* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* Fork dealloc queue in an experiment
* Fix and put back
* Use the right selector
* Go simpler
* Clarify name
* Type inference
* Use CFTypeRefs like a boss
* Improve comments
* License header
* [ASNetworkImageNodeTests] Add defaultImage test and improve image test. #trivial
* [ASImageNode+AnimatedImage] Fix early return when animatedImage is nil in setAnimatedImage. #trivial
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* disable interface coalescing and fix tests
* Revert to before coalescing for ease of reading
* refactor, make min change
* refactor
* add comments
* Add change log
* Introduce ASRecursiveUnfairLock and tests
* Document it and put underscores to scare people away
* Increment changelog
* Integrate it with ASDN::Mutex behind experiment
* Rename the experiment
* Love these license headers oh so much
* Move internal header because we have to
* Address Jon's feedback
* [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode
* Add layoutMargins bridged to the underlying view
* Add safeAreaInsets bridged to the underlying view
* Add fallback calculation of safeAreaInsets for old iOS versions
* Add automaticallyRelayoutOnSafeAreaChanges and automaticallyRelayoutOnLayoutMarginsChanges properties
* Add additionalSafeAreaInsets property to ASViewController for compatibility with old iOS versions
* Provide safeAreaInsets for layer-backed nodes.
This also fixes tests.
* Fix crash when insetsLayoutMarginsFromSafeArea is set from a background thread
* Changes requested at code review:
* Update documentation for layoutMargins and safeAreaInsets properties. Suggest that users set the automaticallyRelayout* flags to ensure that their layout is synchronized to the margin's values.
* Fix accessing ASDisplayNode internal structures without a lock.
* Add shortcut in -[ASDisplayNode _fallbackUpdateSafeAreaOnChildren] to skip a child when possible.
* Add shortcut in ASViewController to avoid fallback safe area insets recalculation in iOS 11. Fix fallback safe area insets recalculation when the additionalSafeAreaInsets are set.
* Add debug check that a view controller's node is never reused without its view controller, so the viewControllerRoot flag value is always consistent.
* Use getters instead of reading ivars directly in -layoutMarginsDidChange and -safeAreaInsetsDidChange.
* Minor change in CHANGELOG
* Minor change in ASDisplayNodeTests.mm
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* fix SIMULATE_WEB_RESPONSE not imported #449
* Coalesce interface state updates to ASCATransactionQueue before CATransaction commit.
This will avoid duplicate interface state delegate calls caused by view repeatly added/removed to/from hierarchy during controller animation transition.
* fix tests for new run loop queue
* Support for disabling ASCATransactionQueue
* Fix didExitHierarchy to use ASCATransactionQueue.
* merge range managed and none range managed for didExitHierarchy
* Revert "merge range managed and none range managed for didExitHierarchy"
This reverts commit f807efaa65ed5dbdb6622d06da542e01a53715fa.
* merge range managed and none range managed for didExitHierarchy
* remove metadata
* abstract queue to impl class methods
* Add tests
* Fix test fail because of shared object.
* guard _pendingInterfaceState access with lock
* name refactor
* Refactor from comments https://github.com/TextureGroup/Texture/pull/788/\#pullrequestreview-94849919
* Apply InterfaceState immediately after ASCATranactionQueue is processed and before next runloop started.
* refactor
* no op to start CI build
* remove unused var and kick off tests
* change lisence
* remove code for weak ref
* add change log and adjust license
* Add support for piping arbitrary user info from ASImageDownloader to the ASNetworkImageNodeDelegate
* s/source/sourceType
* Fix stuff and take Michael's advice
* [ASTraitCollection] Add missing properties to ASTraitCollection
* ASTraitCollection now completely reflects UITraitCollection
* Add ASContentSizeCategory enum that corresponds to
UIContentSizeCategory and can be used inside a struct.
* * Remove enum ASContentSizeCategory.
* Use __unsafe_unretained UIContentSizeCategory instead of the enum.
* Added ASPrimitiveTraitCollection lifetime test
* Changes requested at code review:
* Restore one of the ASTraitCollection constructors with a deprecation notice.
