offset = 0
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var width = 0
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var height = 0
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var frameRate = 0
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if !self.data.withUnsafeBytes({ (bytes: UnsafePointer<UInt8>) -> Bool in
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var frameRateValue: Int32 = 0
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memcpy(&frameRateValue, bytes.advanced(by: offset), 4)
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frameRate = Int(frameRateValue)
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offset += 4
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var widthValue: Int32 = 0
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var heightValue: Int32 = 0
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memcpy(&widthValue, bytes.advanced(by: offset), 4)
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offset += 4
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memcpy(&heightValue, bytes.advanced(by: offset), 4)
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offset += 4
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width = Int(widthValue)
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height = Int(heightValue)
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return true
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}) {
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return nil
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}
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assert(width % 16 == 0)
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self.width = width
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self.height = height
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self.frameRate = frameRate
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self.initialOffset = offset
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self.offset = offset
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self.decodeBuffer = Data(count: width * 4 * height)
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self.frameBuffer = Data(count: width * 4 * height)
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let frameBufferLength = self.frameBuffer.count
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self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
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memset(bytes, 0, frameBufferLength)
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}
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}
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deinit {
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assert(self.queue.isCurrent())
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}
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func takeFrame() -> AnimatedStickerFrame {
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var frameData: Data?
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let dataLength = self.data.count
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let decodeBufferLength = self.decodeBuffer.count
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let frameBufferLength = self.frameBuffer.count
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self.data.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
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var frameLength: Int32 = 0
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memcpy(&frameLength, bytes.advanced(by: self.offset), 4)
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self.offset += 4
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self.scratchBuffer.withUnsafeMutableBytes { (scratchBytes: UnsafeMutablePointer<UInt8>) -> Void in
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self.decodeBuffer.withUnsafeMutableBytes { (decodeBytes: UnsafeMutablePointer<UInt8>) -> Void in
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self.frameBuffer.withUnsafeMutableBytes { (frameBytes: UnsafeMutablePointer<UInt8>) -> Void in
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compression_decode_buffer(decodeBytes, decodeBufferLength, bytes.advanced(by: self.offset), Int(frameLength), UnsafeMutableRawPointer(scratchBytes), COMPRESSION_LZ4)
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var lhs = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt64.self)
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var rhs = UnsafeRawPointer(decodeBytes).assumingMemoryBound(to: UInt64.self)
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for _ in 0 ..< decodeBufferLength / 8 {
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lhs.pointee = lhs.pointee ^ rhs.pointee
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lhs = lhs.advanced(by: 1)
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rhs = rhs.advanced(by: 1)
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}
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frameData = Data(bytes: frameBytes, count: decodeBufferLength)
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}
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}
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}
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self.offset += Int(frameLength)
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if self.offset == dataLength {
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self.offset = self.initialOffset
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self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
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memset(bytes, 0, frameBufferLength)
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}
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}
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}
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return AnimatedStickerFrame(data: frameData!, type: .yuva, width: self.width, height: self.height)
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}
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}
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private final class AnimatedStickerDirectFrameSource: AnimatedStickerFrameSource {
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private let queue: Queue
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private let data: Data
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private let width: Int
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private let height: Int
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private let frameCount: Int
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let frameRate: Int
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private var currentFrame: Int
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private let animation: LottieInstance
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init?(queue: Queue, data: Data, width: Int, height: Int) {
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self.queue = queue
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self.data = data
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self.width = width
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self.height = height
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self.currentFrame = 0
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guard let rawData = TGGUnzipData(data) else {
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return nil
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}
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guard let animation = LottieInstance(data: rawData, cacheKey: "") else {
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return nil
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}
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self.animation = animation
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self.frameCount = Int(animation.frameCount)
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self.frameRate = Int(animation.frameRate)
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assert(width % 16 == 0)
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}
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deinit {
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assert(self.queue.isCurrent())
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}
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func takeFrame() -> AnimatedStickerFrame {
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let frameIndex = self.currentFrame % self.frameCount
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self.currentFrame += 1
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var frameData = Data(count: self.width * self.height * 4)
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frameData.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
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memset(bytes, 0, self.width * self.height * 4)
