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Context is a pretty general name that will cause conflicts with subclasses (#1399)
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@@ -97,11 +97,11 @@ AS_EXTERN NSInteger const ASDefaultDrawingPriority;
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@interface ASDisplayNode : NSObject <ASLocking> {
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@public
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/**
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* The _context ivar is unused by Texture, but provided to enable advanced clients to make powerful extensions to base class functionality.
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* For example, _context can be used to implement category methods on ASDisplayNode that add functionality to all node subclass types.
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* The _displayNodeContext ivar is unused by Texture, but provided to enable advanced clients to make powerful extensions to base class functionality.
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* For example, _displayNodeContext can be used to implement category methods on ASDisplayNode that add functionality to all node subclass types.
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* Code demonstrating this technique can be found in the CatDealsCollectionView example.
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*/
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void *_context;
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void *_displayNodeContext;
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}
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/** @name Initializing a node object */
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@@ -14,16 +14,16 @@ struct CatDealsNodeContext {
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NSString *loggingID = nil;
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};
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// Convenience to cast _context into our struct reference.
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// Convenience to cast _displayNodeContext into our struct reference.
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NS_INLINE CatDealsNodeContext &GetNodeContext(ASDisplayNode *node) {
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return *static_cast<CatDealsNodeContext *>(node->_context);
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return *static_cast<CatDealsNodeContext *>(node->_displayNodeContext);
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}
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@implementation ASDisplayNode (CatDeals)
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- (void)baseDidInit
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{
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_context = new CatDealsNodeContext;
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_displayNodeContext = new CatDealsNodeContext;
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}
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- (void)baseWillDealloc
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