* Clean up API by the separation of tvOS-specific interfaces.
* Use [NSString -isEqualToString:] for ASPrimitiveContentSizeCategory equality tests for better readability.
* Encapsulate fallback logic for UIContentSizeCategoryUnspecified.
* Fix failing test
* Reimplement ASRectTable using unordered_map to avoid obscure NSMapTable exception.
The new class is called ASRectMap, which patterns alongside ASIntegerMap in both name and implementation.
After some pretty detailed investigation, including study of open-source reimplementations
of Foundation, the best lead I've found on the NSMapTable exception is that
some NSPointerFunction types are not fully supported. Strangely, the ones being used
do seem to work fine almost all of the time.
The main concern is the Struct memory type, which is not officially re-declared in
NSMapTable, and as such the documentation claims that there may exist some
combinations of NSPointerFunction that are not supported.
Because the exception is occurring frequently enough to be a concern (in the hundreds
to low thousands, though only 50 a day) - I decided to replace NSMapTable entirely
in order to ensure full correctness.
"*** -[NSMapTable initWithKeyPointerFunctions:valuePointerFunctions:capacity:] Requested configuration not supported."
* Fix Xcode project
* Add unit tests for ASScrollNode
* Make sure ASScrollNode's size is clamped against its size range
* Invalidate ASScrollNode's calculated layout if its scrollable directions changed
* Update comment
* Update CHANGELOG
* Address Adlai's comments
* [ASCollectionView] Improve performance and behavior of rotation / bounds changes.
See #430 for details.
* Edit CHANGELOG.md
* [ASDataController] Implement -relayoutAllNodesWithInvalidationBlock:, to flush the ASMainSerialQueue before -invalidateLayout is called.
* Don't set download results if no longer in preload range. (#606)
Good catch by @djblake, if you scroll fast enough, you leave images
set on the image node because didExitPreloadRange (which would have
cleared it) was already called.
* Animated WebP support (#605)
* Updating to support animated WebP
* Fix a deadlock with display link
* Fix playhead issue.
* Fix up timing on iOS 10 and above
* Don't redraw the same frame over and over
* Clear out layer contents if we're an animated GIF on exit range
* Clear out cover image on exit of visible range
* Don't set cover image if we're no longer in display range.
* Don't clear out image if we're not an animated image
* Only set image if we're not already animating
* Get rid of changes to podfile
* Add CHANGELOG entry
* Update license
* Update PINRemoteImage
* Remove commented out lines in example
* [ASDataController] Add nullable specifier to invalidationBlock for relayout of nodes.
* Add unit test
* Make sure TextKit components can calculate size in background without upsetting Main Thread Checker
- Add a new thread-safe text view bounds.
- Temporary components stack doesn't have a text view so it can be safely deallocated off main.
* Add ASTextKitComponentsTextView
* Remove unnecessary change
* Fix minor mistake
* ASTextKitComponentsTextView has only 1 initializer
* Minor change
* Switch to atomic property
* Remove manual synthesization
* Rolling back CI to known version for now
* Fix availability in tests
* Commenting out for now to see if it builds
* Fix up the Swift framework test
* Fix availability
* Added attributed versions of accessibilityLabel, accessibilityHint and accessibilityValue
* Follow conventions for property types
* Use curly braces
* Update changelog
* Follow conventions for property types in UIView+ASConvenience.h
* Add compatibility for Xcode 8
* Use isEqualToString instead of pointer comparison
* Only allocate attributed strings once. Use _setAttributedAccessibilityToViewAndProperty only for attributed properties.
* Mark ASRunLoopQueue as drained if it contains only NULLs
* Update CHANGELOG.md
* Cover ASRunLoopQueue with tests
* Include PR link in CHANGELOG.md
* Replace license header of ASRunLoopQueueTests.m with correct one
* Insert a nil in _internalQueue to ensure compaction, instead of maintaining a state for _isQueueDrained
* Notify rasterized subsides that render pass has completed
* Traverse entire subnode tree notifying all subnodes
* Add entry in changelog
* Retrieve rasterizesSubtree flag while holding instance lock
* Balance display delegate calls for rasterized subnodes
* [ASCollectionNode] Add -isProcessingUpdates and -onDidFinishProcessingUpdates: APIs.