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self.animation.renderFrame(with: Int32(frameIndex), into: bytes, width: Int32(self.width), height: Int32(self.height))
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}
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return AnimatedStickerFrame(data: frameData, type: .argb, width: self.width, height: self.height)
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}
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}
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private final class AnimatedStickerFrameQueue {
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private let queue: Queue
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private let length: Int
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private let source: AnimatedStickerFrameSource
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private var frames: [AnimatedStickerFrame] = []
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init(queue: Queue, length: Int, source: AnimatedStickerFrameSource) {
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self.queue = queue
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self.length = length
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self.source = source
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}
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deinit {
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assert(self.queue.isCurrent())
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}
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func take() -> AnimatedStickerFrame? {
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if self.frames.isEmpty {
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self.frames.append(self.source.takeFrame())
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}
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let frame = self.frames.removeFirst()
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return frame
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}
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func generateFramesIfNeeded() {
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if self.frames.isEmpty {
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self.frames.append(self.source.takeFrame())
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}
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}
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}
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final class AnimatedStickerNode: ASDisplayNode {
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private let queue: Queue
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private var account: Account?
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@ -85,7 +286,7 @@ final class AnimatedStickerNode: ASDisplayNode {
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private let timer = Atomic<SwiftSignalKit.Timer?>(value: nil)
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private var directData: Tuple2<Data, String>?
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private var directData: Tuple4<Data, String, Int, Int>?
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private var cachedData: Data?
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private var renderer: (AnimationRenderer & ASDisplayNode)?
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@ -151,7 +352,7 @@ final class AnimatedStickerNode: ASDisplayNode {
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return
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}
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if let directData = try? Data(contentsOf: URL(fileURLWithPath: data.path), options: [.mappedRead]) {
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strongSelf.directData = Tuple(directData, data.path)
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strongSelf.directData = Tuple(directData, data.path, width, height)
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}
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if strongSelf.isPlaying {
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strongSelf.play()
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@ -188,148 +389,52 @@ final class AnimatedStickerNode: ASDisplayNode {
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}
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func play() {
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if let cachedData = self.cachedData {
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let queue = self.queue
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let timerHolder = self.timer
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self.queue.async { [weak self] in
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let directData = self.directData
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let cachedData = self.cachedData
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let queue = self.queue
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let timerHolder = self.timer
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self.queue.async { [weak self] in
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var maybeFrameSource: AnimatedStickerFrameSource?
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if let directData = directData {
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maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData._0, width: directData._2, height: directData._3)
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} else if let cachedData = cachedData {
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if #available(iOS 9.0, *) {
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let dataCount = cachedData.count
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timerHolder.swap(nil)?.invalidate()
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var scratchBuffer = Data(count: compression_decode_scratch_buffer_size(COMPRESSION_LZ4))
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var offset = 0
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var width = 0
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var height = 0
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var fps: Int32 = 0
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cachedData.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
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memcpy(&fps, bytes.advanced(by: offset), 4)
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offset += 4
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var widthValue: Int32 = 0
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var heightValue: Int32 = 0
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memcpy(&widthValue, bytes.advanced(by: offset), 4)
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offset += 4
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memcpy(&heightValue, bytes.advanced(by: offset), 4)
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offset += 4
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width = Int(widthValue)
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height = Int(heightValue)
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}
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let initialOffset = offset
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var decodeBuffer = Data(count: width * 4 * height)
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var frameBuffer = Data(count: width * 4 * height)
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let decodeBufferLength = decodeBuffer.count
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frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
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memset(bytes, 0, decodeBufferLength)
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}
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var frameIndex = 0
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let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(fps), repeat: true, completion: {
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cachedData.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
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var frameLength: Int32 = 0
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memcpy(&frameLength, bytes.advanced(by: offset), 4)
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scratchBuffer.withUnsafeMutableBytes { (scratchBytes: UnsafeMutablePointer<UInt8>) -> Void in
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decodeBuffer.withUnsafeMutableBytes { (decodeBytes: UnsafeMutablePointer<UInt8>) -> Void in
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frameBuffer.withUnsafeMutableBytes { (frameBytes: UnsafeMutablePointer<UInt8>) -> Void in
