* changed static string to ASVideoPlayerNodeControlType
* public property for duration
* public method for seek
* new _controlFlexGrowSpacerSpec; used to use flexible space in
controlbar. for example if user does not want to have scrubber, he can
replace it with flexible spacer and duration text node will be kept at
the right edge.
Summary: Previously the first thing we did when calculating the size of text was to truncate it. This could lead to ASFontSizeAdjuster being sent a truncated string which, obviously, never needed to shrink. If we change the order then we first shrink, then truncate if still necessary.
Reviewers: scottg, levi, garrett
Differential Revision: https://phabricator.pinadmin.com/D89780
- Deprecate attributedString in ASTextNode in favor of attributedText to be aligned with UILabel
- Deprecate truncationAttributedString in ASTextNode in favor of truncationAttributedText to be aligned with attributedText
Summary:
We observed a deadlock which occurred when two threads were laying out the same set of nodes.
On one thread, layout would occur on a leaf node. It would lock and as part of this layout
process, ASDK walks up the node tree and calls __setNeedsLayout on its supernode until it
reaches the supernode with no supernode. When the supernode gets its call to __setNeedsLayout
it also locks. So leaf node locks and then awaits supernode lock.
On another thread, we're doing a layout pass on the supernode in the above thread. This locks
the supernode and attempts to lock the leaf node. This deadlocks (remember the above thread
is holding onto the leaf lock and awaiting the supernode lock. This thread is holding onto
the supernode lock and awaiting the leaf lock).
This is all exacerbated by the use of recursive locks.
Summary:
Because we trampoline to main when setting _currentImageQuality, there would be situations where displayWillStart was called, we get a cached image and set currentImageQuality to 1.0, and then a background thread calling setDefaultImage would enqueue an operation that sets currentImageQuality to 0 and overwrites the correct value