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Add ASLayoutRangeModeLowMemory
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@ -167,7 +167,7 @@
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return (ASCollectionView *)[super view];
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}
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#if RangeControllerLoggingEnabled
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#if ASRangeControllerLoggingEnabled
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- (void)visibilityDidChange:(BOOL)isVisible
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{
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[super visibilityDidChange:isVisible];
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@ -138,7 +138,7 @@
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return (ASTableView *)[super view];
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}
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#if RangeControllerLoggingEnabled
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#if ASRangeControllerLoggingEnabled
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- (void)visibilityDidChange:(BOOL)isVisible
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{
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[super visibilityDidChange:isVisible];
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@ -51,6 +51,15 @@ extern BOOL ASRangeTuningParametersEqualToRangeTuningParameters(ASRangeTuningPar
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.trailingBufferScreenfuls = 2
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};
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_tuningParameters[ASLayoutRangeModeLowMemory][ASLayoutRangeTypeDisplay] = {
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.leadingBufferScreenfuls = 0,
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.trailingBufferScreenfuls = 0
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};
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_tuningParameters[ASLayoutRangeModeLowMemory][ASLayoutRangeTypeFetchData] = {
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.leadingBufferScreenfuls = 0,
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.trailingBufferScreenfuls = 0
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};
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return self;
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}
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@ -20,12 +20,20 @@ typedef NS_ENUM(NSUInteger, ASLayoutRangeMode) {
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* Range controller can automatically switch to full mode when conditions change.
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*/
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ASLayoutRangeModeMinimum = 0,
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/**
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* Normal/Full mode that a range controller uses to provide the best experience for end users.
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* This mode is usually used for an active scroll view.
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* A range controller under this requires more resources compare to minimum mode.
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*/
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ASLayoutRangeModeFull,
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/**
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* Low Memory mode is used when a range controller should limit the amount of work it performs to 0.
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* Thus, it discards most of the views/layers that are created and it is trying to save as much system
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* resources as possible.
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*/
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ASLayoutRangeModeLowMemory,
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ASLayoutRangeModeCount
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};
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@ -13,7 +13,8 @@
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#import <AsyncDisplayKit/ASLayoutController.h>
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#import <AsyncDisplayKit/ASLayoutRangeType.h>
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#define RangeControllerLoggingEnabled 0
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#define ASRangeControllerLoggingEnabled 0
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#define ASRangeControllerAutomaticLowMemoryHandling 0
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NS_ASSUME_NONNULL_BEGIN
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@ -9,6 +9,7 @@
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#import "ASRangeController.h"
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#import "ASAssert.h"
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#import "ASWeakSet.h"
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#import "ASDisplayNodeExtras.h"
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#import "ASDisplayNodeInternal.h"
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#import "ASMultiDimensionalArrayUtils.h"
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@ -32,6 +33,29 @@
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@implementation ASRangeController
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#pragma mark - NSObject
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+ (void)load {
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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[self registerLowMemoryNotification];
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});
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}
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#pragma mark - Class
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+ (ASWeakSet *)rangeControllers
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{
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static ASWeakSet<ASRangeController *> *rangeController;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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rangeController = [[ASWeakSet alloc] init];
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});
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return rangeController;
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}
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#pragma mark - Lifecycle
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- (instancetype)init
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{
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if (!(self = [super init])) {
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@ -42,6 +66,8 @@
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_currentRangeMode = ASLayoutRangeModeInvalid;
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_didUpdateCurrentRange = NO;
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[[self.class rangeControllers] addObject:self];
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return self;
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}
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@ -52,6 +78,33 @@
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}
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}
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#pragma mark - Low Memory Handling
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+ (void)registerLowMemoryNotification
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{
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(lowMemoryWarning) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
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}
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+ (void)lowMemoryWarning
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{
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#if ASRangeControllerAutomaticLowMemoryHandling
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ASWeakSet *rangeControllers = [self rangeControllers];
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for (ASRangeController *rangeController in rangeControllers) {
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if (rangeController.dataSource == nil) {
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continue;
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}
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ASInterfaceState interfaceState = [rangeController.dataSource interfaceStateForRangeController:rangeController];
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if (ASInterfaceStateIncludesDisplay(interfaceState)) {
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continue;
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}
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[rangeController updateCurrentRangeWithMode:ASLayoutRangeModeLowMemory];
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}
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#endif
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}
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#pragma mark - Core visible node range managment API
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+ (ASLayoutRangeMode)rangeModeForInterfaceState:(ASInterfaceState)interfaceState
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@ -158,7 +211,9 @@
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ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeMode:rangeMode
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rangeType:ASLayoutRangeTypeDisplay];
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if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)) {
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if (rangeMode == ASLayoutRangeModeLowMemory) {
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displayIndexPaths = [NSSet set];
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} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)) {
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displayIndexPaths = visibleIndexPaths;
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} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, parametersFetchData)) {
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displayIndexPaths = fetchDataIndexPaths;
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@ -193,8 +248,8 @@
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// This can be done once there is an API to observe to (or be notified upon) interface state changes or pipeline enterings
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[self registerForNotificationsForInterfaceStateIfNeeded:selfInterfaceState];
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#if RangeControllerLoggingEnabled
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NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (RangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
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#if ASRangeControllerLoggingEnabled
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NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (ASRangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
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#endif
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for (NSIndexPath *indexPath in allIndexPaths) {
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@ -216,14 +271,20 @@
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// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
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// instant we come onscreen. So, fetch data and display all of those things, but don't waste resources preloading yet.
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// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
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// Set Layout, Fetch Data, Display. DO NOT set Visible: even though these elements are in the visible range / "viewport",
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// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above.
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if ([allCurrentIndexPaths containsObject:indexPath]) {
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// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
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// In that case we'll just set it back to MeasureLayout. Only set Display | FetchData if in allCurrentIndexPaths.
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interfaceState |= ASInterfaceStateDisplay;
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// DO NOT set Visible: even though these elements are in the visible range / "viewport",
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// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above
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// Set Layout, Fetch Data
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interfaceState |= ASInterfaceStateFetchData;
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if (rangeMode != ASLayoutRangeModeLowMemory) {
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// Add Display.
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// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
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// In that case we'll just set it back to MeasureLayout. Only set Display | FetchData if in allCurrentIndexPaths.
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interfaceState |= ASInterfaceStateDisplay;
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}
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}
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}
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@ -245,7 +306,7 @@
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ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
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// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
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if (node.interfaceState != interfaceState) {
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#if RangeControllerLoggingEnabled
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#if ASRangeControllerLoggingEnabled
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[modifiedIndexPaths addObject:indexPath];
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#endif
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[node recursivelySetInterfaceState:interfaceState];
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@ -261,7 +322,7 @@
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_rangeIsValid = YES;
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_queuedRangeUpdate = NO;
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#if RangeControllerLoggingEnabled
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#if ASRangeControllerLoggingEnabled
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NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
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BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
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NSLog(@"visible sets are equal: %d", setsAreEqual);
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