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https://github.com/Swiftgram/Telegram-iOS.git
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[WIP] Stories
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import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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import ComponentFlow
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import ComponentDisplayAdapters
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import TelegramPresentationData
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import SolidRoundedButtonComponent
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public final class BottomButtonPanelComponent: Component {
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let theme: PresentationTheme
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let title: String
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let label: String?
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let isEnabled: Bool
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let insets: UIEdgeInsets
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let action: () -> Void
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public init(
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theme: PresentationTheme,
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title: String,
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label: String?,
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isEnabled: Bool,
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insets: UIEdgeInsets,
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action: @escaping () -> Void
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) {
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self.theme = theme
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self.title = title
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self.label = label
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self.isEnabled = isEnabled
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self.insets = insets
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self.action = action
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}
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public static func ==(lhs: BottomButtonPanelComponent, rhs: BottomButtonPanelComponent) -> Bool {
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.title != rhs.title {
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return false
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}
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if lhs.label != rhs.label {
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return false
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}
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if lhs.isEnabled != rhs.isEnabled {
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return false
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}
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if lhs.insets != rhs.insets {
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return false
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}
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return true
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}
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public class View: UIView {
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private let backgroundView: BlurredBackgroundView
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private let separatorLayer: SimpleLayer
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private let actionButton = ComponentView<Empty>()
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private var component: BottomButtonPanelComponent?
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override public init(frame: CGRect) {
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self.backgroundView = BlurredBackgroundView(color: nil, enableBlur: true)
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self.separatorLayer = SimpleLayer()
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super.init(frame: frame)
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self.addSubview(self.backgroundView)
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self.layer.addSublayer(self.separatorLayer)
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}
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required public init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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func update(component: BottomButtonPanelComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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let themeUpdated = self.component?.theme !== component.theme
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self.component = component
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let topInset: CGFloat = 8.0
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let bottomInset: CGFloat
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if component.insets.bottom == 0.0 {
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bottomInset = topInset
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} else {
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bottomInset = component.insets.bottom + 10.0
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}
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let height: CGFloat = topInset + 50.0 + bottomInset
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if themeUpdated {
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self.backgroundView.updateColor(color: component.theme.rootController.navigationBar.blurredBackgroundColor, transition: .immediate)
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self.separatorLayer.backgroundColor = component.theme.rootController.navigationBar.separatorColor.cgColor
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}
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let backgroundFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: availableSize.width, height: height))
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transition.setFrame(view: self.backgroundView, frame: backgroundFrame)
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self.backgroundView.update(size: backgroundFrame.size, transition: transition.containedViewLayoutTransition)
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transition.setFrame(layer: self.separatorLayer, frame: CGRect(origin: CGPoint(x: 0.0, y: -UIScreenPixel), size: CGSize(width: availableSize.width, height: UIScreenPixel)))
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let actionButtonSize = self.actionButton.update(
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transition: transition,
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component: AnyComponent(SolidRoundedButtonComponent(
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title: component.title,
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label: component.label,
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theme: SolidRoundedButtonComponent.Theme(
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backgroundColor: component.theme.list.itemCheckColors.fillColor,
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backgroundColors: [],
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foregroundColor: component.theme.list.itemCheckColors.foregroundColor
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),
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font: .bold,
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fontSize: 17.0,
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height: 50.0,
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cornerRadius: 10.0,
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gloss: false,
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isEnabled: component.isEnabled,
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animationName: nil,
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iconPosition: .right,
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iconSpacing: 4.0,
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action: { [weak self] in
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guard let self else {
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return
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}
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self.component?.action()
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}
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)),
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environment: {},
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containerSize: CGSize(width: availableSize.width - component.insets.left - component.insets.right, height: 50.0)
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)
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if let actionButtonView = self.actionButton.view {
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if actionButtonView.superview == nil {
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self.addSubview(actionButtonView)
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}
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transition.setFrame(view: actionButtonView, frame: CGRect(origin: CGPoint(x: component.insets.left, y: topInset), size: actionButtonSize))
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}
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return CGSize(width: availableSize.width, height: height)
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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