Over time, there have actually been a lot of legitimate uses for an API like this.
In fact, I'm not quite sure what has held us back from adding one!
I believe that at least some portion of -wait calls (even if less than 50%) could be
replaced with -onDidFinishProcessingUpdates:, which could potentially improve the
performance of applications using -wait by a significant amount.
Please take a close look at implementation correctness. Although I'm in a bit of a
rush, I'm aiming to make this properly documented and added a basic test -- but it
could certainly use some more detailed testing as a followup.
* [ASCollectionNode] Improvements to the implementation of -isProcessingUpdates and -onDidFinishProcessingUpdates:
* Add lock to ASMainSerialQueue count method.
* [ASTableNode] Implement -isProcessingUpdates and -onDidFinishProcessingUpdates:. Rename -waitUntil to consistent naming.
- Add content offset bridging property to table and collection node
- And use it in `ASCollectionLayout` to avoid measuring unrelated nodes during the first layout.
- Update CHANGELOG and highlight deprecated methods
* Add snapshot tests for interitem and interline spacings of stack spec
* Improve comment
* Make sure item spacings are properly considered and reset on new lines, snapshot tests included
* Implement ASCollectionGalleryLayoutDelegate
- It arranges items of the same size into a multi-line stack (say photo gallery or pager). It takes advantage of the fact that its items always have a fixed size to measure as few items as possible while still being able to track their positions at all time. This helps reduce startup/reloadData time, as well as memory footprint.
- It then uses a measure range, which also works as a allocate range, to figure out which items to measure ahead of time. And it guarantees that each item is scheduled to measure only once.
- Lastly, ASCollectionLayoutDelegate has some new methods that allow delegates to hook up and stay ahead of layout attributes requests from the backing view. ASCollectionGalleryLayoutDelegate for example uses these methods to ensure elements that have their layout attributes requested are always ready for consumption, and to measure more elements in the background.
* Handle items that span multiple pages and other improvements in gallery delegate
* Minor fixes
* Fix failing tests
* Fix custom collection example
* Implement missing method in gallery layout delegate
* Fix warnings
* Some improvements
- Collection layout delegates must have a crollable directions property.
- Simplify gallery delegate by not storing unmeasured attributes since calling measure on already measured elements should be cache hits and super fast.
- Abstact some code in gallery delegate to ASCollectionLayoutState+Private and _ASCollectionGalleryLayoutItem.
- Other improvements in gallery delegate
* Fix file licenses
* Move measure range logic to ASCollectionLayout
* Track unmeasured elements
* Remove pending layout in ASCollectionLayout
* Get back pending layout because the timing to latch new data is not ideal
* Add ASCollectionLayoutCache
* Fix file licenses
* Fix xcodeproj
* Add async collection layout to examples/ASCollectionView
* Measure method in ASCollectionLayout to be a class method
* Encourage more immutable states
- Make -calculateLayoutWithContext: to be class methods in ASDataControllerLayoutDelegate and ASCollectionLayoutDelegate.
- Add layout delegate class and layout cache to ASCollectionLayoutContext+Private, to be use by ASCollectionLayout only.
- ASDataController no longer allocates all nodes but lets ASCollectionLayout determine.
- Add scrollableDirections to the layout context since it's often needed by the layout pass. Otherwise users have to wrap it in an info object.
- Update built-in layout delegates and CustomCollectionView example.
- Publish ASHashing. It might be helpful for clients that implement custom collection info objects.
* Remove additionalInfo property in ASCollectionLayoutState
* ASCollectionLayoutState to correctly filter unmeasured elements
* Add ASHashing to umbrella header
* Fix file licenses
* Add ASDispatchAsync and use it in ASCollectionLayout
* Improve code comment in ASCollectionLayoutState