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compression_decode_buffer(decodeBytes, decodeBufferLength, bytes.advanced(by: offset + 4), Int(frameLength), UnsafeMutableRawPointer(scratchBytes), COMPRESSION_LZ4)
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var lhs = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt64.self)
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var rhs = UnsafeRawPointer(decodeBytes).assumingMemoryBound(to: UInt64.self)
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for _ in 0 ..< decodeBufferLength / 8 {
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lhs.pointee = lhs.pointee ^ rhs.pointee
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lhs = lhs.advanced(by: 1)
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rhs = rhs.advanced(by: 1)
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}
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let frameData = Data(bytes: frameBytes, count: decodeBufferLength)
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Queue.mainQueue().async {
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guard let strongSelf = self else {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: width, height: height, data: frameData, type: .yuva, completion: {
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guard let strongSelf = self else {
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return
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}
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if !strongSelf.reportedStarted {
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strongSelf.started()
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}
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})
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}
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}
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}
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}
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offset += 4 + Int(frameLength)
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frameIndex += 1
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if offset == dataCount {
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offset = initialOffset
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frameIndex = 0
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frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
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memset(bytes, 0, decodeBufferLength)
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}
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}
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}
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}, queue: queue)
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let _ = timerHolder.swap(timer)
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timer.start()
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maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData)
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}
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}
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} else if let directData = self.directData {
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let queue = self.queue
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let timerHolder = self.timer
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self.queue.async { [weak self] in
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if #available(iOS 9.0, *) {
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timerHolder.swap(nil)?.invalidate()
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guard let rawData = TGGUnzipData(directData._0) else {
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return
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}
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guard let animation = LottieInstance(data: rawData, cacheKey: directData._1) else {
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return
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}
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let width: Int32 = 512
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let height: Int32 = 512
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let context = DrawingContext(size: CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, clear: true)
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let frameCount = Int(animation.frameCount)
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let fps: Int32 = animation.frameRate
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var frameIndex = 0
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let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(fps), repeat: true, completion: {
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memset(context.bytes, 0, context.length)
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animation.renderFrame(with: Int32(frameIndex), into: context.bytes.assumingMemoryBound(to: UInt8.self), width: width, height: height)
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let frameData = Data(bytes: context.bytes, count: context.length)
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Queue.mainQueue().async {
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guard let frameSource = maybeFrameSource else {
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return
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}
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let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
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return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
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})
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timerHolder.swap(nil)?.invalidate()
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let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(frameSource.frameRate), repeat: true, completion: {
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let maybeFrame = frameQueue.syncWith { frameQueue in
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return frameQueue.take()
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}
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if let maybeFrame = maybeFrame, let frame = maybeFrame {
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Queue.mainQueue().async {
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guard let strongSelf = self else {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, data: frame.data, type: frame.type, completion: {
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guard let strongSelf = self else {
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return
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}
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strongSelf.renderer?.render(queue: strongSelf.queue, width: Int(width), height: Int(height), data: frameData, type: .argb, completion: {
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guard let strongSelf = self else {
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return
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}
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if !strongSelf.reportedStarted {
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strongSelf.started()
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}
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})
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}
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frameIndex += 1
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if frameIndex >= frameCount {
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frameIndex = 0
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}
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}, queue: queue)
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let _ = timerHolder.swap(timer)
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timer.start()
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if !strongSelf.reportedStarted {
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strongSelf.started()
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}
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})
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}
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}
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}
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frameQueue.with { frameQueue in
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frameQueue.generateFramesIfNeeded()
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}
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}, queue: queue)
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let _ = timerHolder.swap(timer)
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timer.start()
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}
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}
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